/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "TextureCopier.h" #include "FakeWebGraphicsContext3D.h" #include "GraphicsContext3DPrivate.h" #include #include #include using namespace WebCore; using namespace WebKit; using testing::InSequence; using testing::Test; using testing::_; class MockContext : public FakeWebGraphicsContext3D { public: MOCK_METHOD2(bindFramebuffer, void(WGC3Denum, WebGLId)); MOCK_METHOD3(texParameteri, void(GC3Denum target, GC3Denum pname, GC3Dint param)); MOCK_METHOD3(drawArrays, void(GC3Denum mode, GC3Dint first, GC3Dsizei count)); }; TEST(TextureCopierTest, testDrawArraysCopy) { GraphicsContext3D::Attributes attrs; OwnPtr mockContext = adoptPtr(new MockContext); { InSequence sequence; // Here we check just some essential properties of copyTexture() to avoid mirroring the full implementation. EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, _)); // Make sure linear filtering is disabled during the copy. EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST)); EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST)); EXPECT_CALL(*mockContext, drawArrays(_, _, _)); // Linear filtering should be restored. EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); // Default framebuffer should be restored EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); } int sourceTextureId = 1; int destTextureId = 2; IntSize size(256, 128); OwnPtr copier(AcceleratedTextureCopier::create(mockContext.get(), false)); copier->copyTexture(sourceTextureId, destTextureId, size); }