/* * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "InlineTextBox.h" #include "Chrome.h" #include "ChromeClient.h" #include "Document.h" #include "DocumentMarkerController.h" #include "Editor.h" #include "EllipsisBox.h" #include "FontCache.h" #include "Frame.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "Page.h" #include "PaintInfo.h" #include "RenderedDocumentMarker.h" #include "RenderArena.h" #include "RenderBR.h" #include "RenderBlock.h" #include "RenderCombineText.h" #include "RenderRubyRun.h" #include "RenderRubyText.h" #include "RenderTheme.h" #include "Settings.h" #include "SVGTextRunRenderingContext.h" #include "Text.h" #include "break_lines.h" #include using namespace std; namespace WebCore { struct SameSizeAsInlineTextBox : public InlineBox { unsigned variables[1]; unsigned short variables2[2]; void* pointers[2]; }; COMPILE_ASSERT(sizeof(InlineTextBox) == sizeof(SameSizeAsInlineTextBox), InlineTextBox_should_stay_small); typedef WTF::HashMap InlineTextBoxOverflowMap; static InlineTextBoxOverflowMap* gTextBoxesWithOverflow; void InlineTextBox::destroy(RenderArena* arena) { if (!knownToHaveNoOverflow() && gTextBoxesWithOverflow) gTextBoxesWithOverflow->remove(this); InlineBox::destroy(arena); } void InlineTextBox::markDirty(bool dirty) { if (dirty) { m_len = 0; m_start = 0; } InlineBox::markDirty(dirty); } LayoutRect InlineTextBox::logicalOverflowRect() const { if (knownToHaveNoOverflow() || !gTextBoxesWithOverflow) return enclosingIntRect(logicalFrameRect()); return gTextBoxesWithOverflow->get(this); } void InlineTextBox::setLogicalOverflowRect(const LayoutRect& rect) { ASSERT(!knownToHaveNoOverflow()); if (!gTextBoxesWithOverflow) gTextBoxesWithOverflow = new InlineTextBoxOverflowMap; gTextBoxesWithOverflow->add(this, rect); } int InlineTextBox::baselinePosition(FontBaseline baselineType) const { if (!isText() || !parent()) return 0; if (parent()->renderer() == renderer()->parent()) return parent()->baselinePosition(baselineType); return toRenderBoxModelObject(renderer()->parent())->baselinePosition(baselineType, isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine); } LayoutUnit InlineTextBox::lineHeight() const { if (!isText() || !renderer()->parent()) return 0; if (m_renderer->isBR()) return toRenderBR(m_renderer)->lineHeight(isFirstLineStyle()); if (parent()->renderer() == renderer()->parent()) return parent()->lineHeight(); return toRenderBoxModelObject(renderer()->parent())->lineHeight(isFirstLineStyle(), isHorizontal() ? HorizontalLine : VerticalLine, PositionOnContainingLine); } LayoutUnit InlineTextBox::selectionTop() { return root()->selectionTop(); } LayoutUnit InlineTextBox::selectionBottom() { return root()->selectionBottom(); } LayoutUnit InlineTextBox::selectionHeight() { return root()->selectionHeight(); } bool InlineTextBox::isSelected(int startPos, int endPos) const { LayoutUnit sPos = max(startPos - m_start, 0); LayoutUnit ePos = min(endPos - m_start, m_len); return (sPos < ePos); } RenderObject::SelectionState InlineTextBox::selectionState() { RenderObject::SelectionState state = renderer()->selectionState(); if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == RenderObject::SelectionBoth) { int startPos, endPos; renderer()->selectionStartEnd(startPos, endPos); // The position after a hard line break is considered to be past its end. int lastSelectable = start() + len() - (isLineBreak() ? 1 : 0); bool start = (state != RenderObject::SelectionEnd && startPos >= m_start && startPos < m_start + m_len); bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable); if (start && end) state = RenderObject::SelectionBoth; else if (start) state = RenderObject::SelectionStart; else if (end) state = RenderObject::SelectionEnd; else if ((state == RenderObject::SelectionEnd || startPos < m_start) && (state == RenderObject::SelectionStart || endPos > lastSelectable)) state = RenderObject::SelectionInside; else if (state == RenderObject::SelectionBoth) state = RenderObject::SelectionNone; } // If there are ellipsis following, make sure their selection is updated. if (m_truncation != cNoTruncation && root()->ellipsisBox()) { EllipsisBox* ellipsis = root()->ellipsisBox(); if (state != RenderObject::SelectionNone) { int start, end; selectionStartEnd(start, end); // The ellipsis should be considered to be selected if the end of // the selection is past the beginning of the truncation and the // beginning of the selection is before or at the beginning of the // truncation. ellipsis->setSelectionState(end >= m_truncation && start <= m_truncation ? RenderObject::SelectionInside : RenderObject::SelectionNone); } else ellipsis->setSelectionState(RenderObject::SelectionNone); } return state; } static void adjustCharactersAndLengthForHyphen(BufferForAppendingHyphen& charactersWithHyphen, RenderStyle* style, String& string, int& length) { const AtomicString& hyphenString = style->hyphenString(); charactersWithHyphen.reserveCapacity(length + hyphenString.length()); charactersWithHyphen.append(string); charactersWithHyphen.append(hyphenString); string = charactersWithHyphen.toString(); length += hyphenString.length(); } LayoutRect InlineTextBox::localSelectionRect(int startPos, int endPos) { int sPos = max(startPos - m_start, 0); int ePos = min(endPos - m_start, (int)m_len); if (sPos > ePos) return LayoutRect(); FontCachePurgePreventer fontCachePurgePreventer; RenderText* textObj = textRenderer(); LayoutUnit selTop = selectionTop(); LayoutUnit selHeight = selectionHeight(); RenderStyle* styleToUse = textObj->style(isFirstLineStyle()); const Font& font = styleToUse->font(); BufferForAppendingHyphen charactersWithHyphen; bool respectHyphen = ePos == m_len && hasHyphen(); TextRun textRun = constructTextRun(styleToUse, font, respectHyphen ? &charactersWithHyphen : 0); if (respectHyphen) endPos = textRun.length(); FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop); LayoutRect r; if (sPos || ePos != static_cast(m_len)) r = enclosingIntRect(font.selectionRectForText(textRun, startingPoint, selHeight, sPos, ePos)); else // Avoid computing the font width when the entire line box is selected as an optimization. r = enclosingIntRect(FloatRect(startingPoint, FloatSize(m_logicalWidth, selHeight))); LayoutUnit logicalWidth = r.width(); if (r.x() > logicalRight()) logicalWidth = 0; else if (r.maxX() > logicalRight()) logicalWidth = logicalRight() - r.x(); LayoutPoint topPoint = isHorizontal() ? LayoutPoint(r.x(), selTop) : LayoutPoint(selTop, r.x()); LayoutUnit width = isHorizontal() ? logicalWidth : selHeight; LayoutUnit height = isHorizontal() ? selHeight : logicalWidth; return LayoutRect(topPoint, LayoutSize(width, height)); } void InlineTextBox::deleteLine(RenderArena* arena) { toRenderText(renderer())->removeTextBox(this); destroy(arena); } void InlineTextBox::extractLine() { if (extracted()) return; toRenderText(renderer())->extractTextBox(this); } void InlineTextBox::attachLine() { if (!extracted()) return; toRenderText(renderer())->attachTextBox(this); } float InlineTextBox::placeEllipsisBox(bool flowIsLTR, float visibleLeftEdge, float visibleRightEdge, float ellipsisWidth, float &truncatedWidth, bool& foundBox) { if (foundBox) { m_truncation = cFullTruncation; return -1; } // For LTR this is the left edge of the box, for RTL, the right edge in