/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollingThread_h #define ScrollingThread_h #if ENABLE(THREADED_SCROLLING) #include #include #include #include #if PLATFORM(MAC) #include #endif namespace WebCore { class ScrollingThread { WTF_MAKE_NONCOPYABLE(ScrollingThread); public: static bool isCurrentThread(); static void dispatch(const Function&); // Will dispatch the given function on the main thread once all pending functions // on the scrolling thread have finished executing. Used for synchronization purposes. static void dispatchBarrier(const Function&); private: ScrollingThread(); static ScrollingThread& shared(); void createThreadIfNeeded(); static void threadCallback(void* scrollingThread); void threadBody(); void dispatchFunctionsFromScrollingThread(); void initializeRunLoop(); void wakeUpRunLoop(); #if PLATFORM(MAC) static void threadRunLoopSourceCallback(void* scrollingThread); void threadRunLoopSourceCallback(); #endif ThreadIdentifier m_threadIdentifier; ThreadCondition m_initializeRunLoopCondition; Mutex m_initializeRunLoopConditionMutex; Mutex m_functionsMutex; Vector > m_functions; #if PLATFORM(MAC) // FIXME: We should use WebCore::RunLoop here. RetainPtr m_threadRunLoop; RetainPtr m_threadRunLoopSource; #endif }; } // namespace WebCore #endif // ENABLE(THREADED_SCROLLING) #endif // ScrollingThread_h