/* valawhilestatement.vala * * Copyright (C) 2006-2010 Jürg Billeter * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Author: * Jürg Billeter */ using GLib; /** * Represents a while iteration statement in the source code. */ public class Vala.WhileStatement : CodeNode, Statement { /** * Specifies the loop condition. */ public Expression condition { get { return _condition; } set { _condition = value; _condition.parent_node = this; } } /** * Specifies the loop body. */ public Block body { get { return _body; } set { _body = value; _body.parent_node = this; } } private Expression _condition; private Block _body; /** * Creates a new while statement. * * @param condition loop condition * @param body loop body * @param source_reference reference to source code * @return newly created while statement */ public WhileStatement (Expression condition, Block body, SourceReference? source_reference = null) { this.body = body; this.source_reference = source_reference; this.condition = condition; } public override void accept (CodeVisitor visitor) { visitor.visit_while_statement (this); } public override void accept_children (CodeVisitor visitor) { condition.accept (visitor); visitor.visit_end_full_expression (condition); body.accept (visitor); } bool always_true (Expression condition) { unowned BooleanLiteral? literal = condition as BooleanLiteral; return (literal != null && literal.value); } bool always_false (Expression condition) { unowned BooleanLiteral? literal = condition as BooleanLiteral; return (literal != null && !literal.value); } public override void replace_expression (Expression old_node, Expression new_node) { if (condition == old_node) { condition = new_node; } } public override bool check (CodeContext context) { if (checked) { return !error; } checked = true; // convert to simple loop if (always_true (condition)) { // do not generate if block if condition is always true } else if (always_false (condition)) { // do not generate if block if condition is always false body.insert_statement (0, new BreakStatement (condition.source_reference)); } else { var if_condition = new UnaryExpression (UnaryOperator.LOGICAL_NEGATION, condition, condition.source_reference); var true_block = new Block (condition.source_reference); true_block.add_statement (new BreakStatement (condition.source_reference)); var if_stmt = new IfStatement (if_condition, true_block, null, condition.source_reference); body.insert_statement (0, if_stmt); } var loop = new Loop (body, source_reference); unowned Block parent_block = (Block) parent_node; parent_block.replace_statement (this, loop); if (!loop.check (context)) { error = true; } return !error; } }