%module(directors="1") director_using_member_scopes // Similar to using_member_scopes but for directors #if !defined(SWIGGO) // TODO: fix Go crash %feature("director"); // Python,Java,C# no diffs in generated code when adding in nodirector. Go not happy even without %nodirector. // Fully qualifying parameter types in a method declared after the using declaration caused // a method being incorrectly added by the using declaration even though the declaration already existed // Github issue #1441 - segfault in Go and C# %inline %{ namespace OgreBites { struct NativeWindowType {}; class ApplicationContextBase { public: virtual ~ApplicationContextBase() {} virtual int setWindowGrab(NativeWindowType* win, bool grab = true) { return 0; } int setWindowGrab(bool grab = true) { return 5; } static int call_setWindowGrab(ApplicationContextBase* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); } }; class ApplicationContextSDL : public ApplicationContextBase { public: using ApplicationContextBase::setWindowGrab; int setWindowGrab(NativeWindowType* win, bool grab = true) { return 10; } // This should not be added again as it exists in base class static int call_setWindowGrab(ApplicationContextSDL* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); } }; class ACB { public: virtual ~ACB() {} virtual int setWindowGrab(NativeWindowType* win, bool grab = true) { return 0; } virtual int setWindowGrab(const char *s, int val) { return 1; } // Additional method compared to ApplicationContextBase int setWindowGrab(bool grab = true) { return 5; } static int call_setWindowGrab(ACB* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); } static int call_setWindowGrab(ACB* ptr, const char *s, int val) { return ptr->setWindowGrab(s, val); } }; class ACSDL : public ACB { public: using ACB::setWindowGrab; // This introduces two methods, not one method like ApplicationContextSDL int setWindowGrab(NativeWindowType* win, bool grab = true) { return 10; } // This should not be added again as it exists in base class static int call_setWindowGrab(ACSDL* ptr, NativeWindowType* win, bool grab) { return ptr->setWindowGrab(win, grab); } static int call_setWindowGrab(ACSDL* ptr, const char *s, int val) { return ptr->setWindowGrab(s, val); } }; } %} #endif