/* valadostatement.vala * * Copyright (C) 2006-2009 Jürg Billeter * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Author: * Jürg Billeter */ using GLib; /** * Represents a do iteration statement in the source code. */ public class Vala.DoStatement : CodeNode, Statement { /** * Specifies the loop body. */ public Block body { get { return _body; } set { _body = value; _body.parent_node = this; } } /** * Specifies the loop condition. */ public Expression condition { get { return _condition; } set { _condition = value; _condition.parent_node = this; } } private Expression _condition; private Block _body; /** * Creates a new do statement. * * @param cond loop condition * @param body loop body * @param source reference to source code * @return newly created do statement */ public DoStatement (Block body, Expression condition, SourceReference? source_reference = null) { this.condition = condition; this.source_reference = source_reference; this.body = body; } public override void accept (CodeVisitor visitor) { visitor.visit_do_statement (this); } public override void accept_children (CodeVisitor visitor) { body.accept (visitor); condition.accept (visitor); visitor.visit_end_full_expression (condition); } bool always_true (Expression condition) { var literal = condition as BooleanLiteral; return (literal != null && literal.value); } public override bool check (CodeContext context) { // convert to simple loop // do not generate variable and if block if condition is always true if (always_true (condition)) { var loop = new Loop (body, source_reference); var parent_block = (Block) parent_node; parent_block.replace_statement (this, loop); return loop.check (context); } var block = new Block (source_reference); var first_local = new LocalVariable (context.analyzer.bool_type.copy (), get_temp_name (), new BooleanLiteral (true, source_reference), source_reference); block.add_statement (new DeclarationStatement (first_local, source_reference)); var if_condition = new UnaryExpression (UnaryOperator.LOGICAL_NEGATION, condition, condition.source_reference); var true_block = new Block (condition.source_reference); true_block.add_statement (new BreakStatement (condition.source_reference)); var if_stmt = new IfStatement (if_condition, true_block, null, condition.source_reference); var condition_block = new Block (condition.source_reference); condition_block.add_statement (if_stmt); var first_if = new IfStatement (new UnaryExpression (UnaryOperator.LOGICAL_NEGATION, new MemberAccess.simple (first_local.name, source_reference), source_reference), condition_block, null, source_reference); body.insert_statement (0, first_if); body.insert_statement (1, new ExpressionStatement (new Assignment (new MemberAccess.simple (first_local.name, source_reference), new BooleanLiteral (false, source_reference), AssignmentOperator.SIMPLE, source_reference), source_reference)); block.add_statement (new Loop (body, source_reference)); var parent_block = (Block) parent_node; parent_block.replace_statement (this, block); return block.check (context); } }