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-rw-r--r--Source/WebKit2/UIProcess/qt/QtSGUpdateQueue.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/Source/WebKit2/UIProcess/qt/QtSGUpdateQueue.h b/Source/WebKit2/UIProcess/qt/QtSGUpdateQueue.h
deleted file mode 100644
index f70c50668..000000000
--- a/Source/WebKit2/UIProcess/qt/QtSGUpdateQueue.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this program; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef QtSGUpdateQueue_h
-#define QtSGUpdateQueue_h
-
-#include "Deque.h"
-#include "HashMap.h"
-#include "OwnPtr.h"
-
-class QImage;
-class QRect;
-class QQuickItem;
-class QSGNode;
-class QSize;
-
-namespace WebKit {
-
-class NodeUpdate;
-class PageNode;
-class QtSGTileNode;
-
-// Takes care of taking update requests then fulfilling them asynchronously on the scene graph thread.
-class QtSGUpdateQueue {
-public:
- QtSGUpdateQueue(QQuickItem*);
-
- int createTileNode(float scale);
- void removeTileNode(int nodeID);
- void setNodeBackBuffer(int nodeID, const QImage& texture, const QRect& sourceRect, const QRect& targetRect);
- void swapTileBuffers();
-
- // Called by the QQuickItem.
- void applyUpdates(QSGNode* itemNode);
- bool isSwapPending() const { return m_isSwapPending; }
-
-private:
- QSGNode* getScaleNode(float scale, QSGNode* itemNode);
-
- QQuickItem* item;
- Deque<OwnPtr<NodeUpdate> > nodeUpdateQueue;
- HashMap<int, QtSGTileNode*> nodes;
- float lastScale;
- QSGNode* lastScaleNode;
- int nextNodeID;
- bool m_isSwapPending;
-};
-
-struct NodeUpdate {
- enum Type {
- CreateTile,
- RemoveTile,
- SetBackBuffer,
- SwapTileBuffers
- };
- NodeUpdate(Type type)
- : type(type)
- { }
- virtual ~NodeUpdate() { }
- Type type;
-};
-
-}
-
-#endif // QtSGUpdateQueue_h