#include #include #include #include #include #include #include "../include/byteorder.h" #define PARSE_SCALARS (1<<0) #define PARSE_BUFFERS (1<<1) #ifndef MIN #define MIN(a,b) ((a)<(b)?(a):(b)) #endif #ifndef MAX #define MAX(a,b) ((a)>(b)?(a):(b)) #endif #define DEBUG(lvl, str) printf str; #define DEBUGADD(lvl, str) printf str; #define MARSHALL 0 #define UNMARSHALL 1 #define MARSHALLING(ps) (!(ps)->io) #define UNMARSHALLING(ps) ((ps)->io) typedef int BOOL; typedef unsigned char uint8; typedef unsigned char uchar; typedef unsigned short uint16; typedef unsigned short wchar; typedef unsigned uint32; typedef char *SMBSTR; /* a null terminated unicode string */ typedef uint16 ZUSTRING; #ifndef _PSTRING #define PSTRING_LEN 1024 #define FSTRING_LEN 256 typedef char pstring[PSTRING_LEN]; typedef char fstring[FSTRING_LEN]; #define _PSTRING #endif #define False 0 #define True 1 /* zero a structure given a pointer to the structure */ #define ZERO_STRUCTP(x) { if ((x) != NULL) memset((char *)(x), 0, sizeof(*(x))); } #define MAX_UNISTRLEN 256 #define MAX_STRINGLEN 256 #define MAX_BUFFERLEN 512 typedef struct _io_struct { BOOL io; /* parsing in or out of data stream */ /* * If the (incoming) data is big-endian. On output we are * always little-endian. */ BOOL bigendian_data; BOOL is_dynamic; /* Do we own this memory or not ? */ BOOL autoalign; /* should we auto-align all elements? */ uint32 data_offset; /* Current working offset into data. */ uint32 buffer_size; /* Current size of the buffer. */ uint32 grow_size; /* size requested via io_grow() calls */ char *data_p; /* The buffer itself. */ } io_struct; char *io_mem_get(io_struct *ps, uint32 extra_size); BOOL io_init(io_struct *ps, uint32 size, BOOL io); void io_debug(io_struct *ps, int depth, char *desc, char *fn_name); BOOL io_align(io_struct *ps, int align); BOOL io_align4(io_struct *ps, int align); BOOL io_align2(io_struct *ps, int align); BOOL io_read(io_struct *ps, int fd, size_t len, int timeout); void dump_data(int level,char *buf1,int len); BOOL io_alloc(char *name, io_struct *ps, void **ptr, unsigned size); BOOL io_uint32(char *name, io_struct *ps, int depth, uint32 *data32, unsigned flags); BOOL io_uint16(char *name, io_struct *ps, int depth, uint16 *data16, unsigned flags); BOOL io_uint8(char *name, io_struct *ps, int depth, uint8 *data8, unsigned flags); BOOL io_pointer(char *desc, io_struct *ps, int depth, void **p, unsigned flags); BOOL io_SMBSTR(char *name, io_struct *ps, int depth, char **str, unsigned flags); BOOL io_io_struct(char *name, io_struct *ps, int depth, io_struct *io, unsigned flags); BOOL io_wstring(char *name, io_struct *ps, int depth, uint16 *data16s, int len, unsigned flags); BOOL io_uint8s_fixed(char *name, io_struct *ps, int depth, uint8 *data8s, int len, unsigned flags); BOOL io_uint8s(char *name, io_struct *ps, int depth, uint8 **data8s, int len, unsigned flags); char *tab_depth(int depth); void *Realloc(void *p,size_t size); void dump_data(int level,char *buf1,int len); void print_asc(int level, uchar const *buf, int len); BOOL io_ZUSTRING(char *name, io_struct *ps, int depth, uint16 **ustr, unsigned flags); size_t strlen_w(void *src);