/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderObject_h #define RenderObject_h #include "CachedImageClient.h" #include "DocumentStyleSheetCollection.h" #include "Element.h" #include "FloatQuad.h" #include "LayoutRect.h" #include "PaintPhase.h" #include "RenderObjectChildList.h" #include "RenderStyle.h" #include "ScrollBehavior.h" #include "StyleInheritedData.h" #include "TextAffinity.h" #include namespace WebCore { class AffineTransform; class AnimationController; class Cursor; class Document; class HitTestLocation; class HitTestResult; class InlineBox; class Path; class Position; class PseudoStyleRequest; class RenderBoxModelObject; class RenderInline; class RenderBlock; class RenderFlowThread; class RenderGeometryMap; class RenderLayer; class RenderLayerModelObject; class RenderNamedFlowThread; class RenderTheme; class TransformState; class VisiblePosition; #if ENABLE(SVG) class RenderSVGResourceContainer; #endif struct PaintInfo; enum CursorDirective { SetCursorBasedOnStyle, SetCursor, DoNotSetCursor }; enum HitTestFilter { HitTestAll, HitTestSelf, HitTestDescendants }; enum HitTestAction { HitTestBlockBackground, HitTestChildBlockBackground, HitTestChildBlockBackgrounds, HitTestFloat, HitTestForeground }; // Sides used when drawing borders and outlines. The values should run clockwise from top. enum BoxSide { BSTop, BSRight, BSBottom, BSLeft }; enum MarkingBehavior { MarkOnlyThis, MarkContainingBlockChain, }; enum MapCoordinatesMode { IsFixed = 1 << 0, UseTransforms = 1 << 1, ApplyContainerFlip = 1 << 2 }; typedef unsigned MapCoordinatesFlags; const int caretWidth = 1; #if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION) struct AnnotatedRegionValue { bool operator==(const AnnotatedRegionValue& o) const { #if ENABLE(DASHBOARD_SUPPORT) return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label; #else // ENABLE(DRAGGABLE_REGION) return draggable == o.draggable && bounds == o.bounds; #endif } bool operator!=(const AnnotatedRegionValue& o) const { return !(*this == o); } LayoutRect bounds; #if ENABLE(DASHBOARD_SUPPORT) String label; LayoutRect clip; int type; #else // ENABLE(DRAGGABLE_REGION) bool draggable; #endif }; #endif typedef WTF::HashSet RenderObjectAncestorLineboxDirtySet; #ifndef NDEBUG const int showTreeCharacterOffset = 39; #endif // Base class for all rendering tree objects. class RenderObject : public CachedImageClient { friend class RenderBlock; friend class RenderLayer; friend class RenderObjectChildList; public: // Anonymous objects should pass the document as their node, and they will then automatically be // marked as anonymous in the constructor. explicit RenderObject(Node*); virtual ~RenderObject(); RenderTheme* theme() const; virtual const char* renderName() const = 0; RenderObject* parent() const { return m_parent; } bool isDescendantOf(const RenderObject*) const; RenderObject* previousSibling() const { return m_previous; } RenderObject* nextSibling() const { return m_next; } // FIXME: These should be renamed slowFirstChild, slowLastChild, etc. // to discourage their use. The virtualChildren() call inside these // can be slow for hot code paths. // Currently, some subclasses like RenderBlock, override these NON-virtual // functions to make these fast when we already have a more specific pointer type. RenderObject* firstChild() const { if (const RenderObjectChildList* children = virtualChildren()) return children->firstChild(); return 0; } RenderObject* lastChild() const { if (const RenderObjectChildList* children = virtualChildren()) return children->lastChild(); return 0; } virtual RenderObjectChildList* virtualChildren() { return 0; } virtual const RenderObjectChildList* virtualChildren() const { return 0; } RenderObject* nextInPreOrder() const; RenderObject* nextInPreOrder(const RenderObject* stayWithin) const; RenderObject* nextInPreOrderAfterChildren() const; RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const; RenderObject* previousInPreOrder() const; RenderObject* previousInPreOrder(const RenderObject* stayWithin) const; RenderObject* childAt(unsigned) const; RenderObject* firstLeafChild() const; RenderObject* lastLeafChild() const; // The following six functions are used when the render tree hierarchy changes to make sure layers get // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy // can contain a mixture of boxes and other object types, these functions need to be in the base class. RenderLayer* enclosingLayer() const; void addLayers(RenderLayer* parentLayer); void removeLayers(RenderLayer* parentLayer); void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); // Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s). bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded); // Convenience function for getting to the nearest enclosing box of a RenderObject. RenderBox* enclosingBox() const; RenderBoxModelObject* enclosingBoxModelObject() const; // Function to return our enclosing flow thread if we are contained inside one. This // function follows the containing block chain. RenderFlowThread* flowThreadContainingBlock() const { if (flowThreadState() == NotInsideFlowThread) return 0; return locateFlowThreadContainingBlock(); } RenderNamedFlowThread* renderNamedFlowThreadWrapper() const; virtual bool isEmpty() const { return firstChild() == 0; } #ifndef NDEBUG void setHasAXObject(bool flag) { m_hasAXObject = flag; } bool hasAXObject() const { return m_hasAXObject; } // Helper class forbidding calls to setNeedsLayout() during its lifetime. class SetLayoutNeededForbiddenScope { public: explicit SetLayoutNeededForbiddenScope(RenderObject*, bool isForbidden = true); ~SetLayoutNeededForbiddenScope(); private: RenderObject* m_renderObject; bool m_preexistingForbidden; }; #endif // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline // children. virtual RenderBlock* firstLineBlock() const; // Called when an object that was floating or