/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderBoxModelObject.h" #include "GraphicsContext.h" #include "HTMLFrameOwnerElement.h" #include "HTMLNames.h" #include "ImageBuffer.h" #include "Page.h" #include "Path.h" #include "RenderBlock.h" #include "RenderInline.h" #include "RenderLayer.h" #include "RenderNamedFlowThread.h" #include "RenderRegion.h" #include "RenderView.h" #include "ScrollingConstraints.h" #include "Settings.h" #include "TransformState.h" #if USE(ACCELERATED_COMPOSITING) #include "RenderLayerBacking.h" #include "RenderLayerCompositor.h" #endif using namespace std; namespace WebCore { using namespace HTMLNames; static const double cInterpolationCutoff = 800. * 800.; static const double cLowQualityTimeThreshold = 0.500; // 500 ms typedef HashMap LayerSizeMap; typedef HashMap ObjectLayerSizeMap; // The HashMap for storing continuation pointers. // An inline can be split with blocks occuring in between the inline content. // When this occurs we need a pointer to the next object. We can basically be // split into a sequence of inlines and blocks. The continuation will either be // an anonymous block (that houses other blocks) or it will be an inline flow. //

Hello

. In this example the will have a block as // its continuation but the will just have an inline as its continuation. typedef HashMap ContinuationMap; static ContinuationMap* continuationMap = 0; // This HashMap is similar to the continuation map, but connects first-letter // renderers to their remaining text fragments. typedef HashMap FirstLetterRemainingTextMap; static FirstLetterRemainingTextMap* firstLetterRemainingTextMap = 0; class ImageQualityController { WTF_MAKE_NONCOPYABLE(ImageQualityController); WTF_MAKE_FAST_ALLOCATED; public: ImageQualityController(); bool shouldPaintAtLowQuality(GraphicsContext*, RenderBoxModelObject*, Image*, const void* layer, const LayoutSize&); void removeLayer(RenderBoxModelObject*, LayerSizeMap* innerMap, const void* layer); void set(RenderBoxModelObject*, LayerSizeMap* innerMap, const void* layer, const LayoutSize&); void objectDestroyed(RenderBoxModelObject*); bool isEmpty() { return m_objectLayerSizeMap.isEmpty(); } private: void highQualityRepaintTimerFired(Timer*); void restartTimer(); ObjectLayerSizeMap m_objectLayerSizeMap; Timer m_timer; bool m_animatedResizeIsActive; bool m_liveResizeOptimizationIsActive; }; ImageQualityController::ImageQualityController() : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired) , m_animatedResizeIsActive(false) , m_liveResizeOptimizationIsActive(false) { } void ImageQualityController::removeLayer(RenderBoxModelObject* object, LayerSizeMap* innerMap, const void* layer) { if (innerMap) { innerMap->remove(layer); if (innerMap->isEmpty()) objectDestroyed(object); } } void ImageQualityController::set(RenderBoxModelObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size) { if (innerMap) innerMap->set(layer, size); else { LayerSizeMap newInnerMap; newInnerMap.set(layer, size); m_objectLayerSizeMap.set(object, newInnerMap); } } void ImageQualityController::objectDestroyed(RenderBoxModelObject* object) { m_objectLayerSizeMap.remove(object); if (m_objectLayerSizeMap.isEmpty()) { m_animatedResizeIsActive = false; m_timer.stop(); } } void ImageQualityController::highQualityRepaintTimerFired(Timer*) { if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive) return; m_animatedResizeIsActive = false; for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) { if (Frame* frame = it->key->document()->frame()) { // If this renderer's containing FrameView is in live resize, punt the timer and hold back for now. if (frame->view() && frame->view()->inLiveResize()) { restartTimer(); return; } } it->key->repaint(); } m_liveResizeOptimizationIsActive = false; } void ImageQualityController::restartTimer() { m_timer.startOneShot(cLowQualityTimeThreshold); } bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderBoxModelObject* object, Image* image, const void *layer, const LayoutSize& size) { // If the image is not a bitmap image, then none of this is relevant and we just paint at high // quality. if (!image || !image->isBitmapImage() || context->paintingDisabled()) return false; switch (object->style()->imageRendering()) { case ImageRenderingOptimizeSpeed: case ImageRenderingCrispEdges: return true; case ImageRenderingOptimizeQuality: return false; case ImageRenderingAuto: break; } // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image // is actually being scaled. IntSize imageSize(image->width(), image->height()); // Look ourselves up in the hashtables. ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object); LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0; LayoutSize oldSize; bool isFirstResize = true; if (innerMap) { LayerSizeMap::iterator j = innerMap->find(layer); if (j != innerMap->end()) { isFirstResize = false; oldSize = j->value; } } // If the containing FrameView is being resized, paint at low quality until resizing is finished. if (Frame* frame = object->document()->frame()) { bool frameViewIsCurrentlyInLiveResize = frame->view() && frame->view()->inLiveResize(); if (frameViewIsCurrentlyInLiveResize) { set(object, innerMap, layer, size); restartTimer(); m_liveResizeOptimizationIsActive = true; return true; } if (m_liveResizeOptimizationIsActive) { // Live resize has ended, paint in HQ and remove this object from the list. removeLayer(object, innerMap, layer); return false; } } const AffineTransform& currentTransform = context->getCTM(); bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped(); if (!contextIsScaled && size == imageSize) { // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list. removeLayer(object, innerMap, layer); return false; } // There is no need to hash scaled images that always use low quality mode when the page demands it. This is the iChat case. if (object->document()->page()->inLowQualityImageInterpolationMode()) { double totalPixels = static_cast(image->width()) * static_cast(image->height()); if (totalPixels > cInterpolationCutoff) return true; } // If an animated resize is active, paint in low quality and kick the timer ahead. if (m_animatedResizeIsActive) { set(object, innerMap, layer, size); restartTimer(); return true; } // If this is the first time resizing this image, or its size is the // same as the last resize, draw at high res, but record the paint // size and set the timer. if (isFirstResize || oldSize == size) { restartTimer(); set(object, innerMap, layer, size); return false; } // If the timer is no longer active, draw at high quality and don't // set the timer. if (!m_timer.isActive()) { removeLayer(object, innerMap, layer); return false; } // This object has been resized to two different sizes while the timer // is active, so draw at low quality, set the flag for animated resizes and // the object to the list for high quality redraw. set(object, innerMap, layer, size); m_animatedResizeIsActive = true; restartTimer(); return true; } static ImageQualityController* gImageQualityController = 0; static ImageQualityController* imageQualityController() { if (!gImageQualityController) gImageQualityController = new ImageQualityController; return gImageQualityController; } void RenderBoxModelObject::setSelectionState(SelectionState state) { if (state == SelectionInside && selectionState() != SelectionNone) return; if ((state == SelectionStart && selectionState() == SelectionEnd) || (state == SelectionEnd && selectionState() == SelectionStart)) RenderObject::setSelectionState(SelectionBoth); else RenderObject::setSelectionState(state); // FIXME: We should consider whether it is OK propagating to ancestor RenderInlines. // This is a workaround for http://webkit.org/b/32123 // The containing block can be null in case of an orphaned tree. RenderBlock* containingBlock = this->containingBlock(); if (containingBlock && !containingBlock->isRenderView()) containingBlock->setSelectionState(state); } #if USE(ACCELERATED_COMPOSITING) void RenderBoxModelObject::contentChanged(ContentChangeType changeType) { if (!hasLayer()) return; layer()->contentChanged(changeType); } bool RenderBoxModelObject::hasAcceleratedCompositing() const { return view()->compositor()->hasAcceleratedCompositing(); } bool RenderBoxModelObject::startTransition(double timeOffset, CSSPropertyID propertyId, const RenderStyle* fromStyle, const RenderStyle* toStyle) { ASSERT(hasLayer()); ASSERT(isComposited()); return layer()->backing()->startTransition(timeOffset, propertyId, fromStyle, toStyle); } void RenderBoxModelObject::transitionPaused(double timeOffset, CSSPropertyID propertyId) { ASSERT(hasLayer()); ASSERT(isComposited()); layer()->backing()->transitionPaused(timeOffset, propertyId); } void RenderBoxModelObject::transitionFinished(CSSPropertyID propertyId) { ASSERT(hasLayer()); ASSERT(isComposited()); layer()->backing()->transitionFinished(propertyId); } bool RenderBoxModelObject::startAnimation(double timeOffset, const Animation* animation, const KeyframeList& keyframes) { ASSERT(hasLayer()); ASSERT(isComposited()); return layer()->backing()->startAnimation(timeOffset, animation, keyframes); } void RenderBoxModelObject::animationPaused(double timeOffset, const String& name) { ASSERT(hasLayer()); ASSERT(isComposited()); layer()->backing()->animationPaused(timeOffset, name); } void RenderBoxModelObject::animationFinished(const String& name) { ASSERT(hasLayer()); ASSERT(isComposited()); layer()->backing()->animationFinished(name); } void RenderBoxModelObject::suspendAnimations(double time) { ASSERT(hasLayer()); ASSERT(isComposited()); layer()->backing()->suspendAnimations(time); } #endif bool RenderBoxModelObject::shouldPaintAtLowQuality(GraphicsContext* context, Image* image, const void* layer, const LayoutSize& size) { return imageQualityController()->shouldPaintAtLowQuality(context, this, image, layer, size); } RenderBoxModelObject::RenderBoxModelObject(ContainerNode* node) : RenderLayerModelObject(node) { } RenderBoxModelObject::~RenderBoxModelObject() { if (gImageQualityController) { gImageQualityController->objectDestroyed(this); if (gImageQualityController->isEmpty()) { delete gImageQualityController; gImageQualityController = 0; } } } void RenderBoxModelObject::willBeDestroyed() { // A continuation of this RenderObject should be destroyed at subclasses. ASSERT(!continuation()); // If this is a first-letter object with a remaining text fragment then the // entry needs to be cleared from the map. if (firstLetterRemainingText()) setFirstLetterRemainingText(0); RenderLayerModelObject::willBeDestroyed(); } void RenderBoxModelObject::updateFromStyle() { RenderLayerModelObject::updateFromStyle(); // Set the appropriate bits for a box model object. Since all bits are cleared in styleWillChange, // we only check for bits that could possibly be set to true. RenderStyle* styleToUse = style(); setHasBoxDecorations(hasBackground() || styleToUse->hasBorder() || styleToUse->hasAppearance() || styleToUse->boxShadow()); setInline(styleToUse->isDisplayInlineType()); setPositionState(styleToUse->position()); setHorizontalWritingMode(styleToUse->isHorizontalWritingMode()); } static LayoutSize accumulateInFlowPositionOffsets(const RenderObject* child) { if (!child->isAnonymousBlock() || !child->isInFlowPositioned()) return LayoutSize(); LayoutSize offset; RenderObject* p = toRenderBlock(child)->inlineElementContinuation(); while (p && p->isRenderInline()) { if (p->isInFlowPositioned()) { RenderInline* renderInline = toRenderInline(p); offset += renderInline->offsetForInFlowPosition(); } p = p->parent(); } return offset; } bool RenderBoxModelObject::hasAutoHeightOrContainingBlockWithAutoHeight() const { Length logicalHeightLength = style()->logicalHeight(); if (logicalHeightLength.isAuto()) return true; // For percentage heights: The percentage is calculated with respect to the height of the generated box's // containing block. If the height of the containing block is not specified explicitly (i.e., it depends // on content height), and this element is not absolutely positioned, the value computes to 'auto'. if (!logicalHeightLength.isPercent() || isOutOfFlowPositioned() || document()->inQuirksMode()) return false; // Anonymous block boxes are ignored when resolving percentage values that would refer to it: // the closest non-anonymous ancestor box is used instead. RenderBlock* cb = containingBlock(); while (cb->isAnonymous()) cb = cb->containingBlock(); // Matching RenderBox::percentageLogicalHeightIsResolvableFromBlock() by // ignoring table cell's attribute value, where it says that table cells violate // what the CSS spec says to do with heights. Basically we // don't care if the cell specified a