/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderBoxModelObject_h #define RenderBoxModelObject_h #include "LayoutRect.h" #include "RenderLayerModelObject.h" namespace WebCore { // Modes for some of the line-related functions. enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes }; enum LineDirectionMode { HorizontalLine, VerticalLine }; typedef unsigned BorderEdgeFlags; enum BackgroundBleedAvoidance { BackgroundBleedNone, BackgroundBleedShrinkBackground, BackgroundBleedUseTransparencyLayer, BackgroundBleedBackgroundOverBorder }; enum ContentChangeType { ImageChanged, MaskImageChanged, BackgroundImageChanged, CanvasChanged, CanvasPixelsChanged, VideoChanged, FullScreenChanged }; class KeyframeList; class InlineFlowBox; class StickyPositionViewportConstraints; // This class is the base for all objects that adhere to the CSS box model as described // at http://www.w3.org/TR/CSS21/box.html class RenderBoxModelObject : public RenderLayerModelObject { public: RenderBoxModelObject(ContainerNode*); virtual ~RenderBoxModelObject(); LayoutSize relativePositionOffset() const; LayoutSize relativePositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? relativePositionOffset() : relativePositionOffset().transposedSize(); } void computeStickyPositionConstraints(StickyPositionViewportConstraints&, const FloatRect& viewportRect) const; LayoutSize stickyPositionOffset() const; LayoutSize stickyPositionLogicalOffset() const { return style()->isHorizontalWritingMode() ? stickyPositionOffset() : stickyPositionOffset().transposedSize(); } LayoutSize offsetForInFlowPosition() const; // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) // to return the remaining width on a given line (and the height of a single line). virtual LayoutUnit offsetLeft() const; virtual LayoutUnit offsetTop() const; virtual LayoutUnit offsetWidth() const = 0; virtual LayoutUnit offsetHeight() const = 0; int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); } int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); } virtual int pixelSnappedOffsetWidth() const; virtual int pixelSnappedOffsetHeight() const; virtual void updateFromStyle() OVERRIDE; virtual bool requiresLayer() const OVERRIDE { return isRoot() || isPositioned() || createsGroup() || hasClipPath() || hasTransform() || hasHiddenBackface() || hasReflection() || style()->specifiesColumns(); } // This will work on inlines to return the bounding box of all of the lines' border boxes. virtual IntRect borderBoundingBox() const = 0; // These return the CSS computed padding values. LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style()->paddingTop()); } LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style()->paddingBottom()); } LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style()->paddingLeft()); } LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style()->paddingRight()); } LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style()->paddingBefore()); } LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style()->paddingAfter()); } LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style()->paddingStart()); } LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style()->paddingEnd()); } // These functions are used during layout. Table cells and the MathML // code override them to include some extra intrinsic padding. virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); } virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); } virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); } virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); } virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); } virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); } virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); } virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); } virtual int borderTop() const { return style()->borderTopWidth(); } virtual int borderBottom() const { return style()->borderBottomWidth(); } virtual int borderLeft() const { return style()->borderLeftWidth(); } virtual int borderRight() const { return style()->borderRightWidth(); } virtual int borderBefore() const { return style()->borderBeforeWidth(); } virtual int borderAfter() const { return style()->borderAfterWidth(); } virtual int borderStart() const { return style()->borderStartWidth(); } virtual int borderEnd() const { return style()->borderEndWidth(); } LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); } LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); } LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); } LayoutUnit borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); } LayoutUnit borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); } LayoutUnit borderAndPaddingLogicalHeight() const { return borderAndPaddingBefore() + borderAndPaddingAfter(); } LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); } LayoutUnit borderAndPaddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } LayoutUnit borderLogicalLeft() const { return style()->isHorizontalWritingMode() ? borderLeft() : borderTop(); } LayoutUnit borderLogicalRight() const { return style()->isHorizontalWritingMode() ? borderRight() : borderBottom(); } LayoutUnit paddingLogicalLeft() const { return style()->isHorizontalWritingMode() ? paddingLeft() : paddingTop(); } LayoutUnit paddingLogicalRight() const { return style()->isHorizontalWritingMode() ? paddingRight() : paddingBottom(); } virtual LayoutUnit marginTop() const = 0; virtual LayoutUnit marginBottom() const = 0; virtual LayoutUnit marginLeft() const = 0; virtual LayoutUnit marginRight() const = 0; virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0; virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0; virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0; virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0; LayoutUnit marginHeight() const { return marginTop() + marginBottom(); } LayoutUnit marginWidth() const { return marginLeft() + marginRight(); } LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); } LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); } bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); } bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); } virtual LayoutUnit containingBlockLogicalWidthForContent() const; virtual void childBecameNonInline(RenderObject* /*child*/) { } void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); bool paintNinePieceImage(GraphicsContext*, const LayoutRect&, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver); void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const; // Overridden