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/*
* Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this program; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef QtSGTileNode_h
#define QtSGTileNode_h
#include <QtQuick/QSGGeometryNode>
#include <QtQuick/QSGOpaqueTextureMaterial>
#include <QtQuick/QSGTextureMaterial>
QT_BEGIN_NAMESPACE
class QSGEngine;
class QSGTexture;
QT_END_NAMESPACE
namespace WebKit {
class QtSGTileNode : public QSGGeometryNode {
public:
QtSGTileNode(QSGEngine*);
void setBackBuffer(const QImage&, const QRectF& sourceRect, const QRectF& targetRect);
void swapBuffersIfNeeded();
private:
QSGEngine* m_engine;
QSGGeometry m_geometry;
QScopedPointer<QSGTexture> m_frontBufferTexture;
QScopedPointer<QSGTexture> m_backBufferTexture;
bool m_textureMaterialsCreated;
QRectF m_backBufferTargetRect;
QRectF m_backBufferSourceRect;
};
}
#endif // QtSGTileNode_h
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