/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AccessibilityTable.h" #include "AXObjectCache.h" #include "AccessibilityTableCell.h" #include "AccessibilityTableColumn.h" #include "AccessibilityTableHeaderContainer.h" #include "AccessibilityTableRow.h" #include "HTMLNames.h" #include "HTMLTableCaptionElement.h" #include "HTMLTableCellElement.h" #include "HTMLTableElement.h" #include "RenderObject.h" #include "RenderTable.h" #include "RenderTableCell.h" #include "RenderTableSection.h" namespace WebCore { using namespace HTMLNames; AccessibilityTable::AccessibilityTable(RenderObject* renderer) : AccessibilityRenderObject(renderer) , m_headerContainer(0) , m_isAccessibilityTable(true) { } AccessibilityTable::~AccessibilityTable() { } void AccessibilityTable::init() { AccessibilityRenderObject::init(); m_isAccessibilityTable = isTableExposableThroughAccessibility(); } PassRefPtr AccessibilityTable::create(RenderObject* renderer) { return adoptRef(new AccessibilityTable(renderer)); } bool AccessibilityTable::hasARIARole() const { if (!m_renderer) return false; AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole != UnknownRole) return true; return false; } bool AccessibilityTable::isAccessibilityTable() const { if (!m_renderer) return false; return m_isAccessibilityTable; } bool AccessibilityTable::isDataTable() const { if (!m_renderer) return false; // Do not consider it a data table is it has an ARIA role. if (hasARIARole()) return false; // When a section of the document is contentEditable, all tables should be // treated as data tables, otherwise users may not be able to work with rich // text editors that allow creating and editing tables. if (node() && node()->rendererIsEditable()) return true; // This employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table. RenderTable* table = toRenderTable(m_renderer); Node* tableNode = table->node(); if (!tableNode || !isHTMLTableElement(tableNode)) return false; // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table HTMLTableElement* tableElement = toHTMLTableElement(tableNode); if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // if someone used "rules" attribute than the table should appear if (!tableElement->rules().isEmpty()) return true; // if there's a colgroup or col element, it's probably a data table. for (Node* child = tableElement->firstChild(); child; child = child->nextSibling()) { if (child->hasTagName(colTag) || child->hasTagName(colgroupTag)) return true; } // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis table->recalcSectionsIfNeeded(); RenderTableSection* firstBody = table->firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // If there's only one cell, it's not a good AXTable candidate. if (numRows == 1 && numCols == 1) return false; // If there are at least 20 rows, we'll call it a data table. if (numRows >= 20) return true; // Store the background color of the table to check against cell's background colors. RenderStyle* tableStyle = table->style(); if (!tableStyle) return false; Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; unsigned cellsWithTopBorder = 0; unsigned cellsWithBottomBorder = 0; unsigned cellsWithLeftBorder = 0; unsigned cellsWithRightBorder = 0; Color alternatingRowColors[5]; int alternatingRowColorCount = 0; int headersInFirstColumnCount = 0; for (int row = 0; row < numRows; ++row) { int headersInFirstRowCount = 0; for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->primaryCellAt(row, col); if (!cell) continue; Node* cellNode = cell->node(); if (!cellNode) continue; if (cell->width() < 1 || cell->height() < 1) continue; validCellCount++; HTMLTableCellElement* cellElement = static_cast(cellNode); bool isTHCell = cellElement->hasTagName(thTag); // If the first row is comprised of all tags, assume it is a data table. if (!row && isTHCell) headersInFirstRowCount++; // If the first column is comprised of all tags, assume it is a data table. if (!col && isTHCell) headersInFirstColumnCount++; // in this case, the developer explicitly assigned a "data" table attribute if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) return true; RenderStyle* renderStyle = cell->style(); if (!renderStyle) continue; // If the empty-cells style is set, we'll call it a data table. if (renderStyle->emptyCells() == HIDE) return true; // If a cell has matching bordered sides, call it a (fully) bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // Also keep track of each individual border, so we can catch tables where most // cells have a bottom border, for example. if (cell->borderTop() > 0) cellsWithTopBorder++; if (cell->borderBottom() > 0) cellsWithBottomBorder++; if (cell->borderLeft() > 0) cellsWithLeftBorder++; if (cell->borderRight() > 0) cellsWithRightBorder++; // If the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders). Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor); if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // If we've found 10 "good" cells, we don't need to keep searching. if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. if (row < 5 && row == alternatingRowColorCount) { RenderObject* renderRow = cell->parent(); if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) continue; RenderStyle* rowRenderStyle = renderRow->style(); if (!rowRenderStyle) continue; Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor); alternatingRowColors[alternatingRowColorCount] = rowColor; alternatingRowColorCount++; } } if (!row && headersInFirstRowCount == numCols && numCols > 1) return true; } if (headersInFirstColumnCount == numRows && numRows > 1) return true; // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount || cellsWithTopBorder >= neededCellCount || cellsWithBottomBorder >= neededCellCount || cellsWithLeftBorder >= neededCellCount || cellsWithRightBorder >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; // Check if there is an alternating row background color indicating a zebra striped style pattern. if (alternatingRowColorCount > 2) { Color firstColor = alternatingRowColors[0]; for (int k = 1; k < alternatingRowColorCount; k++) { // If an odd row was the same color as the first row, its not alternating. if (k % 2 == 1 && alternatingRowColors[k] == firstColor) return false; // If an even row is not the same as the first row, its not alternating. if (!(k % 2) && alternatingRowColors[k] != firstColor) return false; } return true; } return false; } bool AccessibilityTable::isTableExposableThroughAccessibility() const { // The following is a heuristic used to determine if a // should be exposed as an AXTable. The goal // is to only show "data" tables. if (!m_renderer) return false; // If the developer assigned an aria role to this, then we // shouldn't expose it as a table, unless, of course, the aria // role is a table. if (hasARIARole()) return false; // Gtk+ ATs expect all tables to be exposed as tables. #if PLATFORM(GTK) Node* tableNode = toRenderTable(m_renderer)->node(); return tableNode && isHTMLTableElement(tableNode); #endif return isDataTable(); } void AccessibilityTable::clearChildren() { AccessibilityRenderObject::clearChildren(); m_rows.clear(); m_columns.clear(); if (m_headerContainer) { m_headerContainer->detachFromParent(); m_headerContainer = 0; } } void AccessibilityTable::addChildren() { if (!isAccessibilityTable()) { AccessibilityRenderObject::addChildren(); return; } ASSERT(!m_haveChildren); m_haveChildren = true; if (!m_renderer || !m_renderer->isTable()) return; RenderTable* table = toRenderTable(m_renderer); AXObjectCache* axCache = m_renderer->document()->axObjectCache(); // Go through all the available sections to pull out the rows and add them as children. table->recalcSectionsIfNeeded(); RenderTableSection* tableSection = table->topSection(); if (!tableSection) return; unsigned maxColumnCount = 0; while (tableSection) { HashSet appendedRows; unsigned numRows = tableSection->numRows(); for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex); if (!renderRow) continue; AccessibilityObject* rowObject = axCache->getOrCreate(renderRow); if (!rowObject->isTableRow()) continue; AccessibilityTableRow* row = static_cast(rowObject); // We need to check every cell for a new row, because cell spans // can cause us to miss rows if we just check the first column. if (appendedRows.contains(row)) continue; row->setRowIndex(static_cast(m_rows.size())); m_rows.append(row); if (!row->accessibilityIsIgnored()) m_children.append(row); #if PLATFORM(GTK) else m_children.appendVector(row->children()); #endif appendedRows.add(row); } maxColumnCount = max(tableSection->numColumns(), maxColumnCount); tableSection = table->sectionBelow(tableSection, SkipEmptySections); } // make the columns based on the number of columns in the first body unsigned length = maxColumnCount; for (unsigned i = 0; i < length; ++i) { AccessibilityTableColumn* column = static_cast(axCache->getOrCreate(ColumnRole)); column->setColumnIndex((int)i); column->setParent(this); m_columns.append(column); if (!column->accessibilityIsIgnored()) m_children.append(column); } AccessibilityObject* headerContainerObject = headerContainer(); if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) m_children.append(headerContainerObject); } AccessibilityObject* AccessibilityTable::headerContainer() { if (m_headerContainer) return m_headerContainer.get(); AccessibilityMockObject* tableHeader = toAccessibilityMockObject(axObjectCache()->getOrCreate(TableHeaderContainerRole)); tableHeader->setParent(this); m_headerContainer = tableHeader; return m_headerContainer.get(); } AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns() { updateChildrenIfNecessary(); return m_columns; } AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows() { updateChildrenIfNecessary(); return m_rows; } void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); unsigned rowCount = m_rows.size(); for (unsigned k = 0; k < rowCount; ++k) { AccessibilityObject* header = static_cast(m_rows[k].get())->headerObject(); if (!header) continue; headers.append(header); } } void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers) { if (!m_renderer) return; updateChildrenIfNecessary(); unsigned colCount = m_columns.size(); for (unsigned k = 0; k < colCount; ++k) { AccessibilityObject* header = static_cast(m_columns[k].get())->headerObject(); if (!header) continue; headers.append(header); } } void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells) { if (!m_renderer) return; updateChildrenIfNecessary(); for (size_t row = 0; row < m_rows.size(); ++row) cells.appendVector(m_rows[row]->children()); } unsigned AccessibilityTable::columnCount() { updateChildrenIfNecessary(); return m_columns.size(); } unsigned AccessibilityTable::rowCount() { updateChildrenIfNecessary(); return m_rows.size(); } int AccessibilityTable::tableLevel() const { int level = 0; for (AccessibilityObject* obj = static_cast(const_cast(this)); obj; obj = obj->parentObject()) { if (obj->isAccessibilityTable()) ++level; } return level; } AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row) { updateChildrenIfNecessary(); if (column >= columnCount() || row >= rowCount()) return 0; // Iterate backwards through the rows in case the desired cell has a rowspan and exists in a previous row. for (unsigned rowIndexCounter = row + 1; rowIndexCounter > 0; --rowIndexCounter) { unsigned rowIndex = rowIndexCounter - 1; AccessibilityChildrenVector children = m_rows[rowIndex]->children(); // Since some cells may have colspans, we have to check the actual range of each // cell to determine which is the right one. for (unsigned colIndexCounter = std::min(static_cast(children.size()), column + 1); colIndexCounter > 0; --colIndexCounter) { unsigned colIndex = colIndexCounter - 1; AccessibilityObject* child = children[colIndex].get(); ASSERT(child->isTableCell()); if (!child->isTableCell()) continue; pair columnRange; pair rowRange; AccessibilityTableCell* tableCellChild = static_cast(child); tableCellChild->columnIndexRange(columnRange); tableCellChild->rowIndexRange(rowRange); if ((column >= columnRange.first && column < (columnRange.first + columnRange.second)) && (row >= rowRange.first && row < (rowRange.first + rowRange.second))) return tableCellChild; } } return 0; } AccessibilityRole AccessibilityTable::roleValue() const { if (!isAccessibilityTable()) return AccessibilityRenderObject::roleValue(); return TableRole; } bool AccessibilityTable::computeAccessibilityIsIgnored() const { AccessibilityObjectInclusion decision = defaultObjectInclusion(); if (decision == IncludeObject) return false; if (decision == IgnoreObject) return true; if (!isAccessibilityTable()) return AccessibilityRenderObject::computeAccessibilityIsIgnored(); return false; } String AccessibilityTable::title() const { if (!isAccessibilityTable()) return AccessibilityRenderObject::title(); String title; if (!m_renderer) return title; // see if there is a caption Node* tableElement = m_renderer->node(); if (tableElement && isHTMLTableElement(tableElement)) { HTMLTableCaptionElement* caption = toHTMLTableElement(tableElement)->caption(); if (caption) title = caption->innerText(); } // try the standard if (title.isEmpty()) title = AccessibilityRenderObject::title(); return title; } } // namespace WebCore