/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMultiColumnSet_h #define RenderMultiColumnSet_h #include "RenderRegionSet.h" namespace WebCore { // RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single // object, we significantly reduce the number of unique RenderObjects required to represent columns. // // A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three // RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one // for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced // as well). // // Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that // come before and after the span. class RenderMultiColumnSet : public RenderRegionSet { public: static RenderMultiColumnSet* createAnonymous(RenderFlowThread*); virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; } unsigned computedColumnCount() const { return m_computedColumnCount; } LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; } LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; } void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count) { m_computedColumnWidth = width; m_computedColumnCount = count; } LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } unsigned forcedBreaksCount() const { return m_forcedBreaksCount; } LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; } LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDistanceBetweenForcedBreaks; } void clearForcedBreaks() { m_forcedBreaksCount = 0; m_maximumDistanceBetweenForcedBreaks = 0; m_forcedBreakOffset = 0; } void addForcedBreak(LayoutUnit offsetFromFirstPage) { ASSERT(!computedColumnHeight()); LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOffset; if (!distanceFromLastBreak) return; m_forcedBreaksCount++; m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetweenForcedBreaks, distanceFromLastBreak); m_forcedBreakOffset = offsetFromFirstPage; } // Calculate the column height when contents are supposed to be balanced. If 'initial' is set, // guess an initial column height; otherwise, stretch the column height a tad. Return true if // column height changed and another layout pass is required. bool calculateBalancedHeight(bool initial); // Record space shortage (the amount of space that would have been enough to prevent some // element from being moved to the next column) at a column break. The smallest amount of space // shortage we find is the amount with which we will stretch the column height, if it turns out // after layout that the columns weren't tall enough. void recordSpaceShortage(LayoutUnit spaceShortage); virtual void updateLogicalWidth() OVERRIDE; void prepareForLayout(); private: RenderMultiColumnSet(RenderFlowThread*); virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE; virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColumnWidth; } virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedColumnHeight; } virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE; // FIXME: This will change once we have column sets constrained by enclosing pages, etc. virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { return m_computedColumnHeight; } // FIXME: For now we return false, but it's likely we will leverage the auto height region code to do column // balancing. That's why we have an override of this function that is distinct from RenderRegionSet's override. virtual bool shouldHaveAutoLogicalHeight() const OVERRIDE { return false; } virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const OVERRIDE; virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) OVERRIDE; virtual const char* renderName() const; void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset); LayoutUnit columnGap() const; LayoutRect columnRectAt(unsigned index) const; unsigned columnCount() const; LayoutRect flowThreadPortionRectAt(unsigned index) const; LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const; enum ColumnIndexCalculationMode { ClampToExistingColumns, // Stay within the range of already existing columns. AssumeNewColumns // Allow column indices outside the range of already existing columns. }; unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; void setAndConstrainColumnHeight(LayoutUnit); unsigned m_computedColumnCount; LayoutUnit m_computedColumnWidth; LayoutUnit m_computedColumnHeight; // The following variables are used when balancing the column set. LayoutUnit m_maxColumnHeight; // Maximum column height allowed. LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. LayoutUnit m_minimumColumnHeight; unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache more information to balance around forced breaks properly. LayoutUnit m_maximumDistanceBetweenForcedBreaks; LayoutUnit m_forcedBreakOffset; }; inline RenderMultiColumnSet* toRenderMultiColumnSet(RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderMultiColumnSet()); return static_cast(object); } inline const RenderMultiColumnSet* toRenderMultiColumnSet(const RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderMultiColumnSet()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderMultiColumnSet(const RenderMultiColumnSet*); } // namespace WebCore #endif // RenderMultiColumnSet_h