/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef RenderRegion_h #define RenderRegion_h #include "RenderBlock.h" #include "StyleInheritedData.h" namespace WebCore { struct LayerFragment; typedef Vector LayerFragments; class RenderBox; class RenderBoxRegionInfo; class RenderFlowThread; class RenderNamedFlowThread; class RenderRegion : public RenderBlock { public: explicit RenderRegion(Element*, RenderFlowThread*); virtual bool isRenderRegion() const { return true; } virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } LayoutRect flowThreadPortionOverflowRect() const; void attachRegion(); void detachRegion(); RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } RenderFlowThread* flowThread() const { return m_flowThread; } // Valid regions do not create circular dependencies with other flows. bool isValid() const { return m_isValid; } void setIsValid(bool valid) { m_isValid = valid; } bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, bool containingBlockChainIsInset); PassOwnPtr takeRenderBoxRegionInfo(const RenderBox*); void removeRenderBoxRegionInfo(const RenderBox*); void deleteAllRenderBoxRegionInfo(); bool isFirstRegion() const; bool isLastRegion() const; void clearObjectStyleInRegion(const RenderObject*); RegionOversetState regionOversetState() const; void setRegionOversetState(RegionOversetState); // These methods represent the width and height of a "page" and for a RenderRegion they are just the // content width and content height of a region. For RenderRegionSets, however, they will be the width and // height of a single column or page in the set. virtual LayoutUnit pageLogicalWidth() const; virtual LayoutUnit pageLogicalHeight() const; LayoutUnit maxPageLogicalHeight() const; LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; void getRanges(Vector >&) const; // This method represents the logical height of the entire flow thread portion used by the region or set. // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages // or columns added together. virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } LayoutUnit computedAutoHeight() const { return m_computedAutoHeight; } void setComputedAutoHeight(LayoutUnit computedAutoHeight) { m_hasComputedAutoHeight = true; m_computedAutoHeight = computedAutoHeight; } void clearComputedAutoHeight() { m_hasComputedAutoHeight = false; m_computedAutoHeight = 0; } bool hasComputedAutoHeight() const { return m_hasComputedAutoHeight; } virtual void updateLogicalHeight() OVERRIDE; // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or // page. virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; // Whether or not this region is a set. virtual bool isRenderRegionSet() const { return false; } virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const; virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } protected: void setRegionObjectsRegionStyle(); void restoreRegionObjectsOriginalStyle(); virtual void computePreferredLogicalWidths() OVERRIDE; virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE; LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const; void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, bool immediate, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const; virtual bool shouldHaveAutoLogicalHeight() const; private: virtual const char* renderName() const { return "RenderRegion"; } virtual bool canHaveChildren() const OVERRIDE { return false; } virtual bool canHaveGeneratedChildren() const OVERRIDE { return true; } virtual void insertedIntoTree() OVERRIDE; virtual void willBeRemovedFromTree() OVERRIDE; virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE; virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; virtual void installFlowThread(); PassRefPtr computeStyleInRegion(const RenderObject*); void computeChildrenStyleInRegion(const RenderObject*); void setObjectStyleInRegion(RenderObject*, PassRefPtr, bool objectRegionStyleCached); void checkRegionStyle(); void updateRegionHasAutoLogicalHeightFlag(); void incrementAutoLogicalHeightCount(); void decrementAutoLogicalHeightCount(); protected: RenderFlowThread* m_flowThread; private: // If this RenderRegion is displayed as part of another named flow, // we need to create a dependency tree, so that layout of the // regions is always done before the regions themselves. RenderNamedFlowThread* m_parentNamedFlowThread; LayoutRect m_flowThreadPortionRect; // This map holds unique information about a block that is split across regions. // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually // it will also hold a custom style for any box (for region styling). typedef HashMap > RenderBoxRegionInfoMap; RenderBoxRegionInfoMap m_renderBoxRegionInfo; struct ObjectRegionStyleInfo { // Used to store the original style of the object in region // so that the original style is properly restored after paint. // Also used to store computed style of the object in region between // region paintings, so that the style in region is computed only // when necessary. RefPtr style; // True if the computed style in region is cached. bool cached; }; typedef HashMap RenderObjectRegionStyleMap; RenderObjectRegionStyleMap m_renderObjectRegionStyle; bool m_isValid : 1; bool m_hasCustomRegionStyle : 1; bool m_hasAutoLogicalHeight : 1; bool m_hasComputedAutoHeight : 1; LayoutUnit m_computedAutoHeight; }; inline RenderRegion* toRenderRegion(RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion()); return static_cast(object); } inline const RenderRegion* toRenderRegion(const RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderRegion(const RenderRegion*); } // namespace WebCore #endif // RenderRegion_h