/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScrollingTreeNodeMac.h" #if ENABLE(THREADED_SCROLLING) #include "PlatformWheelEvent.h" #include "ScrollingTree.h" #include "ScrollingTreeState.h" #include "Settings.h" #include "TileCache.h" #include "WebTileLayer.h" #include #include namespace WebCore { PassOwnPtr ScrollingTreeNode::create(ScrollingTree* scrollingTree) { return adoptPtr(new ScrollingTreeNodeMac(scrollingTree)); } ScrollingTreeNodeMac::ScrollingTreeNodeMac(ScrollingTree* scrollingTree) : ScrollingTreeNode(scrollingTree) , m_scrollElasticityController(this) { } ScrollingTreeNodeMac::~ScrollingTreeNodeMac() { if (m_snapRubberbandTimer) CFRunLoopTimerInvalidate(m_snapRubberbandTimer.get()); } void ScrollingTreeNodeMac::update(ScrollingTreeState* state) { ScrollingTreeNode::update(state); if (state->changedProperties() & ScrollingTreeState::ScrollLayer) m_scrollLayer = state->platformScrollLayer(); if (state->changedProperties() & ScrollingTreeState::RequestedScrollPosition) setScrollPosition(state->requestedScrollPosition()); if (state->changedProperties() & (ScrollingTreeState::ScrollLayer | ScrollingTreeState::ContentsSize | ScrollingTreeState::ViewportRect)) updateMainFramePinState(scrollPosition()); if ((state->changedProperties() & ScrollingTreeState::ShouldUpdateScrollLayerPositionOnMainThread) && shouldUpdateScrollLayerPositionOnMainThread()) { // We're transitioning to the slow "update scroll layer position on the main thread" mode. // Initialize the probable main thread scroll position with the current scroll layer position. if (state->changedProperties() & ScrollingTreeState::RequestedScrollPosition) m_probableMainThreadScrollPosition = state->requestedScrollPosition(); else { CGPoint scrollLayerPosition = m_scrollLayer.get().position; m_probableMainThreadScrollPosition = IntPoint(-scrollLayerPosition.x, -scrollLayerPosition.y); } } } void ScrollingTreeNodeMac::handleWheelEvent(const PlatformWheelEvent& wheelEvent) { if (!canHaveScrollbars()) return; m_scrollElasticityController.handleWheelEvent(wheelEvent); scrollingTree()->handleWheelEventPhase(wheelEvent.phase()); } bool ScrollingTreeNodeMac::allowsHorizontalStretching() { switch (horizontalScrollElasticity()) { case ScrollElasticityAutomatic: return hasEnabledHorizontalScrollbar() || !hasEnabledVerticalScrollbar(); case ScrollElasticityNone: return false; case ScrollElasticityAllowed: return true; } ASSERT_NOT_REACHED(); return false; } bool ScrollingTreeNodeMac::allowsVerticalStretching() { switch (verticalScrollElasticity()) { case ScrollElasticityAutomatic: return hasEnabledVerticalScrollbar() || !hasEnabledHorizontalScrollbar(); case ScrollElasticityNone: return false; case ScrollElasticityAllowed: return true; } ASSERT_NOT_REACHED(); return false; } IntSize ScrollingTreeNodeMac::stretchAmount() { IntSize stretch; if (scrollPosition().y() < minimumScrollPosition().y()) stretch.setHeight(scrollPosition().y() - minimumScrollPosition().y()); else if (scrollPosition().y() > maximumScrollPosition().y()) stretch.setHeight(scrollPosition().y() - maximumScrollPosition().y()); if (scrollPosition().x() < minimumScrollPosition().x()) stretch.setWidth(scrollPosition().x() - minimumScrollPosition().x()); else if (scrollPosition().x() > maximumScrollPosition().x()) stretch.setWidth(scrollPosition().x() - maximumScrollPosition().x()); return stretch; } bool ScrollingTreeNodeMac::pinnedInDirection(const FloatSize& delta) { FloatSize limitDelta; if (fabsf(delta.height()) >= fabsf(delta.width())) { if (delta.height() < 0) { // We are trying to scroll up. Make sure we are not pinned to the top limitDelta.setHeight(scrollPosition().y() - minimumScrollPosition().y()); } else { // We are trying to scroll down. Make sure we are not pinned to the bottom limitDelta.setHeight(maximumScrollPosition().y() - scrollPosition().y()); } } else if (delta.width()) { if (delta.width() < 0) { // We are trying to scroll left. Make sure we are not pinned to the left limitDelta.setHeight(scrollPosition().x() - minimumScrollPosition().x()); } else { // We are trying to scroll right. Make sure we are not pinned to the right limitDelta.setHeight(maximumScrollPosition().x() - scrollPosition().x()); } } if ((delta.width() || delta.height()) && (limitDelta.width() < 1 && limitDelta.height() < 1)) return true; return false; } bool ScrollingTreeNodeMac::canScrollHorizontally() { return hasEnabledHorizontalScrollbar(); } bool ScrollingTreeNodeMac::canScrollVertically() { return hasEnabledVerticalScrollbar(); } bool ScrollingTreeNodeMac::shouldRubberBandInDirection(ScrollDirection direction) { if (direction == ScrollLeft) return !scrollingTree()->canGoBack(); if (direction == ScrollRight) return !scrollingTree()->canGoForward(); ASSERT_NOT_REACHED(); return false; } IntPoint ScrollingTreeNodeMac::absoluteScrollPosition() { return scrollPosition(); } void ScrollingTreeNodeMac::immediateScrollBy(const FloatSize& offset) { scrollBy(roundedIntSize(offset)); } void ScrollingTreeNodeMac::immediateScrollByWithoutContentEdgeConstraints(const FloatSize& offset) { scrollByWithoutContentEdgeConstraints(roundedIntSize(offset)); } void ScrollingTreeNodeMac::startSnapRubberbandTimer() { ASSERT(!m_snapRubberbandTimer); CFTimeInterval timerInterval = 1.0 / 60.0; m_snapRubberbandTimer = adoptCF(CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + timerInterval, timerInterval, 0, 0, ^(CFRunLoopTimerRef) { m_scrollElasticityController.snapRubberBandTimerFired(); })); CFRunLoopAddTimer(CFRunLoopGetCurrent(), m_snapRubberbandTimer.get(), kCFRunLoopDefaultMode); } void ScrollingTreeNodeMac::stopSnapRubberbandTimer() { if (!m_snapRubberbandTimer) return; CFRunLoopTimerInvalidate(m_snapRubberbandTimer.get()); m_snapRubberbandTimer = nullptr; } IntPoint ScrollingTreeNodeMac::scrollPosition() const { if (shouldUpdateScrollLayerPositionOnMainThread()) return m_probableMainThreadScrollPosition; CGPoint scrollLayerPosition = m_scrollLayer.get().position; return IntPoint(-scrollLayerPosition.x + scrollOrigin().x(), -scrollLayerPosition.y + scrollOrigin().y()); } void ScrollingTreeNodeMac::setScrollPosition(const IntPoint& scrollPosition) { IntPoint newScrollPosition = scrollPosition; newScrollPosition = newScrollPosition.shrunkTo(maximumScrollPosition()); newScrollPosition = newScrollPosition.expandedTo(minimumScrollPosition()); setScrollPositionWithoutContentEdgeConstraints(newScrollPosition); if (scrollingTree()->scrollingPeformanceLoggingEnabled()) logExposedUnfilledArea(); } void ScrollingTreeNodeMac::setScrollPositionWithoutContentEdgeConstraints(const IntPoint& scrollPosition) { updateMainFramePinState(scrollPosition); if (shouldUpdateScrollLayerPositionOnMainThread()) { m_probableMainThreadScrollPosition = scrollPosition; scrollingTree()->updateMainFrameScrollPositionAndScrollLayerPosition(scrollPosition); return; } setScrollLayerPosition(scrollPosition); scrollingTree()->updateMainFrameScrollPosition(scrollPosition); } void ScrollingTreeNodeMac::setScrollLayerPosition(const IntPoint& position) { ASSERT(!shouldUpdateScrollLayerPositionOnMainThread()); m_scrollLayer.get().position = CGPointMake(-position.x() + scrollOrigin().x(), -position.y() + scrollOrigin().y()); } IntPoint ScrollingTreeNodeMac::minimumScrollPosition() const { return IntPoint(0, 0); } IntPoint ScrollingTreeNodeMac::maximumScrollPosition() const { IntPoint position(contentsSize().width() - viewportRect().width(), contentsSize().height() - viewportRect().height()); position.clampNegativeToZero(); return position; } void ScrollingTreeNodeMac::scrollBy(const IntSize& offset) { setScrollPosition(scrollPosition() + offset); } void ScrollingTreeNodeMac::scrollByWithoutContentEdgeConstraints(const IntSize& offset) { setScrollPositionWithoutContentEdgeConstraints(scrollPosition() + offset); } void ScrollingTreeNodeMac::updateMainFramePinState(const IntPoint& scrollPosition) { bool pinnedToTheLeft = scrollPosition.x() <= minimumScrollPosition().x(); bool pinnedToTheRight = scrollPosition.x() >= maximumScrollPosition().x(); scrollingTree()->setMainFramePinState(pinnedToTheLeft, pinnedToTheRight); } void ScrollingTreeNodeMac::logExposedUnfilledArea() { Region paintedVisibleTiles; Deque layerQueue; layerQueue.append(m_scrollLayer.get()); WebTileLayerList tiles; while(!layerQueue.isEmpty() && tiles.isEmpty()) { CALayer* layer = layerQueue.takeFirst(); NSArray* sublayers = [[layer sublayers] copy]; // If this layer is the parent of a tile, it is the parent of all of the tiles and nothing else. if ([[sublayers objectAtIndex:0] isKindOfClass:[WebTileLayer class]]) { for (CALayer* sublayer in sublayers) { ASSERT([sublayer isKindOfClass:[WebTileLayer class]]); tiles.append(static_cast(sublayer)); } } else { for (CALayer* sublayer in sublayers) layerQueue.append(sublayer); } [sublayers release]; } IntPoint scrollPosition = this->scrollPosition(); unsigned unfilledArea = TileCache::blankPixelCountForTiles(tiles, viewportRect(), IntPoint(-scrollPosition.x(), -scrollPosition.y())); if (unfilledArea) printf("SCROLLING: Exposed tileless area. Time: %f Unfilled Pixels: %u\n", WTF::monotonicallyIncreasingTime(), unfilledArea); } } // namespace WebCore #endif // ENABLE(THREADED_SCROLLING)