parent coordinates. float ellipsisX = flowIsLTR ? visibleRightEdge - ellipsisWidth : visibleLeftEdge + ellipsisWidth; // Criteria for full truncation: // LTR: the left edge of the ellipsis is to the left of our text run. // RTL: the right edge of the ellipsis is to the right of our text run. bool ltrFullTruncation = flowIsLTR && ellipsisX <= left(); bool rtlFullTruncation = !flowIsLTR && ellipsisX >= left() + logicalWidth(); if (ltrFullTruncation || rtlFullTruncation) { // Too far. Just set full truncation, but return -1 and let the ellipsis just be placed at the edge of the box. m_truncation = cFullTruncation; foundBox = true; return -1; } bool ltrEllipsisWithinBox = flowIsLTR && (ellipsisX < right()); bool rtlEllipsisWithinBox = !flowIsLTR && (ellipsisX > left()); if (ltrEllipsisWithinBox || rtlEllipsisWithinBox) { foundBox = true; // The inline box may have different directionality than it's parent. Since truncation // behavior depends both on both the parent and the inline block's directionality, we // must keep track of these separately. bool ltr = isLeftToRightDirection(); if (ltr != flowIsLTR) { // Width in pixels of the visible portion of the box, excluding the ellipsis. int visibleBoxWidth = visibleRightEdge - visibleLeftEdge - ellipsisWidth; ellipsisX = ltr ? left() + visibleBoxWidth : right() - visibleBoxWidth; } int offset = offsetForPosition(ellipsisX, false); if (offset == 0) { // No characters should be rendered. Set ourselves to full truncation and place the ellipsis at the min of our start // and the ellipsis edge. m_truncation = cFullTruncation; truncatedWidth += ellipsisWidth; return flowIsLTR ? min(ellipsisX, x()) : max(ellipsisX, right() - ellipsisWidth); } // Set the truncation index on the text run. m_truncation = offset; // If we got here that means that we were only partially truncated and we need to return the pixel offset at which // to place the ellipsis. float widthOfVisibleText = toRenderText(renderer())->width(m_start, offset, textPos(), isFirstLineStyle()); // The ellipsis needs to be placed just after the last visible character. // Where "after" is defined by the flow directionality, not the inline // box directionality. // e.g. In the case of an LTR inline box truncated in an RTL flow then we can // have a situation such as |Hello| -> |...He| truncatedWidth += widthOfVisibleText + ellipsisWidth; if (flowIsLTR) return left() + widthOfVisibleText; else return right() - widthOfVisibleText - ellipsisWidth; } truncatedWidth += logicalWidth(); return -1; } Color correctedTextColor(Color textColor, Color backgroundColor) { // Adjust the text color if it is too close to the background color, // by darkening or lightening it to move it further away. int d = differenceSquared(textColor, backgroundColor); // semi-arbitrarily chose 65025 (255^2) value here after a few tests; if (d > 65025) { return textColor; } int distanceFromWhite = differenceSquared(textColor, Color::white); int distanceFromBlack = differenceSquared(textColor, Color::black); if (distanceFromWhite < distanceFromBlack) { return textColor.dark(); } return textColor.light(); } void updateGraphicsContext(GraphicsContext* context, const Color& fillColor, const Color& strokeColor, float strokeThickness, ColorSpace colorSpace) { TextDrawingModeFlags mode = context->textDrawingMode(); if (strokeThickness > 0) { TextDrawingModeFlags newMode = mode | TextModeStroke; if (mode != newMode) { context->setTextDrawingMode(newMode); mode = newMode; } } if (mode & TextModeFill && (fillColor != context->fillColor() || colorSpace != context->fillColorSpace())) context->setFillColor(fillColor, colorSpace); if (mode & TextModeStroke) { if (strokeColor != context->strokeColor()) context->setStrokeColor(strokeColor, colorSpace); if (strokeThickness != context->strokeThickness()) context->setStrokeThickness(strokeThickness); } } bool InlineTextBox::isLineBreak() const { return renderer()->isBR() || (renderer()->style()->preserveNewline() && len() == 1 && (*textRenderer()->text())[start()] == '\n'); } bool InlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit /* lineTop */, LayoutUnit /*lineBottom*/) { if (!visibleToHitTesting()) return false; if (isLineBreak()) return false; if (m_truncation == cFullTruncation) return false; FloatRect rect(locationIncludingFlipping(), size()); // Make sure truncated text is ignored while hittesting. if (m_truncation != cNoTruncation) { LayoutUnit widthOfVisibleText = toRenderText(renderer())->width(m_start, m_truncation, textPos(), isFirstLineStyle()); if (isHorizontal()) renderer()->style()->isLeftToRightDirection() ? rect.setWidth(widthOfVisibleText) : rect.shiftXEdgeTo(right() - widthOfVisibleText); else rect.setHeight(widthOfVisibleText); } rect.moveBy(accumulatedOffset); if (locationInContainer.intersects(rect)) { renderer()->updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - toLayoutSize(accumulatedOffset))); if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, locationInContainer, rect)) return true; } return false; } FloatSize InlineTextBox::applyShadowToGraphicsContext(GraphicsContext* context, const ShadowData* shadow, const FloatRect& textRect, bool stroked, bool opaque, bool horizontal) { if (!shadow) return FloatSize(); FloatSize extraOffset; int shadowX = horizontal ? shadow->x() : shadow->y(); int shadowY = horizontal ? shadow->y() : -shadow->x(); FloatSize shadowOffset(shadowX, shadowY); int shadowRadius = shadow->radius(); const Color& shadowColor = shadow->color(); if (shadow->next() || stroked || !opaque) { FloatRect shadowRect(textRect); shadowRect.inflate(shadow->paintingExtent()); shadowRect.move(shadowOffset); context->save(); context->clip(shadowRect); extraOffset = FloatSize(0, 2 * textRect.height() + max(0.0f, shadowOffset.height()) + shadowRadius); shadowOffset -= extraOffset; } context->setShadow(shadowOffset, shadowRadius, shadowColor, context->fillColorSpace()); return extraOffset; } static void paintTextWithShadows(GraphicsContext* context, const Font& font, const TextRun& textRun, const AtomicString& emphasisMark, int emphasisMarkOffset, int startOffset, int endOffset, int truncationPoint, const FloatPoint& textOrigin, const FloatRect& boxRect, const ShadowData* shadow, bool stroked, bool horizontal) { Color fillColor = context->fillColor(); ColorSpace fillColorSpace = context->fillColorSpace(); bool opaque = fillColor.alpha() == 255; if (!opaque) context->setFillColor(Color::black, fillColorSpace); do { IntSize extraOffset; if (shadow) extraOffset = roundedIntSize(InlineTextBox::applyShadowToGraphicsContext(context, shadow, boxRect, stroked, opaque, horizontal)); else if (!opaque) context->setFillColor(fillColor, fillColorSpace); if (startOffset <= endOffset) { if (emphasisMark.isEmpty()) context->drawText(font, textRun, textOrigin + extraOffset, startOffset, endOffset); else context->drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + extraOffset + IntSize(0, emphasisMarkOffset), startOffset, endOffset); } else { if (endOffset > 0) { if (emphasisMark.isEmpty()) context->drawText(font, textRun, textOrigin + extraOffset, 0, endOffset); else context->drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + extraOffset + IntSize(0, emphasisMarkOffset), 0, endOffset); } if (startOffset < truncationPoint) { if (emphasisMark.isEmpty()) context->drawText(font, textRun, textOrigin + extraOffset, startOffset, truncationPoint); else context->drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + extraOffset + IntSize(0, emphasisMarkOffset), startOffset, truncationPoint); } } if (!shadow) break; if (shadow->next() || stroked || !opaque) context->restore(); else context->clearShadow(); shadow = shadow->next(); } while (shadow || stroked || !opaque); } bool InlineTextBox::getEmphasisMarkPosition(RenderStyle* style, TextEmphasisPosition& emphasisPosition) const { // This function returns true if there are text emphasis marks and they are suppressed by ruby text. if (style->textEmphasisMark() == TextEmphasisMarkNone) return false; emphasisPosition = style->textEmphasisPosition(); if (emphasisPosition == TextEmphasisPositionUnder) return true; // Ruby text is always over, so it cannot suppress emphasis marks under. RenderBlock* containingBlock = renderer()->containingBlock(); if (!containingBlock->isRubyBase()) return true; // This text is not inside a ruby base, so it does not have ruby text over it. if (!containingBlock->parent()->isRubyRun()) return true; // Cannot get the ruby text. RenderRubyText* rubyText = toRenderRubyRun(containingBlock->parent())->rubyText(); // The emphasis marks over are suppressed only if there is a ruby text box and it not empty. return !rubyText || !rubyText->firstLineBox(); } enum RotationDirection { Counterclockwise, Clockwise }; static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise) { return clockwise ? AffineTransform(0, 1, -1, 0, boxRect.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x() + boxRect.maxY()); } void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/) { if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len) return; ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines); LayoutUnit logicalLeftSide = logicalLeftVisualOverflow(); LayoutUnit logicalRightSide = logicalRightVisualOverflow(); LayoutUnit logicalStart = logicalLeftSide + (isHorizontal() ? paintOffset.x() : paintOffset.y()); LayoutUnit logicalExtent = logicalRightSide - logicalLeftSide; LayoutUnit paintEnd = isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY(); LayoutUnit paintStart = isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y(); LayoutPoint adjustedPaintOffset = roundedIntPoint(paintOffset); if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart) return; bool isPrinting = textRenderer()->document()->printing(); // Determine whether or not we're selected. bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone; if (!haveSelection && paintInfo.phase == PaintPhaseSelection) // When only painting the selection, don't bother to paint if there is none. return; if (m_truncation != cNoTruncation) { if (renderer()->containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) { // Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin // at which we start drawing text. // e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is: // |Hello|CBA| -> |...He|CBA| // In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing // farther to the right. // NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the // truncated string i.e. |Hello|CBA| -> |...lo|CBA| LayoutUnit widthOfVisibleText = toRenderText(renderer())->width(m_start, m_truncation, textPos(), isFirstLineStyle()); LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText; LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0); adjustedPaintOffset.move(isHorizontal() ? truncationOffset : truncationOffset.transposedSize()); } } GraphicsContext* context = paintInfo.context; RenderStyle* styleToUse = renderer()->style(isFirstLineStyle()); adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -logicalHeight()); FloatPoint boxOrigin = locationIncludingFlipping(); boxOrigin.move(adjustedPaintOffset.x(), adjustedPaintOffset.y()); FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight())); RenderCombineText* combinedText = styleToUse->hasTextCombine() && textRenderer()->isCombineText() && toRenderCombineText(textRenderer())->isCombined() ? toRenderCombineText(textRenderer()) : 0; bool shouldRotate = !isHorizontal() && !combinedText; if (shouldRotate) context->concatCTM(rotation(boxRect, Clockwise)); // Determine whether or not we have composition underlines to draw. bool containsComposition = renderer()->node() && renderer()->frame()->editor().compositionNode() == renderer()->node(); bool useCustomUnderlines = containsComposition && renderer()->frame()->editor().compositionUsesCustomUnderlines(); // Determine the text colors and selection colors. Color textFillColor; Color textStrokeColor; Color emphasisMarkColor; float textStrokeWidth = styleToUse->textStrokeWidth(); const ShadowData* textShadow = paintInfo.forceBlackText() ? 0 : styleToUse->textShadow(); if (paintInfo.forceBlackText()) { textFillColor = Color::black; textStrokeColor = Color::black; emphasisMarkColor = Color::black; } else { textFillColor = styleToUse->visitedDependentColor(CSSPropertyWebkitTextFillColor); bool forceBackgroundToWhite = false; if (isPrinting) { if (styleToUse->printColorAdjust() == PrintColorAdjustEconomy) forceBackgroundToWhite = true; if (textRenderer()->document()->settings() && textRenderer()->document()->settings()->shouldPrintBackgrounds()) forceBackgroundToWhite = false; } // Make the text fill color legible against a white background if (forceBackgroundToWhite) textFillColor = correctedTextColor(textFillColor, Color::white); textStrokeColor = styleToUse->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); // Make the text stroke color legible against a white background if (forceBackgroundToWhite) textStrokeColor = correctedTextColor(textStrokeColor, Color::white); emphasisMarkColor = styleToUse->visitedDependentColor(CSSPropertyWebkitTextEmphasisColor); // Make the text stroke color legible against a white background if (forceBackgroundToWhite) emphasisMarkColor = correctedTextColor(emphasisMarkColor, Color::white); } bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection); bool paintSelectedTextSeparately = false; Color selectionFillColor = textFillColor; Color selectionStrokeColor = textStrokeColor; Color selectionEmphasisMarkColor = emphasisMarkColor; float selectionStrokeWidth = textStrokeWidth; const ShadowData* selectionShadow = textShadow; if (haveSelection) { // Check foreground color first. Color foreground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionForegroundColor(); if (foreground.isValid() && foreground != selectionFillColor) { if (!paintSelectedTextOnly) paintSelectedTextSeparately = true; selectionFillColor = foreground; } Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer()->selectionEmphasisMarkColor(); if (emphasisMarkForeground.isValid() && emphasisMarkForeground != selectionEmphasisMarkColor) { if (!paintSelectedTextOnly) paintSelectedTextSeparately = true; selectionEmphasisMarkColor = emphasisMarkForeground; } if (RenderStyle* pseudoStyle = renderer()->getCachedPseudoStyle(SELECTION)) { const ShadowData* shadow = paintInfo.forceBlackText() ? 