/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebLayerTreeViewClient_h #define WebLayerTreeViewClient_h namespace WebKit { class WebGraphicsContext3D; struct WebSize; class WebThread; class WebLayerTreeViewClient { public: // Indicates to the embedder that the compositor is about to begin a // frame. This is is a signal to flow control mechanisms that a frame is // beginning. This call will be followed by updateAnimations and then // layout, which should be used for actual animation or tree manipulation // tasks. FIXME: make pure virtual once upstream deps are satisfied. virtual void willBeginFrame() { } // Indicates that main thread tasks associated with frame rendering have completed. // Issued unconditionally, even if the context was lost in the process. virtual void didBeginFrame() { } // Updates animation and layout. These are called before the compositing // pass so that layers can be updated at the given frame time. virtual void updateAnimations(double monotonicFrameBeginTime) = 0; virtual void layout() = 0; // Applies a scroll delta to the root layer, which is bundled with a page // scale factor that may apply a CSS transform on the whole document (used // for mobile-device pinch zooming). This is triggered by events sent to the // compositor thread through the WebCompositor interface. virtual void applyScrollAndScale(const WebSize& scrollDelta, float scaleFactor) = 0; // Creates a 3D context suitable for the compositing. This may be called // more than once if the context gets lost. virtual WebGraphicsContext3D* createContext3D() = 0; // Signals a successful rebinding of the 3D context (e.g. after a lost // context event). virtual void didRebindGraphicsContext(bool success) = 0; // Indicates that a frame will be committed to the impl side of the compositor // for rendering. virtual void willCommit() { } // Indicates that a frame was committed to the impl side of the compositor // for rendering. // // FIXME: make this non-virtual when ui/compositor DEP is resolved. virtual void didCommit() { } // Indicates that a frame was committed to the impl side and drawing // commands for it were issued to the GPU. virtual void didCommitAndDrawFrame() = 0; // Indicates that a frame previously issued to the GPU has completed // rendering. virtual void didCompleteSwapBuffers() = 0; // Schedules a compositing pass, meaning the client should call // WebLayerTreeView::composite at a later time. This is only called if the // compositor thread is disabled; when enabled, the compositor will // internally schedule a compositing pass when needed. virtual void scheduleComposite() = 0; protected: virtual ~WebLayerTreeViewClient() { } }; } // namespace WebKit #endif // WebLayerTreeViewClient_h