height or not. if (cb->isTableCell()) return false; if (!cb->style()->logicalHeight().isAuto() || (!cb->style()->logicalTop().isAuto() && !cb->style()->logicalBottom().isAuto())) return false; return true; } LayoutSize RenderBoxModelObject::relativePositionOffset() const { LayoutSize offset = accumulateInFlowPositionOffsets(this); RenderBlock* containingBlock = this->containingBlock(); // Objects that shrink to avoid floats normally use available line width when computing containing block width. However // in the case of relative positioning using percentages, we can't do this. The offset should always be resolved using the // available width of the containing block. Therefore we don't use containingBlockLogicalWidthForContent() here, but instead explicitly // call availableWidth on our containing block. if (!style()->left().isAuto()) { if (!style()->right().isAuto() && !containingBlock->style()->isLeftToRightDirection()) offset.setWidth(-valueForLength(style()->right(), containingBlock->availableWidth(), view())); else offset.expand(valueForLength(style()->left(), containingBlock->availableWidth(), view()), 0); } else if (!style()->right().isAuto()) { offset.expand(-valueForLength(style()->right(), containingBlock->availableWidth(), view()), 0); } // If the containing block of a relatively positioned element does not // specify a height, a percentage top or bottom offset should be resolved as // auto. An exception to this is if the containing block has the WinIE quirk // where and assume the size of the viewport. In this case, // calculate the percent offset based on this height. // See . if (!style()->top().isAuto() && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight() || !style()->top().isPercent() || containingBlock->stretchesToViewport())) offset.expand(0, valueForLength(style()->top(), containingBlock->availableHeight(), view())); else if (!style()->bottom().isAuto() && (!containingBlock->hasAutoHeightOrContainingBlockWithAutoHeight() || !style()->bottom().isPercent() || containingBlock->stretchesToViewport())) offset.expand(0, -valueForLength(style()->bottom(), containingBlock->availableHeight(), view())); return offset; } LayoutPoint RenderBoxModelObject::adjustedPositionRelativeToOffsetParent(const LayoutPoint& startPoint) const { // If the element is the HTML body element or doesn't have a parent // return 0 and stop this algorithm. if (isBody() || !parent()) return LayoutPoint(); LayoutPoint referencePoint = startPoint; referencePoint.move(parent()->offsetForColumns(referencePoint)); // If the offsetParent of the element is null, or is the HTML body element, // return the distance between the canvas origin and the left border edge // of the element and stop this algorithm. if (const RenderBoxModelObject* offsetParent = this->offsetParent()) { if (offsetParent->isBox() && !offsetParent->isBody()) referencePoint.move(-toRenderBox(offsetParent)->borderLeft(), -toRenderBox(offsetParent)->borderTop()); if (!isOutOfFlowPositioned() || flowThreadContainingBlock()) { if (isRelPositioned()) referencePoint.move(relativePositionOffset()); else if (isStickyPositioned()) referencePoint.move(stickyPositionOffset()); // CSS regions specification says that region flows should return the body element as their offsetParent. // Since we will bypass the body’s renderer anyway, just end the loop if we encounter a region flow (named flow thread). // See http://dev.w3.org/csswg/css-regions/#cssomview-offset-attributes RenderObject* curr = parent(); while (curr != offsetParent && !curr->isRenderNamedFlowThread()) { // FIXME: What are we supposed to do inside SVG content? if (!isOutOfFlowPositioned()) { if (curr->isBox() && !curr->isTableRow()) referencePoint.moveBy(toRenderBox(curr)->topLeftLocation()); referencePoint.move(curr->parent()->offsetForColumns(referencePoint)); } curr = curr->parent(); } // Compute the offset position for elements inside named flow threads for which the offsetParent was the body. // See https://bugs.webkit.org/show_bug.cgi?id=115899 if (curr->isRenderNamedFlowThread()) referencePoint = toRenderNamedFlowThread(curr)->adjustedPositionRelativeToOffsetParent(*this, referencePoint); else if (offsetParent->isBox() && offsetParent->isBody() && !offsetParent->isPositioned()) referencePoint.moveBy(toRenderBox(offsetParent)->topLeftLocation()); } } return referencePoint; } void RenderBoxModelObject::computeStickyPositionConstraints(StickyPositionViewportConstraints& constraints, const FloatRect& constrainingRect) const { constraints.setConstrainingRectAtLastLayout(constrainingRect); RenderBlock* containingBlock = this->containingBlock(); RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf); RenderBox* enclosingClippingBox = enclosingClippingLayer ? toRenderBox(enclosingClippingLayer->renderer()) : view(); LayoutRect containerContentRect; if (!enclosingClippingLayer || (containingBlock != enclosingClippingBox)) containerContentRect = containingBlock->contentBoxRect(); else { containerContentRect = containingBlock->layoutOverflowRect(); LayoutPoint containerLocation = containerContentRect.location() + LayoutPoint(containingBlock->borderLeft() + containingBlock->paddingLeft(), containingBlock->borderTop() + containingBlock->paddingTop()); containerContentRect.setLocation(containerLocation); } LayoutUnit maxWidth = containingBlock->availableLogicalWidth(); // Sticky positioned element ignore any override logical width on the containing block (as they don't call // containingBlockLogicalWidthForContent). It's unclear whether this is totally fine. LayoutBoxExtent minMargin(minimumValueForLength(style()->marginTop(), maxWidth, view()), minimumValueForLength(style()->marginRight(), maxWidth, view()), minimumValueForLength(style()->marginBottom(), maxWidth, view()), minimumValueForLength(style()->marginLeft(), maxWidth, view())); // Compute the container-relative area within which the sticky element is allowed to move. containerContentRect.contract(minMargin); // Finally compute container rect relative to the scrolling ancestor. FloatRect containerRectRelativeToScrollingAncestor = containingBlock->localToContainerQuad(FloatRect(containerContentRect), enclosingClippingBox).boundingBox(); if (enclosingClippingLayer) { FloatPoint containerLocationRelativeToScrollingAncestor = containerRectRelativeToScrollingAncestor.location() - FloatSize(enclosingClippingBox->borderLeft() + enclosingClippingBox->paddingLeft(), enclosingClippingBox->borderTop() + enclosingClippingBox->paddingTop()); if (enclosingClippingBox != containingBlock) containerLocationRelativeToScrollingAncestor += enclosingClippingLayer->scrollOffset(); containerRectRelativeToScrollingAncestor.setLocation(containerLocationRelativeToScrollingAncestor); } constraints.setContainingBlockRect(containerRectRelativeToScrollingAncestor); // Now compute the sticky box rect, also relative to the scrolling ancestor. LayoutRect stickyBoxRect = frameRectForStickyPositioning(); LayoutRect flippedStickyBoxRect = stickyBoxRect; containingBlock->flipForWritingMode(flippedStickyBoxRect); FloatRect stickyBoxRelativeToScrollingAnecstor = flippedStickyBoxRect; // FIXME: sucks to call localToContainerQuad again, but we can't just offset from the previously computed rect if there are transforms. // Map to the view to avoid including page scale factor. FloatPoint stickyLocationRelativeToScrollingAncestor = flippedStickyBoxRect.location() + containingBlock->localToContainerQuad(FloatRect(FloatPoint(), containingBlock->size()), enclosingClippingBox).boundingBox().location(); if (enclosingClippingLayer) { stickyLocationRelativeToScrollingAncestor -= FloatSize(enclosingClippingBox->borderLeft() + enclosingClippingBox->paddingLeft(), enclosingClippingBox->borderTop() + enclosingClippingBox->paddingTop()); if (enclosingClippingBox != containingBlock) stickyLocationRelativeToScrollingAncestor += enclosingClippingLayer->scrollOffset(); } // FIXME: For now, assume that |this| is not transformed. stickyBoxRelativeToScrollingAnecstor.setLocation(stickyLocationRelativeToScrollingAncestor); constraints.setStickyBoxRect(stickyBoxRelativeToScrollingAnecstor); if (!style()->left().isAuto()) { constraints.setLeftOffset(valueForLength(style()->left(), constrainingRect.width(), view())); constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeLeft); } if (!style()->right().isAuto()) { constraints.setRightOffset(valueForLength(style()->right(), constrainingRect.width(), view())); constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeRight); } if (!style()->top().isAuto()) { constraints.setTopOffset(valueForLength(style()->top(), constrainingRect.height(), view())); constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeTop); } if (!style()->bottom().isAuto()) { constraints.setBottomOffset(valueForLength(style()->bottom(), constrainingRect.height(), view())); constraints.addAnchorEdge(ViewportConstraints::AnchorEdgeBottom); } } LayoutSize RenderBoxModelObject::stickyPositionOffset() const { FloatRect constrainingRect; ASSERT(hasLayer()); RenderLayer* enclosingClippingLayer = layer()->enclosingOverflowClipLayer(ExcludeSelf); if (enclosingClippingLayer) { RenderBox* enclosingClippingBox = toRenderBox(enclosingClippingLayer->renderer()); LayoutRect clipRect = enclosingClippingBox->overflowClipRect(LayoutPoint(), 0); // FIXME: make this work in regions. constrainingRect = enclosingClippingBox->localToContainerQuad(FloatRect(clipRect), view()).boundingBox(); FloatPoint scrollOffset = FloatPoint() + enclosingClippingLayer->scrollOffset(); constrainingRect.setLocation(scrollOffset); } else { LayoutRect viewportRect = view()->frameView()->viewportConstrainedVisibleContentRect(); float scale = 1; if (Frame* frame = view()->frameView()->frame()) scale = frame->frameScaleFactor(); viewportRect.scale(1 / scale); constrainingRect = viewportRect; } StickyPositionViewportConstraints constraints; computeStickyPositionConstraints(constraints, constrainingRect); // The sticky offset is physical, so we can just return the delta computed in absolute coords (though it may be wrong with transforms). return LayoutSize(constraints.computeStickyOffset(constrainingRect)); } LayoutSize RenderBoxModelObject::offsetForInFlowPosition() const { if (isRelPositioned()) return relativePositionOffset(); if (isStickyPositioned()) return stickyPositionOffset(); return LayoutSize(); } LayoutUnit RenderBoxModelObject::offsetLeft() const { // Note that RenderInline and RenderBox override this to pass a different // startPoint to adjustedPositionRelativeToOffsetParent. return adjustedPositionRelativeToOffsetParent(LayoutPoint()).x(); } LayoutUnit RenderBoxModelObject::offsetTop() const { // Note that RenderInline and RenderBox override this to pass a different // startPoint to adjustedPositionRelativeToOffsetParent. return adjustedPositionRelativeToOffsetParent(LayoutPoint()).y(); } int RenderBoxModelObject::pixelSnappedOffsetWidth() const { return snapSizeToPixel(offsetWidth(), offsetLeft()); } int RenderBoxModelObject::pixelSnappedOffsetHeight() const { return snapSizeToPixel(offsetHeight(), offsetTop()); } LayoutUnit RenderBoxModelObject::computedCSSPadding(Length padding) const { LayoutUnit w = 0; RenderView* renderView = 0; if (padding.isPercent()) w = containingBlockLogicalWidthForContent(); else if (padding.isViewportPercentage()) renderView = view(); return minimumValueForLength(padding, w, renderView); } RoundedRect RenderBoxModelObject::getBackgroundRoundedRect(const LayoutRect& borderRect, InlineFlowBox* box, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { RenderView* renderView = view(); RoundedRect border = style()->getRoundedBorderFor(borderRect, renderView, includeLogicalLeftEdge, includeLogicalRightEdge); if (box && (box->nextLineBox() || box->prevLineBox())) { RoundedRect segmentBorder = style()->getRoundedBorderFor(LayoutRect(0, 0, inlineBoxWidth, inlineBoxHeight), renderView, includeLogicalLeftEdge, includeLogicalRightEdge); border.setRadii(segmentBorder.radii()); } return border; } void RenderBoxModelObject::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const RoundedRect& clipRect) { if (clipRect.isRenderable()) context->clipRoundedRect(clipRect); else { // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together. if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) { IntRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y()); RoundedRect::Radii topCornerRadii; topCornerRadii.setTopLeft(clipRect.radii().topLeft()); context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); IntRect bottomCorner(rect.x(), rect.y(), clipRect.rect().maxX() - rect.x(), clipRect.rect().maxY() - rect.y()); RoundedRect::Radii