positioned becomes a normal flow object // again. We have to make sure the render tree updates as needed to accommodate the new // normal flow object. void handleDynamicFloatPositionChange(); void removeAnonymousWrappersForInlinesIfNecessary(); // RenderObject tree manipulation ////////////////////////////////////////// virtual bool canHaveChildren() const { return virtualChildren(); } virtual bool canHaveGeneratedChildren() const; virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); } virtual void removeChild(RenderObject*); virtual bool createsAnonymousWrapper() const { return false; } ////////////////////////////////////////// protected: ////////////////////////////////////////// // Helper functions. Dangerous to use! void setPreviousSibling(RenderObject* previous) { m_previous = previous; } void setNextSibling(RenderObject* next) { m_next = next; } void setParent(RenderObject* parent) { m_parent = parent; // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. // A RenderFlowThread is always considered to be inside itself, so it never has to change its state // in response to parent changes. FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread; if (newState != flowThreadState() && !isRenderFlowThread()) setFlowThreadStateIncludingDescendants(newState); } ////////////////////////////////////////// private: #ifndef NDEBUG bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; } void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; } #endif void addAbsoluteRectForLayer(LayoutRect& result); void setLayerNeedsFullRepaint(); void setLayerNeedsFullRepaintForPositionedMovementLayout(); public: #ifndef NDEBUG void showTreeForThis() const; void showRenderTreeForThis() const; void showLineTreeForThis() const; void showRenderObject() const; // We don't make printedCharacters an optional parameter so that // showRenderObject can be called from gdb easily. void showRenderObject(int printedCharacters) const; void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const; #endif static RenderObject* createObject(Element*, RenderStyle*); // Overloaded new operator. Derived classes must override operator new // in order to allocate out of the RenderArena. void* operator new(size_t, RenderArena*); // Overridden to prevent the normal delete from being called. void operator delete(void*, size_t); private: // The normal operator new is disallowed on all render objects. void* operator new(size_t) throw(); public: RenderArena* renderArena() const { return document()->renderArena(); } bool isPseudoElement() const { return node() && node()->isPseudoElement(); } virtual bool isBR() const { return false; } virtual bool isBlockFlow() const { return false; } virtual bool isBoxModelObject() const { return false; } virtual bool isCounter() const { return false; } #if ENABLE(DIALOG_ELEMENT) virtual bool isDialog() const { return false; } #endif virtual bool isQuote() const { return false; } #if ENABLE(DETAILS_ELEMENT) virtual bool isDetailsMarker() const { return false; } #endif virtual bool isEmbeddedObject() const { return false; } virtual bool isFieldset() const { return false; } virtual bool isFileUploadControl() const { return false; } virtual bool isFrame() const { return false; } virtual bool isFrameSet() const { return false; } virtual bool isImage() const { return false; } virtual bool isInlineBlockOrInlineTable() const { return false; } virtual bool isLayerModelObject() const { return false; } virtual bool isListBox() const { return false; } virtual bool isListItem() const { return false; } virtual bool isListMarker() const { return false; } virtual bool isMedia() const { return false; } virtual bool isMenuList() const { return false; } #if ENABLE(METER_ELEMENT) virtual bool isMeter() const { return false; } #endif virtual bool isSnapshottedPlugIn() const { return false; } #if ENABLE(PROGRESS_ELEMENT) virtual bool isProgress() const { return false; } #endif virtual bool isRenderBlock() const { return false; } virtual bool isRenderSVGBlock() const { return false; }; virtual bool isRenderButton() const { return false; } virtual bool isRenderIFrame() const { return false; } virtual bool isRenderImage() const { return false; } virtual bool isRenderInline() const { return false; } virtual bool isRenderPart() const { return false; } virtual bool isRenderRegion() const { return false; } virtual bool isRenderView() const { return false; } virtual bool isReplica() const { return false; } virtual bool isRuby() const { return false; } virtual bool isRubyBase() const { return false; } virtual bool isRubyRun() const { return false; } virtual bool isRubyText() const { return false; } virtual bool isSlider() const { return false; } virtual bool isSliderThumb() const { return false; } virtual bool isTable() const { return false; } virtual bool isTableCell() const { return false; } virtual bool isRenderTableCol() const { return false; } virtual bool isTableCaption() const { return false; } virtual bool isTableRow() const { return false; } virtual bool isTableSection() const { return false; } virtual bool isTextControl() const { return false; } virtual bool isTextArea() const { return false; } virtual bool isTextField() const { return false; } virtual bool isVideo() const { return false; } virtual bool isWidget() const { return false; } virtual bool isCanvas() const { return false; } #if ENABLE(FULLSCREEN_API) virtual bool isRenderFullScreen() const { return false; } virtual bool isRenderFullScreenPlaceholder() const { return false; } #endif virtual bool isRenderGrid() const { return false; } virtual bool isRenderFlowThread() const { return false; } virtual bool isRenderNamedFlowThread() const { return false; } bool isInFlowRenderFlowThread() const { return isRenderFlowThread() && !isOutOfFlowPositioned(); } bool isOutOfFlowRenderFlowThread() const { return isRenderFlowThread() && isOutOfFlowPositioned(); } virtual bool