/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CCScopedTexture.h" #include "CCRenderer.h" #include "CCSingleThreadProxy.h" // For DebugScopedSetImplThread #include "CCTiledLayerTestCommon.h" #include "FakeCCGraphicsContext.h" #include "GraphicsContext3D.h" #include using namespace WebCore; using namespace WebKit; using namespace WebKitTests; namespace { TEST(CCScopedTextureTest, NewScopedTexture) { OwnPtr context(createFakeCCGraphicsContext()); DebugScopedSetImplThread implThread; OwnPtr resourceProvider(CCResourceProvider::create(context.get())); OwnPtr texture = CCScopedTexture::create(resourceProvider.get()); // New scoped textures do not hold a texture yet. EXPECT_EQ(0u, texture->id()); // New scoped textures do not have a size yet. EXPECT_EQ(IntSize(), texture->size()); EXPECT_EQ(0u, texture->bytes()); } TEST(CCScopedTextureTest, CreateScopedTexture) { OwnPtr context(createFakeCCGraphicsContext()); DebugScopedSetImplThread implThread; OwnPtr resourceProvider(CCResourceProvider::create(context.get())); OwnPtr texture = CCScopedTexture::create(resourceProvider.get()); texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); // The texture has an allocated byte-size now. size_t expectedBytes = 30 * 30 * 4; EXPECT_EQ(expectedBytes, texture->bytes()); EXPECT_LT(0u, texture->id()); EXPECT_EQ(GraphicsContext3D::RGBA, texture->format()); EXPECT_EQ(IntSize(30, 30), texture->size()); } TEST(CCScopedTextureTest, ScopedTextureIsDeleted) { OwnPtr context(createFakeCCGraphicsContext()); DebugScopedSetImplThread implThread; OwnPtr resourceProvider(CCResourceProvider::create(context.get())); { OwnPtr texture = CCScopedTexture::create(resourceProvider.get()); EXPECT_EQ(0u, resourceProvider->numResources()); texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); EXPECT_LT(0u, texture->id()); EXPECT_EQ(1u, resourceProvider->numResources()); } EXPECT_EQ(0u, resourceProvider->numResources()); { OwnPtr texture = CCScopedTexture::create(resourceProvider.get()); EXPECT_EQ(0u, resourceProvider->numResources()); texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); EXPECT_LT(0u, texture->id()); EXPECT_EQ(1u, resourceProvider->numResources()); texture->free(); EXPECT_EQ(0u, resourceProvider->numResources()); } } TEST(CCScopedTextureTest, LeakScopedTexture) { OwnPtr context(createFakeCCGraphicsContext()); DebugScopedSetImplThread implThread; OwnPtr resourceProvider(CCResourceProvider::create(context.get())); { OwnPtr texture = CCScopedTexture::create(resourceProvider.get()); EXPECT_EQ(0u, resourceProvider->numResources()); texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); EXPECT_LT(0u, texture->id()); EXPECT_EQ(1u, resourceProvider->numResources()); texture->leak(); EXPECT_EQ(0u, texture->id()); EXPECT_EQ(1u, resourceProvider->numResources()); texture->free(); EXPECT_EQ(0u, texture->id()); EXPECT_EQ(1u, resourceProvider->numResources()); } EXPECT_EQ(1u, resourceProvider->numResources()); } }