/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtXmlPatterns module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Patternist_XsdStateMachine_H #define Patternist_XsdStateMachine_H #include #include #include #include QT_BEGIN_NAMESPACE class QIODevice; namespace QPatternist { /** * @short A state machine used for evaluation. * * @ingroup Patternist_schema * @author Tobias Koenig */ template class XsdStateMachine { public: typedef qint32 StateId; /** * Describes the type of state. */ enum StateType { StartState, ///< The state the machine will start with. StartEndState, ///< The state the machine will start with, can be end state as well. InternalState, ///< Any state that is not start or end state. EndState ///< Any state where the machine is allowed to stop. }; /** * Creates a new state machine object. */ XsdStateMachine(); /** * Creates a new state machine object. * * The name pool to use for accessing object names. */ XsdStateMachine(const NamePool::Ptr &namePool); /** * Adds a new state of the given @p type to the state machine. * * @return The id of the new state. */ StateId addState(StateType type); /** * Adds a new @p transition to the state machine. * * @param start The start state. * @param transition The transition to come from the start to the end state. * @param end The end state. */ void addTransition(StateId start, TransitionType transition, StateId end); /** * Adds a new epsilon @p transition to the state machine. * * @param start The start state. * @param end The end state. */ void addEpsilonTransition(StateId start, StateId end); /** * Resets the machine to the start state. */ void reset(); /** * Removes all states and transitions from the state machine. */ void clear(); /** * Continues execution of the machine with the given input @p transition. * * @return @c true if the transition was successful, @c false otherwise. */ bool proceed(TransitionType transition); /** * Returns the list of transitions that are reachable from the current * state. */ QList possibleTransitions() const; /** * Continues execution of the machine with the given @p input. * * @note To use this method, inputEqualsTransition must be implemented * to find the right transition to use. * * @return @c true if the transition was successful, @c false otherwise. */ template bool proceed(InputType input); /** * Returns whether the given @p input matches the given @p transition. */ template bool inputEqualsTransition(InputType input, TransitionType transition) const; /** * Returns whether the machine is in an allowed end state. */ bool inEndState() const; /** * Returns the last transition that was taken. */ TransitionType lastTransition() const; /** * Returns the start state of the machine. */ StateId startState() const; /** * This method should be redefined by template specialization for every * concret TransitionType. */ QString transitionTypeToString(TransitionType type) const; /** * Outputs the state machine in DOT format to the given * output @p device. */ bool outputGraph(QIODevice *device, const QString &graphName) const; /** * Returns a DFA that is equal to the NFA of the state machine. */ XsdStateMachine toDFA() const; /** * Returns the information of all states of the state machine. */ QHash states() const; /** * Returns the information of all transitions of the state machine. */ QHash > > transitions() const; private: /** * Returns the DFA state for the given @p nfaStat from the given @p stateTable. * If there is no corresponding DFA state yet, a new one is created. */ StateId dfaStateForNfaState(QSet nfaState, QList< QPair< QSet, StateId> > &stateTable, XsdStateMachine &dfa) const; /** * Returns the set of all states that can be reached from the set of @p input states * by the epsilon transition. * * The implementation is inlined in order to workaround a compiler * bug on Symbian/winscw. */ QSet epsilonClosure(const QSet &input) const { // every state can reach itself by epsilon transition, so include the input states // in the result as well QSet result = input; // add the input states to the list of to be processed states QList workStates = input.toList(); while (!workStates.isEmpty()) { // while there are states to be processed left... // dequeue one state from list const StateId state = workStates.takeFirst(); // get the list of states that can be reached by the epsilon transition // from the current 'state' const QVector targetStates = m_epsilonTransitions.value(state); for (int i = 0; i < targetStates.count(); ++i) { // if we have this target state not in our result set yet... if (!result.contains(targetStates.at(i))) { // ... add it to the result set result.insert(targetStates.at(i)); // add the target state to the list of to be processed states as well, // as we want to have the epsilon transitions not only for the first // level of following states workStates.append(targetStates.at(i)); } } } return result; } /** * Returns the set of all states that can be reached from the set of given @p states * by the given @p input. * * The implementation is inlined in order to workaround a compiler * bug on Symbian/winscw. */ QSet move(const QSet &states, TransitionType input) const { QSet result; QSetIterator it(states); while (it.hasNext()) { // iterate over all given states const StateId state = it.next(); // get the transition table for the current state const QHash > transitions = m_transitions.value(state); // get the target states for the given input const QVector targetStates = transitions.value(input); // add all target states to the result for (int i = 0; i < targetStates.size(); ++i) result.insert(targetStates.at(i)); } return result; } NamePool::Ptr m_namePool; QHash m_states; QHash > > m_transitions; QHash > m_epsilonTransitions; StateId m_currentState; qint32 m_counter; TransitionType m_lastTransition; }; #include "qxsdstatemachine_tpl_p.h" } QT_END_NAMESPACE #endif