/* * Copyright (C) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AccessibilityNodeObject_h #define AccessibilityNodeObject_h #include "AccessibilityObject.h" #include "LayoutRect.h" #include namespace WebCore { class AXObjectCache; class Element; class Frame; class FrameView; class HitTestResult; class HTMLAnchorElement; class HTMLAreaElement; class HTMLElement; class HTMLLabelElement; class HTMLMapElement; class HTMLSelectElement; class IntPoint; class IntSize; class Node; class RenderListBox; class RenderTextControl; class RenderView; class VisibleSelection; class Widget; class AccessibilityNodeObject : public AccessibilityObject { protected: explicit AccessibilityNodeObject(Node*); public: static PassRefPtr create(Node*); virtual ~AccessibilityNodeObject(); virtual void init(); virtual bool isAccessibilityNodeObject() const { return true; } virtual bool canvasHasFallbackContent() const; virtual bool isAnchor() const; virtual bool isControl() const; virtual bool isFieldset() const; virtual bool isGroup() const; virtual bool isHeading() const; virtual bool isHovered() const; virtual bool isImage() const; virtual bool isImageButton() const; virtual bool isInputImage() const; virtual bool isLink() const; virtual bool isMenu() const; virtual bool isMenuBar() const; virtual bool isMenuButton() const; virtual bool isMenuItem() const; virtual bool isMenuRelated() const; virtual bool isMultiSelectable() const; virtual bool isNativeCheckboxOrRadio() const; virtual bool isNativeImage() const; virtual bool isNativeTextControl() const; virtual bool isPasswordField() const; virtual bool isProgressIndicator() const; virtual bool isSearchField() const; virtual bool isSlider() const; virtual bool isChecked() const; virtual bool isEnabled() const; virtual bool isIndeterminate() const; virtual bool isPressed() const; virtual bool isReadOnly() const; virtual bool isRequired() const; virtual bool supportsRequiredAttribute() const; virtual bool canSetSelectedAttribute() const OVERRIDE; void setNode(Node*); virtual Node* node() const { return m_node; } virtual Document* document() const; virtual bool canSetFocusAttribute() const; virtual int headingLevel() const; virtual String valueDescription() const; virtual float valueForRange() const; virtual float maxValueForRange() const; virtual float minValueForRange() const; virtual float stepValueForRange() const; virtual AccessibilityObject* selectedRadioButton(); virtual AccessibilityObject* selectedTabItem(); virtual AccessibilityButtonState checkboxOrRadioValue() const; virtual unsigned hierarchicalLevel() const; virtual String textUnderElement(AccessibilityTextUnderElementMode = TextUnderElementModeSkipIgnoredChildren) const; virtual String accessibilityDescription() const; virtual String helpText() const; virtual String title() const; virtual String text() const; virtual String stringValue() const; virtual void colorValue(int& r, int& g, int& b) const; virtual String ariaLabeledByAttribute() const; virtual Element* actionElement() const; Element* mouseButtonListener() const; virtual Element* anchorElement() const; AccessibilityObject* menuForMenuButton() const; virtual void changeValueByPercent(float percentChange); virtual AccessibilityObject* firstChild() const; virtual AccessibilityObject* lastChild() const; virtual AccessibilityObject* previousSibling() const; virtual AccessibilityObject* nextSibling() const; virtual AccessibilityObject* parentObject() const; virtual AccessibilityObject* parentObjectIfExists() const; virtual void detach(); virtual void childrenChanged(); virtual void updateAccessibilityRole(); virtual void increment(); virtual void decrement(); virtual LayoutRect elementRect() const; protected: AccessibilityRole m_ariaRole; bool m_childrenDirty; mutable AccessibilityRole m_roleForMSAA; #ifndef NDEBUG bool m_initialized; #endif virtual bool isDetached() const { return !m_node; } virtual AccessibilityRole determineAccessibilityRole(); virtual void addChildren(); virtual void addChild(AccessibilityObject*); virtual void insertChild(AccessibilityObject*, unsigned index); virtual bool canHaveChildren() const; AccessibilityRole ariaRoleAttribute() const; AccessibilityRole determineAriaRoleAttribute() const; AccessibilityRole remapAriaRoleDueToParent(AccessibilityRole) const; bool hasContentEditableAttributeSet() const; virtual bool isDescendantOfBarrenParent() const; void alterSliderValue(bool increase); void changeValueByStep(bool increase); // This returns true if it's focusable but it's not content editable and it's not a control or ARIA control. bool isGenericFocusableElement() const; HTMLLabelElement* labelForElement(Element*) const; String ariaAccessibilityDescription() const; void ariaLabeledByElements(Vector& elements) const; String accessibilityDescriptionForElements(Vector &elements) const; void elementsFromAttribute(Vector& elements, const QualifiedName&) const; virtual LayoutRect boundingBoxRect() const; String ariaDescribedByAttribute() const; Element* menuElementForMenuButton() const; Element* menuItemElementForMenu() const; AccessibilityObject* menuButtonForMenu() const; private: Node* m_node; virtual void accessibilityText(Vector&); void titleElementText(Vector&); void alternativeText(Vector&) const; void visibleText(Vector&) const; void helpText(Vector&) const; String alternativeTextForWebArea() const; void ariaLabeledByText(Vector&) const; virtual bool computeAccessibilityIsIgnored() const; }; inline AccessibilityNodeObject* toAccessibilityNodeObject(AccessibilityObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isAccessibilityNodeObject()); return static_cast(object); } inline const AccessibilityNodeObject* toAccessibilityNodeObject(const AccessibilityObject* object) { ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isAccessibilityNodeObject()); return static_cast(object); } // This will catch anyone doing an unnecessary cast. void toAccessibilityNodeObject(const AccessibilityNodeObject*); } // namespace WebCore #endif // AccessibilityNodeObject_h