/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010, 2012 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderLayerModelObject.h" #include "RenderLayer.h" #include "RenderView.h" using namespace std; namespace WebCore { bool RenderLayerModelObject::s_wasFloating = false; bool RenderLayerModelObject::s_hadLayer = false; bool RenderLayerModelObject::s_hadTransform = false; bool RenderLayerModelObject::s_layerWasSelfPainting = false; RenderLayerModelObject::RenderLayerModelObject(ContainerNode* node) : RenderObject(node) , m_layer(0) { } RenderLayerModelObject::~RenderLayerModelObject() { // Our layer should have been destroyed and cleared by now ASSERT(!hasLayer()); ASSERT(!m_layer); } void RenderLayerModelObject::destroyLayer() { ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false) ASSERT(m_layer); m_layer->destroy(renderArena()); m_layer = 0; } void RenderLayerModelObject::ensureLayer() { if (m_layer) return; m_layer = new (renderArena()) RenderLayer(this); setHasLayer(true); m_layer->insertOnlyThisLayer(); } bool RenderLayerModelObject::hasSelfPaintingLayer() const { return m_layer && m_layer->isSelfPaintingLayer(); } void RenderLayerModelObject::willBeDestroyed() { if (isPositioned()) { // Don't use this->view() because the document's renderView has been set to 0 during destruction. if (Frame* frame = this->frame()) { if (FrameView* frameView = frame->view()) { if (style()->hasViewportConstrainedPosition()) frameView->removeViewportConstrainedObject(this); } } } // RenderObject::willBeDestroyed calls back to destroyLayer() for layer destruction RenderObject::willBeDestroyed(); } void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) { s_wasFloating = isFloating(); s_hadLayer = hasLayer(); s_hadTransform = hasTransform(); if (s_hadLayer) s_layerWasSelfPainting = layer()->isSelfPaintingLayer(); // If our z-index changes value or our visibility changes, // we need to dirty our stacking context's z-order list. RenderStyle* oldStyle = style(); if (oldStyle && newStyle) { if (parent()) { // Do a repaint with the old style first, e.g., for example if we go from // having an outline to not having an outline. if (diff == StyleDifferenceRepaintLayer) { layer()->repaintIncludingDescendants(); if (!(oldStyle->clip() == newStyle->clip())) layer()->clearClipRectsIncludingDescendants(); } else if (diff == StyleDifferenceRepaint || newStyle->outlineSize() < oldStyle->outlineSize()) repaint(); } if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) { // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could // end up being destroyed. if (hasLayer()) { if (oldStyle->position() != newStyle->position() || oldStyle->zIndex() != newStyle->zIndex() || oldStyle->hasAutoZIndex() != newStyle->hasAutoZIndex() || !(oldStyle->clip() == newStyle->clip()) || oldStyle->hasClip() != newStyle->hasClip() || oldStyle->opacity() != newStyle->opacity() || oldStyle->transform() != newStyle->transform() #if ENABLE(CSS_FILTERS) || oldStyle->filter() != newStyle->filter() #endif ) layer()->repaintIncludingDescendants(); } else if (newStyle->hasTransform() || newStyle->opacity() < 1 || newStyle->hasFilter()) { // If we don't have a layer yet, but we are going to get one because of transform or opacity, // then we need to repaint the old position of the object. repaint(); } } } RenderObject::styleWillChange(diff, newStyle); } void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderObject::styleDidChange(diff, oldStyle); updateFromStyle(); if (requiresLayer()) { if (!layer() && layerCreationAllowedForSubtree()) { if (s_wasFloating && isFloating()) setChildNeedsLayout(true); ensureLayer(); if (parent() && !needsLayout() && containingBlock()) { layer()->setRepaintStatus(NeedsFullRepaint); // There is only one layer to update, it is not worth using |cachedOffset| since // we are not sure the value will be used. layer()->updateLayerPositions(0); } } } else if (layer() && layer()->parent()) { setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit. setHasReflection(false); layer()->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer if (s_wasFloating && isFloating()) setChildNeedsLayout(true); if (s_hadTransform) setNeedsLayoutAndPrefWidthsRecalc(); } if (layer()) { layer()->styleChanged(diff, oldStyle); if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting) setChildNeedsLayout(true); } if (FrameView *frameView = view()->frameView()) { bool newStyleIsViewportConstained = style()->hasViewportConstrainedPosition(); bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition(); if (newStyleIsViewportConstained != oldStyleIsViewportConstrained) { if (newStyleIsViewportConstained && layer()) frameView->addViewportConstrainedObject(this); else frameView->removeViewportConstrainedObject(this); } } } } // namespace WebCore