/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderInline_h #define RenderInline_h #include "InlineFlowBox.h" #include "RenderBoxModelObject.h" #include "RenderLineBoxList.h" namespace WebCore { class Position; class RenderInline : public RenderBoxModelObject { public: explicit RenderInline(Element*); static RenderInline* createAnonymous(Document*); RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); } RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); } virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); Element* node() const { return toElement(RenderBoxModelObject::node()); } virtual LayoutUnit marginLeft() const; virtual LayoutUnit marginRight() const; virtual LayoutUnit marginTop() const; virtual LayoutUnit marginBottom() const; virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const; virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const; virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const; virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const; virtual void absoluteRects(Vector&, const LayoutPoint& accumulatedOffset) const; virtual void absoluteQuads(Vector&, bool* wasFixed) const; virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const; IntRect linesBoundingBox() const; LayoutRect linesVisualOverflowBoundingBox() const; InlineFlowBox* createAndAppendInlineFlowBox(); void dirtyLineBoxes(bool fullLayout); void deleteLineBoxTree(); RenderLineBoxList* lineBoxes() { return &m_lineBoxes; } const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; } InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); } InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); } InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); } InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); } virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); } RenderInline* inlineElementContinuation() const; virtual void updateDragState(bool dragOn); LayoutSize offsetForInFlowPositionedInline(const RenderBox* child) const; virtual void addFocusRingRects(Vector&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) OVERRIDE; void paintOutline(PaintInfo&, const LayoutPoint&); using RenderBoxModelObject::continuation; using RenderBoxModelObject::setContinuation; bool alwaysCreateLineBoxes() const { return m_alwaysCreateLineBoxes; } void setAlwaysCreateLineBoxes() { m_alwaysCreateLineBoxes = true; } void updateAlwaysCreateLineBoxes(bool fullLayout); virtual LayoutRect localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) OVERRIDE; bool hitTestCulledInline(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset); protected: virtual void willBeDestroyed(); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; private: virtual RenderObjectChildList* virtualChildren() { return children(); } virtual const RenderObjectChildList* virtualChildren() const { return children(); } const RenderObjectChildList* children() const { return &m_children; } RenderObjectChildList* children() { return &m_children; } virtual const char* renderName() const; virtual bool isRenderInline() const { return true; } LayoutRect culledInlineVisualOverflowBoundingBox() const; InlineBox* culledInlineFirstLineBox() const; InlineBox* culledInlineLastLineBox() const; template void generateLineBoxRects(GeneratorContext& yield) const; template void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const; void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild); virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0); void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock, RenderObject* beforeChild, RenderBoxModelObject* oldCont); void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild, RenderBoxModelObject* oldCont); virtual void layout() { ASSERT_NOT_REACHED(); } // Do nothing for layout() virtual void paint(PaintInfo&, const LayoutPoint&); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; virtual bool requiresLayer() const { return isInFlowPositioned() || createsGroup() || hasClipPath(); } virtual LayoutUnit offsetLeft() const; virtual LayoutUnit offsetTop() const; virtual LayoutUnit offsetWidth() const { return linesBoundingBox().width(); } virtual LayoutUnit offsetHeight() const { return linesBoundingBox().height(); } virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE; virtual LayoutRect rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const OVERRIDE; virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed) const OVERRIDE; virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE; virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE; virtual VisiblePosition positionForPoint(const LayoutPoint&); virtual LayoutRect frameRectForStickyPositioning() const OVERRIDE { return linesBoundingBox(); } virtual IntRect borderBoundingBox() const { IntRect boundingBox = linesBoundingBox(); return IntRect(0, 0, boundingBox.width(), boundingBox.height()); } virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); } virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; virtual void childBecameNonInline(RenderObject* child); virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); #if ENABLE(DASHBOARD_SUPPORT) || ENABLE(DRAGGABLE_REGION) virtual void addAnnotatedRegions(Vector&); #endif virtual void updateFromStyle() OVERRIDE; RenderInline* clone() const; void paintOutlineForLine(GraphicsContext*, const LayoutPoint&, const LayoutRect& prevLine, const LayoutRect& thisLine, const LayoutRect& nextLine, const Color); RenderBoxModelObject* continuationBefore(RenderObject* beforeChild); RenderObjectChildList m_children; RenderLineBoxList m_lineBoxes; // All of the line boxes created for this inline flow. For example, Hello
world.
will have two line boxes. bool m_alwaysCreateLineBoxes : 1; }; inline RenderInline* toRenderInline(RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderInline()); return static_cast(object); } inline const RenderInline* toRenderInline(const RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderInline()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderInline(const RenderInline*); } // namespace WebCore #endif // RenderInline_h