/* * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderLayerBacking_h #define RenderLayerBacking_h #if USE(ACCELERATED_COMPOSITING) #include "FloatPoint.h" #include "FloatPoint3D.h" #include "GraphicsLayer.h" #include "GraphicsLayerClient.h" #include "RenderLayer.h" namespace WebCore { class KeyframeList; class RenderLayerCompositor; class TiledBacking; class TransformationMatrix; enum CompositingLayerType { NormalCompositingLayer, // non-tiled layer with backing store TiledCompositingLayer, // tiled layer (always has backing store) MediaCompositingLayer, // layer that contains an image, video, webGL or plugin ContainerCompositingLayer // layer with no backing store }; // RenderLayerBacking controls the compositing behavior for a single RenderLayer. // It holds the various GraphicsLayers, and makes decisions about intra-layer rendering // optimizations. // // There is one RenderLayerBacking for each RenderLayer that is composited. class RenderLayerBacking : public GraphicsLayerClient { WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED; public: explicit RenderLayerBacking(RenderLayer*); ~RenderLayerBacking(); RenderLayer* owningLayer() const { return m_owningLayer; } enum UpdateAfterLayoutFlag { CompositingChildrenOnly = 1 << 0, NeedsFullRepaint = 1 << 1, IsUpdateRoot = 1 << 2 }; typedef unsigned UpdateAfterLayoutFlags; void updateAfterLayout(UpdateAfterLayoutFlags); // Returns true if layer configuration changed. bool updateGraphicsLayerConfiguration(); // Update graphics layer position and bounds. void updateGraphicsLayerGeometry(); // make private // Update contents and clipping structure. void updateDrawsContent(); GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); } // Layer to clip children bool hasClippingLayer() const { return (m_childContainmentLayer && !m_usingTiledCacheLayer); } GraphicsLayer* clippingLayer() const { return !m_usingTiledCacheLayer ? m_childContainmentLayer.get() : 0; } // Layer to get clipped by ancestor bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; } GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); } GraphicsLayer* contentsContainmentLayer() const { return m_contentsContainmentLayer.get(); } bool hasContentsLayer() const { return m_foregroundLayer != 0; } GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); } GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); } bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; } bool hasScrollingLayer() const { return m_scrollingLayer; } GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); } GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); } void attachToScrollingCoordinatorWithParent(RenderLayerBacking* parent); void detachFromScrollingCoordinator(); uint64_t scrollLayerID() const { return m_scrollLayerID; } bool hasMaskLayer() const { return m_maskLayer != 0; } GraphicsLayer* parentForSublayers() const; GraphicsLayer* childForSuperlayers() const; // RenderLayers with backing normally short-circuit paintLayer() because // their content is rendered via callbacks from GraphicsLayer. However, the document // layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers // for descendants, but its contents usually render into the window (in which case this returns true). // This returns false for other layers, and when the document layer actually needs to paint into its backing store // for some reason. bool paintsIntoWindow() const; // Returns true for a composited layer that has no backing store of its own, so // paints into some ancestor layer. bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; } void setRequiresOwnBackingStore(bool); void setContentsNeedDisplay(); // r is in the coordinate space of the layer's render object void setContentsNeedDisplayInRect(const IntRect&); // Notification from the renderer that its content changed. void contentChanged(ContentChangeType); // Interface to start, finish, suspend and resume animations and transitions bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle); void transitionPaused(double timeOffset, CSSPropertyID); void transitionFinished(CSSPropertyID); bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes); void animationPaused(double timeOffset, const String& name); void animationFinished(const String& name); void suspendAnimations(double time = 0); void resumeAnimations(); LayoutRect compositedBounds() const; void setCompositedBounds(const LayoutRect&); void updateCompositedBounds(); void updateAfterWidgetResize(); void positionOverflowControlsLayers(const IntSize& offsetFromRoot); bool hasUnpositionedOverflowControlsLayers() const; bool usingTiledBacking() const { return m_usingTiledCacheLayer; } TiledBacking* tiledBacking() const; void adjustTiledBackingCoverage(); void updateDebugIndicators(bool showBorder, bool showRepaintCounter); // GraphicsLayerClient interface virtual bool shouldUseTiledBacking(const GraphicsLayer*) const OVERRIDE; virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) OVERRIDE; virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime) OVERRIDE; virtual void notifyFlushRequired(const GraphicsLayer*) OVERRIDE; virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) OVERRIDE; virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE; virtual float deviceScaleFactor() const OVERRIDE; virtual float pageScaleFactor() const OVERRIDE; virtual void didCommitChangesForLayer(const GraphicsLayer*) const OVERRIDE; virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const