/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CCSingleThreadProxy.h" #include "CCDrawQuad.h" #include "CCGraphicsContext.h" #include "CCLayerTreeHost.h" #include "CCTextureUpdateController.h" #include "CCTimer.h" #include "TraceEvent.h" #include using namespace WTF; namespace WebCore { PassOwnPtr CCSingleThreadProxy::create(CCLayerTreeHost* layerTreeHost) { return adoptPtr(new CCSingleThreadProxy(layerTreeHost)); } CCSingleThreadProxy::CCSingleThreadProxy(CCLayerTreeHost* layerTreeHost) : m_layerTreeHost(layerTreeHost) , m_contextLost(false) , m_compositorIdentifier(-1) , m_layerRendererInitialized(false) , m_nextFrameIsNewlyCommittedFrame(false) { TRACE_EVENT0("cc", "CCSingleThreadProxy::CCSingleThreadProxy"); ASSERT(CCProxy::isMainThread()); } void CCSingleThreadProxy::start() { DebugScopedSetImplThread impl; m_layerTreeHostImpl = m_layerTreeHost->createLayerTreeHostImpl(this); } CCSingleThreadProxy::~CCSingleThreadProxy() { TRACE_EVENT0("cc", "CCSingleThreadProxy::~CCSingleThreadProxy"); ASSERT(CCProxy::isMainThread()); ASSERT(!m_layerTreeHostImpl && !m_layerTreeHost); // make sure stop() got called. } bool CCSingleThreadProxy::compositeAndReadback(void *pixels, const IntRect& rect) { TRACE_EVENT0("cc", "CCSingleThreadProxy::compositeAndReadback"); ASSERT(CCProxy::isMainThread()); if (!commitAndComposite()) return false; m_layerTreeHostImpl->readback(pixels, rect); if (m_layerTreeHostImpl->isContextLost()) return false; m_layerTreeHostImpl->swapBuffers(); didSwapFrame(); return true; } void CCSingleThreadProxy::startPageScaleAnimation(const IntSize& targetPosition, bool useAnchor, float scale, double duration) { m_layerTreeHostImpl->startPageScaleAnimation(targetPosition, useAnchor, scale, monotonicallyIncreasingTime(), duration); } void CCSingleThreadProxy::finishAllRendering() { ASSERT(CCProxy::isMainThread()); { DebugScopedSetImplThread impl; m_layerTreeHostImpl->finishAllRendering(); } } bool CCSingleThreadProxy::isStarted() const { ASSERT(CCProxy::isMainThread()); return m_layerTreeHostImpl; } bool CCSingleThreadProxy::initializeContext() { ASSERT(CCProxy::isMainThread()); OwnPtr context = m_layerTreeHost->createContext(); if (!context) return false; m_contextBeforeInitialization = context.release(); return true; } void CCSingleThreadProxy::setSurfaceReady() { // Scheduling is controlled by the embedder in the single thread case, so nothing to do. } void CCSingleThreadProxy::setVisible(bool visible) { DebugScopedSetImplThread impl; m_layerTreeHostImpl->setVisible(visible); } bool CCSingleThreadProxy::initializeLayerRenderer() { ASSERT(CCProxy::isMainThread()); ASSERT(m_contextBeforeInitialization); { DebugScopedSetImplThread impl; bool ok = m_layerTreeHostImpl->initializeLayerRenderer(m_contextBeforeInitialization.release(), UnthrottledUploader); if (ok) { m_layerRendererInitialized = true; m_layerRendererCapabilitiesForMainThread = m_layerTreeHostImpl->layerRendererCapabilities(); } return ok; } } bool CCSingleThreadProxy::recreateContext() { TRACE_EVENT0("cc", "CCSingleThreadProxy::recreateContext"); ASSERT(CCProxy::isMainThread()); ASSERT(m_contextLost); OwnPtr context = m_layerTreeHost->createContext(); if (!context) return false; bool initialized; { DebugScopedSetImplThread impl; m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider()); initialized = m_layerTreeHostImpl->initializeLayerRenderer(context.release(), UnthrottledUploader); if (initialized) { m_layerRendererCapabilitiesForMainThread = m_layerTreeHostImpl->layerRendererCapabilities(); } } if (initialized) m_contextLost = false; return initialized; } void CCSingleThreadProxy::implSideRenderingStats(CCRenderingStats& stats) { m_layerTreeHostImpl->renderingStats(stats); } const LayerRendererCapabilities& CCSingleThreadProxy::layerRendererCapabilities() const { ASSERT(m_layerRendererInitialized); // Note: this gets called during the commit by the "impl" thread return m_layerRendererCapabilitiesForMainThread; } void CCSingleThreadProxy::loseContext() { ASSERT(CCProxy::isMainThread()); m_layerTreeHost->didLoseContext(); m_contextLost = true; } void CCSingleThreadProxy::setNeedsAnimate() { // CCThread-only feature ASSERT_NOT_REACHED(); } void CCSingleThreadProxy::doCommit(CCTextureUpdateQueue& queue) { ASSERT(CCProxy::isMainThread()); // Commit