isRenderMultiColumnBlock() const { return false; } virtual bool isRenderMultiColumnSet() const { return false; } virtual bool isRenderScrollbarPart() const { return false; } bool isRoot() const { return document()->documentElement() == m_node; } bool isBody() const; bool isHR() const; bool isLegend() const; bool isHTMLMarquee() const; bool isTablePart() const { return isTableCell() || isRenderTableCol() || isTableCaption() || isTableRow() || isTableSection(); } inline bool isBeforeContent() const; inline bool isAfterContent() const; inline bool isBeforeOrAfterContent() const; static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); } static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); } static inline bool isBeforeOrAfterContent(const RenderObject* obj) { return obj && obj->isBeforeOrAfterContent(); } bool hasCounterNodeMap() const { return m_bitfields.hasCounterNodeMap(); } void setHasCounterNodeMap(bool hasCounterNodeMap) { m_bitfields.setHasCounterNodeMap(hasCounterNodeMap); } bool everHadLayout() const { return m_bitfields.everHadLayout(); } bool childrenInline() const { return m_bitfields.childrenInline(); } void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); } bool hasColumns() const { return m_bitfields.hasColumns(); } void setHasColumns(bool b = true) { m_bitfields.setHasColumns(b); } bool ancestorLineBoxDirty() const { return s_ancestorLineboxDirtySet && s_ancestorLineboxDirtySet->contains(this); } void setAncestorLineBoxDirty(bool b = true) { if (b) { if (!s_ancestorLineboxDirtySet) s_ancestorLineboxDirtySet = new RenderObjectAncestorLineboxDirtySet; s_ancestorLineboxDirtySet->add(this); setNeedsLayout(true); } else if (s_ancestorLineboxDirtySet) { s_ancestorLineboxDirtySet->remove(this); if (s_ancestorLineboxDirtySet->isEmpty()) { delete s_ancestorLineboxDirtySet; s_ancestorLineboxDirtySet = 0; } } } enum FlowThreadState { NotInsideFlowThread = 0, InsideOutOfFlowThread = 1, InsideInFlowThread = 2, }; void setFlowThreadStateIncludingDescendants(FlowThreadState); FlowThreadState flowThreadState() const { return m_bitfields.flowThreadState(); } void setFlowThreadState(FlowThreadState state) { m_bitfields.setFlowThreadState(state); } virtual bool requiresForcedStyleRecalcPropagation() const { return false; } #if ENABLE(MATHML) virtual bool isRenderMathMLBlock() const { return false; } #endif // ENABLE(MATHML) #if ENABLE(SVG) // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation. virtual bool isSVGRoot() const { return false; } virtual bool isSVGContainer() const { return false; } virtual bool isSVGTransformableContainer() const { return false; } virtual bool isSVGViewportContainer() const { return false; } virtual bool isSVGGradientStop() const { return false; } virtual bool isSVGHiddenContainer() const { return false; } virtual bool isSVGPath() const { return false; } virtual bool isSVGShape() const { return false; } virtual bool isSVGText() const { return false; } virtual bool isSVGTextPath() const { return false; } virtual bool isSVGInline() const { return false; } virtual bool isSVGInlineText() const { return false; } virtual bool isSVGImage() const { return false; } virtual bool isSVGForeignObject() const { return false; } virtual bool isSVGResourceContainer() const { return false; } virtual bool isSVGResourceFilter() const { return false; } virtual bool isSVGResourceFilterPrimitive() const { return false; } virtual RenderSVGResourceContainer* toRenderSVGResourceContainer(); // FIXME: Those belong into a SVG specific base-class for all renderers (see above) // Unfortunately we don't have such a class yet, because it's not possible for all renderers // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance) virtual void setNeedsTransformUpdate() { } virtual void setNeedsBoundariesUpdate(); virtual bool needsBoundariesUpdate() { return false; } // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width. // This is used for all computation of objectBoundingBox relative units and by SVGLocatable::getBBox(). // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them // since stroke-width is ignored (and marker size can depend on stroke-width). // objectBoundingBox is returned local coordinates. // The name objectBoundingBox is taken from the SVG 1.1 spec. virtual FloatRect objectBoundingBox() const; virtual FloatRect strokeBoundingBox() const; // Returns the smallest rectangle enclosing all of the painted content // respecting clipping, masking, filters, opacity, stroke-width and markers virtual FloatRect repaintRectInLocalCoordinates() const; // This only returns the transform="" value from the element // most callsites want localToParentTransform() instead. virtual AffineTransform localTransform() const; // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element. virtual const AffineTransform& localToParentTransform() const; // SVG uses FloatPoint precise hit testing, and passes the point in parent // coordinates instead of in repaint container coordinates. Eventually the // rest of the rendering tree will move to a similar model. virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); #endif bool hasAspectRatio() const { return isReplaced() && (isImage() || isVideo() || isCanvas()); } bool isAnonymous() const { return m_bitfields.isAnonymous(); } bool isAnonymousBlock() const { // This function is kept in sync with anonymous block creation conditions in // RenderBlock::createAnonymousBlock(). This includes creating an anonymous // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709. return isAnonymous() && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker() && !isRenderFlowThread() #if ENABLE(FULLSCREEN_API) && !isRenderFullScreen() && !isRenderFullScreenPlaceholder() #endif #if ENABLE(MATHML) && !isRenderMathMLBlock() #endif ; } bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); } bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); } bool