// A complicated test of overloaded functions %module overload_complicated // Different overloaded warning filters needed for scripting languages (eg Python) and for statically typed languages (eg C#). %warnfilter(509, 516) Pop::Pop; %warnfilter(509, 516) Pop::hip; %warnfilter(509, 516) Pop::hop; %warnfilter(509, 516) Pop::pop; %warnfilter(516) Pop::bop; %warnfilter(516) Pop::bip; %warnfilter(509, 516) ::muzak; %warnfilter(509, 516) foo; %typemap(in, numinputs=0) int l { $1 = 4711; } %inline %{ int foo(int, int, char *, int) { return 15; } int foo(int i, int j, double k = 17.4, int l = 18 /* Note numinputs typemap above */, char m = 'P') { int sum = i + j + (int)k + l + (int)m; return sum; } struct Pop { Pop(int* i) {} Pop(int& i) {} Pop(const int* i, bool b) {} Pop(const int* i) {} // Check overloaded in const only and pointers/references which target languages cannot disambiguate int hip(bool b) { return 701; } int hip(int* i) { return 702; } int hip(int& i) { return 703; } int hip(int* i) const { return 704; } int hip(const int* i) { return 705; } // Reverse the order for the above int hop(const int* i) { return 805; } int hop(int* i) const { return 804; } int hop(int& i) { return 803; } int hop(int* i) { return 802; } int hop(bool b) { return 801; } // Few more variations and order shuffled int pop(bool b) { return 901; } int pop(int* i) const { return 902; } int pop(int& i) { return 903; } int pop(int* i) { return 904; } int pop() { return 905; } int pop(const int* i) { return 906; } // Overload on const only int bop(int* i) { return 1001; } int bop(int* i) const { return 1002; } int bip(int* i) const { return 2001; } int bip(int* i) { return 2002; } }; // Globals int muzak(bool b) { return 3001; } int muzak(int* i) { return 3002; } int muzak(int& i) { return 3003; } int muzak(const int* i) { return 3004; } %}