/* * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderTreeAsText.h" #include "Document.h" #include "FlowThreadController.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameView.h" #include "HTMLElement.h" #include "HTMLNames.h" #include "InlineTextBox.h" #include "PrintContext.h" #include "RenderBR.h" #include "RenderDetailsMarker.h" #include "RenderFileUploadControl.h" #include "RenderInline.h" #include "RenderLayer.h" #include "RenderListItem.h" #include "RenderListMarker.h" #include "RenderNamedFlowThread.h" #include "RenderPart.h" #include "RenderRegion.h" #include "RenderTableCell.h" #include "RenderView.h" #include "RenderWidget.h" #include "StylePropertySet.h" #include #include #include #if ENABLE(SVG) #include "RenderSVGContainer.h" #include "RenderSVGGradientStop.h" #include "RenderSVGImage.h" #include "RenderSVGInlineText.h" #include "RenderSVGPath.h" #include "RenderSVGRoot.h" #include "RenderSVGText.h" #include "SVGRenderTreeAsText.h" #endif #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerBacking.h" #endif #if PLATFORM(QT) #include #endif namespace WebCore { using namespace HTMLNames; static void writeLayers(TextStream&, const RenderLayer* rootLayer, RenderLayer*, const LayoutRect& paintDirtyRect, int indent = 0, RenderAsTextBehavior = RenderAsTextBehaviorNormal); TextStream& operator<<(TextStream& ts, const IntRect& r) { return ts << "at (" << r.x() << "," << r.y() << ") size " << r.width() << "x" << r.height(); } TextStream& operator<<(TextStream& ts, const IntPoint& p) { return ts << "(" << p.x() << "," << p.y() << ")"; } TextStream& operator<<(TextStream& ts, const LayoutRect& r) { // FIXME: These should be printed as floats. Keeping them ints for consistency with previous test expectations. return ts << pixelSnappedIntRect(r); } TextStream& operator<<(TextStream& ts, const LayoutPoint& p) { // FIXME: These should be printed as floats. Keeping them ints for consistency with previous test expectations. return ts << "(" << p.x().toInt() << "," << p.y().toInt() << ")"; } TextStream& operator<<(TextStream& ts, const FloatPoint& p) { ts << "(" << TextStream::FormatNumberRespectingIntegers(p.x()); ts << "," << TextStream::FormatNumberRespectingIntegers(p.y()); ts << ")"; return ts; } TextStream& operator<<(TextStream& ts, const FloatSize& s) { ts << "width=" << TextStream::FormatNumberRespectingIntegers(s.width()); ts << " height=" << TextStream::FormatNumberRespectingIntegers(s.height()); return ts; } void writeIndent(TextStream& ts, int indent) { for (int i = 0; i != indent; ++i) ts << " "; } static void printBorderStyle(TextStream& ts, const EBorderStyle borderStyle) { switch (borderStyle) { case BNONE: ts << "none"; break; case BHIDDEN: ts << "hidden"; break; case INSET: ts << "inset"; break; case GROOVE: ts << "groove"; break; case RIDGE: ts << "ridge"; break; case OUTSET: ts << "outset"; break; case DOTTED: ts << "dotted"; break; case DASHED: ts << "dashed"; break; case SOLID: ts << "solid"; break; case DOUBLE: ts << "double"; break; } ts << " "; } static String getTagName(Node* n) { if (n->isDocumentNode()) return ""; if (n->nodeType() == Node::COMMENT_NODE) return "COMMENT"; return n->nodeName(); } static bool isEmptyOrUnstyledAppleStyleSpan(const Node* node) { if (!node || !node->isHTMLElement() || !node->hasTagName(spanTag)) return false; const HTMLElement* elem = toHTMLElement(node); if (elem->getAttribute(classAttr) != "Apple-style-span") return false; if (!node->hasChildNodes()) return true; const StylePropertySet* inlineStyleDecl = elem->inlineStyle(); return (!inlineStyleDecl || inlineStyleDecl->isEmpty()); } String quoteAndEscapeNonPrintables(const String& s) { StringBuilder result; result.append('"'); for (unsigned i = 0; i != s.length(); ++i) { UChar c = s[i]; if (c == '\\') { result.append('\\'); result.append('\\'); } else if (c == '"') { result.append('\\'); result.append('"'); } else if (c == '\n' || c == noBreakSpace) result.append(' '); else { if (c >= 0x20 && c < 0x7F) result.append(c); else { result.append('\\'); result.append('x'); result.append('{'); appendUnsignedAsHex(c, result); result.append('}'); } } } result.append('"'); return result.toString(); } void RenderTreeAsText::writeRenderObject(TextStream& ts, const RenderObject& o, RenderAsTextBehavior behavior) { ts << o.renderName(); if (behavior & RenderAsTextShowAddresses) ts << " " << static_cast(&o); if (o.style() && o.style()->zIndex()) ts << " zI: " << o.style()->zIndex(); if (o.node()) { String tagName = getTagName(o.node()); // FIXME: Temporary hack to make tests pass by simulating the old generated content output. if (o.isPseudoElement() || (o.parent() && o.parent()->isPseudoElement())) tagName = emptyAtom; if (!tagName.isEmpty()) { ts << " {" << tagName << "}"; // flag empty or unstyled AppleStyleSpan because we never // want to leave them in the DOM if (isEmptyOrUnstyledAppleStyleSpan(o.node())) ts << " *empty or unstyled AppleStyleSpan*"; } } RenderBlock* cb = o.containingBlock(); bool adjustForTableCells = cb ? cb->isTableCell() : false; LayoutRect r; if (o.isText()) { // FIXME: Would be better to dump the bounding box x and y rather than the first run's x and y, but that would involve updating // many test results. const RenderText& text = *toRenderText(&o); IntRect linesBox = text.linesBoundingBox(); r = IntRect(text.firstRunX(), text.firstRunY(), linesBox.width(), linesBox.height()); if (adjustForTableCells && !text.firstTextBox()) adjustForTableCells = false; } else if (o.isRenderInline()) { // FIXME: Would be better not to just dump 0, 0 as the x and y here. const RenderInline& inlineFlow = *toRenderInline(&o); r = IntRect(0, 0, inlineFlow.linesBoundingBox().width(), inlineFlow.linesBoundingBox().height()); adjustForTableCells = false; } else if (o.isTableCell()) { // FIXME: Deliberately dump the "inner" box of table cells, since that is what current results reflect. We'd like // to clean up the results to dump both the outer box and the intrinsic padding so that both bits of information are // captured by the results. const RenderTableCell& cell = *toRenderTableCell(&o); r = LayoutRect(cell.x(), cell.y() + cell.intrinsicPaddingBefore(), cell.width(), cell.height() - cell.intrinsicPaddingBefore() - cell.intrinsicPaddingAfter()); } else if (o.isBox()) r = toRenderBox(&o)->frameRect(); // FIXME: Temporary in order to ensure compatibility with existing layout test results. if (adjustForTableCells) r.move(0, -toRenderTableCell(o.containingBlock())->intrinsicPaddingBefore()); // FIXME: Convert layout test results to report sub-pixel values, in the meantime using enclosingIntRect // for consistency with old results. ts << " " << enclosingIntRect(r); if (!