/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include class IntensivePainter : public QWindow { public: IntensivePainter() : m_backingStore(new QBackingStore(this)) { setGeometry(100, 100, 900, 600); } protected: bool interrupted() const { return m_stopPainting; } void stopPainting() { m_stopPainting = true; } void beginPaining() { m_stopPainting = false; } void exposeEvent(QExposeEvent *) { bool useGreenColor = false; QRect rect(0, 0, width(), height()); m_backingStore->resize(QSize(width(), height())); qint32 peekerId = QX11Info::generatePeekerId(); if (peekerId == -1) { qWarning() << "Internal error: QX11Info::generatePeekerId() returned -1"; exit(EXIT_FAILURE); } while (!interrupted()) { // Begin a long operation m_backingStore->beginPaint(rect); QPaintDevice *device = m_backingStore->paintDevice(); QPainter painter(device); painter.fillRect(rect, useGreenColor ? Qt::green : Qt::red); useGreenColor = !useGreenColor; painter.drawText(rect, Qt::AlignCenter, QStringLiteral("Press any key to exit.\n" "(make sure the window is in focus when testing)\n\n If key press does not " "immediately exit the application,\n then that should be considered a bug/regression." "\n\n A demo might appear frozen to some window managers\n and therefore " "might get grayed out (e.g Unity), this is the expected behavior.\n On KWin, for " "example, this demo does not get grayed out.\n Resizing the window on any system will " "cause rendering artefacts, that is not a bug,\n but simply the way the test is " "implemented.")); m_backingStore->endPaint(); m_backingStore->flush(rect); QThread::msleep(500); // Reduce the speed of re-painting (blinking) QX11Info::peekEventQueue([](xcb_generic_event_t *event, void *data) { bool isKeyPress = (event->response_type & ~0x80) == XCB_KEY_PRESS; if (isKeyPress) { IntensivePainter *painter = static_cast(data); painter->stopPainting(); } return isKeyPress; }, this, QX11Info::PeekOption::PeekFromCachedIndex, peekerId); } QX11Info::removePeekerId(peekerId); exit(EXIT_SUCCESS); } private: QBackingStore *m_backingStore; bool m_stopPainting = false; }; int main(int argc, char** argv) { QGuiApplication app(argc, argv); IntensivePainter painterWindow; painterWindow.show(); return app.exec(); }