isElementContinuation() const { return node() && node()->renderer() != this; } bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); } bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); } virtual RenderBoxModelObject* virtualContinuation() const { return 0; } bool isFloating() const { return m_bitfields.floating(); } bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning bool isInFlowPositioned() const { return m_bitfields.isRelPositioned() || m_bitfields.isStickyPositioned(); } // relative or sticky positioning bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning bool isStickyPositioned() const { return m_bitfields.isStickyPositioned(); } bool isPositioned() const { return m_bitfields.isPositioned(); } bool isText() const { return m_bitfields.isText(); } bool isBox() const { return m_bitfields.isBox(); } bool isInline() const { return m_bitfields.isInline(); } // inline object bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object bool isDragging() const { return m_bitfields.isDragging(); } bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS) bool isHorizontalWritingMode() const { return m_bitfields.horizontalWritingMode(); } bool hasLayer() const { return m_bitfields.hasLayer(); } enum BoxDecorationState { NoBoxDecorations, HasBoxDecorationsAndBackgroundObscurationStatusInvalid, HasBoxDecorationsAndBackgroundIsKnownToBeObscured, HasBoxDecorationsAndBackgroundMayBeVisible, }; bool hasBoxDecorations() const { return m_bitfields.boxDecorationState() != NoBoxDecorations; } bool backgroundIsKnownToBeObscured(); bool borderImageIsLoadedAndCanBeRendered() const; bool mustRepaintBackgroundOrBorder() const; bool hasBackground() const { return style()->hasBackground(); } bool hasEntirelyFixedBackground() const; bool needsLayout() const { return m_bitfields.needsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout() || m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout(); } bool selfNeedsLayout() const { return m_bitfields.needsLayout(); } bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); } bool needsPositionedMovementLayoutOnly() const { return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.needsLayout() && !m_bitfields.normalChildNeedsLayout() && !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout(); } bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); } bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); } bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); } bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); } bool isSelectionBorder() const; bool hasClip() const { return isOutOfFlowPositioned() && style()->hasClip(); } bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); } bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); } bool hasTransform() const { return m_bitfields.hasTransform(); } bool hasMask() const { return style() && style()->hasMask(); } bool hasClipPath() const { return style() && style()->clipPath(); } bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; } #if ENABLE(CSS_FILTERS) bool hasFilter() const { return style() && style()->hasFilter(); } #else bool hasFilter() const { return false; } #endif #if ENABLE(CSS_COMPOSITING) bool hasBlendMode() const { return style() && style()->hasBlendMode(); } #else bool hasBlendMode() const { return false; } #endif inline bool preservesNewline() const; // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect // any pseudo classes (and therefore has no concept of changing state). RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const; PassRefPtr getUncachedPseudoStyle(const PseudoStyleRequest&, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const; virtual void updateDragState(bool dragOn); RenderView* view() const { return document()->renderView(); }; // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy). bool isRooted(RenderView** = 0) const; Node* node() const { return isAnonymous() ? 0 : m_node; } Node* nonPseudoNode() const { return isPseudoElement() ? 0 : node(); } // FIXME: Why does RenderWidget need this? void clearNode() { m_node = 0; } // Returns the styled node that caused the generation of this renderer. // This is the same as node() except for renderers of :before and :after // pseudo elements for which their parent node is returned. Node* generatingNode() const { return isPseudoElement() ? node()->parentOrShadowHostNode() : node(); } Document* document() const { return m_node->document(); } Frame* frame() const { return document()->frame(); } bool hasOutlineAnnotation() const; bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } // Returns the object containing this one. Can be different from parent for positioned elements. // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped // is true if the renderer returned is an ancestor of repaintContainer. RenderObject* container(const RenderLayerModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const; virtual RenderObject* hoverAncestor() const; RenderBoxModelObject* offsetParent() const; void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); void setNeedsLayout(bool needsLayout, MarkingBehavior = MarkContainingBlockChain); void setChildNeedsLayout(bool childNeedsLayout, MarkingBehavior = MarkContainingBlockChain); void setNeedsPositionedMovementLayout(const RenderStyle* oldStyle); void setNeedsSimplifiedNormalFlowLayout(); void setPreferredLogicalWidthsDirty(bool, MarkingBehavior = MarkContainingBlockChain); void invalidateContainerPreferredLogicalWidths(); void setNeedsLayoutAndPrefWidthsRecalc() { setNeedsLayout(true); setPreferredLogicalWidthsDirty(true); } void setPositionState(EPosition position) { ASSERT((position != AbsolutePosition && position != FixedPosition) || isBox()); m_bitfields.setPositionedState(position); } void clearPositionedState() { m_bitfields.clearPositionedState(); } void setFloating(bool b = true) { m_bitfields.setFloating(b); } void setInline(bool