#include #include #include "lua.h" #include "lauxlib.h" #include "lualib.h" #include "../../include/console.h" #include "../../lib/sys/vesa/vesa.h" #include "../../lib/sys/vesa/video.h" int vesacon_load_background(const char *filename); static int vesa_getmodes(lua_State *L) { com32sys_t rm; uint16_t mode, *mode_ptr; struct vesa_general_info *gi; struct vesa_mode_info *mi; int nmode = 1; /* Allocate space in the bounce buffer for these structures */ gi = &((struct vesa_info *)__com32.cs_bounce)->gi; mi = &((struct vesa_info *)__com32.cs_bounce)->mi; memset(&rm, 0, sizeof rm); memset(gi, 0, sizeof *gi); gi->signature = VBE2_MAGIC; /* Get VBE2 extended data */ rm.eax.w[0] = 0x4F00; /* Get SVGA general information */ rm.edi.w[0] = OFFS(gi); rm.es = SEG(gi); __intcall(0x10, &rm, &rm); if ( rm.eax.w[0] != 0x004F ) return -1; /* Function call failed */ if ( gi->signature != VESA_MAGIC ) return -2; /* No magic */ if ( gi->version < 0x0102 ) return -3; /* VESA 1.2+ required */ lua_newtable(L); /* list of modes */ /* Copy general info */ memcpy(&__vesa_info.gi, gi, sizeof *gi); /* Search for a 640x480 mode with a suitable color and memory model... */ mode_ptr = GET_PTR(gi->video_mode_ptr); while ((mode = *mode_ptr++) != 0xFFFF) { mode &= 0x1FF; /* The rest are attributes of sorts */ printf("Found mode: 0x%04x (%dx%dx%d)\n", mode, mi->h_res, mi->v_res, mi->bpp); memset(mi, 0, sizeof *mi); rm.eax.w[0] = 0x4F01; /* Get SVGA mode information */ rm.ecx.w[0] = mode; rm.edi.w[0] = OFFS(mi); rm.es = SEG(mi); __intcall(0x10, &rm, &rm); /* Must be a supported mode */ if ( rm.eax.w[0] != 0x004f ) continue; lua_pushnumber(L, nmode++); lua_newtable(L); /* mode info */ lua_pushstring(L, "mode"); lua_pushnumber(L, mode); lua_settable(L,-3); lua_pushstring(L, "hres"); lua_pushnumber(L, mi->h_res); lua_settable(L,-3); lua_pushstring(L, "vres"); lua_pushnumber(L, mi->v_res); lua_settable(L,-3); lua_pushstring(L, "bpp"); lua_pushnumber(L, mi->bpp); lua_settable(L,-3); lua_settable(L, -3); /* add to mode list */ } return 1; } static int vesa_setmode(lua_State *L) { /* Preventing GCC to complain about unused L*/ L=L; openconsole(&dev_rawcon_r, &dev_vesaserial_w); return 0; } static int vesa_load_background(lua_State *L) { const char *filename = luaL_checkstring(L, 1); vesacon_load_background(filename); return 0; } static const luaL_reg vesalib[] = { {"getmodes", vesa_getmodes}, {"setmode", vesa_setmode}, {"load_background", vesa_load_background}, {NULL, NULL} }; /* This defines a function that opens up your library. */ LUALIB_API int luaopen_vesa (lua_State *L) { luaL_openlib(L, LUA_VESALIBNAME, vesalib, 0); return 1; }