// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ISOLATE_H_ #define V8_ISOLATE_H_ #include #include #include #include #include "include/v8-debug.h" #include "src/allocation.h" #include "src/base/atomicops.h" #include "src/builtins/builtins.h" #include "src/contexts.h" #include "src/date.h" #include "src/debug/debug-interface.h" #include "src/execution.h" #include "src/futex-emulation.h" #include "src/global-handles.h" #include "src/handles.h" #include "src/heap/heap.h" #include "src/messages.h" #include "src/regexp/regexp-stack.h" #include "src/runtime/runtime.h" #include "src/zone/zone.h" namespace v8 { namespace base { class RandomNumberGenerator; } namespace debug { class ConsoleDelegate; } namespace internal { namespace heap { class HeapTester; } // namespace heap class AccessCompilerData; class AddressToIndexHashMap; class AstStringConstants; class BasicBlockProfiler; class Bootstrapper; class CallInterfaceDescriptorData; class CancelableTaskManager; class CodeEventDispatcher; class CodeGenerator; class CodeRange; class CodeStubDescriptor; class CodeTracer; class CompilationCache; class CompilationStatistics; class CompilerDispatcher; class ContextSlotCache; class Counters; class CpuFeatures; class CpuProfiler; class Debug; class DeoptimizerData; class DescriptorLookupCache; class EmptyStatement; class ExternalCallbackScope; class ExternalReferenceTable; class Factory; class HandleScopeImplementer; class HeapObjectToIndexHashMap; class HeapProfiler; class InlineRuntimeFunctionsTable; class InnerPointerToCodeCache; class Logger; class MaterializedObjectStore; class OptimizingCompileDispatcher; class PromiseOnStack; class Redirection; class RegExpStack; class RootVisitor; class RuntimeProfiler; class SaveContext; class SetupIsolateDelegate; class Simulator; class StartupDeserializer; class StandardFrame; class StatsTable; class StringTracker; class StubCache; class SweeperThread; class ThreadManager; class ThreadState; class ThreadVisitor; // Defined in v8threads.h class UnicodeCache; template class VMState; // 'void function pointer', used to roundtrip the // ExternalReference::ExternalReferenceRedirector since we can not include // assembler.h, where it is defined, here. typedef void* ExternalReferenceRedirectorPointer(); namespace interpreter { class Interpreter; } namespace wasm { class CompilationManager; } #define RETURN_FAILURE_IF_SCHEDULED_EXCEPTION(isolate) \ do { \ Isolate* __isolate__ = (isolate); \ DCHECK(!__isolate__->has_pending_exception()); \ if (__isolate__->has_scheduled_exception()) { \ return __isolate__->PromoteScheduledException(); \ } \ } while (false) // Macros for MaybeHandle. #define RETURN_VALUE_IF_SCHEDULED_EXCEPTION(isolate, value) \ do { \ Isolate* __isolate__ = (isolate); \ DCHECK(!__isolate__->has_pending_exception()); \ if (__isolate__->has_scheduled_exception()) { \ __isolate__->PromoteScheduledException(); \ return value; \ } \ } while (false) #define RETURN_EXCEPTION_IF_SCHEDULED_EXCEPTION(isolate, T) \ RETURN_VALUE_IF_SCHEDULED_EXCEPTION(isolate, MaybeHandle()) #define ASSIGN_RETURN_ON_SCHEDULED_EXCEPTION_VALUE(isolate, dst, call, value) \ do { \ Isolate* __isolate__ = (isolate); \ if (!(call).ToLocal(&dst)) { \ DCHECK(__isolate__->has_scheduled_exception()); \ __isolate__->PromoteScheduledException(); \ return value; \ } \ } while (false) #define RETURN_ON_SCHEDULED_EXCEPTION_VALUE(isolate, call, value) \ do { \ Isolate* __isolate__ = (isolate); \ if ((call).IsNothing()) { \ DCHECK(__isolate__->has_scheduled_exception()); \ __isolate__->PromoteScheduledException(); \ return value; \ } \ } while (false) #define RETURN_RESULT_OR_FAILURE(isolate, call) \ do { \ Handle __result__; \ Isolate* __isolate__ = (isolate); \ if (!(call).ToHandle(&__result__)) { \ DCHECK(__isolate__->has_pending_exception()); \ return __isolate__->heap()->exception(); \ } \ DCHECK(!