/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderView_h #define RenderView_h #include "FrameView.h" #include "LayoutState.h" #include "PODFreeListArena.h" #include "RenderBlock.h" #include namespace WebCore { class FlowThreadController; class RenderQuote; class RenderWidget; #if USE(ACCELERATED_COMPOSITING) class RenderLayerCompositor; #endif #if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS) class CustomFilterGlobalContext; #endif class RenderView : public RenderBlock { public: explicit RenderView(Document*); virtual ~RenderView(); bool hitTest(const HitTestRequest&, HitTestResult&); bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); virtual const char* renderName() const OVERRIDE { return "RenderView"; } virtual bool isRenderView() const OVERRIDE { return true; } virtual bool requiresLayer() const OVERRIDE { return true; } virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; virtual void layout() OVERRIDE; virtual void updateLogicalWidth() OVERRIDE; virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE; // The same as the FrameView's layoutHeight/layoutWidth but with null check guards. int viewHeight() const; int viewWidth() const; int viewLogicalWidth() const { return style()->isHorizontalWritingMode() ? viewWidth() : viewHeight(); } int viewLogicalHeight() const; float zoomFactor() const; FrameView* frameView() const { return m_frameView; } virtual LayoutRect visualOverflowRect() const OVERRIDE; virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const OVERRIDE; void repaintViewRectangle(const LayoutRect&, bool immediate = false) const; // Repaint the view, and all composited layers that intersect the given absolute rectangle. // FIXME: ideally we'd never have to do this, if all repaints are container-relative. void repaintRectangleInViewAndCompositedLayers(const LayoutRect&, bool immediate = false); void repaintViewAndCompositedLayers(); virtual void paint(PaintInfo&, const LayoutPoint&); virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) OVERRIDE; enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld, RepaintNothing }; void setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode = RepaintNewXOROld); void getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const; void clearSelection(); RenderObject* selectionStart() const { return m_selectionStart; } RenderObject* selectionEnd() const { return m_selectionEnd; } IntRect selectionBounds(bool clipToVisibleContent = true) const; void selectionStartEnd(int& startPos, int& endPos) const; void repaintSelection() const; bool printing() const; virtual void absoluteRects(Vector&, const LayoutPoint& accumulatedOffset) const; virtual void absoluteQuads(Vector&, bool* wasFixed) const; #if USE(ACCELERATED_COMPOSITING) void setMaximalOutlineSize(int o); #else void setMaximalOutlineSize(int o) { m_maximalOutlineSize = o; } #endif int maximalOutlineSize() const { return m_maximalOutlineSize; } virtual LayoutRect viewRect() const OVERRIDE; void updateWidgetPositions(); void addWidget(RenderWidget*); void removeWidget(RenderWidget*); void notifyWidgets(WidgetNotification); // layoutDelta is used transiently during layout to store how far an object has moved from its // last layout location, in order to repaint correctly. // If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter. LayoutSize layoutDelta() const { return m_layoutState ? m_layoutState->m_layoutDelta : LayoutSize(); } void addLayoutDelta(const LayoutSize& delta) { if (m_layoutState) { m_layoutState->m_layoutDelta += delta; #if !ASSERT_DISABLED && ENABLE(SATURATED_LAYOUT_ARITHMETIC) m_layoutState->m_layoutDeltaXSaturated |= m_layoutState->m_layoutDelta.width() == LayoutUnit::max() || m_layoutState->m_layoutDelta.width() == LayoutUnit::min(); m_layoutState->m_layoutDeltaYSaturated |= m_layoutState->m_layoutDelta.height() == LayoutUnit::max() || m_layoutState->m_layoutDelta.height() == LayoutUnit::min(); #endif } } #if !ASSERT_DISABLED bool layoutDeltaMatches(const LayoutSize& delta) { if (!m_layoutState) return false; #if ENABLE(SATURATED_LAYOUT_ARITHMETIC) return (delta.width() == m_layoutState->m_layoutDelta.width() || m_layoutState->m_layoutDeltaXSaturated) && (delta.height() == m_layoutState->m_layoutDelta.height() || m_layoutState->m_layoutDeltaYSaturated); #else return delta == m_layoutState->m_layoutDelta; #endif } #endif bool doingFullRepaint() const { return m_frameView->needsFullRepaint(); } // Subtree push/pop void pushLayoutState(RenderObject*); void popLayoutState(RenderObject*) { return popLayoutState(); } // Just doing this to keep popLayoutState() private and to make the subtree calls symmetrical. bool shouldDisableLayoutStateForSubtree(RenderObject*) const; // Returns true if layoutState should