%module li_windows %include "windows.i" %{ #if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) // Fix Tcl.h and Windows.h cat and mouse over definition of VOID #if defined(_TCL) && defined(__CYGWIN__) #ifdef VOID #undef VOID #endif #endif #include #else // Use equivalent types for non-windows systems #define __int8 char #define __int16 short #define __int32 int #define __int64 long long #endif %} %inline %{ // Non ISO integral types __int8 int8_val ( __int8 i) { return i; } __int16 int16_val( __int16 i) { return i; } __int32 int32_val( __int32 i) { return i; } __int64 int64_val( __int64 i) { return i; } unsigned __int8 uint8_val (unsigned __int8 i) { return i; } unsigned __int16 uint16_val(unsigned __int16 i) { return i; } unsigned __int32 uint32_val(unsigned __int32 i) { return i; } unsigned __int64 uint64_val(unsigned __int64 i) { return i; } const __int8& int8_ref (const __int8& i) { return i; } const __int16& int16_ref(const __int16& i) { return i; } const __int32& int32_ref(const __int32& i) { return i; } const __int64& int64_ref(const __int64& i) { return i; } const unsigned __int8& uint8_ref (const unsigned __int8& i) { return i; } const unsigned __int16& uint16_ref(const unsigned __int16& i) { return i; } const unsigned __int32& uint32_ref(const unsigned __int32& i) { return i; } const unsigned __int64& uint64_ref(const unsigned __int64& i) { return i; } __int8 int8_global; __int16 int16_global; __int32 int32_global; __int64 int64_global; unsigned __int8 uint8_global; unsigned __int16 uint16_global; unsigned __int32 uint32_global; unsigned __int64 uint64_global; struct WindowsInts { __int8 int8_member; __int16 int16_member; __int32 int32_member; __int64 int64_member; unsigned __int8 uint8_member; unsigned __int16 uint16_member; unsigned __int32 uint32_member; unsigned __int64 uint64_member; }; // Typedef for non ISO integral types typedef __int8 int8; typedef __int16 int16; typedef __int32 int32; typedef __int64 int64; typedef unsigned __int8 uint8; typedef unsigned __int16 uint16; typedef unsigned __int32 uint32; typedef unsigned __int64 uint64; int8 int8_td (int8 i) { return i; } int16 int16_td(int16 i) { return i; } int32 int32_td(int32 i) { return i; } int64 int64_td(int64 i) { return i; } uint8 uint8_td (int8 i) { return i; } uint16 uint16_td(int16 i) { return i; } uint32 uint32_td(int32 i) { return i; } uint64 uint64_td(int64 i) { return i; } %} // Windows calling conventions and some types in windows.h %inline %{ #if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) #else #define __stdcall #define __declspec(WINDOWS_EXTENDED_ATTRIBUTE) #define DWORD unsigned int #define PSZ char * #endif // Windows calling conventions __declspec(dllexport) int __stdcall declspecstdcall(int i) { return i; } DWORD mefod(DWORD d) { return d; } PSZ funktion(PSZ d) { return d; } %}