bottomCornerRadii; bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight()); context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); } if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { IntRect topCorner(rect.x(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x(), rect.maxY() - clipRect.rect().y()); RoundedRect::Radii topCornerRadii; topCornerRadii.setTopRight(clipRect.radii().topRight()); context->clipRoundedRect(RoundedRect(topCorner, topCornerRadii)); IntRect bottomCorner(clipRect.rect().x(), rect.y(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y()); RoundedRect::Radii bottomCornerRadii; bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft()); context->clipRoundedRect(RoundedRect(bottomCorner, bottomCornerRadii)); } } } static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect) { LayoutRect shrunkRect = rect; AffineTransform transform = context->getCTM(); shrunkRect.inflateX(-static_cast(ceil(1 / transform.xScale()))); shrunkRect.inflateY(-static_cast(ceil(1 / transform.yScale()))); return shrunkRect; } LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const { // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect; } RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { if (bleedAvoidance == BackgroundBleedShrinkBackground) { // We shrink the rectangle by one pixel on each side because the bleed is one pixel maximum. return getBackgroundRoundedRect(shrinkRectByOnePixel(context, borderRect), box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); } if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) return style()->getRoundedInnerBorderFor(borderRect, includeLogicalLeftEdge, includeLogicalRightEdge); return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); } static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* style) { const ShadowData* boxShadow = style->boxShadow(); while (boxShadow->style() != Normal) boxShadow = boxShadow->next(); FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); if (!boxShadow->isWebkitBoxShadow()) context->setShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace()); else context->setLegacyShadow(shadowOffset, boxShadow->radius(), boxShadow->color(), style->colorSpace()); } void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& color, const FillLayer* bgLayer, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject) { GraphicsContext* context = paintInfo.context; if (context->paintingDisabled() || rect.isEmpty()) return; bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; bool includeRightEdge = box ? box->includeLogicalRightEdge() : true; bool hasRoundedBorder = style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge); bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment; bool isBorderFill = bgLayer->clip() == BorderFillBox; bool isRoot = this->isRoot(); Color bgColor = color; StyleImage* bgImage = bgLayer->image(); bool shouldPaintBackgroundImage = bgImage && bgImage->canRender(this, style()->effectiveZoom()); bool forceBackgroundToWhite = false; if (document()->printing()) { if (style()->printColorAdjust() == PrintColorAdjustEconomy) forceBackgroundToWhite = true; if (document()->settings() && document()->settings()->shouldPrintBackgrounds()) forceBackgroundToWhite = false; } // When printing backgrounds is disabled or using economy mode, // change existing background colors and images to a solid white background. // If there's no bg color or image, leave it untouched to avoid affecting transparency. // We don't try to avoid loading the background images, because this style flag is only set // when printing, and at that point we've already loaded the background images anyway. (To avoid // loading the background images we'd have to do this check when applying styles rather than // while rendering.) if (forceBackgroundToWhite) { // Note that we can't reuse this variable below because the bgColor might be changed bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha(); if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { bgColor = Color::white; shouldPaintBackgroundImage = false; } } bool colorVisible = bgColor.isValid() && bgColor.alpha(); // Fast path for drawing simple color backgrounds. if (!isRoot && !clippedWithLocalScrolling && !shouldPaintBackgroundImage && isBorderFill && !bgLayer->next()) { if (!colorVisible) return; bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); if (boxShadowShouldBeAppliedToBackground) applyBoxShadowForBackground(context, style()); if (hasRoundedBorder && bleedAvoidance != BackgroundBleedUseTransparencyLayer) { RoundedRect border = backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge); if (border.isRenderable()) context->fillRoundedRect(border, bgColor, style()->colorSpace()); else { context->save(); clipRoundedInnerRect(context, rect, border); context->fillRect(border.rect(), bgColor, style()->colorSpace()); context->restore(); } } else context->fillRect(pixelSnappedIntRect(rect), bgColor, style()->colorSpace()); return; } // BorderFillBox radius clipping is taken care of by BackgroundBleedUseTransparencyLayer bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedUseTransparencyLayer); GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius); if (clipToBorderRadius) { RoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge); // Clip to the padding or content boxes as necessary. if (bgLayer->clip() == ContentFillBox) { border = style()->getRoundedInnerBorderFor(border.rect(), paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), includeLeftEdge, includeRightEdge); } else if (bgLayer->clip() == PaddingFillBox) border = style()->getRoundedInnerBorderFor(border.rect(), includeLeftEdge, includeRightEdge); clipRoundedInnerRect(context, rect, border); } int bLeft = includeLeftEdge ? borderLeft() : 0; int bRight = includeRightEdge ? borderRight() : 0; LayoutUnit pLeft = includeLeftEdge ? paddingLeft() : LayoutUnit(); LayoutUnit pRight = includeRightEdge ? paddingRight() : LayoutUnit(); GraphicsContextStateSaver clipWithScrollingStateSaver(*context, clippedWithLocalScrolling); LayoutRect scrolledPaintRect = rect; if (clippedWithLocalScrolling) { // Clip to the overflow area. RenderBox* thisBox = toRenderBox(this); context->clip(thisBox->overflowClipRect(rect.location(), paintInfo.renderRegion)); // Adjust the paint rect to reflect a scrolled content box with borders at the ends. IntSize offset = thisBox->scrolledContentOffset(); scrolledPaintRect.move(-offset); scrolledPaintRect.setWidth(bLeft + layer()->scrollWidth() + bRight); scrolledPaintRect.setHeight(borderTop() + layer()->scrollHeight() + borderBottom()); } GraphicsContextStateSaver backgroundClipStateSaver(*context, false); OwnPtr maskImage; IntRect maskRect; if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) { // Clip to the padding or content boxes as necessary. if (!clipToBorderRadius) { bool includePadding = bgLayer->clip() == ContentFillBox; LayoutRect clipRect = LayoutRect(scrolledPaintRect.x() + bLeft + (includePadding ? pLeft : LayoutUnit()), scrolledPaintRect.y() + borderTop() + (includePadding ? paddingTop() : LayoutUnit()), scrolledPaintRect.width() - bLeft - bRight - (includePadding ? pLeft + pRight : LayoutUnit()), scrolledPaintRect.height() - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : LayoutUnit())); backgroundClipStateSaver.save(); context->clip(clipRect); } } else if (bgLayer->clip() == TextFillBox) { // We have to draw our text into a mask that can then be used to clip background drawing. // First figure out how big the mask has to be. It should be no bigger than what we need // to actually render, so we should intersect the dirty rect with the border box of the background. maskRect = pixelSnappedIntRect(rect); maskRect.intersect(paintInfo.rect); // Now create the mask. maskImage = context->createCompatibleBuffer(maskRect.size()); if (!maskImage) return; GraphicsContext* maskImageContext = maskImage->context(); maskImageContext->translate(-maskRect.x(), -maskRect.y()); // Now add the text to the clip. We do this by painting using a special paint phase that signals to // InlineTextBoxes that they should just add their contents to the clip. PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, PaintBehaviorForceBlackText, 0, paintInfo.renderRegion); if (box) { RootInlineBox* root = box->root(); box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), root->lineTop(), root->lineBottom()); } else { LayoutSize localOffset = isBox() ? toRenderBox(this)->locationOffset() : LayoutSize(); paint(info, scrolledPaintRect.location() - localOffset); } // The mask has been created. Now we just need to clip to it. backgroundClipStateSaver.save(); context->clip(maskRect); context->beginTransparencyLayer(1); } // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with // no background in the child document should show the parent's background. bool isOpaqueRoot = false; if (isRoot) { isOpaqueRoot = true; if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255) && view()->frameView()) { Element* ownerElement = document()->ownerElement(); if (ownerElement) { if (!ownerElement->hasTagName(frameTag)) { // Locate the element using the DOM. This is easier than trying // to crawl around a render tree with potential :before/:after content and // anonymous blocks created by inline tags etc. We can locate the // render object very easily via the DOM. HTMLElement* body = document()->body(); if (body) { // Can't scroll a frameset document anyway. isOpaqueRoot = body->hasLocalName(framesetTag); } #if ENABLE(SVG) else { // SVG documents and XML documents with SVG root nodes are transparent. isOpaqueRoot = !document()->hasSVGRootNode(); } #endif } } else isOpaqueRoot = !view()->frameView()->isTransparent(); } view()->frameView()->setContentIsOpaque(isOpaqueRoot); } // Paint the color first underneath all images, culled if background image occludes it. // FIXME: In the bgLayer->hasFiniteBounds() case, we could improve the culling test // by verifying whether the background image covers the entire layout rect. if (!bgLayer->next()) { IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect)); bool boxShadowShouldBeAppliedToBackground = this->boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer->hasOpaqueImage(this) || !bgLayer->hasRepeatXY()) { if (!boxShadowShouldBeAppliedToBackground) backgroundRect.intersect(paintInfo.rect); // If we have an alpha and we are painting the root element, go ahead and blend with the base background color. Color baseColor; bool shouldClearBackground = false; if (isOpaqueRoot) { baseColor = view()->frameView()->baseBackgroundColor(); if (!baseColor.alpha()) shouldClearBackground = true; } GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground); if (boxShadowShouldBeAppliedToBackground) applyBoxShadowForBackground(context, style()); if (baseColor.alpha()) { if (bgColor.alpha()) baseColor = baseColor.blend(bgColor); context->fillRect(backgroundRect, baseColor, style()->colorSpace(), CompositeCopy); } else if (bgColor.alpha()) { CompositeOperator operation = shouldClearBackground ? CompositeCopy : context->compositeOperation(); context->fillRect(backgroundRect, bgColor, style()->colorSpace(), operation); } else if (shouldClearBackground) context->clearRect(backgroundRect); } } // no progressive loading of the background image if (shouldPaintBackgroundImage) { BackgroundImageGeometry geometry; calculateBackgroundImageGeometry(paintInfo.paintContainer, bgLayer, scrolledPaintRect, geometry, backgroundObject); geometry.clip(paintInfo.rect); if (!geometry.destRect().isEmpty()) { CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op; RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; RefPtr image = bgImage->image(clientForBackgroundImage, geometry.tileSize()); bool useLowQualityScaling = shouldPaintAtLowQuality(context, image.get(), bgLayer, geometry.tileSize()); context->drawTiledImage(image.get(), style()->colorSpace(), geometry.destRect(), geometry.relativePhase(), geometry.tileSize(), compositeOp, useLowQualityScaling, bgLayer->blendMode()); } } if (bgLayer->clip() == TextFillBox) { context->drawImageBuffer(maskImage.get(), ColorSpaceDeviceRGB, maskRect, CompositeDestinationIn); context->endTransparencyLayer(); } } static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio) { return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height()); } static inline int resolveHeightForRatio(int width, const FloatSize& intrinsicRatio) { return ceilf(width * intrinsicRatio.height() / intrinsicRatio.width()); } static inline IntSize resolveAgainstIntrinsicWidthOrHeightAndRatio(const IntSize& size, const FloatSize& intrinsicRatio, int useWidth, int useHeight) { if (intrinsicRatio.isEmpty()) { if (useWidth) return