0 : pseudoStyle->textShadow(); if (shadow != selectionShadow) { if (!paintSelectedTextOnly) paintSelectedTextSeparately = true; selectionShadow = shadow; } float strokeWidth = pseudoStyle->textStrokeWidth(); if (strokeWidth != selectionStrokeWidth) { if (!paintSelectedTextOnly) paintSelectedTextSeparately = true; selectionStrokeWidth = strokeWidth; } Color stroke = paintInfo.forceBlackText() ? Color::black : pseudoStyle->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); if (stroke != selectionStrokeColor) { if (!paintSelectedTextOnly) paintSelectedTextSeparately = true; selectionStrokeColor = stroke; } } } // Set our font. const Font& font = styleToUse->font(); FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent()); if (combinedText) combinedText->adjustTextOrigin(textOrigin, boxRect); // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection // and composition underlines. if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) { #if PLATFORM(MAC) // Custom highlighters go behind everything else. if (styleToUse->highlight() != nullAtom && !context->paintingDisabled()) paintCustomHighlight(adjustedPaintOffset, styleToUse->highlight()); #endif if (containsComposition && !useCustomUnderlines) paintCompositionBackground(context, boxOrigin, styleToUse, font, renderer()->frame()->editor().compositionStart(), renderer()->frame()->editor().compositionEnd()); paintDocumentMarkers(context, boxOrigin, styleToUse, font, true); if (haveSelection && !useCustomUnderlines) paintSelection(context, boxOrigin, styleToUse, font, selectionFillColor); } if (Frame* frame = renderer()->frame()) { if (Page* page = frame->page()) { // FIXME: Right now, InlineTextBoxes never call addRelevantUnpaintedObject() even though they might // legitimately be unpainted if they are waiting on a slow-loading web font. We should fix that, and // when we do, we will have to account for the fact the InlineTextBoxes do not always have unique // renderers and Page currently relies on each unpainted object having a unique renderer. if (paintInfo.phase == PaintPhaseForeground) page->addRelevantRepaintedObject(renderer(), IntRect(boxOrigin.x(), boxOrigin.y(), logicalWidth(), logicalHeight())); } } // 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only). int length = m_len; int maximumLength; String string; if (!combinedText) { string = textRenderer()->text(); if (static_cast(length) != string.length() || m_start) { ASSERT_WITH_SECURITY_IMPLICATION(static_cast(m_start + length) <= string.length()); string = string.substringSharingImpl(m_start, length); } maximumLength = textRenderer()->textLength() - m_start; } else { combinedText->getStringToRender(m_start, string, length); maximumLength = length; } BufferForAppendingHyphen charactersWithHyphen; TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength, hasHyphen() ? &charactersWithHyphen : 0); if (hasHyphen()) length = textRun.length(); int sPos = 0; int ePos = 0; if (paintSelectedTextOnly || paintSelectedTextSeparately) selectionStartEnd(sPos, ePos); if (m_truncation != cNoTruncation) { sPos = min(sPos, m_truncation); ePos = min(ePos, m_truncation); length = m_truncation; } int emphasisMarkOffset = 0; TextEmphasisPosition emphasisMarkPosition; bool hasTextEmphasis = getEmphasisMarkPosition(styleToUse, emphasisMarkPosition); const AtomicString& emphasisMark = hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom; if (!emphasisMark.isEmpty()) emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark); if (!paintSelectedTextOnly) { // For stroked painting, we have to change the text drawing mode. It's probably dangerous to leave that mutated as a side // effect, so only when we know we're stroking, do a save/restore. GraphicsContextStateSaver stateSaver(*context, textStrokeWidth > 0); updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth, styleToUse->colorSpace()); if (!paintSelectedTextSeparately || ePos <= sPos) { // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(context, font, textRun, nullAtom, 0, 0, length, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal()); } else paintTextWithShadows(context, font, textRun, nullAtom, 0, ePos, sPos, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal()); if (!emphasisMark.isEmpty()) { updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth, styleToUse->colorSpace()); DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1)); TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun; FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin; if (combinedText) context->concatCTM(rotation(boxRect, Clockwise)); if (!paintSelectedTextSeparately || ePos <= sPos) { // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(context, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, 0, length, length, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal()); } else paintTextWithShadows(context, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, ePos, sPos, length, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal()); if (combinedText) context->concatCTM(rotation(boxRect, Counterclockwise)); } } if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) { // paint only the text that is selected GraphicsContextStateSaver stateSaver(*context, selectionStrokeWidth > 0); updateGraphicsContext(context, selectionFillColor, selectionStrokeColor, selectionStrokeWidth, styleToUse->colorSpace()); paintTextWithShadows(context, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal()); if (!emphasisMark.isEmpty()) { updateGraphicsContext(context, selectionEmphasisMarkColor, textStrokeColor, textStrokeWidth, styleToUse->colorSpace()); DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1)); TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun; FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin; if (combinedText) context->concatCTM(rotation(boxRect, Clockwise)); paintTextWithShadows(context, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, sPos, ePos, length, emphasisMarkTextOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal()); if (combinedText) context->concatCTM(rotation(boxRect, Counterclockwise)); } } // Paint decorations TextDecoration textDecorations = styleToUse->textDecorationsInEffect(); if (textDecorations != TextDecorationNone && paintInfo.phase != PaintPhaseSelection) { updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth, styleToUse->colorSpace()); if (combinedText) context->concatCTM(rotation(boxRect, Clockwise)); paintDecoration(context, boxOrigin, textDecorations, styleToUse->textDecorationStyle(), textShadow); if (combinedText) context->concatCTM(rotation(boxRect, Counterclockwise)); } if (paintInfo.phase == PaintPhaseForeground) { paintDocumentMarkers(context, boxOrigin, styleToUse, font, false); if (useCustomUnderlines) { const Vector& underlines = renderer()->frame()->editor().customCompositionUnderlines(); size_t numUnderlines = underlines.size(); for (size_t index = 0; index < numUnderlines; ++index) { const CompositionUnderline& underline = underlines[index]; if (underline.endOffset <= start()) // underline is completely before this run. This might be an underline that sits // before the first run we draw, or underlines that were within runs we skipped // due to truncation. continue; if (underline.startOffset <= end()) { // underline intersects this run. Paint it. paintCompositionUnderline(context, boxOrigin, underline); if (underline.endOffset > end() + 1) // underline also runs into the next run. Bail now, no more marker advancement. break; } else // underline is