(o.isText() && !o.isBR())) { if (o.isFileUploadControl()) ts << " " << quoteAndEscapeNonPrintables(toRenderFileUploadControl(&o)->fileTextValue()); if (o.parent()) { Color color = o.style()->visitedDependentColor(CSSPropertyColor); if (o.parent()->style()->visitedDependentColor(CSSPropertyColor) != color) ts << " [color=" << color.nameForRenderTreeAsText() << "]"; // Do not dump invalid or transparent backgrounds, since that is the default. Color backgroundColor = o.style()->visitedDependentColor(CSSPropertyBackgroundColor); if (o.parent()->style()->visitedDependentColor(CSSPropertyBackgroundColor) != backgroundColor && backgroundColor.isValid() && backgroundColor.rgb()) ts << " [bgcolor=" << backgroundColor.nameForRenderTreeAsText() << "]"; Color textFillColor = o.style()->visitedDependentColor(CSSPropertyWebkitTextFillColor); if (o.parent()->style()->visitedDependentColor(CSSPropertyWebkitTextFillColor) != textFillColor && textFillColor.isValid() && textFillColor != color && textFillColor.rgb()) ts << " [textFillColor=" << textFillColor.nameForRenderTreeAsText() << "]"; Color textStrokeColor = o.style()->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); if (o.parent()->style()->visitedDependentColor(CSSPropertyWebkitTextStrokeColor) != textStrokeColor && textStrokeColor.isValid() && textStrokeColor != color && textStrokeColor.rgb()) ts << " [textStrokeColor=" << textStrokeColor.nameForRenderTreeAsText() << "]"; if (o.parent()->style()->textStrokeWidth() != o.style()->textStrokeWidth() && o.style()->textStrokeWidth() > 0) ts << " [textStrokeWidth=" << o.style()->textStrokeWidth() << "]"; } if (!o.isBoxModelObject()) return; const RenderBoxModelObject& box = *toRenderBoxModelObject(&o); if (box.borderTop() || box.borderRight() || box.borderBottom() || box.borderLeft()) { ts << " [border:"; BorderValue prevBorder = o.style()->borderTop(); if (!box.borderTop()) ts << " none"; else { ts << " (" << box.borderTop() << "px "; printBorderStyle(ts, o.style()->borderTopStyle()); Color col = o.style()->borderTopColor(); if (!col.isValid()) col = o.style()->color(); ts << col.nameForRenderTreeAsText() << ")"; } if (o.style()->borderRight() != prevBorder) { prevBorder = o.style()->borderRight(); if (!box.borderRight()) ts << " none"; else { ts << " (" << box.borderRight() << "px "; printBorderStyle(ts, o.style()->borderRightStyle()); Color col = o.style()->borderRightColor(); if (!col.isValid()) col = o.style()->color(); ts << col.nameForRenderTreeAsText() << ")"; } } if (o.style()->borderBottom() != prevBorder) { prevBorder = box.style()->borderBottom(); if (!box.borderBottom()) ts << " none"; else { ts << " (" << box.borderBottom() << "px "; printBorderStyle(ts, o.style()->borderBottomStyle()); Color col = o.style()->borderBottomColor(); if (!col.isValid()) col = o.style()->color(); ts << col.nameForRenderTreeAsText() << ")"; } } if (o.style()->borderLeft() != prevBorder) { prevBorder = o.style()->borderLeft(); if (!box.borderLeft()) ts << " none"; else { ts << " (" << box.borderLeft() << "px "; printBorderStyle(ts, o.style()->borderLeftStyle()); Color col = o.style()->borderLeftColor(); if (!col.isValid()) col = o.style()->color(); ts << col.nameForRenderTreeAsText() << ")"; } } ts << "]"; } #if ENABLE(MATHML) // We want to show any layout padding, both CSS padding and intrinsic padding, so we can't just check o.style()->hasPadding(). if (o.isRenderMathMLBlock() && (box.paddingTop() || box.paddingRight() || box.paddingBottom() || box.paddingLeft())) { ts << " ["; LayoutUnit cssTop = box.computedCSSPaddingTop(); LayoutUnit cssRight = box.computedCSSPaddingRight(); LayoutUnit cssBottom = box.computedCSSPaddingBottom(); LayoutUnit cssLeft = box.computedCSSPaddingLeft(); if (box.paddingTop() != cssTop || box.paddingRight() != cssRight || box.paddingBottom() != cssBottom || box.paddingLeft() != cssLeft) { ts << "intrinsic "; if (cssTop || cssRight || cssBottom || cssLeft) ts << "+ CSS "; } ts << "padding: " << roundToInt(box.paddingTop()) << " " << roundToInt(box.paddingRight()) << " " << roundToInt(box.paddingBottom()) << " " << roundToInt(box.paddingLeft()) << "]"; } #endif } if (o.isTableCell()) { const RenderTableCell& c = *toRenderTableCell(&o); ts << " [r=" << c.rowIndex() << " c=" << c.col() << " rs=" << c.rowSpan() << " cs=" << c.colSpan() << "]"; } #if ENABLE(DETAILS_ELEMENT) if (o.isDetailsMarker()) { ts << ": "; switch (toRenderDetailsMarker(&o)->orientation()) { case RenderDetailsMarker::Left: ts << "left"; break; case RenderDetailsMarker::Right: ts << "right"; break; case RenderDetailsMarker::Up: ts << "up"; break; case RenderDetailsMarker::Down: ts << "down"; break; } } #endif if (o.isListMarker()) { String text = toRenderListMarker(&o)->text(); if (!text.isEmpty()) { if (text.length() != 1) text = quoteAndEscapeNonPrintables(text); else { switch (text[0]) { case bullet: text = "bullet"; break; case blackSquare: text = "black square"; break; case whiteBullet: text = "white bullet"; break; default: text = quoteAndEscapeNonPrintables(text); } } ts << ": " << text; } } if (behavior & RenderAsTextShowIDAndClass) { if (Element* element = o.node() && o.node()->isElementNode() ? toElement(o.node()) : 0) { if (element->hasID()) ts << " id=\"" + element->getIdAttribute() + "\""; if (element->hasClass()) { ts << " class=\""; for (size_t i = 0; i < element->classNames().size(); ++i) { if (i > 0) ts << " "; ts << element->classNames()[i]; } ts << "\""; } } } if (behavior & RenderAsTextShowLayoutState) { bool needsLayout = o.selfNeedsLayout() || o.needsPositionedMovementLayout() || o.posChildNeedsLayout() || o.normalChildNeedsLayout(); if (needsLayout) ts << " (needs layout:"; bool havePrevious = false; if (o.selfNeedsLayout()) { ts << " self"; havePrevious = true; } if (o.needsPositionedMovementLayout()) { if (havePrevious) ts << ","; havePrevious = true; ts << " positioned movement"; } if (o.normalChildNeedsLayout()) { if (havePrevious) ts << ","; havePrevious = true; ts << " child"; } if (o.posChildNeedsLayout()) { if (havePrevious) ts << ","; ts << " positioned child"; } if (needsLayout) ts << ")"; } #if PLATFORM(QT) // Print attributes of embedded QWidgets. E.g. when the WebCore::Widget // is invisible the QWidget should be invisible too. if (o.isRenderPart()) { const RenderPart* part = toRenderPart(const_cast(&o)); if (part->widget() && part->widget()->platformWidget()) { QObject* wid = part->widget()->platformWidget(); ts << " [QT: "; ts << "geometry: {" << wid->property("geometry").toRect() << "} "; ts << "isHidden: " << !wid->property("isVisible").toBool() << " "; ts << "isSelfVisible: " << part->widget()->isSelfVisible() << " "; ts << "isParentVisible: " << part->widget()->isParentVisible() << " ] "; } } #endif } static void writeTextRun(TextStream& ts, const RenderText& o, const InlineTextBox& run) { // FIXME: For now use an "enclosingIntRect" model for x, y and logicalWidth, although this makes it harder // to detect any changes caused by the conversion to floating point. :( int x = run.x(); int y = run.y(); int logicalWidth = ceilf(run.left() + run.logicalWidth()) - x; // FIXME: Table cell adjustment is temporary until results can be updated. if (o.containingBlock()->isTableCell()) y -= toRenderTableCell(o.containingBlock())->intrinsicPaddingBefore(); ts << "text run at (" << x << "," << y << ") width " << logicalWidth; if (!run.isLeftToRightDirection() || run.dirOverride()) { ts << (!run.isLeftToRightDirection() ? " RTL" : " LTR"); if (run.dirOverride()) ts << " override"; } ts << ": " << quoteAndEscapeNonPrintables(String(o.text()).substring(run.start(), run.len())); if (run.hasHyphen()) ts << " + hyphen string " << quoteAndEscapeNonPrintables(o.style()->hyphenString()); ts << "\n"; } void write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior) { #if ENABLE(SVG) if (o.isSVGShape()) { write(ts, *toRenderSVGShape(&o), indent); return; } if (o.isSVGGradientStop()) { writeSVGGradientStop(ts, *toRenderSVGGradientStop(&o), indent); return; } if (o.isSVGResourceContainer()) { writeSVGResourceContainer(ts, o, indent); return; } if (o.isSVGContainer()) { writeSVGContainer(ts, o, indent); return; } if (o.isSVGRoot()) { write(ts, *toRenderSVGRoot(&o), indent); return; } if (o.isSVGText()) { writeSVGText(ts, *toRenderSVGText(&o), indent); return; } if (o.isSVGInlineText()) { writeSVGInlineText(ts, *toRenderSVGInlineText(&o), indent); return; } if (o.isSVGImage()) { writeSVGImage(ts, *toRenderSVGImage(&o), indent); return; } #endif writeIndent(ts, indent); RenderTreeAsText::writeRenderObject(ts, o, behavior); ts << "\n"; if (o.isText() && !o.isBR()) { const RenderText& text = *toRenderText(&o); for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) { writeIndent(ts, indent + 1); writeTextRun(ts, text, *box); } } for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) { if (child->hasLayer()) continue; write(ts, *child, indent + 1, behavior); } if (o.isWidget()) { Widget* widget = toRenderWidget(&o)->widget(); if (widget && widget->isFrameView()) { FrameView* view = toFrameView(widget); RenderView* root = view->frame()->contentRenderer(); if (root) { view->layout(); RenderLayer* l = root->layer(); if (l) writeLayers(ts, l, l, l->rect(), indent + 1, behavior); } } } } enum LayerPaintPhase { LayerPaintPhaseAll = 0, LayerPaintPhaseBackground = -1, LayerPaintPhaseForeground = 1 }; static void write(TextStream& ts, RenderLayer& l, const LayoutRect& layerBounds, const LayoutRect& backgroundClipRect, const LayoutRect& clipRect, const LayoutRect& outlineClipRect, LayerPaintPhase paintPhase = LayerPaintPhaseAll, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal) { IntRect adjustedLayoutBounds = pixelSnappedIntRect(layerBounds); IntRect adjustedBackgroundClipRect = pixelSnappedIntRect(backgroundClipRect); IntRect adjustedClipRect = pixelSnappedIntRect(clipRect); IntRect adjustedOutlineClipRect = pixelSnappedIntRect(outlineClipRect); writeIndent(ts, indent); ts << "layer "; if (behavior & RenderAsTextShowAddresses) ts << static_cast(&l) << " "; ts << adjustedLayoutBounds; if (!adjustedLayoutBounds.isEmpty()) { if (!adjustedBackgroundClipRect.contains(adjustedLayoutBounds)) ts << " backgroundClip " << adjustedBackgroundClipRect; if (!adjustedClipRect.contains(adjustedLayoutBounds)) ts << " clip " << adjustedClipRect; if (!adjustedOutlineClipRect.contains(adjustedLayoutBounds)) ts << " outlineClip " << adjustedOutlineClipRect; } if (l.renderer()->hasOverflowClip()) { if (l.scrollXOffset()) ts << " scrollX " << l.scrollXOffset(); if (l.scrollYOffset()) ts << " scrollY " << l.scrollYOffset(); if (l.renderBox() && l.renderBox()->pixelSnappedClientWidth() != l.scrollWidth()) ts << " scrollWidth " << l.scrollWidth(); if (l.renderBox() && l.renderBox()->pixelSnappedClientHeight() != l.scrollHeight()) ts << " scrollHeight " << l.scrollHeight(); } if (paintPhase == LayerPaintPhaseBackground) ts << " layerType: background only"; else if (paintPhase == LayerPaintPhaseForeground) ts << " layerType: foreground only"; #if USE(ACCELERATED_COMPOSITING) if (behavior & RenderAsTextShowCompositedLayers) { if (l.isComposited()) ts << " (composited, bounds=" << l.backing()->compositedBounds() << ", drawsContent=" << l.backing()->graphicsLayer()->drawsContent() << ", paints into ancestor=" << l.backing()->paintsIntoCompositedAncestor() << ")"; } #else UNUSED_PARAM(behavior); #endif ts << "\n"; if (paintPhase != LayerPaintPhaseBackground) write(ts, *l.renderer(), indent + 1, behavior); } static void writeRenderRegionList(const RenderRegionList& flowThreadRegionList, TextStream& ts, int indent) { for (RenderRegionList::const_iterator itRR = flowThreadRegionList.begin(); itRR != flowThreadRegionList.end(); ++itRR) { RenderRegion* renderRegion = *itRR; writeIndent(ts, indent + 2); ts << "RenderRegion"; if (renderRegion->generatingNode()) { String tagName = getTagName(renderRegion->generatingNode()); if (!tagName.isEmpty()) ts << " {" << tagName << "}"; if (renderRegion->generatingNode()->isElementNode() && toElement(renderRegion->generatingNode())->hasID()) { Element* element = toElement(renderRegion->generatingNode()); ts << " #" << element->idForStyleResolution(); } if (renderRegion->hasCustomRegionStyle()) ts << " region style: 1"; if (renderRegion->hasAutoLogicalHeight()) ts << " hasAutoLogicalHeight"; } if (!renderRegion->isValid()) ts << " invalid"; ts << "\n"; } } static void writeRenderNamedFlowThreads(TextStream& ts, RenderView* renderView, const RenderLayer* rootLayer, const LayoutRect& paintRect, int indent, RenderAsTextBehavior behavior) { if (!renderView->hasRenderNamedFlowThreads()) return; const RenderNamedFlowThreadList* list = renderView->flowThreadController()->renderNamedFlowThreadList(); writeIndent(ts, indent); ts << "Flow Threads\n"; for (RenderNamedFlowThreadList::const_iterator iter = list->begin(); iter != list->end(); ++iter) { const RenderNamedFlowThread* renderFlowThread = *iter; writeIndent(ts, indent + 1); ts << "Thread with flow-name '" << renderFlowThread->flowThreadName() << "'\n"; RenderLayer* layer = renderFlowThread->layer(); writeLayers(ts, rootLayer, layer, paintRect, indent + 2, behavior); // Display the valid and invalid render regions attached to this flow thread. const RenderRegionList& validRegionsList = renderFlowThread->renderRegionList(); const RenderRegionList& invalidRegionsList = renderFlowThread->invalidRenderRegionList(); if (!validRegionsList.isEmpty() || !invalidRegionsList.isEmpty()) { writeIndent(ts, indent + 1); ts << "Regions for flow '"<< renderFlowThread->flowThreadName() << "'\n"; writeRenderRegionList(validRegionsList, ts, indent); writeRenderRegionList(invalidRegionsList, ts, indent); } } } static LayoutSize maxLayoutOverflow(const RenderBox* box) { LayoutRect overflowRect = box->layoutOverflowRect(); return LayoutSize(overflowRect.maxX(), overflowRect.maxY()); } static void writeLayers(TextStream& ts, const RenderLayer* rootLayer, RenderLayer* l, const LayoutRect& paintRect, int indent, RenderAsTextBehavior behavior) { // FIXME: Apply overflow to the root layer to not break every test. Complete hack. Sigh. LayoutRect