/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "cc/CCSingleThreadProxy.h" #include "CCThreadedTest.h" #include "CompositorFakeWebGraphicsContext3D.h" #include "FakeWebGraphicsContext3D.h" #include "GraphicsContext3DPrivate.h" #include "platform/WebThread.h" using namespace WebCore; using namespace WebKit; using namespace WebKitTests; class FakeWebGraphicsContext3DMakeCurrentFails : public FakeWebGraphicsContext3D { public: virtual bool makeContextCurrent() { return false; } }; class CCSingleThreadProxyTestInitializeLayerRendererFailsAfterAddAnimation : public CCThreadedTest { public: CCSingleThreadProxyTestInitializeLayerRendererFailsAfterAddAnimation() { } virtual void beginTest() { // This will cause the animation timer to be set which will fire in // CCSingleThreadProxy::animationTimerDelay() seconds. postAddAnimationToMainThread(); } virtual void animateLayers(CCLayerTreeHostImpl* layerTreeHostImpl, double monotonicTime) { ASSERT_NOT_REACHED(); } virtual void didRecreateContext(bool succeeded) { EXPECT_FALSE(succeeded); // Make sure we wait CCSingleThreadProxy::animationTimerDelay() seconds // (use ceil just to be sure). If the timer was not disabled, we will // attempt to call CCSingleThreadProxy::compositeImmediately and the // test will fail. endTestAfterDelay(ceil(CCSingleThreadProxy::animationTimerDelay() * 1000)); } virtual PassRefPtr createContext() OVERRIDE { return GraphicsContext3DPrivate::createGraphicsContextFromWebContext(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails), GraphicsContext3D::RenderDirectlyToHostWindow); } virtual void afterTest() { } }; TEST_F(CCSingleThreadProxyTestInitializeLayerRendererFailsAfterAddAnimation, runSingleThread) { runTest(false); } class CCSingleThreadProxyTestDidAddAnimationBeforeInitializingLayerRenderer : public CCThreadedTest { public: CCSingleThreadProxyTestDidAddAnimationBeforeInitializingLayerRenderer() { } virtual void beginTest() { // This will cause the animation timer to be set which will fire in // CCSingleThreadProxy::animationTimerDelay() seconds. postDidAddAnimationToMainThread(); } virtual void animateLayers(CCLayerTreeHostImpl*, double) { ASSERT_NOT_REACHED(); } virtual void didRecreateContext(bool) { ASSERT_NOT_REACHED(); } virtual void didAddAnimation() { // Make sure we wait CCSingleThreadProxy::animationTimerDelay() seconds // (use ceil just to be sure). If the timer was not disabled, we will // attempt to call CCSingleThreadProxy::compositeImmediately and the // test will fail. endTestAfterDelay(ceil(CCSingleThreadProxy::animationTimerDelay() * 1000)); } virtual PassRefPtr createContext() OVERRIDE { return GraphicsContext3DPrivate::createGraphicsContextFromWebContext(adoptPtr(new FakeWebGraphicsContext3DMakeCurrentFails), GraphicsContext3D::RenderDirectlyToHostWindow); } virtual void afterTest() { } }; TEST_F(CCSingleThreadProxyTestDidAddAnimationBeforeInitializingLayerRenderer, runSingleThread) { runTest(false); }