completely after this run, bail. A later run will paint it. break; } } } if (shouldRotate) context->concatCTM(rotation(boxRect, Counterclockwise)); } void InlineTextBox::selectionStartEnd(int& sPos, int& ePos) { int startPos, endPos; if (renderer()->selectionState() == RenderObject::SelectionInside) { startPos = 0; endPos = textRenderer()->textLength(); } else { textRenderer()->selectionStartEnd(startPos, endPos); if (renderer()->selectionState() == RenderObject::SelectionStart) endPos = textRenderer()->textLength(); else if (renderer()->selectionState() == RenderObject::SelectionEnd) startPos = 0; } sPos = max(startPos - m_start, 0); ePos = min(endPos - m_start, (int)m_len); } void alignSelectionRectToDevicePixels(FloatRect& rect) { float maxX = floorf(rect.maxX()); rect.setX(floorf(rect.x())); rect.setWidth(roundf(maxX - rect.x())); } void InlineTextBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color textColor) { if (context->paintingDisabled()) return; // See if we have a selection to paint at all. int sPos, ePos; selectionStartEnd(sPos, ePos); if (sPos >= ePos) return; Color c = renderer()->selectionBackgroundColor(); if (!c.isValid() || c.alpha() == 0) return; // If the text color ends up being the same as the selection background, invert the selection // background. if (textColor == c) c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue()); GraphicsContextStateSaver stateSaver(*context); updateGraphicsContext(context, c, c, 0, style->colorSpace()); // Don't draw text at all! // If the text is truncated, let the thing being painted in the truncation // draw its own highlight. int length = m_truncation != cNoTruncation ? m_truncation : m_len; String string = textRenderer()->text(); if (string.length() != static_cast(length) || m_start) { ASSERT_WITH_SECURITY_IMPLICATION(static_cast(m_start + length) <= string.length()); string = string.substringSharingImpl(m_start, length); } BufferForAppendingHyphen charactersWithHyphen; bool respectHyphen = ePos == length && hasHyphen(); TextRun textRun = constructTextRun(style, font, string, textRenderer()->textLength() - m_start, respectHyphen ? &charactersWithHyphen : 0); if (respectHyphen) ePos = textRun.length(); LayoutUnit selectionBottom = root()->selectionBottom(); LayoutUnit selectionTop = root()->selectionTopAdjustedForPrecedingBlock(); int deltaY = roundToInt(renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom - logicalBottom() : logicalTop() - selectionTop); int selHeight = max(0, roundToInt(selectionBottom - selectionTop)); FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY); FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, selHeight)); alignSelectionRectToDevicePixels(clipRect); context->clip(clipRect); context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, style->colorSpace(), sPos, ePos); } void InlineTextBox::paintCompositionBackground(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, int startPos, int endPos) { int offset = m_start; int sPos = max(startPos - offset, 0); int ePos = min(endPos - offset, (int)m_len); if (sPos >= ePos) return; GraphicsContextStateSaver stateSaver(*context); Color c = Color(225, 221, 85); updateGraphicsContext(context, c, c, 0, style->colorSpace()); // Don't draw text at all! int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop(); int selHeight = selectionHeight(); FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY); context->drawHighlightForText(font, constructTextRun(style, font), localOrigin, selHeight, c, style->colorSpace(), sPos, ePos); } #if PLATFORM(MAC) void InlineTextBox::paintCustomHighlight(const LayoutPoint& paintOffset, const AtomicString& type) { Frame* frame = renderer()->frame(); if (!frame) return; Page* page = frame->page(); if (!page) return; RootInlineBox* r = root(); FloatRect rootRect(paintOffset.x() + r->x(), paintOffset.y() + selectionTop(), r->logicalWidth(), selectionHeight()); FloatRect textRect(paintOffset.x() + x(), rootRect.y(), logicalWidth(), rootRect.height()); page->chrome().client()->paintCustomHighlight(renderer()->node(), type, textRect, rootRect, true, false); } #endif static StrokeStyle textDecorationStyleToStrokeStyle(TextDecorationStyle decorationStyle) { StrokeStyle strokeStyle = SolidStroke; switch (decorationStyle) { case TextDecorationStyleSolid: strokeStyle = SolidStroke; break; #if ENABLE(CSS3_TEXT) case TextDecorationStyleDouble: strokeStyle = DoubleStroke; break; case TextDecorationStyleDotted: strokeStyle = DottedStroke; break; case TextDecorationStyleDashed: strokeStyle = DashedStroke; break; case TextDecorationStyleWavy: strokeStyle = WavyStroke; break; #endif // CSS3_TEXT } return strokeStyle; } #if ENABLE(CSS3_TEXT) static int computeUnderlineOffset(const TextUnderlinePosition underlinePosition, const FontMetrics& fontMetrics, const InlineTextBox* inlineTextBox, const int textDecorationThickness) { // Compute the gap between the font and the underline. Use at least one // pixel gap, if underline is thick then use a bigger gap. const int gap = max(1, ceilf(textDecorationThickness / 2.0)); // According to the specification TextUnderlinePositionAuto should default to 'alphabetic' for horizontal text // and to 'under Left' for vertical text (e.g. japanese). We support only horizontal text for now. switch (underlinePosition) { case TextUnderlinePositionAlphabetic: case TextUnderlinePositionAuto: return fontMetrics.ascent() + gap; // Position underline near the alphabetic baseline. case TextUnderlinePositionUnder: { // Position underline relative to the under edge of the lowest element's content box. const float offset = inlineTextBox->root()->maxLogicalTop() - inlineTextBox->logicalTop(); if (offset > 0) return inlineTextBox->logicalHeight() + gap + offset; return inlineTextBox->logicalHeight() + gap; } } ASSERT_NOT_REACHED(); return fontMetrics.ascent() + gap; } #endif // CSS3_TEXT #if ENABLE(CSS3_TEXT) static void adjustStepToDecorationLength(float& step, float& controlPointDistance, float length) { ASSERT(step > 0); if (length <= 0) return; unsigned stepCount = static_cast(length / step); // Each Bezier curve starts at the same pixel that the previous one // ended. We need to subtract (stepCount - 1) pixels when calculating the // length covered to account for that. float uncoveredLength = length - (stepCount * step - (stepCount - 1)); float adjustment = uncoveredLength / stepCount; step += adjustment; controlPointDistance += adjustment; } /* * Draw one cubic Bezier curve and repeat the same pattern long the the decoration's axis. * The start point (p1), controlPoint1, controlPoint2 and end point (p2) of the Bezier curve * form a diamond shape: * * step * |-----------| * * controlPoint1 * + * * * . . * . . * . . * (x1, y1) p1 + . + p2 (x2, y2) - <--- Decoration's axis * . . | * . . | * . . | controlPointDistance * | * | * + - * controlPoint2 * * |-----------| * step */ static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint& p1, FloatPoint& p2, float strokeThickness) { context->adjustLineToPixelBoundaries(p1, p2, strokeThickness, context->strokeStyle()); Path path; path.moveTo(p1); // Distance between decoration's axis and Bezier curve's control points. // The height of the curve is based on this distance. Use a minimum of 6 pixels distance since // the actual curve passes