/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef NodeRenderingContext_h #define NodeRenderingContext_h #include "ComposedShadowTreeWalker.h" #include #include #include namespace WebCore { class ContainerNode; class Document; class InsertionPoint; class Node; class RenderNamedFlowThread; class RenderObject; class RenderStyle; class ElementShadow; class NodeRenderingContext { public: explicit NodeRenderingContext(Node*); NodeRenderingContext(Node*, RenderStyle*); ~NodeRenderingContext(); Node* node() const; ContainerNode* parentNodeForRenderingAndStyle() const; bool resetStyleInheritance() const; RenderObject* parentRenderer() const; RenderObject* nextRenderer() const; RenderObject* previousRenderer() const; InsertionPoint* insertionPoint() const; RenderStyle* style() const; void setStyle(PassRefPtr); PassRefPtr releaseStyle(); bool shouldCreateRenderer() const; bool isOnUpperEncapsulationBoundary() const; bool isOnEncapsulationBoundary() const; bool hasFlowThreadParent() const { return m_parentFlowRenderer; } RenderNamedFlowThread* parentFlowRenderer() const { return m_parentFlowRenderer; } void moveToFlowThreadIfNeeded(); private: Node* m_node; ComposedShadowTreeWalker::ParentTraversalDetails m_parentDetails; RefPtr m_style; RenderNamedFlowThread* m_parentFlowRenderer; AtomicString m_flowThread; }; inline Node* NodeRenderingContext::node() const { return m_node; } inline ContainerNode* NodeRenderingContext::parentNodeForRenderingAndStyle() const { return m_parentDetails.node(); } inline bool NodeRenderingContext::resetStyleInheritance() const { return m_parentDetails.resetStyleInheritance(); } inline RenderStyle* NodeRenderingContext::style() const { return m_style.get(); } inline InsertionPoint* NodeRenderingContext::insertionPoint() const { return m_parentDetails.insertionPoint(); } class NodeRendererFactory { WTF_MAKE_NONCOPYABLE(NodeRendererFactory); WTF_MAKE_FAST_ALLOCATED; public: explicit NodeRendererFactory(Node*); const NodeRenderingContext& context() const; void createRendererIfNeeded(); private: RenderObject* createRenderer(); NodeRenderingContext m_context; }; inline const NodeRenderingContext& NodeRendererFactory::context() const { return m_context; } } // namespace WebCore #endif