/* * Copyright (C) 2006, 2013 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "FrameTree.h" #include "Document.h" #include "FrameView.h" #include "HTMLFrameOwnerElement.h" #include "MainFrame.h" #include "Page.h" #include "PageGroup.h" #include #include #include #include #include namespace WebCore { FrameTree::~FrameTree() { for (Frame* child = firstChild(); child; child = child->tree().nextSibling()) child->setView(nullptr); } void FrameTree::setName(const AtomicString& name) { m_name = name; if (!parent()) { m_uniqueName = name; return; } m_uniqueName = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName. m_uniqueName = parent()->tree().uniqueChildName(name); } void FrameTree::clearName() { m_name = AtomicString(); m_uniqueName = AtomicString(); } Frame* FrameTree::parent() const { return m_parent; } bool FrameTree::transferChild(PassRefPtr child) { Frame* oldParent = child->tree().parent(); if (oldParent == &m_thisFrame) return false; // |child| is already a child of m_thisFrame. if (oldParent) oldParent->tree().removeChild(child.get()); ASSERT(child->page() == m_thisFrame.page()); child->tree().m_parent = &m_thisFrame; // We need to ensure that the child still has a unique frame name with respect to its new parent. child->tree().setName(child->tree().m_name); actuallyAppendChild(child); // Note, on return |child| is null. return true; } unsigned FrameTree::indexInParent() const { if (!m_parent) return 0; unsigned index = 0; for (Frame* frame = m_parent->tree().firstChild(); frame; frame = frame->tree().nextSibling()) { if (&frame->tree() == this) return index; ++index; } RELEASE_ASSERT_NOT_REACHED(); } void FrameTree::appendChild(PassRefPtr child) { ASSERT(child->page() == m_thisFrame.page()); child->tree().m_parent = &m_thisFrame; actuallyAppendChild(child); // Note, on return |child| is null. } void FrameTree::actuallyAppendChild(PassRefPtr child) { ASSERT(child->tree().m_parent == &m_thisFrame); Frame* oldLast = m_lastChild; m_lastChild = child.get(); if (oldLast) { child->tree().m_previousSibling = oldLast; oldLast->tree().m_nextSibling = child; } else m_firstChild = child; m_scopedChildCount = invalidCount; ASSERT(!m_lastChild->tree().m_nextSibling); } void FrameTree::removeChild(Frame* child) { child->tree().m_parent = nullptr; // Slightly tricky way to prevent deleting the child until we are done with it, w/o // extra refs. These swaps leave the child in a circular list by itself. Clearing its // previous and next will then finally deref it. RefPtr& newLocationForNext = m_firstChild == child ? m_firstChild : child->tree().m_previousSibling->tree().m_nextSibling; Frame*& newLocationForPrevious = m_lastChild == child ? m_lastChild : child->tree().m_nextSibling->tree().m_previousSibling; swap(newLocationForNext, child->tree().m_nextSibling); // For some inexplicable reason, the following line does not compile without the explicit std:: namespace std::swap(newLocationForPrevious, child->tree().m_previousSibling); child->tree().m_previousSibling = nullptr; child->tree().m_nextSibling = nullptr; m_scopedChildCount = invalidCount; } AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const { // If the requested name (the frame's "name" attribute) is unique, just use that. if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank") return requestedName; // The "name" attribute was not unique or absent. Generate a name based on the // new frame's location in the frame tree. The name uses HTML comment syntax to // avoid collisions with author names. // An example path for the third child of the second child of the root frame: // /--> const char framePathPrefix[] = ""); } } name.appendLiteral("/-->"); return name.toAtomicString(); } static bool inScope(Frame& frame, TreeScope& scope) { Document* document = frame.document(); if (!document) return false; HTMLFrameOwnerElement* owner = document->ownerElement(); if (!owner) return false; return &owner->treeScope() == &scope; } inline Frame* FrameTree::scopedChild(unsigned index, TreeScope* scope) const { if (!scope) return nullptr; unsigned scopedIndex = 0; for (Frame* result = firstChild(); result; result = result->tree().nextSibling()) { if (inScope(*result, *scope)) { if (scopedIndex == index) return result; scopedIndex++; } } return nullptr; } inline Frame* FrameTree::scopedChild(const AtomicString& name, TreeScope* scope) const { if (!scope) return nullptr; for (Frame* child = firstChild(); child; child = child->tree().nextSibling()) { if (child->tree().uniqueName() == name && inScope(*child, *scope)) return child; } return nullptr; } inline unsigned FrameTree::scopedChildCount(TreeScope* scope) const { if (!scope) return 0; unsigned scopedCount = 0; for (Frame* result = firstChild(); result; result = result->tree().nextSibling()) { if (inScope(*result, *scope)) scopedCount++; } return scopedCount; } Frame* FrameTree::scopedChild(unsigned index) const { return scopedChild(index, m_thisFrame.document()); } Frame* FrameTree::scopedChild(const AtomicString& name) const { return scopedChild(name, m_thisFrame.document()); } unsigned FrameTree::scopedChildCount() const { if (m_scopedChildCount == invalidCount) m_scopedChildCount = scopedChildCount(m_thisFrame.document()); return m_scopedChildCount; } unsigned FrameTree::childCount() const { unsigned count = 0; for (Frame* result = firstChild(); result; result = result->tree().nextSibling()) ++count; return count; } Frame* FrameTree::child(unsigned index) const { Frame* result = firstChild(); for (unsigned i = 0; result && i != index; ++i) result = result->tree().nextSibling(); return result; } Frame* FrameTree::child(const AtomicString& name) const { for (Frame* child = firstChild(); child; child = child->tree().nextSibling()) if (child->tree().uniqueName() == name) return child; return nullptr; } Frame* FrameTree::find(const AtomicString& name) const { if (name == "_self" || name == "_current" || name.isEmpty()) return &m_thisFrame; if (name == "_top") return &top(); if (name == "_parent") return parent() ? parent() : &m_thisFrame; // Since "_blank" should never be any frame's name, the following is only an optimization. if (name == "_blank") return nullptr; // Search subtree starting with this frame first. for (Frame* frame = &m_thisFrame; frame; frame = frame->tree().traverseNext(&m_thisFrame)) { if (frame->tree().uniqueName() == name) return frame; } // Then the rest of the tree. for (Frame* frame = &m_thisFrame.mainFrame(); frame; frame = frame->tree().traverseNext()) { if (frame->tree().uniqueName() == name) return frame; } // Search the entire tree of each of the other pages in this namespace. // FIXME: Is random order OK? Page* page = m_thisFrame.page(); if (!page) return nullptr; for (auto* otherPage : page->group().pages()) { if (otherPage == page) continue; for (Frame* frame = &otherPage->mainFrame(); frame; frame = frame->tree().traverseNext()) { if (frame->tree().uniqueName() == name) return frame; } } return nullptr; } bool FrameTree::isDescendantOf(const Frame* ancestor) const { if (!ancestor) return false; if (m_thisFrame.page() != ancestor->page()) return false; for (Frame* frame = &m_thisFrame; frame; frame = frame->tree().parent()) if (frame == ancestor) return true; return false; } Frame* FrameTree::traverseNext(const Frame* stayWithin) const { Frame* child = firstChild(); if (child) { ASSERT(!stayWithin || child->tree().isDescendantOf(stayWithin)); return child; } if (&m_thisFrame == stayWithin) return nullptr; Frame* sibling = nextSibling(); if (sibling) { ASSERT(!stayWithin || sibling->tree().isDescendantOf(stayWithin)); return sibling; } Frame* frame = &m_thisFrame; while (!sibling && (!stayWithin || frame->tree().parent() != stayWithin)) { frame = frame->tree().parent(); if (!frame) return nullptr; sibling = frame->tree().nextSibling(); } if (frame) { ASSERT(!stayWithin || !sibling || sibling->tree().isDescendantOf(stayWithin)); return sibling; } return nullptr; } Frame* FrameTree::firstRenderedChild() const { Frame* child = firstChild(); if (!child) return nullptr; if (child->ownerRenderer()) return child; while ((child = child->tree().nextSibling())) { if (child->ownerRenderer()) return child; } return nullptr; } Frame* FrameTree::nextRenderedSibling() const { Frame* sibling = &m_thisFrame; while ((sibling = sibling->tree().nextSibling())) { if (sibling->ownerRenderer()) return sibling; } return nullptr; } Frame* FrameTree::traverseNextRendered(const Frame* stayWithin) const { Frame* child = firstRenderedChild(); if (child) { ASSERT(!stayWithin || child->tree().isDescendantOf(stayWithin)); return child; } if (&m_thisFrame == stayWithin) return nullptr; Frame* sibling = nextRenderedSibling(); if (sibling) { ASSERT(!stayWithin || sibling->tree().isDescendantOf(stayWithin)); return sibling; } Frame* frame = &m_thisFrame; while (!sibling && (!stayWithin || frame->tree().parent() != stayWithin)) { frame = frame->tree().parent(); if (!frame) return nullptr; sibling = frame->tree().nextRenderedSibling(); } if (frame) { ASSERT(!stayWithin || !sibling || sibling->tree().isDescendantOf(stayWithin)); return sibling; } return nullptr; } Frame* FrameTree::traverseNextWithWrap(bool wrap) const { if (Frame* result = traverseNext()) return result; if (wrap) return &m_thisFrame.mainFrame(); return nullptr; } Frame* FrameTree::traversePreviousWithWrap(bool wrap) const { // FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm if (Frame* prevSibling = previousSibling()) return prevSibling->tree().deepLastChild(); if (Frame* parentFrame = parent()) return parentFrame; // no siblings, no parent, self==top if (wrap) return deepLastChild(); // top view is always the last one in this ordering, so prev is nil without wrap return nullptr; } Frame* FrameTree::deepLastChild() const { Frame* result = &m_thisFrame; for (Frame* last = lastChild(); last; last = last->tree().lastChild()) result = last; return result; } Frame& FrameTree::top() const { Frame* frame = &m_thisFrame; for (Frame* parent = &m_thisFrame; parent; parent = parent->tree().parent()) frame = parent; return *frame; } } // namespace WebCore #ifndef NDEBUG static void printIndent(int indent) { for (int i = 0; i < indent; ++i) printf(" "); } static void printFrames(const WebCore::Frame& frame, const WebCore::Frame* targetFrame, int indent) { if (&frame == targetFrame) { printf("--> "); printIndent(indent - 1); } else printIndent(indent); WebCore::FrameView* view = frame.view(); printf("Frame %p %dx%d\n", &frame, view ? view->width() : 0, view ? view->height() : 0); printIndent(indent); printf(" ownerElement=%p\n", frame.ownerElement()); printIndent(indent); printf(" frameView=%p (needs layout %d)\n", view, view ? view->needsLayout() : false); printIndent(indent); printf(" renderView=%p\n", view ? view->renderView() : nullptr); printIndent(indent); printf(" ownerRenderer=%p\n", frame.ownerRenderer()); printIndent(indent); printf(" document=%p (needs style recalc %d)\n", frame.document(), frame.document() ? frame.document()->childNeedsStyleRecalc() : false); printIndent(indent); printf(" uri=%s\n", frame.document()->documentURI().utf8().data()); for (WebCore::Frame* child = frame.tree().firstChild(); child; child = child->tree().nextSibling()) printFrames(*child, targetFrame, indent + 1); } void showFrameTree(const WebCore::Frame* frame) { if (!frame) { printf("Null input frame\n"); return; } printFrames(frame->tree().top(), frame, 0); } #endif