approximately at half of that distance, that is 3 pixels. // The minimum height of the curve is also approximately 3 pixels. Increases the curve's height // as strockThickness increases to make the curve looks better. float controlPointDistance = 3 * max(2, strokeThickness); // Increment used to form the diamond shape between start point (p1), control // points and end point (p2) along the axis of the decoration. Makes the // curve wider as strockThickness increases to make the curve looks better. float step = 2 * max(2, strokeThickness); bool isVerticalLine = (p1.x() == p2.x()); if (isVerticalLine) { ASSERT(p1.x() == p2.x()); float xAxis = p1.x(); float y1; float y2; if (p1.y() < p2.y()) { y1 = p1.y(); y2 = p2.y(); } else { y1 = p2.y(); y2 = p1.y(); } adjustStepToDecorationLength(step, controlPointDistance, y2 - y1); FloatPoint controlPoint1(xAxis + controlPointDistance, 0); FloatPoint controlPoint2(xAxis - controlPointDistance, 0); for (float y = y1; y + 2 * step <= y2;) { controlPoint1.setY(y + step); controlPoint2.setY(y + step); y += 2 * step; path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(xAxis, y)); } } else { ASSERT(p1.y() == p2.y()); float yAxis = p1.y(); float x1; float x2; if (p1.x() < p2.x()) { x1 = p1.x(); x2 = p2.x(); } else { x1 = p2.x(); x2 = p1.x(); } adjustStepToDecorationLength(step, controlPointDistance, x2 - x1); FloatPoint controlPoint1(0, yAxis + controlPointDistance); FloatPoint controlPoint2(0, yAxis - controlPointDistance); for (float x = x1; x + 2 * step <= x2;) { controlPoint1.setX(x + step); controlPoint2.setX(x + step); x += 2 * step; path.addBezierCurveTo(controlPoint1, controlPoint2, FloatPoint(x, yAxis)); } } context->setShouldAntialias(true); context->strokePath(path); } #endif // CSS3_TEXT void InlineTextBox::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco, TextDecorationStyle decorationStyle, const ShadowData* shadow) { // FIXME: We should improve this rule and not always just assume 1. const float textDecorationThickness = 1.f; if (m_truncation == cFullTruncation) return; FloatPoint localOrigin = boxOrigin; float width = m_logicalWidth; if (m_truncation != cNoTruncation) { width = toRenderText(renderer())->width(m_start, m_truncation, textPos(), isFirstLineStyle()); if (!isLeftToRightDirection()) localOrigin.move(m_logicalWidth - width, 0); } // Get the text decoration colors. Color underline, overline, linethrough; renderer()->getTextDecorationColors(deco, underline, overline, linethrough, true); if (isFirstLineStyle()) renderer()->getTextDecorationColors(deco, underline, overline, linethrough, true, true); // Use a special function for underlines to get the positioning exactly right. bool isPrinting = textRenderer()->document()->printing(); context->setStrokeThickness(textDecorationThickness); bool linesAreOpaque = !isPrinting && (!(deco & TextDecorationUnderline) || underline.alpha() == 255) && (!(deco & TextDecorationOverline) || overline.alpha() == 255) && (!(deco & TextDecorationLineThrough) || linethrough.alpha() == 255); RenderStyle* styleToUse = renderer()->style(isFirstLineStyle()); int baseline = styleToUse->fontMetrics().ascent(); bool setClip = false; int extraOffset = 0; if (!linesAreOpaque && shadow && shadow->next()) { FloatRect clipRect(localOrigin, FloatSize(width, baseline + 2)); for (const ShadowData* s = shadow; s; s = s->next()) { int shadowExtent = s->paintingExtent(); FloatRect shadowRect(localOrigin, FloatSize(width, baseline + 2)); shadowRect.inflate(shadowExtent); int shadowX = isHorizontal() ? s->x() : s->y(); int shadowY = isHorizontal() ? s->y() : -s->x(); shadowRect.move(shadowX, shadowY); clipRect.unite(shadowRect); extraOffset = max(extraOffset, max(0, shadowY) + shadowExtent); } context->save(); context->clip(clipRect); extraOffset += baseline + 2; localOrigin.move(0, extraOffset); setClip = true; } ColorSpace colorSpace = renderer()->style()->colorSpace(); bool setShadow = false; do { if (shadow) { if (!shadow->next()) { // The last set of lines paints normally inside the clip. localOrigin.move(0, -extraOffset); extraOffset = 0; } int shadowX = isHorizontal() ? shadow->x() : shadow->y(); int shadowY = isHorizontal() ? shadow->y() : -shadow->x(); context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow->radius(), shadow->color(), colorSpace); setShadow = true; shadow = shadow->next(); } #if ENABLE(CSS3_TEXT) // Offset between lines - always non-zero, so lines never cross each other. float doubleOffset = textDecorationThickness + 1.f; #endif // CSS3_TEXT context->setStrokeStyle(textDecorationStyleToStrokeStyle(decorationStyle)); if (deco & TextDecorationUnderline) { context->setStrokeColor(underline, colorSpace); #if ENABLE(CSS3_TEXT) TextUnderlinePosition underlinePosition = styleToUse->textUnderlinePosition(); const int underlineOffset = computeUnderlineOffset(underlinePosition, styleToUse->fontMetrics(), this, textDecorationThickness); switch (decorationStyle) { case TextDecorationStyleWavy: { FloatPoint start(localOrigin.x(), localOrigin.y() + underlineOffset + doubleOffset); FloatPoint end(localOrigin.x() + width, localOrigin.y() + underlineOffset + doubleOffset); strokeWavyTextDecoration(context, start, end, textDecorationThickness); break; } default: context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + underlineOffset), width, isPrinting); if (decorationStyle == TextDecorationStyleDouble) context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + underlineOffset + doubleOffset), width, isPrinting); } #else // Leave one pixel of white between the baseline and the underline. context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + baseline + 1), width, isPrinting); #endif // CSS3_TEXT } if (deco & TextDecorationOverline) { context->setStrokeColor(overline, colorSpace); #if ENABLE(CSS3_TEXT) switch (decorationStyle) { case TextDecorationStyleWavy: { FloatPoint start(localOrigin.x(), localOrigin.y() - doubleOffset); FloatPoint end(localOrigin.x() + width, localOrigin.y() - doubleOffset); strokeWavyTextDecoration(context, start, end, textDecorationThickness); break; } default: #endif // CSS3_TEXT context->drawLineForText(localOrigin, width, isPrinting); #if ENABLE(CSS3_TEXT) if (decorationStyle == TextDecorationStyleDouble) context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() - doubleOffset), width, isPrinting); } #endif // CSS3_TEXT } if (deco & TextDecorationLineThrough) { context->setStrokeColor(linethrough, colorSpace); #if ENABLE(CSS3_TEXT) switch (decorationStyle) { case TextDecorationStyleWavy: { FloatPoint start(localOrigin.x(), localOrigin.y() + 2 * baseline / 3); FloatPoint end(localOrigin.x() + width, localOrigin.y() + 2 * baseline / 3); strokeWavyTextDecoration(context, start, end, textDecorationThickness); break; } default: #endif // CSS3_TEXT context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + 2 * baseline / 3), width, isPrinting); #if ENABLE(CSS3_TEXT) if (decorationStyle == TextDecorationStyleDouble) context->drawLineForText(FloatPoint(localOrigin.x(), localOrigin.y() + doubleOffset + 2 * baseline / 3), width, isPrinting); } #endif // CSS3_TEXT } } while (shadow); if (setClip) context->restore(); else if (setShadow) context->clearShadow(); } static GraphicsContext::DocumentMarkerLineStyle lineStyleForMarkerType(DocumentMarker::MarkerType