/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foomanagerhfoo #define foomanagerhfoo #include #include typedef struct Manager Manager; #include "name.h" #include "job.h" #include "hashmap.h" #include "list.h" #include "set.h" struct Manager { uint32_t current_job_id; /* Active jobs and names */ Hashmap *names; /* name string => Name object n:1 */ Hashmap *jobs; /* job id => Job object 1:1 */ /* Names that need to be loaded */ LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */ /* Jobs to be added resp. removed. */ Hashmap *jobs_to_add; /* Name object => Job object 1:1 */ Set *jobs_to_remove; }; Manager* manager_new(void); void manager_free(Manager *m); Job *manager_get_job(Manager *m, uint32_t id); Name *manager_get_name(Manager *m, const char *name); int manager_load_name(Manager *m, const char *name, Name **_ret); int manager_add_job(Manager *m, JobType job, Name *name, JobMode mode, Job **_ret); #endif