IntSize(useWidth, size.height()); return IntSize(size.width(), useHeight); } if (useWidth) return IntSize(useWidth, resolveHeightForRatio(useWidth, intrinsicRatio)); return IntSize(resolveWidthForRatio(useHeight, intrinsicRatio), useHeight); } static inline IntSize resolveAgainstIntrinsicRatio(const IntSize& size, const FloatSize& intrinsicRatio) { // Two possible solutions: (size.width(), solutionHeight) or (solutionWidth, size.height()) // "... must be assumed to be the largest dimensions..." = easiest answer: the rect with the largest surface area. int solutionWidth = resolveWidthForRatio(size.height(), intrinsicRatio); int solutionHeight = resolveHeightForRatio(size.width(), intrinsicRatio); if (solutionWidth <= size.width()) { if (solutionHeight <= size.height()) { // If both solutions fit, choose the one covering the larger area. int areaOne = solutionWidth * size.height(); int areaTwo = size.width() * solutionHeight; if (areaOne < areaTwo) return IntSize(size.width(), solutionHeight); return IntSize(solutionWidth, size.height()); } // Only the first solution fits. return IntSize(solutionWidth, size.height()); } // Only the second solution fits, assert that. ASSERT(solutionHeight <= size.height()); return IntSize(size.width(), solutionHeight); } IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* image, const IntSize& positioningAreaSize, ScaleByEffectiveZoomOrNot shouldScaleOrNot) const { // A generated image without a fixed size, will always return the container size as intrinsic size. if (image->isGeneratedImage() && image->usesImageContainerSize()) return IntSize(positioningAreaSize.width(), positioningAreaSize.height()); Length intrinsicWidth; Length intrinsicHeight; FloatSize intrinsicRatio; image->computeIntrinsicDimensions(this, intrinsicWidth, intrinsicHeight, intrinsicRatio); // Intrinsic dimensions expressed as percentages must be resolved relative to the dimensions of the rectangle // that establishes the coordinate system for the 'background-position' property. // FIXME: Remove unnecessary rounding when layout is off ints: webkit.org/b/63656 if (intrinsicWidth.isPercent() && intrinsicHeight.isPercent() && intrinsicRatio.isEmpty()) { // Resolve width/height percentages against positioningAreaSize, only if no intrinsic ratio is provided. int resolvedWidth = static_cast(round(positioningAreaSize.width() * intrinsicWidth.percent() / 100)); int resolvedHeight = static_cast(round(positioningAreaSize.height() * intrinsicHeight.percent() / 100)); return IntSize(resolvedWidth, resolvedHeight); } IntSize resolvedSize(intrinsicWidth.isFixed() ? intrinsicWidth.value() : 0, intrinsicHeight.isFixed() ? intrinsicHeight.value() : 0); IntSize minimumSize(resolvedSize.width() > 0 ? 1 : 0, resolvedSize.height() > 0 ? 1 : 0); if (shouldScaleOrNot == ScaleByEffectiveZoom) resolvedSize.scale(style()->effectiveZoom()); resolvedSize.clampToMinimumSize(minimumSize); if (!resolvedSize.isEmpty()) return resolvedSize; // If the image has one of either an intrinsic width or an intrinsic height: // * and an intrinsic aspect ratio, then the missing dimension is calculated from the given dimension and the ratio. // * and no intrinsic aspect ratio, then the missing dimension is assumed to be the size of the rectangle that // establishes the coordinate system for the 'background-position' property. if (resolvedSize.width() > 0 || resolvedSize.height() > 0) return resolveAgainstIntrinsicWidthOrHeightAndRatio(positioningAreaSize, intrinsicRatio, resolvedSize.width(), resolvedSize.height()); // If the image has no intrinsic dimensions and has an intrinsic ratio the dimensions must be assumed to be the // largest dimensions at that ratio such that neither dimension exceeds the dimensions of the rectangle that // establishes the coordinate system for the 'background-position' property. if (!intrinsicRatio.isEmpty()) return resolveAgainstIntrinsicRatio(positioningAreaSize, intrinsicRatio); // If the image has no intrinsic ratio either, then the dimensions must be assumed to be the rectangle that // establishes the coordinate system for the 'background-position' property. return positioningAreaSize; } static inline void applySubPixelHeuristicForTileSize(LayoutSize& tileSize, const IntSize& positioningAreaSize) { tileSize.setWidth(positioningAreaSize.width() - tileSize.width() <= 1 ? tileSize.width().ceil() : tileSize.width().floor()); tileSize.setHeight(positioningAreaSize.height() - tileSize.height() <= 1 ? tileSize.height().ceil() : tileSize.height().floor()); } IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, const IntSize& positioningAreaSize) const { StyleImage* image = fillLayer->image(); EFillSizeType type = fillLayer->size().type; IntSize imageIntrinsicSize = calculateImageIntrinsicDimensions(image, positioningAreaSize, ScaleByEffectiveZoom); imageIntrinsicSize.scale(1 / image->imageScaleFactor(), 1 / image->imageScaleFactor()); RenderView* renderView = view(); switch (type) { case SizeLength: { LayoutSize tileSize = positioningAreaSize; Length layerWidth = fillLayer->size().size.width(); Length layerHeight = fillLayer->size().size.height(); if (layerWidth.isFixed()) tileSize.setWidth(layerWidth.value()); else if (layerWidth.isPercent() || layerWidth.isViewportPercentage()) tileSize.setWidth(valueForLength(layerWidth, positioningAreaSize.width(), renderView)); if (layerHeight.isFixed()) tileSize.setHeight(layerHeight.value()); else if (layerHeight.isPercent() || layerHeight.isViewportPercentage()) tileSize.setHeight(valueForLength(layerHeight, positioningAreaSize.height(), renderView)); applySubPixelHeuristicForTileSize(tileSize, positioningAreaSize); // If one of the values is auto we have to use the appropriate // scale to maintain our aspect ratio. if (layerWidth.isAuto() && !layerHeight.isAuto()) { if (imageIntrinsicSize.height()) tileSize.setWidth(imageIntrinsicSize.width() * tileSize.height() / imageIntrinsicSize.height()); } else if (!layerWidth.isAuto() && layerHeight.isAuto()) { if (imageIntrinsicSize.width()) tileSize.setHeight(imageIntrinsicSize.height() * tileSize.width() / imageIntrinsicSize.width()); } else if (layerWidth.isAuto() && layerHeight.isAuto()) { // If both width and height are auto, use the image's intrinsic size. tileSize = imageIntrinsicSize; } tileSize.clampNegativeToZero(); return flooredIntSize(tileSize); } case SizeNone: { // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any. if (!imageIntrinsicSize.isEmpty()) return imageIntrinsicSize; // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for ‘contain’. type = Contain; } case Contain: case Cover: { float horizontalScaleFactor = imageIntrinsicSize.width() ? static_cast(positioningAreaSize.width()) / imageIntrinsicSize.width() : 1; float verticalScaleFactor = imageIntrinsicSize.height() ? static_cast(positioningAreaSize.height()) / imageIntrinsicSize.height() : 1; float scaleFactor = type == Contain ? min(horizontalScaleFactor, verticalScaleFactor) : max(horizontalScaleFactor, verticalScaleFactor); return IntSize(max(1, static_cast(imageIntrinsicSize.width() * scaleFactor)), max(1, static_cast(imageIntrinsicSize.height() * scaleFactor))); } } ASSERT_NOT_REACHED(); return IntSize(); } void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatX(int xOffset) { m_destRect.move(max(xOffset, 0), 0); m_phase.setX(-min(xOffset, 0)); m_destRect.setWidth(m_tileSize.width() + min(xOffset, 0)); } void RenderBoxModelObject::BackgroundImageGeometry::setNoRepeatY(int yOffset) { m_destRect.move(0, max(yOffset, 0)); m_phase.setY(-min(yOffset, 0)); m_destRect.setHeight(m_tileSize.height() + min(yOffset, 0)); } void RenderBoxModelObject::BackgroundImageGeometry::useFixedAttachment(const IntPoint& attachmentPoint) { IntPoint alignedPoint = attachmentPoint; m_phase.move(max(alignedPoint.x() - m_destRect.x(), 0), max(alignedPoint.y() - m_destRect.y(), 0)); } void RenderBoxModelObject::BackgroundImageGeometry::clip(const IntRect& clipRect) { m_destRect.intersect(clipRect); } IntPoint RenderBoxModelObject::BackgroundImageGeometry::relativePhase() const { IntPoint phase = m_phase; phase += m_destRect.location() - m_destOrigin; return phase; } bool RenderBoxModelObject::fixedBackgroundPaintsInLocalCoordinates() const { #if USE(ACCELERATED_COMPOSITING) if (!isRoot()) return false; if (view()->frameView() && view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers) return false; RenderLayer* rootLayer = view()->layer(); if (!rootLayer || !rootLayer->isComposited()) return false; return rootLayer->backing()->backgroundLayerPaintsFixedRootBackground(); #else return false; #endif } void RenderBoxModelObject::calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer* fillLayer, const LayoutRect& paintRect, BackgroundImageGeometry& geometry, RenderObject* backgroundObject) const { LayoutUnit left = 0; LayoutUnit top = 0; IntSize positioningAreaSize; IntRect snappedPaintRect = pixelSnappedIntRect(paintRect); // Determine the background positioning area and set destRect to the background painting area. // destRect will be adjusted later if the background is non-repeating. // FIXME: transforms spec says that fixed backgrounds behave like scroll inside transforms. https://bugs.webkit.org/show_bug.cgi?id=15679 bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment; #if ENABLE(FAST_MOBILE_SCROLLING) if (view()->frameView() && view()->frameView()->canBlitOnScroll()) { // As a side effect of an optimization to blit on scroll, we do not honor the CSS // property "background-attachment: fixed" because it may result in rendering // artifacts. Note, these artifacts only appear if we are blitting on scroll of // a page that has fixed background images. fixedAttachment = false; } #endif if (!fixedAttachment) { geometry.setDestRect(snappedPaintRect); LayoutUnit right = 0; LayoutUnit bottom = 0; // Scroll and Local. if (fillLayer->origin() != BorderFillBox) { left = borderLeft(); right = borderRight(); top = borderTop(); bottom = borderBottom(); if (fillLayer->origin() == ContentFillBox) { left += paddingLeft(); right += paddingRight(); top += paddingTop(); bottom += paddingBottom(); } } // The background of the box generated by the root element covers the entire canvas including // its margins. Since those were added in already, we have to factor them out when computing // the background positioning area. if (isRoot()) { positioningAreaSize = pixelSnappedIntSize(toRenderBox(this)->size() - LayoutSize(left + right, top + bottom), toRenderBox(this)->location()); left += marginLeft(); top += marginTop(); } else positioningAreaSize = pixelSnappedIntSize(paintRect.size() - LayoutSize(left + right, top + bottom), paintRect.location()); } else { geometry.setHasNonLocalGeometry(); IntRect viewportRect = pixelSnappedIntRect(viewRect()); if (fixedBackgroundPaintsInLocalCoordinates()) viewportRect.setLocation(IntPoint()); else if (FrameView* frameView = view()->frameView()) viewportRect.setLocation(IntPoint(frameView->scrollOffsetForFixedPosition())); if (paintContainer) { IntPoint absoluteContainerOffset = roundedIntPoint(paintContainer->localToAbsolute(FloatPoint())); viewportRect.moveBy(-absoluteContainerOffset); } geometry.setDestRect(pixelSnappedIntRect(viewportRect)); positioningAreaSize = geometry.destRect().size(); } const RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this; IntSize fillTileSize = calculateFillTileSize(fillLayer, positioningAreaSize); fillLayer->image()->setContainerSizeForRenderer(clientForBackgroundImage, fillTileSize, style()->effectiveZoom()); geometry.setTileSize(fillTileSize); EFillRepeat backgroundRepeatX = fillLayer->repeatX(); EFillRepeat backgroundRepeatY = fillLayer->repeatY(); RenderView* renderView = view(); int availableWidth = positioningAreaSize.width() - geometry.tileSize().width(); int availableHeight = positioningAreaSize.height() - geometry.tileSize().height(); LayoutUnit computedXPosition = minimumValueForLength(fillLayer->xPosition(), availableWidth, renderView, true); if (backgroundRepeatX == RoundFill && positioningAreaSize.width() > 0 && fillTileSize.width() > 0) { int nrTiles = ceil((double)positioningAreaSize.width() / fillTileSize.width()); if (fillLayer->size().size.height().isAuto() && backgroundRepeatY != RoundFill) fillTileSize.setHeight(fillTileSize.height() * positioningAreaSize.width() / (nrTiles * fillTileSize.width())); fillTileSize.setWidth(positioningAreaSize.width() / nrTiles); geometry.setTileSize(fillTileSize); geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); } LayoutUnit computedYPosition = minimumValueForLength(fillLayer->yPosition(), availableHeight, renderView, true); if (backgroundRepeatY == RoundFill && positioningAreaSize.height() > 0 && fillTileSize.height() > 0) { int nrTiles = ceil((double)positioningAreaSize.height() / fillTileSize.height()); if (fillLayer->size().size.width().isAuto() && backgroundRepeatX != RoundFill) fillTileSize.setWidth(fillTileSize.width() * positioningAreaSize.height() / (nrTiles * fillTileSize.height())); fillTileSize.setHeight(positioningAreaSize.height() / nrTiles); geometry.setTileSize(fillTileSize); geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); } if (backgroundRepeatX == RepeatFill) geometry.setPhaseX(geometry.tileSize().width() ? geometry.tileSize().width() - roundToInt(computedXPosition + left) % geometry.tileSize().width() : 0); else if (backgroundRepeatX == NoRepeatFill) { int xOffset = fillLayer->backgroundXOrigin() == RightEdge ? availableWidth - computedXPosition : computedXPosition; geometry.setNoRepeatX(left + xOffset); } if (backgroundRepeatY == RepeatFill) geometry.setPhaseY(geometry.tileSize().height() ? geometry.tileSize().height() - roundToInt(computedYPosition + top) % geometry.tileSize().height() : 0); else if (backgroundRepeatY == NoRepeatFill) { int yOffset = fillLayer->backgroundYOrigin() == BottomEdge ? availableHeight - computedYPosition : computedYPosition; geometry.setNoRepeatY(top + yOffset); } if (fixedAttachment) geometry.useFixedAttachment(snappedPaintRect.location()); geometry.clip(snappedPaintRect); geometry.setDestOrigin(geometry.destRect().location()); } void RenderBoxModelObject::getGeometryForBackgroundImage(const RenderLayerModelObject* paintContainer, IntRect& destRect, IntPoint& phase, IntSize& tileSize) const { const FillLayer* backgroundLayer = style()->backgroundLayers(); BackgroundImageGeometry geometry; calculateBackgroundImageGeometry(paintContainer, backgroundLayer, destRect, geometry); phase = geometry.phase(); tileSize = geometry.tileSize(); destRect = geometry.destRect(); } static LayoutUnit computeBorderImageSide(Length borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent, RenderView* renderView) { if (borderSlice.isRelative()) return borderSlice.value() * borderSide; if (borderSlice.isAuto()) return imageSide; return valueForLength(borderSlice, boxExtent, renderView); } bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style, const NinePieceImage& ninePieceImage, CompositeOperator op) { StyleImage* styleImage = ninePieceImage.image(); if (!styleImage) return false; if (!styleImage->isLoaded()) return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. if (!styleImage->canRender(this, style->effectiveZoom())) return false; // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function // doesn't have any understanding of the zoom that is in effect on the tile. LayoutRect rectWithOutsets = rect; rectWithOutsets.expand(style->imageOutsets(ninePieceImage)); IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets); IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom); // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any. styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom()); int imageWidth = imageSize.width(); int imageHeight = imageSize.height(); RenderView* renderView = view(); float imageScaleFactor = styleImage->imageScaleFactor(); int topSlice = min(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight, renderView)) * imageScaleFactor; int rightSlice = min(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth, renderView)) * imageScaleFactor; int bottomSlice = min(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight, renderView)) * imageScaleFactor; int leftSlice = min(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth, renderView)) * imageScaleFactor; ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); ENinePieceImageRule vRule = ninePieceImage.verticalRule(); int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height(), renderView); int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width(), renderView); int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height(), renderView); int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width(), renderView); // Reduce the widths if they're too large. // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by // multiplying them by f. int borderSideWidth = max(1, leftWidth + rightWidth); int borderSideHeight = max(1, topWidth + bottomWidth); float borderSideScaleFactor = min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight); if (borderSideScaleFactor < 1) { topWidth *= borderSideScaleFactor; rightWidth *= borderSideScaleFactor; bottomWidth *= borderSideScaleFactor; leftWidth *= borderSideScaleFactor; } bool drawLeft = leftSlice > 0 && leftWidth > 0; bool drawTop = topSlice > 0 && topWidth > 0; bool drawRight = rightSlice > 0 && rightWidth > 0; bool drawBottom = bottomSlice > 0 && bottomWidth > 0; bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0 && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0; RefPtr image = styleImage->image(this, imageSize); ColorSpace colorSpace = style->colorSpace(); float destinationWidth = borderImageRect.width() - leftWidth - rightWidth; float destinationHeight = borderImageRect.height() - topWidth - bottomWidth; float sourceWidth = imageWidth - leftSlice - rightSlice; float sourceHeight = imageHeight - topSlice - bottomSlice; float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1; float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1; float topSideScale = drawTop ? (float)topWidth / topSlice : 1; float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1; if (drawLeft) { // Paint the top and bottom left corners. // The top left corner rect is (tx, ty, leftWidth, topWidth) // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) if (drawTop) graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)), LayoutRect(0, 0, leftSlice, topSlice), op); // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) if (drawBottom) graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth), LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op); // Paint the left edge. // Have to scale and tile into the border rect. if (sourceHeight > 0) graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight), IntRect(0, topSlice, leftSlice, sourceHeight), FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op); } if (drawRight) { // Paint the top and bottom right corners // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) if (drawTop) graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth), LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op); // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) if (drawBottom) graphicsContext->drawImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth), LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op); // Paint the right edge. if (sourceHeight > 0) graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth, destinationHeight), IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight), FloatSize(rightSideScale, rightSideScale), Image::StretchTile, (Image::TileRule)vRule, op); } // Paint the top edge. if (drawTop && sourceWidth > 0) graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth), IntRect(leftSlice, 0, sourceWidth, topSlice), FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op); // Paint the bottom edge. if (drawBottom && sourceWidth > 0) graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth, destinationWidth, bottomWidth), IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice), FloatSize(bottomSideScale, bottomSideScale), (Image::TileRule)hRule, Image::StretchTile, op); // Paint the middle. if (drawMiddle) { FloatSize middleScaleFactor(1, 1); if (drawTop) middleScaleFactor.setWidth(topSideScale); else if (drawBottom) middleScaleFactor.setWidth(bottomSideScale); if (drawLeft) middleScaleFactor.setHeight(leftSideScale); else if (drawRight) middleScaleFactor.setHeight(rightSideScale); // For "stretch" rules, just override the scale factor and replace. We only had to do this for the // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch". // The middle however can have "stretch" specified in one axis but not the other, so we have to // correct the scale here. if (hRule == StretchImageRule) middleScaleFactor.setWidth(destinationWidth / sourceWidth); if (vRule == StretchImageRule) middleScaleFactor.setHeight(destinationHeight / sourceHeight); graphicsContext->drawTiledImage(image.get(), colorSpace, IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight), IntRect(leftSlice, topSlice, sourceWidth, sourceHeight), middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op); } return true; } class BorderEdge { public: BorderEdge(int edgeWidth, const Color& edgeColor, EBorderStyle edgeStyle, bool edgeIsTransparent, bool edgeIsPresent = true) : width(edgeWidth) , color(edgeColor) , style(edgeStyle) , isTransparent(edgeIsTransparent) , isPresent(edgeIsPresent) { if (style == DOUBLE && edgeWidth < 3) style = SOLID; } BorderEdge() : width(0) , style(BHIDDEN) , isTransparent(false) , isPresent(false) { } bool hasVisibleColorAndStyle() const { return style > BHIDDEN && !isTransparent; } bool shouldRender() const { return isPresent && width && hasVisibleColorAndStyle(); } bool presentButInvisible() const { return usedWidth() && !hasVisibleColorAndStyle(); } bool obscuresBackgroundEdge(float scale) const { if (!isPresent || isTransparent || (width * scale) < 2 || color.hasAlpha() || style == BHIDDEN) return false; if (style == DOTTED || style == DASHED) return false; if (style == DOUBLE) return width >= 5 * scale; // The outer band needs to be >= 2px wide at unit scale. return true; } bool obscuresBackground() const { if (!isPresent || isTransparent || color.hasAlpha() || style == BHIDDEN) return false; if (style == DOTTED || style == DASHED || style == DOUBLE) return false; return true; } int usedWidth() const { return isPresent ? width : 0; } void getDoubleBorderStripeWidths(int& outerWidth, int& innerWidth) const { int fullWidth = usedWidth(); outerWidth = fullWidth / 3; innerWidth = fullWidth * 2 / 3; // We need certain integer rounding results if (fullWidth % 3 == 2) outerWidth += 1; if (fullWidth % 3 == 1) innerWidth += 1; } int width; Color color; EBorderStyle style; bool isTransparent; bool isPresent; }; static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect) { LayoutRect boundingRect = border.rect(); if (clipRect.contains(boundingRect)) return false; RoundedRect::Radii radii = border.radii(); LayoutRect topLeftRect(boundingRect.location(), radii.topLeft()); if (clipRect.intersects(topLeftRect)) return false; LayoutRect topRightRect(boundingRect.location(), radii.topRight()); topRightRect.setX(boundingRect.maxX() - topRightRect.width()); if (clipRect.intersects(topRightRect)) return false; LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft()); bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height()); if (clipRect.intersects(bottomLeftRect)) return false; LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight()); bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width()); bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height()); if (clipRect.intersects(bottomRightRect)) return false; return true; } static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius) { return !firstRadius.isZero() || !secondRadius.isZero(); } enum BorderEdgeFlag { TopBorderEdge = 1 << BSTop, RightBorderEdge = 1 << BSRight, BottomBorderEdge = 1 << BSBottom, LeftBorderEdge = 1 << BSLeft, AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge }; static inline BorderEdgeFlag edgeFlagForSide(BoxSide side) { return static_cast(1 << side); } static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side) { return flags & edgeFlagForSide(side); } static inline bool includesAdjacentEdges(BorderEdgeFlags flags) { return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge) || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge) || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge) || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge); } inline bool edgesShareColor(const BorderEdge& firstEdge, const BorderEdge& secondEdge) { return firstEdge.color == secondEdge.color; } inline bool styleRequiresClipPolygon(EBorderStyle style) { return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters. } static bool borderStyleFillsBorderArea(EBorderStyle style) { return !