b = true) { m_bitfields.setIsInline(b); } void setHasBoxDecorations(bool = true); void invalidateBackgroundObscurationStatus(); virtual bool computeBackgroundIsKnownToBeObscured() { return false; } void setIsText() { m_bitfields.setIsText(true); } void setIsBox() { m_bitfields.setIsBox(true); } void setReplaced(bool b = true) { m_bitfields.setIsReplaced(b); } void setHorizontalWritingMode(bool b = true) { m_bitfields.setHorizontalWritingMode(b); } void setHasOverflowClip(bool b = true) { m_bitfields.setHasOverflowClip(b); } void setHasLayer(bool b = true) { m_bitfields.setHasLayer(b); } void setHasTransform(bool b = true) { m_bitfields.setHasTransform(b); } void setHasReflection(bool b = true) { m_bitfields.setHasReflection(b); } void scheduleRelayout(); void updateFillImages(const FillLayer*, const FillLayer*); void updateImage(StyleImage*, StyleImage*); virtual void paint(PaintInfo&, const LayoutPoint&); // Recursive function that computes the size and position of this object and all its descendants. virtual void layout(); /* This function performs a layout only if one is needed. */ void layoutIfNeeded() { if (needsLayout()) layout(); } // used for element state updates that cannot be fixed with a // repaint and do not need a relayout virtual void updateFromElement() { } #if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION) virtual void addAnnotatedRegions(Vector&); void collectAnnotatedRegions(Vector&); #endif bool isComposited() const; bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); virtual VisiblePosition positionForPoint(const LayoutPoint&); VisiblePosition createVisiblePosition(int offset, EAffinity); VisiblePosition createVisiblePosition(const Position&); virtual void dirtyLinesFromChangedChild(RenderObject*); // Called to update a style that is allowed to trigger animations. // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). void setAnimatableStyle(PassRefPtr); // Set the style of the object and update the state of the object accordingly. virtual void setStyle(PassRefPtr); // Set the style of the object if it's generated content. void setPseudoStyle(PassRefPtr); // Updates only the local style ptr of the object. Does not update the state of the object, // and so only should be called when the style is known not to have changed (or from setStyle). void setStyleInternal(PassRefPtr style) { m_style = style; } // returns the containing block level element for this element. RenderBlock* containingBlock() const; bool canContainFixedPositionObjects() const { return isRenderView() || (hasTransform() && isRenderBlock()) #if ENABLE(SVG) || isSVGForeignObject() #endif || isOutOfFlowRenderFlowThread(); } // Convert the given local point to absolute coordinates // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const; FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const; // Convert a local quad to absolute coordinates, taking transforms into account. FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const { return localToContainerQuad(quad, 0, mode, wasFixed); } // Convert an absolute quad to local coordinates. FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const; // Convert a local quad into the coordinate system of container, taking transforms into account. FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const; FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const; // Return the offset from the container() renderer (excluding transforms). In multi-column layout, // different offsets apply at different points, so return the offset that applies to the given point. virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const; // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms. LayoutSize offsetFromAncestorContainer(RenderObject*) const; virtual void absoluteRects(Vector&, const LayoutPoint&) const { } // FIXME: useTransforms should go away eventually IntRect absoluteBoundingBoxRect(bool useTransform = true) const; IntRect absoluteBoundingBoxRectIgnoringTransforms() const { return absoluteBoundingBoxRect(false); } // Build an array of quads in absolute coords for line boxes virtual void absoluteQuads(Vector&, bool* /*wasFixed*/ = 0) const { } virtual void absoluteFocusRingQuads(Vector&); static FloatRect absoluteBoundingBoxRectForRange(const Range*); // the rect that will be painted if this object is passed as the paintingRoot LayoutRect paintingRootRect(LayoutRect& topLevelRect); virtual LayoutUnit minPreferredLogicalWidth() const { return 0; } virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; } RenderStyle* style() const { return m_style.get(); } RenderStyle* firstLineStyle() const { return document()->styleSheetCollection()->usesFirstLineRules() ? cachedFirstLineStyle() : style(); } RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a // given new style, without accessing the cache. PassRefPtr uncachedFirstLineStyle(RenderStyle*) const; // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead. // This is typically only relevant when repainting. virtual RenderStyle* outlineStyleForRepaint() const { return style(); } virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const; void getTextDecorationColors(int decorations, Color& underline, Color& overline, Color& linethrough, bool quirksMode = false, bool firstlineStyle = false); // Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0 // if painting is root-relative. This is the container that should be passed to the 'forRepaint' // methods. RenderLayerModelObject* containerForRepaint() const; // Actually do the repaint of rect r for this object which has been computed in the coordinate space // of repaintContainer. If repaintContainer is 0, repaint via the view. void repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect&, bool immediate = false) const; // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border // style changes. void repaint(bool immediate = false) const; // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. void repaintRectangle(const LayoutRect&, bool immediate = false) const; // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known. bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr = 0, const LayoutRect* newOutlineBoxPtr = 0); bool checkForRepaintDuringLayout() const; // Returns the rect that should be repainted whenever this object changes. The rect is in the view's // coordinate space. This method deals with outlines and overflow. LayoutRect absoluteClippedOverflowRect() const { return clippedOverflowRectForRepaint(0); } IntRect pixelSnappedAbsoluteClippedOverflowRect() const; virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const; virtual LayoutRect rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const; virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* /*repaintContainer*/, const RenderGeometryMap* = 0) const { return LayoutRect(); } // Given a rect in the object's coordinate space, compute a rect suitable for repainting // that rect in view coordinates. void computeAbsoluteRepaintRect(LayoutRect& r, bool fixed = false) const { computeRectForRepaint(0, r, fixed); } // Given a rect in the object's coordinate space, compute a rect suitable for repainting // that rect in the coordinate space of repaintContainer. virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const; virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed = false) const; // If multiple-column layout results in applying an offset to the given point, add the same // offset to the given size. virtual void adjustForColumns(LayoutSize&, const LayoutPoint&) const { } LayoutSize offsetForColumns(const LayoutPoint& point) const { LayoutSize offset; adjustForColumns(offset, point); return offset; } virtual unsigned int length() const { return 1; } bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOutOfFlowPositioned()); } bool isFloatingWithShapeOutside() const { return isBox() && isFloating() && style()->shapeOutside(); } bool isTransparent() const { return style()->opacity() < 1.0f; } float opacity() const { return style()->opacity(); } bool hasReflection() const { return m_bitfields.hasReflection(); } // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. int maximalOutlineSize(PaintPhase) const; enum SelectionState { SelectionNone, // The object is not selected. SelectionStart, // The object either contains the start of a selection run or is the start of a run SelectionInside, // The object is fully encompassed by a selection run SelectionEnd, // The object either contains the end of a selection run or is the end of a run SelectionBoth // The object contains an entire run or is the sole selected object in that run }; // The current selection state for an object. For blocks, the state refers to the state of the leaf // descendants (as described above in the SelectionState enum declaration). SelectionState selectionState() const { return m_bitfields.selectionState(); } virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); } inline void setSelectionStateIfNeeded(SelectionState); bool canUpdateSelectionOnRootLineBoxes(); // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest // possible bounding box for the selection. LayoutRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); } virtual LayoutRect selectionRectForRepaint(const RenderLayerModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return LayoutRect(); } virtual bool canBeSelectionLeaf() const { return false; } bool hasSelectedChildren() const { return selectionState() != SelectionNone; } // Obtains the selection colors that should be used when painting a selection. Color selectionBackgroundColor() const; Color selectionForegroundColor() const; Color selectionEmphasisMarkColor() const; // Whether or not a given block needs to paint selection gaps. virtual bool shouldPaintSelectionGaps() const { return false; } /** * Returns the local coordinates of the caret within this render object. * @param caretOffset zero-based offset determining position within the render object. * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - * useful for character range rect computations */ virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0); // When performing a global document tear-down, the renderer of the document is cleared. We use this // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. bool documentBeingDestroyed() const; void destroyAndCleanupAnonymousWrappers(); virtual void destroy(); // Virtual function helpers for the deprecated Flexible Box Layout (display: -webkit-box). virtual bool isDeprecatedFlexibleBox() const { return false; } virtual bool isStretchingChildren() const { return false; } // Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex). virtual bool isFlexibleBox() const { return false; } bool isFlexibleBoxIncludingDeprecated() const { return isFlexibleBox() || isDeprecatedFlexibleBox(); } virtual bool isCombineText() const { return false; } virtual int caretMinOffset() const; virtual int caretMaxOffset() const; virtual int previousOffset(int current) const; virtual int previousOffsetForBackwardDeletion(int current) const; virtual int nextOffset(int current) const; virtual void imageChanged(CachedImage*, const IntRect* = 0); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { } virtual bool willRenderImage(CachedImage*); void selectionStartEnd(int& spos, int& epos) const; void remove() { if (parent()) parent()->removeChild(this); } AnimationController* animation() const; bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; } // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use // localToAbsolute/absoluteToLocal methods instead. virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const; virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const; // Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first). // Returns the renderer which