/* * Copyright 2008, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(TOUCH_EVENTS) #include "Touch.h" #include "DOMWindow.h" #include "Frame.h" #include "FrameView.h" namespace WebCore { static int contentsX(Frame* frame) { if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->scrollX() / frame->pageZoomFactor(); } static int contentsY(Frame* frame) { if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->scrollY() / frame->pageZoomFactor(); } Touch::Touch(Frame* frame, EventTarget* target, unsigned identifier, int screenX, int screenY, int pageX, int pageY, int radiusX, int radiusY, float rotationAngle, float force) : m_target(target) , m_identifier(identifier) , m_clientX(pageX - contentsX(frame)) , m_clientY(pageY - contentsY(frame)) , m_screenX(screenX) , m_screenY(screenY) , m_pageX(pageX) , m_pageY(pageY) , m_radiusX(radiusX) , m_radiusY(radiusY) , m_rotationAngle(rotationAngle) , m_force(force) { float scaleFactor = frame->pageZoomFactor() * frame->frameScaleFactor(); float x = pageX * scaleFactor; float y = pageY * scaleFactor; m_absoluteLocation = roundedLayoutPoint(FloatPoint(x, y)); } } // namespace WebCore #endif