/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FocusController_h #define FocusController_h #include "FocusDirection.h" #include "LayoutRect.h" #include "Timer.h" #include "ViewState.h" #include #include #include namespace WebCore { struct FocusCandidate; class ContainerNode; class Document; class Element; class Frame; class HTMLFrameOwnerElement; class IntRect; class KeyboardEvent; class Node; class Page; class TreeScope; class FocusNavigationScope { public: ContainerNode* rootNode() const; Element* owner() const; WEBCORE_EXPORT static FocusNavigationScope focusNavigationScopeOf(Node*); static FocusNavigationScope focusNavigationScopeOwnedByShadowHost(Node*); static FocusNavigationScope focusNavigationScopeOwnedByIFrame(HTMLFrameOwnerElement*); private: explicit FocusNavigationScope(TreeScope*); TreeScope* m_rootTreeScope; }; class FocusController { WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED; public: explicit FocusController(Page&, ViewState::Flags); WEBCORE_EXPORT void setFocusedFrame(PassRefPtr); Frame* focusedFrame() const { return m_focusedFrame.get(); } WEBCORE_EXPORT Frame& focusedOrMainFrame() const; WEBCORE_EXPORT bool setInitialFocus(FocusDirection, KeyboardEvent*); bool advanceFocus(FocusDirection, KeyboardEvent*, bool initialFocus = false); WEBCORE_EXPORT bool setFocusedElement(Element*, PassRefPtr, FocusDirection = FocusDirectionNone); void setViewState(ViewState::Flags); WEBCORE_EXPORT void setActive(bool); bool isActive() const { return m_viewState & ViewState::WindowIsActive; } WEBCORE_EXPORT void setFocused(bool); bool isFocused() const { return m_viewState & ViewState::IsFocused; } bool contentIsVisible() const { return m_viewState & ViewState::IsVisible; } // These methods are used in WebCore/bindings/objc/DOM.mm. WEBCORE_EXPORT Element* nextFocusableElement(FocusNavigationScope, Node* start, KeyboardEvent*); WEBCORE_EXPORT Element* previousFocusableElement(FocusNavigationScope, Node* start, KeyboardEvent*); void setFocusedElementNeedsRepaint(); double timeSinceFocusWasSet() const; private: void setActiveInternal(bool); void setFocusedInternal(bool); void setIsVisibleAndActiveInternal(bool); bool advanceFocusDirectionally(FocusDirection, KeyboardEvent*); bool advanceFocusInDocumentOrder(FocusDirection, KeyboardEvent*, bool initialFocus); Element* findFocusableElementAcrossFocusScope(FocusDirection, FocusNavigationScope startScope, Node* start, KeyboardEvent*); Element* findFocusableElementRecursively(FocusDirection, FocusNavigationScope, Node* start, KeyboardEvent*); Element* findFocusableElementDescendingDownIntoFrameDocument(FocusDirection, Element*, KeyboardEvent*); // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node. // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes // first (from lowest to highest), and then elements without tab indexes (in document order). // // @param start The node from which to start searching. The node after this will be focused. May be null. // // @return The focus node that comes after/before start node. // // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1 Element* findFocusableElement(FocusDirection, FocusNavigationScope, Node* start, KeyboardEvent*); Element* findElementWithExactTabIndex(Node* start, int tabIndex, KeyboardEvent*, FocusDirection); bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent*); void findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection, KeyboardEvent*, FocusCandidate& closest); void focusRepaintTimerFired(); Page& m_page; RefPtr m_focusedFrame; bool m_isChangingFocusedFrame; ViewState::Flags m_viewState; Timer m_focusRepaintTimer; double m_focusSetTime; }; } // namespace WebCore #endif // FocusController_h