was mapped to (container or ancestorToStopAt). virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const; bool shouldUseTransformFromContainer(const RenderObject* container) const; void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const; // return true if this object requires a new stacking context bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); } virtual void addFocusRingRects(Vector&, const LayoutPoint& /* additionalOffset */, const RenderLayerModelObject* /* paintContainer */ = 0) { }; LayoutRect absoluteOutlineBounds() const { return outlineBoundsForRepaint(0); } // Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isRoot() is true. RenderObject* rendererForRootBackground(); RespectImageOrientationEnum shouldRespectImageOrientation() const; protected: inline bool layerCreationAllowedForSubtree() const; // Overrides should call the superclass at the end virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); // Overrides should call the superclass at the start virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false); void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide, Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false); void paintFocusRing(PaintInfo&, const LayoutPoint&, RenderStyle*); void paintOutline(PaintInfo&, const LayoutRect&); void addPDFURLRect(GraphicsContext*, const LayoutRect&); virtual LayoutRect viewRect() const; void adjustRectForOutlineAndShadow(LayoutRect&) const; void clearLayoutRootIfNeeded() const; virtual void willBeDestroyed(); void arenaDelete(RenderArena*, void* objectBase); virtual bool canBeReplacedWithInlineRunIn() const; virtual void insertedIntoTree(); virtual void willBeRemovedFromTree(); void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; } private: RenderFlowThread* locateFlowThreadContainingBlock() const; void removeFromRenderFlowThread(); void removeFromRenderFlowThreadRecursive(RenderFlowThread*); bool shouldRepaintForStyleDifference(StyleDifference) const; bool hasImmediateNonWhitespaceTextChild() const; RenderStyle* cachedFirstLineStyle() const; StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const; Color selectionColor(int colorProperty) const; #ifndef NDEBUG void checkBlockPositionedObjectsNeedLayout(); #endif RefPtr m_style; Node* m_node; RenderObject* m_parent; RenderObject* m_previous; RenderObject* m_next; static RenderObjectAncestorLineboxDirtySet* s_ancestorLineboxDirtySet; #ifndef NDEBUG bool m_hasAXObject : 1; bool m_setNeedsLayoutForbidden : 1; #endif #define ADD_BOOLEAN_BITFIELD(name, Name) \ private:\ unsigned m_##name : 1;\ public:\ bool name() const { return m_##name; }\ void set##Name(bool name) { m_##name = name; }\ class RenderObjectBitfields { enum PositionedState { IsStaticallyPositioned = 0, IsRelativelyPositioned = 1, IsOutOfFlowPositioned = 2, IsStickyPositioned = 3 }; public: RenderObjectBitfields(Node* node) : m_needsLayout(false) , m_needsPositionedMovementLayout(false) , m_normalChildNeedsLayout(false) , m_posChildNeedsLayout(false) , m_needsSimplifiedNormalFlowLayout(false) , m_preferredLogicalWidthsDirty(false) , m_floating(false) , m_isAnonymous(!node) , m_isText(false) , m_isBox(false) , m_isInline(true) , m_isReplaced(false) , m_horizontalWritingMode(true) , m_isDragging(false) , m_hasLayer(false) , m_hasOverflowClip(false) , m_hasTransform(false) , m_hasReflection(false) , m_hasCounterNodeMap(false) , m_everHadLayout(false) , m_childrenInline(false) , m_hasColumns(false) , m_positionedState(IsStaticallyPositioned) , m_selectionState(SelectionNone) , m_flowThreadState(NotInsideFlowThread) , m_boxDecorationState(NoBoxDecorations) { } // 31 bits have been used here. There is one bit available. ADD_BOOLEAN_BITFIELD(needsLayout, NeedsLayout); ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout); ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout); ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout); ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout); ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty); ADD_BOOLEAN_BITFIELD(floating, Floating); ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous); ADD_BOOLEAN_BITFIELD(isText, IsText); ADD_BOOLEAN_BITFIELD(isBox, IsBox); ADD_BOOLEAN_BITFIELD(isInline, IsInline); ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced); ADD_BOOLEAN_BITFIELD(horizontalWritingMode, HorizontalWritingMode); ADD_BOOLEAN_BITFIELD(isDragging, IsDragging); ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer); ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform); ADD_BOOLEAN_BITFIELD(hasReflection, HasReflection); ADD_BOOLEAN_BITFIELD(hasCounterNodeMap, HasCounterNodeMap); ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout); // from RenderBlock ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline); ADD_BOOLEAN_BITFIELD(hasColumns, HasColumns); private: unsigned m_positionedState : 2; // PositionedState unsigned m_selectionState : 3; // SelectionState unsigned m_flowThreadState : 2; // FlowThreadState unsigned m_boxDecorationState : 2; // BoxDecorationState public: bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; } bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; } bool isStickyPositioned() const { return m_positionedState == IsStickyPositioned; } bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; } void setPositionedState(int positionState) { // This mask maps FixedPosition and AbsolutePosition to IsOutOfFlowPositioned, saving one bit. m_positionedState = static_cast(positionState & 0x3); } void clearPositionedState() { m_positionedState = StaticPosition; } ALWAYS_INLINE SelectionState selectionState() const { return static_cast(m_selectionState); } ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; } ALWAYS_INLINE FlowThreadState flowThreadState() const { return static_cast(m_flowThreadState); } ALWAYS_INLINE void setFlowThreadState(FlowThreadState flowThreadState) { m_flowThreadState = flowThreadState; } ALWAYS_INLINE BoxDecorationState boxDecorationState() const { return static_cast(m_boxDecorationState); } ALWAYS_INLINE void setBoxDecorationState(BoxDecorationState boxDecorationState) { m_boxDecorationState = boxDecorationState; } }; #undef ADD_BOOLEAN_BITFIELD RenderObjectBitfields m_bitfields; void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); } void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); } void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); } void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); } void setIsDragging(bool b) { m_bitfields.setIsDragging(b); } void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); } private: // Store state between styleWillChange and styleDidChange static bool s_affectsParentBlock; static bool s_noLongerAffectsParentBlock; }; inline bool RenderObject::documentBeingDestroyed() const { return !document()->renderer(); } inline bool RenderObject::isBeforeContent() const { if (style()->styleType() != BEFORE) return false; // Text nodes don't have their own styles, so ignore the style on a text node. if (isText() && !isBR()) return false; return true; } inline bool RenderObject::isAfterContent() const { if (style()->styleType() != AFTER) return false; // Text nodes don't have their own styles, so ignore the style on a text node. if (isText() && !isBR()) return false; return true; } inline bool RenderObject::isBeforeOrAfterContent() const { return isBeforeContent() || isAfterContent(); } inline void RenderObject::setNeedsLayout(bool needsLayout, MarkingBehavior markParents) { bool alreadyNeededLayout = m_bitfields.needsLayout(); m_bitfields.setNeedsLayout(needsLayout); if (needsLayout) { ASSERT(!isSetNeedsLayoutForbidden()); if (!alreadyNeededLayout) { if (markParents == MarkContainingBlockChain) markContainingBlocksForLayout(); if (hasLayer()) setLayerNeedsFullRepaint(); } } else { setEverHadLayout(true); setPosChildNeedsLayout(false); setNeedsSimplifiedNormalFlowLayout(false); setNormalChildNeedsLayout(false); setNeedsPositionedMovementLayout(false); setAncestorLineBoxDirty(false); #ifndef NDEBUG checkBlockPositionedObjectsNeedLayout(); #endif } } inline void RenderObject::setChildNeedsLayout(bool childNeedsLayout, MarkingBehavior markParents) { bool alreadyNeededLayout = normalChildNeedsLayout(); setNormalChildNeedsLayout(childNeedsLayout); if (childNeedsLayout) { ASSERT(!isSetNeedsLayoutForbidden()); if (!alreadyNeededLayout && markParents == MarkContainingBlockChain) markContainingBlocksForLayout(); } else { setPosChildNeedsLayout(false); setNeedsSimplifiedNormalFlowLayout(false); setNormalChildNeedsLayout(false); setNeedsPositionedMovementLayout(false); } } inline void RenderObject::setNeedsPositionedMovementLayout(const RenderStyle* oldStyle) { bool alreadyNeededLayout = needsPositionedMovementLayout(); setNeedsPositionedMovementLayout(true); ASSERT(!isSetNeedsLayoutForbidden()); if (!alreadyNeededLayout) { markContainingBlocksForLayout(); if (hasLayer()) { if (oldStyle && m_style->diffRequiresRepaint(oldStyle)) setLayerNeedsFullRepaint(); else setLayerNeedsFullRepaintForPositionedMovementLayout(); } } } inline void RenderObject::setNeedsSimplifiedNormalFlowLayout() { bool alreadyNeededLayout = needsSimplifiedNormalFlowLayout(); setNeedsSimplifiedNormalFlowLayout(true); ASSERT(!isSetNeedsLayoutForbidden()); if (!alreadyNeededLayout) { markContainingBlocksForLayout(); if (hasLayer()) setLayerNeedsFullRepaint(); } } inline bool RenderObject::preservesNewline() const { #if ENABLE(SVG) if (isSVGInlineText()) return false; #endif return style()->preserveNewline(); } inline bool RenderObject::layerCreationAllowedForSubtree() const { #if ENABLE(SVG) RenderObject* parentRenderer = parent(); while (parentRenderer) { if (parentRenderer->isSVGHiddenContainer()) return false; parentRenderer = parentRenderer->parent(); } #endif return true; } inline void RenderObject::setSelectionStateIfNeeded(SelectionState state) { if (selectionState() == state) return; setSelectionState(state); } inline void RenderObject::setHasBoxDecorations(bool b) { if (!b) { m_bitfields.setBoxDecorationState(NoBoxDecorations); return; } if (hasBoxDecorations()) return; m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid); } inline void RenderObject::invalidateBackgroundObscurationStatus() { if (!hasBoxDecorations()) return; m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid); } inline bool RenderObject::backgroundIsKnownToBeObscured() { if (m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundObscurationStatusInvalid) { BoxDecorationState boxDecorationState = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationsAndBackgroundIsKnownToBeObscured : HasBoxDecorationsAndBackgroundMayBeVisible; m_bitfields.setBoxDecorationState(boxDecorationState); } return m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundIsKnownToBeObscured; } inline int adjustForAbsoluteZoom(int value, RenderObject* renderer) { return adjustForAbsoluteZoom(value, renderer->style()); } #if ENABLE(SUBPIXEL_LAYOUT) inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, RenderObject* renderer) { return adjustLayoutUnitForAbsoluteZoom(value, renderer->style()); } #endif inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer) { float zoom = renderer->style()->effectiveZoom(); if (zoom != 1) quad.scale(1 / zoom, 1 / zoom); } inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer) { float zoom = renderer->style()->effectiveZoom(); if (zoom != 1) rect.scale(1 / zoom, 1 / zoom); } } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::RenderObject*); void showLineTree(const WebCore::RenderObject*); void showRenderTree(const WebCore::RenderObject* object1); // We don't make object2 an optional parameter so that showRenderTree // can be called from gdb easily. void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2); #endif #endif // RenderObject_h