(style == DOTTED || style == DASHED || style == DOUBLE); } static bool borderStyleHasInnerDetail(EBorderStyle style) { return style == GROOVE || style == RIDGE || style == DOUBLE; } static bool borderStyleIsDottedOrDashed(EBorderStyle style) { return style == DOTTED || style == DASHED; } // OUTSET darkens the bottom and right (and maybe lightens the top and left) // INSET darkens the top and left (and maybe lightens the bottom and right) static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide) { // These styles match at the top/left and bottom/right. if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) { const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight); const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft); BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide); return flags == topRightFlags || flags == bottomLeftFlags; } return false; } static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) { if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) return false; if (!edgesShareColor(edges[side], edges[adjacentSide])) return false; return !borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide); } static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) { if (!edges[side].color.hasAlpha()) return false; if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) return false; if (!edgesShareColor(edges[side], edges[adjacentSide])) return true; return borderStyleHasUnmatchedColorsAtCorner(edges[side].style, side, adjacentSide); } // This assumes that we draw in order: top, bottom, left, right. static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) { switch (side) { case BSTop: case BSBottom: if (edges[adjacentSide].presentButInvisible()) return false; if (!edgesShareColor(edges[side], edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha()) return false; if (!borderStyleFillsBorderArea(edges[adjacentSide].style)) return false; return true; case BSLeft: case BSRight: // These draw last, so are never overdrawn. return false; } return false; } static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle) { if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE) return true; if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle)) return true; if (style != adjacentStyle) return true; return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide); } static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw) { if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent) return false; if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges)) return false; if (!edgesShareColor(edges[side], edges[adjacentSide])) return true; if (borderStylesRequireMitre(side, adjacentSide, edges[side].style, edges[adjacentSide].style)) return true; return false; } void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) { const BorderEdge& edgeToRender = edges[side]; ASSERT(edgeToRender.width); const BorderEdge& adjacentEdge1 = edges[adjacentSide1]; const BorderEdge& adjacentEdge2 = edges[adjacentSide2]; bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias); bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias); bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges); bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges); const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color; if (path) { GraphicsContextStateSaver stateSaver(*graphicsContext); if (innerBorder.isRenderable()) clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch); else clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges); float thickness = max(max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width); drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style, colorToPaint, edgeToRender.style, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } else { bool clipForStyle = styleRequiresClipPolygon(edgeToRender.style) && (mitreAdjacentSide1 || mitreAdjacentSide2); bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1; bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2; bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2; GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip); if (shouldClip) { bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1); bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2); clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2); // Since we clipped, no need to draw with a mitre. mitreAdjacentSide1 = false; mitreAdjacentSide2 = false; } drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.style, mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias); } } static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side) { IntRect sideRect = outerBorder.rect(); int width = edges[side].width; if (side == BSTop) sideRect.setHeight(width); else if (side == BSBottom) sideRect.shiftYEdgeTo(sideRect.maxY() - width); else if (side == BSLeft) sideRect.setWidth(width); else sideRect.shiftXEdgeTo(sideRect.maxX() - width); return sideRect; } void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) { bool renderRadii = outerBorder.isRounded(); Path roundedPath; if (renderRadii) roundedPath.addRoundedRect(outerBorder); // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath // only depends on sideRect when painting solid borders. if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) { IntRect sideRect = outerBorder.rect(); sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y()); bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) { IntRect sideRect = outerBorder.rect(); sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y()); bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) { IntRect sideRect = outerBorder.rect(); sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x()); bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) { IntRect sideRect = outerBorder.rect(); sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x()); bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); } } void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias) { // willBeOverdrawn assumes that we draw in order: top, bottom, left, right. // This is different from BoxSide enum order. static BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight }; while (edgesToDraw) { // Find undrawn edges sharing a color. Color commonColor; BorderEdgeFlags commonColorEdgeSet = 0; for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) { BoxSide currSide = paintOrder[i]; if (!includesEdge(edgesToDraw, currSide)) continue; bool includeEdge; if (!commonColorEdgeSet) { commonColor = edges[currSide].color; includeEdge = true; } else includeEdge = edges[currSide].color == commonColor; if (includeEdge) commonColorEdgeSet |= edgeFlagForSide(currSide); } bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha(); if (useTransparencyLayer) { graphicsContext->beginTransparencyLayer(static_cast(commonColor.alpha()) / 255); commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue()); } paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor); if (useTransparencyLayer) graphicsContext->endTransparencyLayer(); edgesToDraw &= ~commonColorEdgeSet; } } void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { GraphicsContext* graphicsContext = info.context; // border-image is not affected by border-radius. if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage())) return; if (graphicsContext->paintingDisabled()) return; BorderEdge edges[4]; getBorderEdgeInfo(edges, style, includeLogicalLeftEdge, includeLogicalRightEdge); RoundedRect outerBorder = style->getRoundedBorderFor(rect, view(), includeLogicalLeftEdge, includeLogicalRightEdge); RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge); bool haveAlphaColor = false; bool haveAllSolidEdges = true; bool haveAllDoubleEdges = true; int numEdgesVisible = 4; bool allEdgesShareColor = true; int firstVisibleEdge = -1; BorderEdgeFlags edgesToDraw = 0; for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; if (edges[i].shouldRender()) edgesToDraw |= edgeFlagForSide(static_cast(i)); if (currEdge.presentButInvisible()) { --numEdgesVisible; allEdgesShareColor = false; continue; } if (!currEdge.width) { --numEdgesVisible; continue; } if (firstVisibleEdge == -1) firstVisibleEdge = i; else if (currEdge.color != edges[firstVisibleEdge].color) allEdgesShareColor = false; if (currEdge.color.hasAlpha()) haveAlphaColor = true; if (currEdge.style != SOLID) haveAllSolidEdges = false; if (currEdge.style != DOUBLE) haveAllDoubleEdges = false; } // If no corner intersects the clip region, we can pretend outerBorder is // rectangular to improve performance. if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect)) outerBorder.setRadii(RoundedRect::Radii()); // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) { // Fast path for drawing all solid edges and all unrounded double edges if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor) && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) { Path path; if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) path.addRoundedRect(outerBorder); else path.addRect(outerBorder.rect()); if (haveAllDoubleEdges) { IntRect innerThirdRect = outerBorder.rect(); IntRect outerThirdRect = outerBorder.rect(); for (int side = BSTop; side <= BSLeft; ++side) { int outerWidth; int innerWidth; edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth); if (side == BSTop) { innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth); outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth); } else if (side == BSBottom) { innerThirdRect.setHeight(innerThirdRect.height() - innerWidth); outerThirdRect.setHeight(outerThirdRect.height() - outerWidth); } else if (side == BSLeft) { innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth); outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth); } else { innerThirdRect.setWidth(innerThirdRect.width() - innerWidth); outerThirdRect.setWidth(outerThirdRect.width() - outerWidth); } } RoundedRect outerThird = outerBorder; RoundedRect innerThird = innerBorder; innerThird.setRect(innerThirdRect); outerThird.setRect(outerThirdRect); if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) path.addRoundedRect(outerThird); else path.addRect(outerThird.rect()); if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedUseTransparencyLayer) path.addRoundedRect(innerThird); else path.addRect(innerThird.rect()); } if (innerBorder.isRounded()) path.addRoundedRect(innerBorder); else path.addRect(innerBorder.rect()); graphicsContext->setFillRule(RULE_EVENODD); graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace()); graphicsContext->fillPath(path); return; } // Avoid creating transparent layers if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) { Path path; for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; if (currEdge.shouldRender()) { IntRect sideRect = calculateSideRect(outerBorder, edges, i); path.addRect(sideRect); } } graphicsContext->setFillRule(RULE_NONZERO); graphicsContext->setFillColor(edges[firstVisibleEdge].color, style->colorSpace()); graphicsContext->fillPath(path); return; } } bool clipToOuterBorder = outerBorder.isRounded(); GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder); if (clipToOuterBorder) { // Clip to the inner and outer radii rects. if (bleedAvoidance != BackgroundBleedUseTransparencyLayer) graphicsContext->clipRoundedRect(outerBorder); // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 // The inside will be clipped out later (in clipBorderSideForComplexInnerPath) if (innerBorder.isRenderable()) graphicsContext->clipOutRoundedRect(innerBorder); } // If only one edge visible antialiasing doesn't create seams bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1; RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder; IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y()); if (haveAlphaColor) paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); else paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); } void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[], float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { if (thickness <= 0) return; if (borderStyle == DOUBLE && thickness < 3) borderStyle = SOLID; switch (borderStyle) { case BNONE: case BHIDDEN: return; case DOTTED: case DASHED: { graphicsContext->setStrokeColor(color, style->colorSpace()); // The stroke is doubled here because the provided path is the // outside edge of the border so half the stroke is clipped off. // The extra multiplier is so that the clipping mask can antialias // the edges to prevent jaggies. graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f); graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); // If the number of dashes that fit in the path is odd and non-integral then we // will have an awkwardly-sized dash at the end of the path. To try to avoid that // here, we simply make the whitespace dashes ever so slightly bigger. // FIXME: This could be even better if we tried to manipulate the dash offset // and possibly the gapLength to get the corners dash-symmetrical. float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f); float gapLength = dashLength; float numberOfDashes = borderPath.length() / dashLength; // Don't try to show dashes if we have less than 2 dashes + 2 gaps. // FIXME: should do this test per side. if (numberOfDashes >= 4) { bool evenNumberOfFullDashes = !