/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef NetworkCacheSpeculativeLoadManager_h #define NetworkCacheSpeculativeLoadManager_h #if ENABLE(NETWORK_CACHE_SPECULATIVE_REVALIDATION) #include "NetworkCache.h" #include "NetworkCacheStorage.h" #include #include #include namespace WebKit { namespace NetworkCache { class Entry; class SpeculativeLoad; class SubresourcesEntry; class SpeculativeLoadManager { public: explicit SpeculativeLoadManager(Storage&); ~SpeculativeLoadManager(); void registerLoad(const GlobalFrameID&, const WebCore::ResourceRequest&, const Key& resourceKey); typedef std::function)> RetrieveCompletionHandler; bool retrieve(const GlobalFrameID&, const Key& storageKey, const RetrieveCompletionHandler&); private: enum class WasRevalidated { No, Yes }; void addPreloadedEntry(std::unique_ptr, const GlobalFrameID&, WasRevalidated); void preloadEntry(const Key&, const GlobalFrameID&); void retrieveEntryFromStorage(const Key&, const RetrieveCompletionHandler&); void revalidateEntry(std::unique_ptr, const GlobalFrameID&); bool satisfyPendingRequests(const Key&, Entry*); void retrieveSubresourcesEntry(const Key& storageKey, std::function)>); void startSpeculativeRevalidation(const GlobalFrameID&, SubresourcesEntry&); Storage& m_storage; class PendingFrameLoad; HashMap> m_pendingFrameLoads; HashMap> m_pendingPreloads; HashMap>> m_pendingRetrieveRequests; class PreloadedEntry; HashMap> m_preloadedEntries; class ExpiringEntry; HashMap> m_notPreloadedEntries; // For logging. }; } // namespace NetworkCache } // namespace WebKit #endif // ENABLE(NETWORK_CACHE_SPECULATIVE_REVALIDATION) #endif // NetworkCacheSpeculativeLoadManager_h