by subclasses to determine line height and baseline position. virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0; virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const OVERRIDE; void highQualityRepaintTimerFired(Timer*); virtual void setSelectionState(SelectionState s); bool canHaveBoxInfoInRegion() const { return !isFloating() && !isReplaced() && !isInline() && !hasColumns() && !isTableCell() && isBlockFlow() && !isRenderSVGBlock(); } void getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, IntRect& destRect, IntPoint& phase, IntSize& tileSize) const; #if USE(ACCELERATED_COMPOSITING) void contentChanged(ContentChangeType); bool hasAcceleratedCompositing() const; bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle); void transitionPaused(double timeOffset, CSSPropertyID); void transitionFinished(CSSPropertyID); bool startAnimation(double timeOffset, const Animation*, const KeyframeList& keyframes); void animationPaused(double timeOffset, const String& name); void animationFinished(const String& name); void suspendAnimations(double time = 0); #endif protected: virtual void willBeDestroyed(); class BackgroundImageGeometry { public: BackgroundImageGeometry() : m_hasNonLocalGeometry(false) { } IntPoint destOrigin() const { return m_destOrigin; } void setDestOrigin(const IntPoint& destOrigin) { m_destOrigin = destOrigin; } IntRect destRect() const { return m_destRect; } void setDestRect(const IntRect& destRect) { m_destRect = destRect; } // Returns the phase relative to the destination rectangle. IntPoint relativePhase() const; IntPoint phase() const { return m_phase; } void setPhase(const IntPoint& phase) { m_phase = phase; } IntSize tileSize() const { return m_tileSize; } void setTileSize(const IntSize& tileSize) { m_tileSize = tileSize; } void setPhaseX(int x) { m_phase.setX(x); } void setPhaseY(int y) { m_phase.setY(y); } void setNoRepeatX(int xOffset); void setNoRepeatY(int yOffset); void useFixedAttachment(const IntPoint& attachmentPoint); void clip(const IntRect&); void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) { m_hasNonLocalGeometry = hasNonLocalGeometry; } bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; } private: IntRect m_destRect; IntPoint m_destOrigin; IntPoint m_phase; IntSize m_tileSize; bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect. }; LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const; void calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer*, const LayoutRect& paintRect, BackgroundImageGeometry&, RenderObject* = 0) const; void getBorderEdgeInfo(class BorderEdge[], const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const; bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const; bool borderObscuresBackground() const; RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const; LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const; bool shouldPaintAtLowQuality(GraphicsContext*, Image*, const void*, const LayoutSize&); RenderBoxModelObject* continuation() const; void setContinuation(RenderBoxModelObject*); LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset); static bool shouldAntialiasLines(GraphicsContext*); static void clipRoundedInnerRect(GraphicsContext*, const LayoutRect&, const RoundedRect& clipRect); bool hasAutoHeightOrContainingBlockWithAutoHeight() const; public: // For RenderBlocks and RenderInlines with m_style->styleType() == FIRST_LETTER, this tracks their remaining text fragments RenderObject* firstLetterRemainingText() const; void setFirstLetterRemainingText(RenderObject*); // These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode. // Since they are typically called only to move objects around within anonymous blocks (which only have layers in // the case of column spans), the default for fullRemoveInsert is false rather than true. void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false); void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, bool fullRemoveInsert = false) { moveChildTo(toBoxModelObject, child, 0, fullRemoveInsert); } void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, bool fullRemoveInsert = false) { moveAllChildrenTo(toBoxModelObject, 0, fullRemoveInsert); } void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* beforeChild, bool fullRemoveInsert = false) { moveChildrenTo(toBoxModelObject, firstChild(), 0, beforeChild, fullRemoveInsert); } // Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the |endChild| to denote // that all the kids from |startChild| onwards should be moved. void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false) { moveChildrenTo(toBoxModelObject, startChild, endChild, 0, fullRemoveInsert); } void moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false); private: LayoutUnit computedCSSPadding(Length) const; virtual bool isBoxModelObject() const { return true; } virtual LayoutRect frameRectForStickyPositioning() const = 0; IntSize calculateFillTileSize(const FillLayer*, const IntSize& scaledPositioningAreaSize) const; enum ScaleByEffectiveZoomOrNot { ScaleByEffectiveZoom, DoNotScaleByEffectiveZoom }; IntSize calculateImageIntrinsicDimensions(StyleImage*, const IntSize& scaledPositioningAreaSize, ScaleByEffectiveZoomOrNot) const; RoundedRect getBackgroundRoundedRect(const LayoutRect&, InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const; bool fixedBackgroundPaintsInLocalCoordinates() const; void clipBorderSidePolygon(GraphicsContext*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide, bool firstEdgeMatches, bool secondEdgeMatches); void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&, const RoundedRect&, BoxSide, const class BorderEdge[]); void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[], const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0); void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false); void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0); void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&, const Path&, const class BorderEdge[], float thickness, float drawThickness, BoxSide, const RenderStyle*, Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); }; inline RenderBoxModelObject* toRenderBoxModelObject(RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBoxModelObject()); return static_cast(object); } inline const RenderBoxModelObject* toRenderBoxModelObject(const RenderObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isBoxModelObject()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toRenderBoxModelObject(const RenderBoxModelObject*); } // namespace WebCore #endif // RenderBoxModelObject_h