/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AccessibilityTableRow.h" #include "AXObjectCache.h" #include "AccessibilityTableCell.h" #include "HTMLNames.h" #include "HTMLTableRowElement.h" #include "RenderObject.h" #include "RenderTableCell.h" #include "RenderTableRow.h" using namespace std; namespace WebCore { using namespace HTMLNames; AccessibilityTableRow::AccessibilityTableRow(RenderObject* renderer) : AccessibilityRenderObject(renderer) { } AccessibilityTableRow::~AccessibilityTableRow() { } PassRefPtr AccessibilityTableRow::create(RenderObject* renderer) { return adoptRef(new AccessibilityTableRow(renderer)); } AccessibilityRole AccessibilityTableRow::determineAccessibilityRole() { if (!isTableRow()) return AccessibilityRenderObject::determineAccessibilityRole(); m_ariaRole = determineAriaRoleAttribute(); AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole != UnknownRole) return ariaRole; return RowRole; } bool AccessibilityTableRow::isTableRow() const { AccessibilityObject* table = parentTable(); if (!table || !table->isAccessibilityTable()) return false; return true; } AccessibilityObject* AccessibilityTableRow::observableObject() const { // This allows the table to be the one who sends notifications about tables. return parentTable(); } bool AccessibilityTableRow::computeAccessibilityIsIgnored() const { AccessibilityObjectInclusion decision = defaultObjectInclusion(); if (decision == IncludeObject) return false; if (decision == IgnoreObject) return true; if (!isTableRow()) return AccessibilityRenderObject::computeAccessibilityIsIgnored(); return false; } AccessibilityObject* AccessibilityTableRow::parentTable() const { // The parent table might not be the direct ancestor of the row unfortunately. ARIA states that role="grid" should // only have "row" elements, but if not, we still should handle it gracefully by finding the right table. for (AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) { // If this is a table object, but not an accessibility table, we should stop because we don't want to // choose another ancestor table as this row's table. if (parent->isTable()) return parent->isAccessibilityTable() ? parent : 0; } return 0; } AccessibilityObject* AccessibilityTableRow::headerObject() { if (!m_renderer || !m_renderer->isTableRow()) return 0; AccessibilityChildrenVector rowChildren = children(); if (!rowChildren.size()) return 0; // check the first element in the row to see if it is a TH element AccessibilityObject* cell = rowChildren[0].get(); if (!cell->isTableCell()) return 0; RenderObject* cellRenderer = static_cast(cell)->renderer(); if (!cellRenderer) return 0; Node* cellNode = cellRenderer->node(); if (!cellNode || !cellNode->hasTagName(thTag)) return 0; return cell; } } // namespace WebCore