paintDirtyRect(paintRect); if (rootLayer == l) { paintDirtyRect.setWidth(max(paintDirtyRect.width(), rootLayer->renderBox()->layoutOverflowRect().maxX())); paintDirtyRect.setHeight(max(paintDirtyRect.height(), rootLayer->renderBox()->layoutOverflowRect().maxY())); l->setSize(l->size().expandedTo(pixelSnappedIntSize(maxLayoutOverflow(l->renderBox()), LayoutPoint(0, 0)))); } // Calculate the clip rects we should use. LayoutRect layerBounds; ClipRect damageRect, clipRectToApply, outlineRect; l->calculateRects(RenderLayer::ClipRectsContext(rootLayer, 0, TemporaryClipRects), paintDirtyRect, layerBounds, damageRect, clipRectToApply, outlineRect); // Ensure our lists are up-to-date. l->updateLayerListsIfNeeded(); bool shouldPaint = (behavior & RenderAsTextShowAllLayers) ? true : l->intersectsDamageRect(layerBounds, damageRect.rect(), rootLayer); Vector* negList = l->negZOrderList(); bool paintsBackgroundSeparately = negList && negList->size() > 0; if (shouldPaint && paintsBackgroundSeparately) write(ts, *l, layerBounds, damageRect.rect(), clipRectToApply.rect(), outlineRect.rect(), LayerPaintPhaseBackground, indent, behavior); if (negList) { int currIndent = indent; if (behavior & RenderAsTextShowLayerNesting) { writeIndent(ts, indent); ts << " negative z-order list(" << negList->size() << ")\n"; ++currIndent; } for (unsigned i = 0; i != negList->size(); ++i) writeLayers(ts, rootLayer, negList->at(i), paintDirtyRect, currIndent, behavior); } if (shouldPaint) write(ts, *l, layerBounds, damageRect.rect(), clipRectToApply.rect(), outlineRect.rect(), paintsBackgroundSeparately ? LayerPaintPhaseForeground : LayerPaintPhaseAll, indent, behavior); if (Vector* normalFlowList = l->normalFlowList()) { int currIndent = indent; if (behavior & RenderAsTextShowLayerNesting) { writeIndent(ts, indent); ts << " normal flow list(" << normalFlowList->size() << ")\n"; ++currIndent; } for (unsigned i = 0; i != normalFlowList->size(); ++i) writeLayers(ts, rootLayer, normalFlowList->at(i), paintDirtyRect, currIndent, behavior); } if (Vector* posList = l->posZOrderList()) { size_t layerCount = 0; for (unsigned i = 0; i != posList->size(); ++i) if (!posList->at(i)->isOutOfFlowRenderFlowThread()) ++layerCount; if (layerCount) { int currIndent = indent; if (behavior & RenderAsTextShowLayerNesting) { writeIndent(ts, indent); ts << " positive z-order list(" << layerCount << ")\n"; ++currIndent; } for (unsigned i = 0; i != posList->size(); ++i) { if (!posList->at(i)->isOutOfFlowRenderFlowThread()) writeLayers(ts, rootLayer, posList->at(i), paintDirtyRect, currIndent, behavior); } } } // Altough the RenderFlowThread requires a layer, it is not collected by its parent, // so we have to treat it as a special case. if (l->renderer()->isRenderView()) { RenderView* renderView = toRenderView(l->renderer()); writeRenderNamedFlowThreads(ts, renderView, rootLayer, paintDirtyRect, indent, behavior); } } static String nodePosition(Node* node) { StringBuilder result; Element* body = node->document()->body(); Node* parent; for (Node* n = node; n; n = parent) { parent = n->parentOrShadowHostNode(); if (n != node) result.appendLiteral(" of "); if (parent) { if (body && n == body) { // We don't care what offset body may be in the document. result.appendLiteral("body"); break; } if (n->isShadowRoot()) { result.append('{'); result.append(getTagName(n)); result.append('}'); } else { result.appendLiteral("child "); result.appendNumber(n->nodeIndex()); result.appendLiteral(" {"); result.append(getTagName(n)); result.append('}'); } } else