// SDLPrimaryAudioSource.m // #import "SDLPrimaryAudioSource.h" SDLPrimaryAudioSource const SDLPrimaryAudioSourceNoSourceSelected = @"NO_SOURCE_SELECTED"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB = @"USB"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB2 = @"USB2"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceBluetoothStereo = @"BLUETOOTH_STEREO_BTST"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceLineIn = @"LINE_IN"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceIpod = @"IPOD"; SDLPrimaryAudioSource const SDLPrimaryAudioSourceMobileApp = @"MOBILE_APP";