be used for its cached offset and clip. bool layoutStateEnabled() const { return m_layoutStateDisableCount == 0 && m_layoutState; } LayoutState* layoutState() const { return m_layoutState; } virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); LayoutUnit pageLogicalHeight() const { return m_pageLogicalHeight; } void setPageLogicalHeight(LayoutUnit height) { if (m_pageLogicalHeight != height) { m_pageLogicalHeight = height; m_pageLogicalHeightChanged = true; } } LayoutUnit pageOrViewLogicalHeight() const; // FIXME: These functions are deprecated. No code should be added that uses these. int bestTruncatedAt() const { return m_legacyPrinting.m_bestTruncatedAt; } void setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak = false); int truncatedAt() const { return m_legacyPrinting.m_truncatedAt; } void setTruncatedAt(int y) { m_legacyPrinting.m_truncatedAt = y; m_legacyPrinting.m_bestTruncatedAt = 0; m_legacyPrinting.m_truncatorWidth = 0; m_legacyPrinting.m_forcedPageBreak = false; } const IntRect& printRect() const { return m_legacyPrinting.m_printRect; } void setPrintRect(const IntRect& r) { m_legacyPrinting.m_printRect = r; } // End deprecated functions. // Notification that this view moved into or out of a native window. void setIsInWindow(bool); #if USE(ACCELERATED_COMPOSITING) RenderLayerCompositor* compositor(); bool usesCompositing() const; #endif #if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS) CustomFilterGlobalContext* customFilterGlobalContext(); #endif IntRect unscaledDocumentRect() const; LayoutRect backgroundRect(RenderBox* backgroundRenderer) const; IntRect documentRect() const; // Renderer that paints the root background has background-images which all have background-attachment: fixed. bool rootBackgroundIsEntirelyFixed() const; bool hasRenderNamedFlowThreads() const; bool checkTwoPassLayoutForAutoHeightRegions() const; FlowThreadController* flowThreadController(); void styleDidChange(StyleDifference, const RenderStyle* oldStyle); IntervalArena* intervalArena(); IntSize viewportSize() const { return document()->viewportSize(); } void setRenderQuoteHead(RenderQuote* head) { m_renderQuoteHead = head; } RenderQuote* renderQuoteHead() const { return m_renderQuoteHead; } // FIXME: This is a work around because the current implementation of counters // requires walking the entire tree repeatedly and most pages don't actually use either // feature so we shouldn't take the performance hit when not needed. Long term we should // rewrite the counter and quotes code. void addRenderCounter() { m_renderCounterCount++; } void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; } bool hasRenderCounters() { return m_renderCounterCount; } virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE; IntRect pixelSnappedLayoutOverflowRect() const { return pixelSnappedIntRect(layoutOverflowRect()); } protected: virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE; virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE; virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const; virtual bool requiresColumns(int desiredColumnCount) const OVERRIDE; private: bool initializeLayoutState(LayoutState&); virtual void calcColumnWidth() OVERRIDE; virtual ColumnInfo::PaginationUnit paginationUnit() const OVERRIDE; bool shouldRepaint(const LayoutRect&) const; // These functions may only be accessed by LayoutStateMaintainer. bool pushLayoutState(RenderBox* renderer, const LayoutSize& offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false, ColumnInfo* colInfo = 0) { // We push LayoutState even if layoutState is disabled because it stores layoutDelta too. if (!doingFullRepaint() || m_layoutState->isPaginated() || renderer->hasColumns() || renderer->flowThreadContainingBlock() || m_layoutState->lineGrid() || (renderer->style()->lineGrid() != RenderStyle::initialLineGrid() && renderer->isBlockFlow()) #if ENABLE(CSS_SHAPES) || (renderer->isRenderBlock() && toRenderBlock(renderer)->shapeInsideInfo()) || (m_layoutState->shapeInsideInfo() && renderer->isRenderBlock() && !toRenderBlock(renderer)->allowsShapeInsideInfoSharing()) #endif ) { pushLayoutStateForCurrentFlowThread(renderer); m_layoutState = new (renderArena()) LayoutState(m_layoutState, renderer, offset, pageHeight, pageHeightChanged, colInfo); return true; } return false; } void popLayoutState() { LayoutState* state = m_layoutState; m_layoutState = state->m_next; state->destroy(renderArena()); popLayoutStateForCurrentFlowThread(); } // Suspends the LayoutState optimization. Used under transforms that cannot be represented by // LayoutState (common in SVG) and when manipulating the render tree during layout in ways // that can trigger repaint of a non-child (e.g. when a list item moves its list