result.appendLiteral("document"); } return result.toString(); } static void writeSelection(TextStream& ts, const RenderObject* o) { Node* n = o->node(); if (!n || !n->isDocumentNode()) return; Document* doc = toDocument(n); Frame* frame = doc->frame(); if (!frame) return; VisibleSelection selection = frame->selection()->selection(); if (selection.isCaret()) { ts << "caret: position " << selection.start().deprecatedEditingOffset() << " of " << nodePosition(selection.start().deprecatedNode()); if (selection.affinity() == UPSTREAM) ts << " (upstream affinity)"; ts << "\n"; } else if (selection.isRange()) ts << "selection start: position " << selection.start().deprecatedEditingOffset() << " of " << nodePosition(selection.start().deprecatedNode()) << "\n" << "selection end: position " << selection.end().deprecatedEditingOffset() << " of " << nodePosition(selection.end().deprecatedNode()) << "\n"; } static String externalRepresentation(RenderBox* renderer, RenderAsTextBehavior behavior) { TextStream ts; if (!renderer->hasLayer()) return ts.release(); RenderLayer* layer = renderer->layer(); writeLayers(ts, layer, layer, layer->rect(), 0, behavior); writeSelection(ts, renderer); return ts.release(); } String externalRepresentation(Frame* frame, RenderAsTextBehavior behavior) { RenderObject* renderer = frame->contentRenderer(); if (!renderer || !renderer->isBox()) return String(); PrintContext printContext(frame); if (behavior & RenderAsTextPrintingMode) printContext.begin(toRenderBox(renderer)->width()); if (!(behavior & RenderAsTextDontUpdateLayout)) frame->document()->updateLayout(); return externalRepresentation(toRenderBox(renderer), behavior); } String externalRepresentation(Element* element, RenderAsTextBehavior behavior) { RenderObject* renderer = element->renderer(); if (!renderer || !renderer->isBox()) return String(); // Doesn't support printing mode. ASSERT(!(behavior & RenderAsTextPrintingMode)); if (!(behavior & RenderAsTextDontUpdateLayout) && element->document()) element->document()->updateLayout(); return externalRepresentation(toRenderBox(renderer), behavior | RenderAsTextShowAllLayers); } static void writeCounterValuesFromChildren(TextStream& stream, RenderObject* parent, bool& isFirstCounter) { for (RenderObject* child = parent->firstChild(); child; child = child->nextSibling()) { if (child->isCounter()) { if (!isFirstCounter) stream << " "; isFirstCounter = false; String str(toRenderText(child)->text()); stream << str; } } } String counterValueForElement(Element* element) { // Make sure the element is not freed during the layout. RefPtr elementRef(element); element->document()->updateLayout(); TextStream stream; bool isFirstCounter = true; // The counter renderers should be children of :before or :after pseudo-elements. if (RenderObject* before = element->pseudoElementRenderer(BEFORE)) writeCounterValuesFromChildren(stream, before, isFirstCounter); if (RenderObject* after = element->pseudoElementRenderer(AFTER)) writeCounterValuesFromChildren(stream, after, isFirstCounter); return stream.release(); } String markerTextForListItem(Element* element) { // Make sure the element is not freed during the layout. RefPtr elementRef(element); element->document()->updateLayout(); RenderObject* renderer = element->renderer(); if (!renderer || !renderer->isListItem()) return String(); return toRenderListItem(renderer)->markerText(); } } // namespace WebCore