OVERRIDE; virtual bool isTrackingRepaints() const OVERRIDE; #ifndef NDEBUG virtual void verifyNotPainting(); #endif LayoutRect contentsBox() const; IntRect backgroundBox() const; // For informative purposes only. CompositingLayerType compositingLayerType() const; GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); } GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); } GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); } #if ENABLE(CSS_FILTERS) bool canCompositeFilters() const { return m_canCompositeFilters; } #endif // Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers. double backingStoreMemoryEstimate() const; bool didSwitchToFullTileCoverageDuringLoading() const { return m_didSwitchToFullTileCoverageDuringLoading; } void setDidSwitchToFullTileCoverageDuringLoading() { m_didSwitchToFullTileCoverageDuringLoading = true; } #if ENABLE(CSS_COMPOSITING) void setBlendMode(BlendMode); #endif private: void createPrimaryGraphicsLayer(); void destroyGraphicsLayers(); void willDestroyLayer(const GraphicsLayer*); PassOwnPtr createGraphicsLayer(const String&); RenderLayerModelObject* renderer() const { return m_owningLayer->renderer(); } RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); } void updateInternalHierarchy(); bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip); bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer); bool updateForegroundLayer(bool needsForegroundLayer); bool updateBackgroundLayer(bool needsBackgroundLayer); bool updateMaskLayer(bool needsMaskLayer); bool requiresHorizontalScrollbarLayer() const; bool requiresVerticalScrollbarLayer() const; bool requiresScrollCornerLayer() const; bool updateScrollingLayers(bool scrollingLayers); void updateDrawsContent(bool isSimpleContainer); void registerScrollingLayers(); void updateRootLayerConfiguration(); void setBackgroundLayerPaintsFixedRootBackground(bool); GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const; LayoutSize contentOffsetInCompostingLayer() const; // Result is transform origin in pixels. FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const; // Result is perspective origin in pixels. FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const; void updateOpacity(const RenderStyle*); void updateTransform(const RenderStyle*); #if ENABLE(CSS_FILTERS) void updateFilters(const RenderStyle*); #endif #if ENABLE(CSS_COMPOSITING) void updateLayerBlendMode(const RenderStyle*); #endif // Return the opacity value that this layer should use for compositing. float compositingOpacity(float rendererOpacity) const; bool isMainFrameRenderViewLayer() const; bool paintsBoxDecorations() const; bool paintsChildren() const; // Returns true if this compositing layer has no visible content. bool isSimpleContainerCompositingLayer() const; // Returns true if this layer has content that needs to be rendered by painting into the backing store. bool containsPaintedContent(bool isSimpleContainer) const; // Returns true if the RenderLayer just contains an image that we can composite directly. bool isDirectlyCompositedImage() const; void updateImageContents(); Color rendererBackgroundColor() const; void updateDirectlyCompositedBackgroundColor(bool isSimpleContainer, bool& didUpdateContentsRect); void updateDirectlyCompositedBackgroundImage(bool isSimpleContainer, bool& didUpdateContentsRect); void updateDirectlyCompositedContents(bool isSimpleContainer, bool& didUpdateContentsRect); void resetContentsRect(); bool hasVisibleNonCompositingDescendantLayers() const; bool shouldClipCompositedBounds() const; bool hasTiledBackingFlatteningLayer() const { return (m_childContainmentLayer && m_usingTiledCacheLayer); } GraphicsLayer* tileCacheFlatteningLayer() const { return m_usingTiledCacheLayer ? m_childContainmentLayer.get() : 0; } void paintIntoLayer(const GraphicsLayer*, GraphicsContext*, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase); static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID); static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID); RenderLayer* m_owningLayer; OwnPtr m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context. OwnPtr m_contentsContainmentLayer; // Only used if we have a background layer; takes the transform. OwnPtr m_graphicsLayer; OwnPtr m_foregroundLayer; // Only used in cases where we need to draw the foreground separately. OwnPtr m_backgroundLayer; // Only used in cases where we need to draw the background separately. OwnPtr m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache. OwnPtr m_maskLayer; // Only used if we have a mask. OwnPtr m_layerForHorizontalScrollbar; OwnPtr m_layerForVerticalScrollbar; OwnPtr m_layerForScrollCorner; OwnPtr m_scrollingLayer; // Only used if the layer is using composited scrolling. OwnPtr m_scrollingContentsLayer; // Only used if the layer is using composited scrolling. uint64_t m_scrollLayerID; LayoutRect m_compositedBounds; LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of the compositedBounds compared to absolute coordinates. bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work bool m_boundsConstrainedByClipping; bool m_isMainFrameRenderViewLayer; bool m_usingTiledCacheLayer; bool m_requiresOwnBackingStore; #if ENABLE(CSS_FILTERS) bool m_canCompositeFilters; #endif bool m_backgroundLayerPaintsFixedRootBackground; bool m_didSwitchToFullTileCoverageDuringLoading; static bool m_creatingPrimaryGraphicsLayer; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // RenderLayerBacking_h