marker around). // Note that even when disabled, LayoutState is still used to store layoutDelta. // These functions may only be accessed by LayoutStateMaintainer or LayoutStateDisabler. void disableLayoutState() { m_layoutStateDisableCount++; } void enableLayoutState() { ASSERT(m_layoutStateDisableCount > 0); m_layoutStateDisableCount--; } void layoutContent(const LayoutState&); void layoutContentInAutoLogicalHeightRegions(const LayoutState&); #ifndef NDEBUG void checkLayoutState(const LayoutState&); #endif size_t getRetainedWidgets(Vector&); void releaseWidgets(Vector&); void pushLayoutStateForCurrentFlowThread(const RenderObject*); void popLayoutStateForCurrentFlowThread(); friend class LayoutStateMaintainer; friend class LayoutStateDisabler; protected: FrameView* m_frameView; RenderObject* m_selectionStart; RenderObject* m_selectionEnd; int m_selectionStartPos; int m_selectionEndPos; // FIXME: Only used by embedded WebViews inside AppKit NSViews. Find a way to remove. struct LegacyPrinting { LegacyPrinting() : m_bestTruncatedAt(0) , m_truncatedAt(0) , m_truncatorWidth(0) , m_forcedPageBreak(false) { } int m_bestTruncatedAt; int m_truncatedAt; int m_truncatorWidth; IntRect m_printRect; bool m_forcedPageBreak; }; LegacyPrinting m_legacyPrinting; // End deprecated members. int m_maximalOutlineSize; // Used to apply a fudge factor to dirty-rect checks on blocks/tables. typedef HashSet RenderWidgetSet; RenderWidgetSet m_widgets; private: bool shouldUsePrintingLayout() const; LayoutUnit m_pageLogicalHeight; bool m_pageLogicalHeightChanged; LayoutState* m_layoutState; unsigned m_layoutStateDisableCount; #if USE(ACCELERATED_COMPOSITING) OwnPtr m_compositor; #endif #if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS) OwnPtr m_customFilterGlobalContext; #endif OwnPtr m_flowThreadController; RefPtr m_intervalArena; RenderQuote* m_renderQuoteHead; unsigned m_renderCounterCount; bool m_selectionWasCaret; }; inline RenderView* toRenderView(RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderView()); return static_cast(object); } inline const RenderView* toRenderView(const RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderView()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderView(const RenderView*); ALWAYS_INLINE RenderView* Document::renderView() const { return toRenderView(renderer()); } // Stack-based class to assist with LayoutState push/pop class LayoutStateMaintainer { WTF_MAKE_NONCOPYABLE(LayoutStateMaintainer); public: // ctor to push now LayoutStateMaintainer(RenderView* view, RenderBox* root, LayoutSize offset, bool disableState = false, LayoutUnit pageHeight = 0, bool pageHeightChanged = false, ColumnInfo* colInfo = 0) : m_view(view) , m_disabled(disableState) , m_didStart(false) , m_didEnd(false) , m_didCreateLayoutState(false) { push(root, offset, pageHeight, pageHeightChanged, colInfo); } // ctor to maybe push later LayoutStateMaintainer(RenderView* view) : m_view(view) , m_disabled(false) , m_didStart(false) , m_didEnd(false) , m_didCreateLayoutState(false) { } ~LayoutStateMaintainer() { ASSERT(m_didStart == m_didEnd); // if this fires, it means that someone did a push(), but forgot to pop(). } void push(RenderBox* root, LayoutSize offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false, ColumnInfo* colInfo = 0) { ASSERT(!m_didStart); // We push state even if disabled, because we still need to store layoutDelta m_didCreateLayoutState = m_view->pushLayoutState(root, offset, pageHeight, pageHeightChanged, colInfo); if (m_disabled && m_didCreateLayoutState) m_view->disableLayoutState(); m_didStart = true; } void pop() { if (m_didStart) { ASSERT(!m_didEnd); if (m_didCreateLayoutState) { m_view->popLayoutState(); if (m_disabled) m_view->enableLayoutState(); } m_didEnd = true; } } bool didPush() const { return m_didStart; } private: RenderView* m_view; bool m_disabled : 1; // true if the offset and clip part of layoutState is disabled bool m_didStart : 1; // true if we did a push or disable bool m_didEnd : 1; // true if we popped or re-enabled bool m_didCreateLayoutState : 1; // true if we actually made a layout state. }; class LayoutStateDisabler { WTF_MAKE_NONCOPYABLE(LayoutStateDisabler); public: LayoutStateDisabler(RenderView* view) : m_view(view) { if (m_view) m_view->disableLayoutState(); } ~LayoutStateDisabler() { if (m_view) m_view->enableLayoutState(); } private: RenderView* m_view; }; class FragmentationDisabler { WTF_MAKE_NONCOPYABLE(FragmentationDisabler); public: FragmentationDisabler(RenderObject* root); ~FragmentationDisabler(); private: RenderObject* m_root; RenderObject::FlowThreadState m_flowThreadState; bool m_fragmenting; #ifndef NDEBUG LayoutState* m_layoutState; #endif }; } // namespace WebCore #endif // RenderView_h