/* * Copyright (C) 2012 Igalia S.L. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GLContext_h #define GLContext_h #include "GraphicsContext3D.h" #include "Widget.h" #include #if USE(EGL) && !PLATFORM(GTK) #include "eglplatform.h" typedef EGLNativeWindowType GLNativeWindowType; #elif PLATFORM(GTK) && PLATFORM(WAYLAND) && !defined(GTK_API_VERSION_2) #include #include typedef EGLNativeWindowType GLNativeWindowType; #else typedef uint64_t GLNativeWindowType; #endif #if USE(CAIRO) typedef struct _cairo_device cairo_device_t; #endif #if PLATFORM(X11) typedef struct _XDisplay Display; #endif namespace WebCore { class GLContext { WTF_MAKE_NONCOPYABLE(GLContext); public: static std::unique_ptr createContextForWindow(GLNativeWindowType windowHandle, GLContext* sharingContext); static std::unique_ptr createOffscreenContext(GLContext* sharing = 0); static GLContext* getCurrent(); static GLContext* sharingContext(); GLContext(); virtual ~GLContext(); virtual bool makeContextCurrent(); virtual void swapBuffers() = 0; virtual void waitNative() = 0; virtual bool canRenderToDefaultFramebuffer() = 0; virtual IntSize defaultFrameBufferSize() = 0; virtual bool isEGLContext() const = 0; #if USE(CAIRO) virtual cairo_device_t* cairoDevice() = 0; #endif #if PLATFORM(X11) static Display* sharedX11Display(); static void cleanupSharedX11Display(); #endif static void addActiveContext(GLContext*); static void removeActiveContext(GLContext*); static void cleanupActiveContextsAtExit(); #if ENABLE(GRAPHICS_CONTEXT_3D) virtual PlatformGraphicsContext3D platformContext() = 0; #endif class Data { public: virtual ~Data() = default; }; protected: std::unique_ptr m_contextData; }; } // namespace WebCore #endif // GLContext_h