markerType) { switch (markerType) { case DocumentMarker::Spelling: return GraphicsContext::DocumentMarkerSpellingLineStyle; case DocumentMarker::Grammar: return GraphicsContext::DocumentMarkerGrammarLineStyle; case DocumentMarker::CorrectionIndicator: return GraphicsContext::DocumentMarkerAutocorrectionReplacementLineStyle; case DocumentMarker::DictationAlternatives: return GraphicsContext::DocumentMarkerDictationAlternativesLineStyle; default: ASSERT_NOT_REACHED(); return GraphicsContext::DocumentMarkerSpellingLineStyle; } } void InlineTextBox::paintDocumentMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font, bool grammar) { // Never print spelling/grammar markers (5327887) if (textRenderer()->document()->printing()) return; if (m_truncation == cFullTruncation) return; float start = 0; // start of line to draw, relative to tx float width = m_logicalWidth; // how much line to draw // Determine whether we need to measure text bool markerSpansWholeBox = true; if (m_start <= (int)marker->startOffset()) markerSpansWholeBox = false; if ((end() + 1) != marker->endOffset()) // end points at the last char, not past it markerSpansWholeBox = false; if (m_truncation != cNoTruncation) markerSpansWholeBox = false; bool isDictationMarker = marker->type() == DocumentMarker::DictationAlternatives; if (!markerSpansWholeBox || grammar || isDictationMarker) { int startPosition = max(marker->startOffset() - m_start, 0); int endPosition = min(marker->endOffset() - m_start, m_len); if (m_truncation != cNoTruncation) endPosition = min(endPosition, m_truncation); // Calculate start & width int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop(); int selHeight = selectionHeight(); FloatPoint startPoint(boxOrigin.x(), boxOrigin.y() - deltaY); TextRun run = constructTextRun(style, font); // FIXME: Convert the document markers to float rects. IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, startPoint, selHeight, startPosition, endPosition)); start = markerRect.x() - startPoint.x(); width = markerRect.width(); // Store rendered rects for bad grammar markers, so we can hit-test against it elsewhere in order to // display a toolTip. We don't do this for misspelling markers. if (grammar || isDictationMarker) { markerRect.move(-boxOrigin.x(), -boxOrigin.y()); markerRect = renderer()->localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox(); toRenderedDocumentMarker(marker)->setRenderedRect(markerRect); } } // IMPORTANT: The misspelling underline is not considered when calculating the text bounds, so we have to // make sure to fit within those bounds. This means the top pixel(s) of the underline will overlap the // bottom pixel(s) of the glyphs in smaller font sizes. The alternatives are to increase the line spacing (bad!!) // or decrease the underline thickness. The overlap is actually the most useful, and matches what AppKit does. // So, we generally place the underline at the bottom of the text, but in larger fonts that's not so good so // we pin to two pixels under the baseline. int lineThickness = cMisspellingLineThickness; int baseline = renderer()->style(isFirstLineStyle())->fontMetrics().ascent(); int descent = logicalHeight() - baseline; int underlineOffset; if (descent <= (2 + lineThickness)) { // Place the underline at the very bottom of the text in small/medium fonts. underlineOffset = logicalHeight() - lineThickness; } else { // In larger fonts, though, place the underline up near the baseline to prevent a big gap. underlineOffset = baseline + 2; } pt->drawLineForDocumentMarker(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + underlineOffset), width, lineStyleForMarkerType(marker->type())); } void InlineTextBox::paintTextMatchMarker(GraphicsContext* pt, const FloatPoint& boxOrigin, DocumentMarker* marker, RenderStyle* style, const Font& font) { // Use same y positioning and height as for selection, so that when the selection and this highlight are on // the same word there are no pieces sticking out. int deltaY = renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom() - logicalBottom() : logicalTop() - selectionTop(); int selHeight = selectionHeight(); int sPos = max(marker->startOffset() - m_start, (unsigned)0); int ePos = min(marker->endOffset() - m_start, (unsigned)m_len); TextRun run = constructTextRun(style, font); // Always compute and store the rect associated with this marker. The computed rect is in absolute coordinates. IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, IntPoint(x(), selectionTop()), selHeight, sPos, ePos)); markerRect = renderer()->localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox(); toRenderedDocumentMarker(marker)->setRenderedRect(markerRect); // Optionally highlight the text if (renderer()->frame()->editor().markedTextMatchesAreHighlighted()) { Color color = marker->activeMatch() ? renderer()->theme()->platformActiveTextSearchHighlightColor() : renderer()->theme()->platformInactiveTextSearchHighlightColor(); GraphicsContextStateSaver stateSaver(*pt); updateGraphicsContext(pt, color, color, 0, style->colorSpace()); // Don't draw text at all! pt->clip(FloatRect(boxOrigin.x(), boxOrigin.y() - deltaY, m_logicalWidth, selHeight)); pt->drawHighlightForText(font, run, FloatPoint(boxOrigin.x(), boxOrigin.y() - deltaY), selHeight, color, style->colorSpace(), sPos, ePos); } } void InlineTextBox::computeRectForReplacementMarker(DocumentMarker* marker, RenderStyle* style, const Font& font) { // Replacement markers are not actually drawn, but their rects need to be computed for hit testing. int top = selectionTop(); int h = selectionHeight(); int sPos = max(marker->startOffset() - m_start, (unsigned)0); int ePos = min(marker->endOffset() - m_start, (unsigned)m_len); TextRun run = constructTextRun(style, font); IntPoint startPoint = IntPoint(x(), top); // Compute and store the rect associated with this marker. IntRect markerRect = enclosingIntRect(font.selectionRectForText(run, startPoint, h, sPos, ePos)); markerRect = renderer()->localToAbsoluteQuad(FloatRect(markerRect)).enclosingBoundingBox(); toRenderedDocumentMarker(marker)->setRenderedRect(markerRect); } void InlineTextBox::paintDocumentMarkers(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool background) { if (!renderer()->node()) return; Vector markers = renderer()->document()->markers()->markersFor(renderer()->node()); Vector::const_iterator markerIt = markers.begin(); // Give any document markers that touch this run a chance to draw before the text has been drawn. // Note end() points at the last char, not one past it like endOffset and ranges do. for ( ; markerIt != markers.end(); ++markerIt) { DocumentMarker* marker = *markerIt; // Paint either the background markers or the foreground markers, but not both switch (marker->type()) { case DocumentMarker::Grammar: case DocumentMarker::Spelling: case DocumentMarker::CorrectionIndicator: case DocumentMarker::Replacement: case DocumentMarker::DictationAlternatives: if (background) continue; break; case DocumentMarker::TextMatch: if (!background) continue; break; default: continue; } if (marker->endOffset() <= start()) // marker is completely before this run. This might be a marker that sits before the // first run we draw, or markers that were within runs we skipped due to truncation. continue; if (marker->startOffset() > end()) // marker is completely after this run, bail. A later run will paint it. break; // marker intersects this run. Paint it. switch (marker->type()) { case DocumentMarker::Spelling: case DocumentMarker::CorrectionIndicator: case DocumentMarker::DictationAlternatives: paintDocumentMarker(pt, boxOrigin, marker, style, font, false); break; case DocumentMarker::Grammar: paintDocumentMarker(pt, boxOrigin, marker, style, font, true); break; case DocumentMarker::TextMatch: paintTextMatchMarker(pt, boxOrigin, marker, style, font); break; case DocumentMarker::Replacement: computeRectForReplacementMarker(marker, style, font); break; default: ASSERT_NOT_REACHED(); } } } void InlineTextBox::paintCompositionUnderline(GraphicsContext* ctx, const FloatPoint& boxOrigin, const CompositionUnderline& underline) { if (m_truncation == cFullTruncation) return; float start = 0; // start of line to draw, relative to tx float width = m_logicalWidth; // how much line to draw bool useWholeWidth = true; unsigned paintStart = m_start; unsigned paintEnd = end() + 1; // end points at the last char, not past it if (paintStart <= underline.startOffset) { paintStart = underline.startOffset; useWholeWidth = false; start = toRenderText(renderer())->width(m_start, paintStart - m_start, textPos(), isFirstLineStyle()); } if (paintEnd != underline.endOffset) { // end points at the last char, not past it paintEnd = min(paintEnd, (unsigned)underline.endOffset); useWholeWidth = false; } if (m_truncation != cNoTruncation) { paintEnd = min(paintEnd, (unsigned)m_start + m_truncation); useWholeWidth = false; } if (!useWholeWidth) { width = toRenderText(renderer())->width(paintStart, paintEnd - paintStart, textPos() + start, isFirstLineStyle()); } // Thick marked text underlines are 2px thick as long as there is room for the 2px line under the baseline. // All other marked text underlines are 1px thick. // If there's not enough space the underline will touch or overlap characters. int lineThickness = 1; int baseline = renderer()->style(isFirstLineStyle())->fontMetrics().ascent(); if (underline.thick && logicalHeight() - baseline >= 2) lineThickness = 2; // We need to have some space between underlines of subsequent clauses, because some input methods do not use different underline styles for those. // We make each line shorter, which has a harmless side effect of shortening the first and last clauses, too. start += 1; width -= 2; ctx->setStrokeColor(underline.color, renderer()->style()->colorSpace()); ctx->setStrokeThickness(lineThickness); ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + logicalHeight() - lineThickness), width, textRenderer()->document()->printing()); } int InlineTextBox::caretMinOffset() const { return m_start; } int InlineTextBox::caretMaxOffset() const { return m_start + m_len; } float InlineTextBox::textPos() const { // When computing the width of a text run, RenderBlock::computeInlineDirectionPositionsForLine() doesn't include the actual offset // from the containing block edge in its measurement. textPos() should be consistent so the text are rendered in the same width. if (logicalLeft() == 0) return 0; return logicalLeft() - root()->logicalLeft(); } int InlineTextBox::offsetForPosition(float lineOffset, bool includePartialGlyphs) const { if (isLineBreak()) return 0; if (lineOffset - logicalLeft() > logicalWidth()) return isLeftToRightDirection() ? len() : 0; if (lineOffset - logicalLeft() < 0) return isLeftToRightDirection() ? 0 : len(); FontCachePurgePreventer fontCachePurgePreventer; RenderText* text = toRenderText(renderer()); RenderStyle* style = text->style(isFirstLineStyle()); const Font& font = style->font(); return font.offsetForPosition(constructTextRun(style, font), lineOffset - logicalLeft(), includePartialGlyphs); } float InlineTextBox::positionForOffset(int offset) const { ASSERT(offset >= m_start); ASSERT(offset <= m_start + m_len); if (isLineBreak()) return logicalLeft(); FontCachePurgePreventer fontCachePurgePreventer; RenderText* text = toRenderText(renderer()); RenderStyle* styleToUse = text->style(isFirstLineStyle()); ASSERT(styleToUse); const Font& font = styleToUse->font(); int from = !isLeftToRightDirection() ? offset - m_start : 0; int to = !isLeftToRightDirection() ? m_len : offset - m_start; // FIXME: Do we need to add rightBearing here? return font.selectionRectForText(constructTextRun(styleToUse, font), IntPoint(logicalLeft(), 0), 0, from, to).maxX(); } bool InlineTextBox::containsCaretOffset(int offset) const { // Offsets before the box are never "in". if (offset < m_start) return false; int pastEnd = m_start + m_len; // Offsets inside the box (not at either edge) are always "in". if (offset < pastEnd) return true; // Offsets outside the box are always "out". if (offset > pastEnd) return false; // Offsets at the end are "out" for line breaks (they are on the next line). if (isLineBreak()) return false; // Offsets at the end are "in" for normal boxes (but the caller has to check affinity). return true; } TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, BufferForAppendingHyphen* charactersWithHyphen) const { ASSERT(style); RenderText* textRenderer = this->textRenderer(); ASSERT(textRenderer); ASSERT(textRenderer->text()); String string = textRenderer->text(); unsigned startPos = start(); unsigned length = len(); if (string.length() != length || startPos) string = string.substringSharingImpl(startPos, length); return constructTextRun(style, font, string, textRenderer->textLength() - startPos, charactersWithHyphen); } TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, String string, int maximumLength, BufferForAppendingHyphen* charactersWithHyphen) const { ASSERT(style); RenderText* textRenderer = this->textRenderer(); ASSERT(textRenderer); int length = string.length(); if (charactersWithHyphen) { adjustCharactersAndLengthForHyphen(*charactersWithHyphen, style, string, length); maximumLength = length; } ASSERT(maximumLength >= length); TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(), dirOverride() || style->rtlOrdering() == VisualOrder, !textRenderer->canUseSimpleFontCodePath()); run.setTabSize(!style->collapseWhiteSpace(), style->tabSize()); if (textRunNeedsRenderingContext(font)) run.setRenderingContext(SVGTextRunRenderingContext::create(textRenderer)); // Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring. run.setCharactersLength(maximumLength); ASSERT(run.charactersLength() >= run.length()); return run; } #ifndef NDEBUG const char* InlineTextBox::boxName() const { return "InlineTextBox"; } void InlineTextBox::showBox(int printedCharacters) const { const RenderText* obj = toRenderText(renderer()); String value = obj->text(); value = value.substring(start(), len()); value.replaceWithLiteral('\\', "\\\\"); value.replaceWithLiteral('\n', "\\n"); printedCharacters += fprintf(stderr, "%s\t%p", boxName(), this); for (; printedCharacters < showTreeCharacterOffset; printedCharacters++) fputc(' ', stderr); printedCharacters = fprintf(stderr, "\t%s %p", obj->renderName(), obj); const int rendererCharacterOffset = 24; for (; printedCharacters < rendererCharacterOffset; printedCharacters++) fputc(' ', stderr); fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(), value.utf8().data()); } #endif } // namespace WebCore