/* valasignaltype.vala * * Copyright (C) 2007-2009 Jürg Billeter * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Author: * Jürg Billeter */ using GLib; using Gee; /** * The type of a signal referencea. */ public class Vala.SignalType : DataType { public Signal signal_symbol { get; set; } Method? connect_method; Method? disconnect_method; public SignalType (Signal signal_symbol) { this.signal_symbol = signal_symbol; } public override bool is_invokable () { return true; } public override DataType? get_return_type () { return signal_symbol.return_type; } public override Gee.List? get_parameters () { return signal_symbol.get_parameters (); } public override DataType copy () { return new SignalType (signal_symbol); } public override bool compatible (DataType target_type) { return false; } public override string to_qualified_string (Scope? scope) { return signal_symbol.get_full_name (); } DelegateType get_handler_type () { var sender_type = new ObjectType ((ObjectTypeSymbol) signal_symbol.parent_symbol); return new DelegateType (signal_symbol.get_delegate (sender_type, this)); } Method get_connect_method () { if (connect_method == null) { connect_method = new Method ("connect", new VoidType ()); connect_method.access = SymbolAccessibility.PUBLIC; connect_method.external = true; connect_method.owner = signal_symbol.scope; connect_method.add_parameter (new FormalParameter ("handler", get_handler_type ())); } return connect_method; } Method get_disconnect_method () { if (disconnect_method == null) { disconnect_method = new Method ("disconnect", new VoidType ()); disconnect_method.access = SymbolAccessibility.PUBLIC; disconnect_method.external = true; disconnect_method.owner = signal_symbol.scope; disconnect_method.add_parameter (new FormalParameter ("handler", get_handler_type ())); } return disconnect_method; } public override Symbol? get_member (string member_name) { if (member_name == "connect") { return get_connect_method (); } else if (member_name == "disconnect") { return get_disconnect_method (); } return null; } public override Gee.List get_symbols () { var symbols = new ArrayList (); symbols.add (signal_symbol); return symbols; } }