/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebExternalTextureLayer_h #define WebExternalTextureLayer_h #include "WebCommon.h" #include "WebFloatRect.h" #include "WebLayer.h" namespace WebKit { class WebExternalTextureLayerImpl; // This class represents a layer that renders a texture that is generated // externally (not managed by the WebLayerTreeView). // The texture will be used by the WebLayerTreeView during compositing passes. // When in single-thread mode, this means during WebLayerTreeView::composite(). // When using the threaded compositor, this can mean at an arbitrary time until // the WebLayerTreeView is destroyed. class WebExternalTextureLayer : public WebLayer { public: WEBKIT_EXPORT static WebExternalTextureLayer create(); WebExternalTextureLayer() { } WebExternalTextureLayer(const WebExternalTextureLayer& layer) : WebLayer(layer) { } virtual ~WebExternalTextureLayer() { } WebExternalTextureLayer& operator=(const WebExternalTextureLayer& layer) { WebLayer::assign(layer); return *this; } // Sets the texture id that represents the layer, in the namespace of the // compositor context. WEBKIT_EXPORT void setTextureId(unsigned); WEBKIT_EXPORT unsigned textureId() const; // Sets whether or not the texture should be flipped in the Y direction when // rendered. WEBKIT_EXPORT void setFlipped(bool); WEBKIT_EXPORT bool flipped() const; // Sets the rect in UV space of the texture that is mapped to the layer // bounds. WEBKIT_EXPORT void setUVRect(const WebFloatRect&); WEBKIT_EXPORT WebFloatRect uvRect() const; // Marks a region of the layer as needing a display. These regions are // collected in a union until the display occurs. WEBKIT_EXPORT void invalidateRect(const WebFloatRect&); #if WEBKIT_IMPLEMENTATION WebExternalTextureLayer(const WTF::PassRefPtr&); WebExternalTextureLayer& operator=(const WTF::PassRefPtr&); operator WTF::PassRefPtr() const; #endif }; } // namespace WebKit #endif // WebExternalTextureLayer_h