// // SDLManagerConfiguration.h // SmartDeviceLink-iOS // // Created by Joel Fischer on 10/7/15. // Copyright © 2015 smartdevicelink. All rights reserved. // #import #import "SDLAppHMIType.h" #import "SDLLanguage.h" @class SDLFile; @class SDLTTSChunk; NS_ASSUME_NONNULL_BEGIN /** * Configuration options for SDLManager */ @interface SDLLifecycleConfiguration : NSObject - (instancetype)init NS_UNAVAILABLE; /** * A production configuration that runs using IAP. Additional functionality should be customized on the properties. * * @param appName The name of the app. * @param appId The appId to be used. This should be registered with the radio's manufacturer. * * @return The lifecycle configuration */ + (SDLLifecycleConfiguration *)defaultConfigurationWithAppName:(NSString *)appName appId:(NSString *)appId; /** * A debug configuration that runs using TCP. Additional functionality should be customized on the properties. * * @param appName The name of the app. * @param appId The appId to be used. This should be registered with the radio's manufacturer. * @param ipAddress The ip address of the server to connect to * @param port The port of the server to connect to * * @return The lifecycle configuration */ + (SDLLifecycleConfiguration *)debugConfigurationWithAppName:(NSString *)appName appId:(NSString *)appId ipAddress:(NSString *)ipAddress port:(UInt16)port; /** * Whether or not debug mode is enabled */ @property (assign, nonatomic, readonly) BOOL tcpDebugMode; /** * The ip address at which the library will look for a server */ @property (copy, nonatomic, readonly, null_resettable) NSString *tcpDebugIPAddress; /** * The port at which the library will look for a server */ @property (assign, nonatomic, readonly) UInt16 tcpDebugPort; /** * The full name of the app */ @property (copy, nonatomic, readonly) NSString *appName; /** * The app id. This must be the same as the app id received from the SDL developer portal or OEM. */ @property (copy, nonatomic, readonly) NSString *appId; /** * A hash id which should be passed to the remote system in the RegisterAppInterface */ @property (copy, nonatomic, nullable) NSString *resumeHash; /** * This is an automatically set based on the app type */ @property (assign, nonatomic, readonly) BOOL isMedia; /** * The application type */ @property (strong, nonatomic, null_resettable) SDLAppHMIType appType; /** * The default language to use */ @property (strong, nonatomic) SDLLanguage language; /** * An array of all the supported languages */ @property (strong, nonatomic) NSArray *languagesSupported; /** * The application icon to be used on an app launching screen */ @property (strong, nonatomic, nullable) SDLFile *appIcon; /** * An abbrevited application name that will be used on the app launching screen if the full one would be truncated */ @property (copy, nonatomic, nullable) NSString *shortAppName; /** * A Text to Speech String for voice recognition of the mobile application name. */ @property (copy, nonatomic, nullable) NSArray *ttsName; /** * Additional voice recognition commands. May not interfere with any other app name or global commands. */ @property (copy, nonatomic, nullable) NSArray *voiceRecognitionCommandNames; @end NS_ASSUME_NONNULL_END