immediately { DebugScopedSetMainThreadBlocked mainThreadBlocked; DebugScopedSetImplThread impl; m_layerTreeHostImpl->beginCommit(); m_layerTreeHost->beginCommitOnImplThread(m_layerTreeHostImpl.get()); // CCTextureUpdateController::updateTextures is non-blocking and will // return without updating any textures if the uploader is busy. This // shouldn't be a problem here as the throttled uploader isn't used in // single thread mode. For correctness, loop until no more updates are // pending. while (queue.hasMoreUpdates()) CCTextureUpdateController::updateTextures(m_layerTreeHostImpl->resourceProvider(), m_layerTreeHostImpl->layerRenderer()->textureCopier(), m_layerTreeHostImpl->layerRenderer()->textureUploader(), &queue, maxPartialTextureUpdates()); m_layerTreeHost->finishCommitOnImplThread(m_layerTreeHostImpl.get()); m_layerTreeHostImpl->commitComplete(); #if !ASSERT_DISABLED // In the single-threaded case, the scroll deltas should never be // touched on the impl layer tree. OwnPtr scrollInfo = m_layerTreeHostImpl->processScrollDeltas(); ASSERT(!scrollInfo->scrolls.size()); #endif } m_layerTreeHost->commitComplete(); m_nextFrameIsNewlyCommittedFrame = true; } void CCSingleThreadProxy::setNeedsCommit() { ASSERT(CCProxy::isMainThread()); m_layerTreeHost->scheduleComposite(); } void CCSingleThreadProxy::setNeedsRedraw() { // FIXME: Once we move render_widget scheduling into this class, we can // treat redraw requests more efficiently than commitAndRedraw requests. m_layerTreeHostImpl->setFullRootLayerDamage(); setNeedsCommit(); } bool CCSingleThreadProxy::commitRequested() const { return false; } void CCSingleThreadProxy::didAddAnimation() { } void CCSingleThreadProxy::stop() { TRACE_EVENT0("cc", "CCSingleThreadProxy::stop"); ASSERT(CCProxy::isMainThread()); { DebugScopedSetMainThreadBlocked mainThreadBlocked; DebugScopedSetImplThread impl; if (!m_layerTreeHostImpl->contentsTexturesPurged()) m_layerTreeHost->deleteContentsTexturesOnImplThread(m_layerTreeHostImpl->resourceProvider()); m_layerTreeHostImpl.clear(); } m_layerTreeHost = 0; } void CCSingleThreadProxy::postAnimationEventsToMainThreadOnImplThread(PassOwnPtr events, double wallClockTime) { ASSERT(CCProxy::isImplThread()); DebugScopedSetMainThread main; m_layerTreeHost->setAnimationEvents(events, wallClockTime); } // Called by the legacy scheduling path (e.g. where render_widget does the scheduling) void CCSingleThreadProxy::compositeImmediately() { if (commitAndComposite()) { m_layerTreeHostImpl->swapBuffers(); didSwapFrame(); } } void CCSingleThreadProxy::forceSerializeOnSwapBuffers() { { DebugScopedSetImplThread impl; if (m_layerRendererInitialized) m_layerTreeHostImpl->layerRenderer()->doNoOp(); } } bool CCSingleThreadProxy::commitAndComposite() { ASSERT(CCProxy::isMainThread()); if (!m_layerTreeHost->initializeLayerRendererIfNeeded()) return false; if (m_layerTreeHostImpl->contentsTexturesPurged()) m_layerTreeHost->evictAllContentTextures(); CCTextureUpdateQueue queue; m_layerTreeHost->updateLayers(queue, m_layerTreeHostImpl->memoryAllocationLimitBytes()); m_layerTreeHostImpl->resetContentsTexturesPurged(); m_layerTreeHost->willCommit(); doCommit(queue); bool result = doComposite(); m_layerTreeHost->didBeginFrame(); return result; } bool CCSingleThreadProxy::doComposite() { ASSERT(!m_contextLost); { DebugScopedSetImplThread impl; if (!m_layerTreeHostImpl->visible()) return false; double monotonicTime = monotonicallyIncreasingTime(); double wallClockTime = currentTime(); m_layerTreeHostImpl->animate(monotonicTime, wallClockTime); // We guard prepareToDraw() with canDraw() because it always returns a valid frame, so can only // be used when such a frame is possible. Since drawLayers() depends on the result of // prepareToDraw(), it is guarded on canDraw() as well. if (!m_layerTreeHostImpl->canDraw()) return false; CCLayerTreeHostImpl::FrameData frame; m_layerTreeHostImpl->prepareToDraw(frame); m_layerTreeHostImpl->drawLayers(frame); m_layerTreeHostImpl->didDrawAllLayers(frame); } if (m_layerTreeHostImpl->isContextLost()) { m_contextLost = true; m_layerTreeHost->didLoseContext(); return false; } return true; } void CCSingleThreadProxy::didSwapFrame() { if (m_nextFrameIsNewlyCommittedFrame) { m_nextFrameIsNewlyCommittedFrame = false; m_layerTreeHost->didCommitAndDrawFrame(); } } }