/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtXmlPatterns module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qxsdstatemachinebuilder_p.h" #include "qxsdelement_p.h" #include "qxsdmodelgroup_p.h" #include "qxsdschemahelper_p.h" QT_BEGIN_NAMESPACE using namespace QPatternist; /* * This methods takes a list of objects and returns a list of list * of all combinations the objects can be ordered. * * e.g. input = [ 1, 2, 3 ] * output = [ * [ 1, 2, 3 ], * [ 1, 3, 2 ], * [ 2, 1, 3 ], * [ 2, 3, 1 ], * [ 3, 1, 2 ], * [ 3, 2, 1 ] * ] * * The method is used to create all possible combinations for the particles * in an model group. */ template QList< QList > allCombinations(const QList &input) { if (input.count() == 1) return (QList< QList >() << input); QList< QList > result; for (int i = 0; i < input.count(); ++i) { QList subList = input; T value = subList.takeAt(i); QList< QList > subLists = allCombinations(subList); for (int j = 0; j < subLists.count(); ++j) { subLists[j].prepend(value); } result << subLists; } return result; } XsdStateMachineBuilder::XsdStateMachineBuilder(XsdStateMachine *machine, const NamePool::Ptr &namePool, Mode mode) : m_stateMachine(machine), m_namePool(namePool), m_mode(mode) { } XsdStateMachine::StateId XsdStateMachineBuilder::reset() { Q_ASSERT(m_stateMachine); m_stateMachine->clear(); return m_stateMachine->addState(XsdStateMachine::EndState); } XsdStateMachine::StateId XsdStateMachineBuilder::addStartState(XsdStateMachine::StateId state) { const XsdStateMachine::StateId startState = m_stateMachine->addState(XsdStateMachine::StartState); m_stateMachine->addEpsilonTransition(startState, state); return startState; } /* * Create the FSA according to Algorithm Tp(S) from http://www.ltg.ed.ac.uk/~ht/XML_Europe_2003.html */ XsdStateMachine::StateId XsdStateMachineBuilder::buildParticle(const XsdParticle::Ptr &particle, XsdStateMachine::StateId endState) { XsdStateMachine::StateId currentStartState = endState; XsdStateMachine::StateId currentEndState = endState; // 2 if (particle->maximumOccursUnbounded()) { const XsdStateMachine::StateId t = m_stateMachine->addState(XsdStateMachine::InternalState); const XsdStateMachine::StateId n = buildTerm(particle->term(), t); m_stateMachine->addEpsilonTransition(t, n); m_stateMachine->addEpsilonTransition(n, endState); currentEndState = t; currentStartState = t; } else { // 3 int count = (particle->maximumOccurs() - particle->minimumOccurs()); if (count > 100) count = 100; for (int i = 0; i < count; ++i) { currentStartState = buildTerm(particle->term(), currentEndState); m_stateMachine->addEpsilonTransition(currentStartState, endState); currentEndState = currentStartState; } } int minOccurs = particle->minimumOccurs(); if (minOccurs > 100) minOccurs = 100; for (int i = 0; i < minOccurs; ++i) { currentStartState = buildTerm(particle->term(), currentEndState); currentEndState = currentStartState; } return currentStartState; } /* * Create the FSA according to Algorithm Tt(S) from http://www.ltg.ed.ac.uk/~ht/XML_Europe_2003.html */ XsdStateMachine::StateId XsdStateMachineBuilder::buildTerm(const XsdTerm::Ptr &term, XsdStateMachine::StateId endState) { if (term->isWildcard()) { // 1 const XsdStateMachine::StateId b = m_stateMachine->addState(XsdStateMachine::InternalState); m_stateMachine->addTransition(b, term, endState); return b; } else if (term->isElement()) { // 2 const XsdStateMachine::StateId b = m_stateMachine->addState(XsdStateMachine::InternalState); m_stateMachine->addTransition(b, term, endState); const XsdElement::Ptr element(term); if (m_mode == CheckingMode) { const XsdElement::List substGroups = element->substitutionGroups(); for (int i = 0; i < substGroups.count(); ++i) m_stateMachine->addTransition(b, substGroups.at(i), endState); } else if (m_mode == ValidatingMode) { const XsdElement::List substGroups = element->substitutionGroups(); for (int i = 0; i < substGroups.count(); ++i) { if (XsdSchemaHelper::substitutionGroupOkTransitive(element, substGroups.at(i), m_namePool)) m_stateMachine->addTransition(b, substGroups.at(i), endState); } } return b; } else if (term->isModelGroup()) { const XsdModelGroup::Ptr group(term); if (group->compositor() == XsdModelGroup::ChoiceCompositor) { // 3 const XsdStateMachine::StateId b = m_stateMachine->addState(XsdStateMachine::InternalState); for (int i = 0; i < group->particles().count(); ++i) { const XsdParticle::Ptr particle(group->particles().at(i)); if (particle->maximumOccurs() != 0) { const XsdStateMachine::StateId state = buildParticle(particle, endState); m_stateMachine->addEpsilonTransition(b, state); } } return b; } else if (group->compositor() == XsdModelGroup::SequenceCompositor) { // 4 XsdStateMachine::StateId currentStartState = endState; XsdStateMachine::StateId currentEndState = endState; for (int i = (group->particles().count() - 1); i >= 0; --i) { // iterate reverse const XsdParticle::Ptr particle(group->particles().at(i)); if (particle->maximumOccurs() != 0) { currentStartState = buildParticle(particle, currentEndState); currentEndState = currentStartState; } } return currentStartState; } else if (group->compositor() == XsdModelGroup::AllCompositor) { const XsdStateMachine::StateId newStartState = m_stateMachine->addState(XsdStateMachine::InternalState); const QList list = allCombinations(group->particles()); for (int i = 0; i < list.count(); ++i) { XsdStateMachine::StateId currentStartState = endState; XsdStateMachine::StateId currentEndState = endState; const XsdParticle::List particles = list.at(i); for (int j = (particles.count() - 1); j >= 0; --j) { // iterate reverse const XsdParticle::Ptr particle(particles.at(j)); if (particle->maximumOccurs() != 0) { currentStartState = buildParticle(particle, currentEndState); currentEndState = currentStartState; } } m_stateMachine->addEpsilonTransition(newStartState, currentStartState); } if (list.isEmpty()) return endState; else return newStartState; } } Q_ASSERT(false); return 0; } static void internalParticleLookupMap(const XsdParticle::Ptr &particle, QHash &hash) { hash.insert(particle->term(), particle); if (particle->term()->isModelGroup()) { const XsdModelGroup::Ptr group(particle->term()); const XsdParticle::List particles = group->particles(); for (int i = 0; i < particles.count(); ++i) internalParticleLookupMap(particles.at(i), hash); } } QHash XsdStateMachineBuilder::particleLookupMap(const XsdParticle::Ptr &particle) { QHash result; internalParticleLookupMap(particle, result); return result; } QT_END_NAMESPACE