((int)numberOfDashes % 2); bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes); if (!evenNumberOfFullDashes && !integralNumberOfDashes) { float numberOfGaps = numberOfDashes / 2; gapLength += (dashLength / numberOfGaps); } DashArray lineDash; lineDash.append(dashLength); lineDash.append(gapLength); graphicsContext->setLineDash(lineDash, dashLength); } // FIXME: stroking the border path causes issues with tight corners: // https://bugs.webkit.org/show_bug.cgi?id=58711 // Also, to get the best appearance we should stroke a path between the two borders. graphicsContext->strokePath(borderPath); return; } case DOUBLE: { // Get the inner border rects for both the outer border line and the inner border line int outerBorderTopWidth; int innerBorderTopWidth; edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth); int outerBorderRightWidth; int innerBorderRightWidth; edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth); int outerBorderBottomWidth; int innerBorderBottomWidth; edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth); int outerBorderLeftWidth; int innerBorderLeftWidth; edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth); // Draw inner border line { GraphicsContextStateSaver stateSaver(*graphicsContext); RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect, innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); graphicsContext->clipRoundedRect(innerClip); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } // Draw outer border line { GraphicsContextStateSaver stateSaver(*graphicsContext); LayoutRect outerRect = borderRect; if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) { outerRect.inflate(1); ++outerBorderTopWidth; ++outerBorderBottomWidth; ++outerBorderLeftWidth; ++outerBorderRightWidth; } RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect, outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); graphicsContext->clipOutRoundedRect(outerClip); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); } return; } case RIDGE: case GROOVE: { EBorderStyle s1; EBorderStyle s2; if (borderStyle == GROOVE) { s1 = INSET; s2 = OUTSET; } else { s1 = OUTSET; s2 = INSET; } // Paint full border drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); // Paint inner only GraphicsContextStateSaver stateSaver(*graphicsContext); LayoutUnit topWidth = edges[BSTop].usedWidth() / 2; LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2; LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2; LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2; RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect, topWidth, bottomWidth, leftWidth, rightWidth, includeLogicalLeftEdge, includeLogicalRightEdge); graphicsContext->clipRoundedRect(clipRect); drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); return; } case INSET: if (side == BSTop || side == BSLeft) color = color.dark(); break; case OUTSET: if (side == BSBottom || side == BSRight) color = color.dark(); break; default: break; } graphicsContext->setStrokeStyle(NoStroke); graphicsContext->setFillColor(color, style->colorSpace()); graphicsContext->drawRect(pixelSnappedIntRect(borderRect)); } static void findInnerVertex(const FloatPoint& outerCorner, const FloatPoint& innerCorner, const FloatPoint& centerPoint, FloatPoint& result) { // If the line between outer and inner corner is towards the horizontal, intersect with a vertical line through the center, // otherwise with a horizontal line through the center. The points that form this line are arbitrary (we use 0, 100). // Note that if findIntersection fails, it will leave result untouched. float diffInnerOuterX = fabs(innerCorner.x() - outerCorner.x()); float diffInnerOuterY = fabs(innerCorner.y() - outerCorner.y()); float diffCenterOuterX = fabs(centerPoint.x() - outerCorner.x()); float diffCenterOuterY = fabs(centerPoint.y() - outerCorner.y()); if (diffInnerOuterY * diffCenterOuterX < diffCenterOuterY * diffInnerOuterX) findIntersection(outerCorner, innerCorner, FloatPoint(centerPoint.x(), 0), FloatPoint(centerPoint.x(), 100), result); else findIntersection(outerCorner, innerCorner, FloatPoint(0, centerPoint.y()), FloatPoint(100, centerPoint.y()), result); } void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches) { FloatPoint quad[4]; const LayoutRect& outerRect = outerBorder.rect(); const LayoutRect& innerRect = innerBorder.rect(); FloatPoint centerPoint(innerRect.location().x() + static_cast(innerRect.width()) / 2, innerRect.location().y() + static_cast(innerRect.height()) / 2); // For each side, create a quad that encompasses all parts of that side that may draw, // including areas inside the innerBorder. // // 0----------------3 // 0 \ / 0 // |\ 1----------- 2 /| // | 1 1 | // | | | | // | | | | // | 2 2 | // |/ 1------------2 \| // 3 / \ 3 // 0----------------3 // switch (side) { case BSTop: quad[0] = outerRect.minXMinYCorner(); quad[1] = innerRect.minXMinYCorner(); quad[2] = innerRect.maxXMinYCorner(); quad[3] = outerRect.maxXMinYCorner(); if (!innerBorder.radii().topLeft().isZero()) findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]); if (!innerBorder.radii().topRight().isZero()) findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[2]); break; case BSLeft: quad[0] = outerRect.minXMinYCorner(); quad[1] = innerRect.minXMinYCorner(); quad[2] = innerRect.minXMaxYCorner(); quad[3] = outerRect.minXMaxYCorner(); if (!innerBorder.radii().topLeft().isZero()) findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner(), centerPoint, quad[1]); if (!innerBorder.radii().bottomLeft().isZero()) findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[2]); break; case BSBottom: quad[0] = outerRect.minXMaxYCorner(); quad[1] = innerRect.minXMaxYCorner(); quad[2] = innerRect.maxXMaxYCorner(); quad[3] = outerRect.maxXMaxYCorner(); if (!innerBorder.radii().bottomLeft().isZero()) findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner(), centerPoint, quad[1]); if (!innerBorder.radii().bottomRight().isZero()) findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]); break; case BSRight: quad[0] = outerRect.maxXMinYCorner(); quad[1] = innerRect.maxXMinYCorner(); quad[2] = innerRect.maxXMaxYCorner(); quad[3] = outerRect.maxXMaxYCorner(); if (!innerBorder.radii().topRight().isZero()) findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner(), centerPoint, quad[1]); if (!innerBorder.radii().bottomRight().isZero()) findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner(), centerPoint, quad[2]); break; } // If the border matches both of its adjacent sides, don't anti-alias the clip, and // if neither side matches, anti-alias the clip. if (firstEdgeMatches == secondEdgeMatches) { graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); return; } // Square off the end which shouldn't be affected by antialiasing, and clip. FloatPoint firstQuad[4]; firstQuad[0] = quad[0]; firstQuad[1] = quad[1]; firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), quad[2].y()) : FloatPoint(quad[2].x(), quad[3].y()); firstQuad[3] = quad[3]; graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); FloatPoint secondQuad[4]; secondQuad[0] = quad[0]; secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) : FloatPoint(quad[1].x(), quad[0].y()); secondQuad[2] = quad[2]; secondQuad[3] = quad[3]; // Antialiasing affects the second side. graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); } static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side) { IntRect sideRect = outerBorder.rect(); int width; switch (side) { case BSTop: width = sideRect.height() - edges[BSBottom].width; sideRect.setHeight(width); break; case BSBottom: width = sideRect.height() - edges[BSTop].width; sideRect.shiftYEdgeTo(sideRect.maxY() - width); break; case BSLeft: width = sideRect.width() - edges[BSRight].width; sideRect.setWidth(width); break; case BSRight: width = sideRect.width() - edges[BSLeft].width; sideRect.shiftXEdgeTo(sideRect.maxX() - width); break; } return sideRect; } static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side) { // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge). // This function relies on the fact we only get radii not contained within each edge if one of the radii // for an edge is zero, so we can shift the arc towards the zero radius corner. RoundedRect::Radii newRadii = innerBorder.radii(); IntRect newRect = innerBorder.rect(); float overshoot; float maxRadii; switch (side) { case BSTop: overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); if (overshoot > 0) { ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); newRect.setWidth(newRect.width() + overshoot); if (!newRadii.topLeft().width()) newRect.move(-overshoot, 0); } newRadii.setBottomLeft(IntSize(0, 0)); newRadii.setBottomRight(IntSize(0, 0)); maxRadii = max(newRadii.topLeft().height(), newRadii.topRight().height()); if (maxRadii > newRect.height()) newRect.setHeight(maxRadii); break; case BSBottom: overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); if (overshoot > 0) { ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); newRect.setWidth(newRect.width() + overshoot); if (!newRadii.bottomLeft().width()) newRect.move(-overshoot, 0); } newRadii.setTopLeft(IntSize(0, 0)); newRadii.setTopRight(IntSize(0, 0)); maxRadii = max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); if (maxRadii > newRect.height()) { newRect.move(0, newRect.height() - maxRadii); newRect.setHeight(maxRadii); } break; case BSLeft: overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); if (overshoot > 0) { ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); newRect.setHeight(newRect.height() + overshoot); if (!newRadii.topLeft().height()) newRect.move(0, -overshoot); } newRadii.setTopRight(IntSize(0, 0)); newRadii.setBottomRight(IntSize(0, 0)); maxRadii = max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); if (maxRadii > newRect.width()) newRect.setWidth(maxRadii); break; case BSRight: overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); if (overshoot > 0) { ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); newRect.setHeight(newRect.height() + overshoot); if (!newRadii.topRight().height()) newRect.move(0, -overshoot); } newRadii.setTopLeft(IntSize(0, 0)); newRadii.setBottomLeft(IntSize(0, 0)); maxRadii = max(newRadii.topRight().width(), newRadii.bottomRight().width()); if (maxRadii > newRect.width()) { newRect.move(newRect.width() - maxRadii, 0); newRect.setWidth(maxRadii); } break; } return RoundedRect(newRect, newRadii); } void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, const class BorderEdge edges[]) { graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side)); graphicsContext->clipOutRoundedRect(calculateAdjustedInnerBorder(innerBorder, side)); } void RenderBoxModelObject::getBorderEdgeInfo(BorderEdge edges[], const RenderStyle* style, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const { bool horizontal = style->isHorizontalWritingMode(); edges[BSTop] = BorderEdge(style->borderTopWidth(), style->visitedDependentColor(CSSPropertyBorderTopColor), style->borderTopStyle(), style->borderTopIsTransparent(), horizontal || includeLogicalLeftEdge); edges[BSRight] = BorderEdge(style->borderRightWidth(), style->visitedDependentColor(CSSPropertyBorderRightColor), style->borderRightStyle(), style->borderRightIsTransparent(), !horizontal || includeLogicalRightEdge); edges[BSBottom] = BorderEdge(style->borderBottomWidth(), style->visitedDependentColor(CSSPropertyBorderBottomColor), style->borderBottomStyle(), style->borderBottomIsTransparent(), horizontal || includeLogicalRightEdge); edges[BSLeft] = BorderEdge(style->borderLeftWidth(), style->visitedDependentColor(CSSPropertyBorderLeftColor), style->borderLeftStyle(), style->borderLeftIsTransparent(), !horizontal || includeLogicalLeftEdge); } bool RenderBoxModelObject::borderObscuresBackgroundEdge(const FloatSize& contextScale) const { BorderEdge edges[4]; getBorderEdgeInfo(edges, style()); for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; // FIXME: for vertical text float axisScale = (i == BSTop || i == BSBottom) ? contextScale.height() : contextScale.width(); if (!currEdge.obscuresBackgroundEdge(axisScale)) return false; } return true; } bool RenderBoxModelObject::borderObscuresBackground() const { if (!style()->hasBorder()) return false; // Bail if we have any border-image for now. We could look at the image alpha to improve this. if (style()->borderImage().image()) return false; BorderEdge edges[4]; getBorderEdgeInfo(edges, style()); for (int i = BSTop; i <= BSLeft; ++i) { const BorderEdge& currEdge = edges[i]; if (!currEdge.obscuresBackground()) return false; } return true; } bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const { if (bleedAvoidance != BackgroundBleedNone) return false; if (style()->hasAppearance()) return false; bool hasOneNormalBoxShadow = false; for (const ShadowData* currentShadow = style()->boxShadow(); currentShadow; currentShadow = currentShadow->next()) { if (currentShadow->style() != Normal) continue; if (hasOneNormalBoxShadow) return false; hasOneNormalBoxShadow = true; if (currentShadow->spread()) return false; } if (!hasOneNormalBoxShadow) return false; Color backgroundColor = style()->visitedDependentColor(CSSPropertyBackgroundColor); if (!backgroundColor.isValid() || backgroundColor.hasAlpha()) return false; const FillLayer* lastBackgroundLayer = style()->backgroundLayers(); for (const FillLayer* next = lastBackgroundLayer->next(); next; next = lastBackgroundLayer->next()) lastBackgroundLayer = next; if (lastBackgroundLayer->clip() != BorderFillBox) return false; if (lastBackgroundLayer->image() && style()->hasBorderRadius()) return false; if (inlineFlowBox && !inlineFlowBox->boxShadowCanBeAppliedToBackground(*lastBackgroundLayer)) return false; if (hasOverflowClip() && lastBackgroundLayer->attachment() == LocalBackgroundAttachment) return false; return true; } static inline IntRect areaCastingShadowInHole(const IntRect& holeRect, int shadowExtent, int shadowSpread, const IntSize& shadowOffset) { IntRect bounds(holeRect); bounds.inflate(shadowExtent); if (shadowSpread < 0) bounds.inflate(-shadowSpread); IntRect offsetBounds = bounds; offsetBounds.move(-shadowOffset); return unionRect(bounds, offsetBounds); } void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { // FIXME: Deal with border-image. Would be great to use border-image as a mask. GraphicsContext* context = info.context; if (context->paintingDisabled() || !s->boxShadow()) return; RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge) : s->getRoundedBorderFor(paintRect, view(), includeLogicalLeftEdge, includeLogicalRightEdge); bool hasBorderRadius = s->hasBorderRadius(); bool isHorizontal = s->isHorizontalWritingMode(); bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).isValid() && s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255; for (const ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next()) { if (shadow->style() != shadowStyle) continue; IntSize shadowOffset(shadow->x(), shadow->y()); int shadowRadius = shadow->radius(); int shadowPaintingExtent = shadow->paintingExtent(); int shadowSpread = shadow->spread(); if (shadowOffset.isZero() && !shadowRadius && !shadowSpread) continue; const Color& shadowColor = shadow->color(); if (shadow->style() == Normal) { RoundedRect fillRect = border; fillRect.inflate(shadowSpread); if (fillRect.isEmpty()) continue; IntRect shadowRect(border.rect()); shadowRect.inflate(shadowPaintingExtent + shadowSpread); shadowRect.move(shadowOffset); GraphicsContextStateSaver stateSaver(*context); context->clip(shadowRect); // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not // bleed in (due to antialiasing) if the context is transformed. IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOffset.width()) + shadowPaintingExtent + 2 * shadowSpread + 1, 0); shadowOffset -= extraOffset; fillRect.move(extraOffset); if (shadow->isWebkitBoxShadow()) context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); else context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); if (hasBorderRadius) { RoundedRect rectToClipOut = border; // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time // when painting the shadow. On the other hand, it introduces subpixel gaps along the // corners. Those are avoided by insetting the clipping path by one pixel. if (hasOpaqueBackground) { rectToClipOut.inflateWithRadii(-1); } if (!rectToClipOut.isEmpty()) context->clipOutRoundedRect(rectToClipOut); RoundedRect influenceRect(shadowRect, border.radii()); influenceRect.expandRadii(2 * shadowPaintingExtent + shadowSpread); if (allCornersClippedOut(influenceRect, info.rect)) context->fillRect(fillRect.rect(), Color::black, s->colorSpace()); else { fillRect.expandRadii(shadowSpread); if (!fillRect.isRenderable()) fillRect.adjustRadii(); context->fillRoundedRect(fillRect, Color::black, s->colorSpace()); } } else { IntRect rectToClipOut = border.rect(); // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time // when painting the shadow. On the other hand, it introduces subpixel gaps along the // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path // by one pixel. if (hasOpaqueBackground) { // FIXME: The function to decide on the policy based on the transform should be a named function. // FIXME: It's not clear if this check is right. What about integral scale factors? AffineTransform transform = context->getCTM(); if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c()) rectToClipOut.inflate(-1); } if (!rectToClipOut.isEmpty()) context->clipOut(rectToClipOut); context->fillRect(fillRect.rect(), Color::black, s->colorSpace()); } } else { // Inset shadow. IntRect holeRect(border.rect()); holeRect.inflate(-shadowSpread); if (holeRect.isEmpty()) { if (hasBorderRadius) context->fillRoundedRect(border, shadowColor, s->colorSpace()); else context->fillRect(border.rect(), shadowColor, s->colorSpace()); continue; } if (!includeLogicalLeftEdge) { if (isHorizontal) { holeRect.move(-max(shadowOffset.width(), 0) - shadowPaintingExtent, 0); holeRect.setWidth(holeRect.width() + max(shadowOffset.width(), 0) + shadowPaintingExtent); } else { holeRect.move(0, -max(shadowOffset.height(), 0) - shadowPaintingExtent); holeRect.setHeight(holeRect.height() + max(shadowOffset.height(), 0) + shadowPaintingExtent); } } if (!includeLogicalRightEdge) { if (isHorizontal) holeRect.setWidth(holeRect.width() - min(shadowOffset.width(), 0) + shadowPaintingExtent); else holeRect.setHeight(holeRect.height() - min(shadowOffset.height(), 0) + shadowPaintingExtent); } Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255); IntRect outerRect = areaCastingShadowInHole(border.rect(), shadowPaintingExtent, shadowSpread, shadowOffset); RoundedRect roundedHole(holeRect, border.radii()); GraphicsContextStateSaver stateSaver(*context); if (hasBorderRadius) { Path path; path.addRoundedRect(border); context->clip(path); roundedHole.shrinkRadii(shadowSpread); } else context->clip(border.rect()); IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shadowOffset.width()) + shadowPaintingExtent - 2 * shadowSpread + 1, 0); context->translate(extraOffset.width(), extraOffset.height()); shadowOffset -= extraOffset; if (shadow->isWebkitBoxShadow()) context->setLegacyShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); else context->setShadow(shadowOffset, shadowRadius, shadowColor, s->colorSpace()); context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor, s->colorSpace()); } } } LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const { return containingBlock()->availableLogicalWidth(); } RenderBoxModelObject* RenderBoxModelObject::continuation() const { if (!continuationMap) return 0; return continuationMap->get(this); } void RenderBoxModelObject::setContinuation(RenderBoxModelObject* continuation) { if (continuation) { if (!continuationMap) continuationMap = new ContinuationMap; continuationMap->set(this, continuation); } else { if (continuationMap) continuationMap->remove(this); } } RenderObject* RenderBoxModelObject::firstLetterRemainingText() const { if (!firstLetterRemainingTextMap) return 0; return firstLetterRemainingTextMap->get(this); } void RenderBoxModelObject::setFirstLetterRemainingText(RenderObject* remainingText) { if (remainingText) { if (!firstLetterRemainingTextMap) firstLetterRemainingTextMap = new FirstLetterRemainingTextMap; firstLetterRemainingTextMap->set(this, remainingText); } else if (firstLetterRemainingTextMap) firstLetterRemainingTextMap->remove(this); } LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset) { ASSERT(!firstChild()); // FIXME: This does not take into account either :first-line or :first-letter // However, as soon as some content is entered, the line boxes will be // constructed and this kludge is not called any more. So only the caret size // of an empty :first-line'd block is wrong. I think we can live with that. RenderStyle* currentStyle = firstLineStyle(); LayoutUnit height = lineHeight(true, currentStyle->isHorizontalWritingMode() ? HorizontalLine : VerticalLine); enum CaretAlignment { alignLeft, alignRight, alignCenter }; CaretAlignment alignment = alignLeft; switch (currentStyle->textAlign()) { case LEFT: case WEBKIT_LEFT: break; case CENTER: case WEBKIT_CENTER: alignment = alignCenter; break; case RIGHT: case WEBKIT_RIGHT: alignment = alignRight; break; case JUSTIFY: case TASTART: if (!currentStyle->isLeftToRightDirection()) alignment = alignRight; break; case TAEND: if (currentStyle->isLeftToRightDirection()) alignment = alignRight; break; } LayoutUnit x = borderLeft() + paddingLeft(); LayoutUnit maxX = width - borderRight() - paddingRight(); switch (alignment) { case alignLeft: if (currentStyle->isLeftToRightDirection()) x += textIndentOffset; break; case alignCenter: x = (x + maxX) / 2; if (currentStyle->isLeftToRightDirection()) x += textIndentOffset / 2; else x -= textIndentOffset / 2; break; case alignRight: x = maxX - caretWidth; if (!currentStyle->isLeftToRightDirection()) x -= textIndentOffset; break; } x = min(x, max(maxX - caretWidth, 0)); LayoutUnit y = paddingTop() + borderTop(); return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth); } bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context) { // FIXME: We may want to not antialias when scaled by an integral value, // and we may want to antialias when translated by a non-integral value. return !context->getCTM().isIdentityOrTranslationOrFlipped(); } void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const { RenderObject* o = container(); if (!o) return; // The point inside a box that's inside a region has its coordinates relative to the region, // not the FlowThread that is its container in the RenderObject tree. if (o->isRenderFlowThread() && isRenderBlock()) { // FIXME (CSSREGIONS): switch to Box instead of Block when we'll have range information // for boxes as well, not just for blocks. RenderRegion* startRegion; RenderRegion* endRegion; toRenderFlowThread(o)->getRegionRangeForBox(toRenderBlock(this), startRegion, endRegion); if (startRegion) o = startRegion; } o->mapAbsoluteToLocalPoint(mode, transformState); LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint()); if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { RenderBlock* block = toRenderBlock(o); LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint())); point -= containerOffset; block->adjustForColumnRect(containerOffset, point); } bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D()); if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { TransformationMatrix t; getTransformFromContainer(o, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert) { // We assume that callers have cleared their positioned objects list for child moves (!fullRemoveInsert) so the // positioned renderer maps don't become stale. It would be too slow to do the map lookup on each call. ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPositionedObjects()); ASSERT(this == child->parent()); ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObject->isRenderInline())) { // Takes care of adding the new child correctly if toBlock and fromBlock // have different kind of children (block vs inline). toBoxModelObject->addChild(virtualChildren()->removeChildNode(this, child), beforeChild); } else toBoxModelObject->virtualChildren()->insertChildNode(toBoxModelObject, virtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, fullRemoveInsert); } void RenderBoxModelObject::moveChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert) { // This condition is rarely hit since this function is usually called on // anonymous blocks which can no longer carry positioned objects (see r120761) // or when fullRemoveInsert is false. if (fullRemoveInsert && isRenderBlock()) { RenderBlock* block = toRenderBlock(this); block->removePositionedObjects(0); block->removeFloatingObjects(); } ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); for (RenderObject* child = startChild; child && child != endChild; ) { // Save our next sibling as moveChildTo will clear it. RenderObject* nextSibling = child->nextSibling(); moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); child = nextSibling; } } } // namespace WebCore