__isolate__->has_pending_exception()); \ return *__result__; \ } while (false) #define ASSIGN_RETURN_ON_EXCEPTION_VALUE(isolate, dst, call, value) \ do { \ if (!(call).ToHandle(&dst)) { \ DCHECK((isolate)->has_pending_exception()); \ return value; \ } \ } while (false) #define ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, dst, call) \ do { \ Isolate* __isolate__ = (isolate); \ ASSIGN_RETURN_ON_EXCEPTION_VALUE(__isolate__, dst, call, \ __isolate__->heap()->exception()); \ } while (false) #define ASSIGN_RETURN_ON_EXCEPTION(isolate, dst, call, T) \ ASSIGN_RETURN_ON_EXCEPTION_VALUE(isolate, dst, call, MaybeHandle()) #define THROW_NEW_ERROR(isolate, call, T) \ do { \ Isolate* __isolate__ = (isolate); \ return __isolate__->Throw(__isolate__->factory()->call); \ } while (false) #define THROW_NEW_ERROR_RETURN_FAILURE(isolate, call) \ do { \ Isolate* __isolate__ = (isolate); \ return __isolate__->Throw(*__isolate__->factory()->call); \ } while (false) #define RETURN_ON_EXCEPTION_VALUE(isolate, call, value) \ do { \ if ((call).is_null()) { \ DCHECK((isolate)->has_pending_exception()); \ return value; \ } \ } while (false) #define RETURN_FAILURE_ON_EXCEPTION(isolate, call) \ do { \ Isolate* __isolate__ = (isolate); \ RETURN_ON_EXCEPTION_VALUE(__isolate__, call, \ __isolate__->heap()->exception()); \ } while (false); #define RETURN_ON_EXCEPTION(isolate, call, T) \ RETURN_ON_EXCEPTION_VALUE(isolate, call, MaybeHandle()) #define FOR_WITH_HANDLE_SCOPE(isolate, loop_var_type, init, loop_var, \ limit_check, increment, body) \ do { \ loop_var_type init; \ loop_var_type for_with_handle_limit = loop_var; \ Isolate* for_with_handle_isolate = isolate; \ while (limit_check) { \ for_with_handle_limit += 1024; \ HandleScope loop_scope(for_with_handle_isolate); \ for (; limit_check && loop_var < for_with_handle_limit; increment) { \ body \ } \ } \ } while (false) // Platform-independent, reliable thread identifier. class ThreadId { public: // Creates an invalid ThreadId. ThreadId() { base::Relaxed_Store(&id_, kInvalidId); } ThreadId& operator=(const ThreadId& other) { base::Relaxed_Store(&id_, base::Relaxed_Load(&other.id_)); return *this; } // Returns ThreadId for current thread. static ThreadId Current() { return ThreadId(GetCurrentThreadId()); } // Returns invalid ThreadId (guaranteed not to be equal to any thread). static ThreadId Invalid() { return ThreadId(kInvalidId); } // Compares ThreadIds for equality. INLINE(bool Equals(const ThreadId& other) const) { return base::Relaxed_Load(&id_) == base::Relaxed_Load(&other.id_); } // Checks whether this ThreadId refers to any thread. INLINE(bool IsValid() const) { return base::Relaxed_Load(&id_) != kInvalidId; } // Converts ThreadId to an integer representation // (required for public API: V8::V8::GetCurrentThreadId). int ToInteger() const { return static_cast(base::Relaxed_Load(&id_)); } // Converts ThreadId to an integer representation // (required for public API: V8::V8::TerminateExecution). static ThreadId FromInteger(int id) { return ThreadId(id); } private: static const int kInvalidId = -1; explicit ThreadId(int id) { base::Relaxed_Store(&id_, id); } static int AllocateThreadId(); V8_EXPORT_PRIVATE static int GetCurrentThreadId(); base::Atomic32 id_; static base::Atomic32 highest_thread_id_; friend class Isolate; }; #define FIELD_ACCESSOR(type, name) \ inline void set_##name(type v) { name##_ = v; } \ inline type name() const { return name##_; } class ThreadLocalTop BASE_EMBEDDED { public: // Does early low-level initialization that does not depend on the // isolate being present. ThreadLocalTop(); // Initialize the thread data. void Initialize(); // Get the top C++ try catch handler or NULL if none are registered. // // This method is not guaranteed to return an address that can be // used for comparison with addresses into the JS stack. If such an // address is needed, use try_catch_handler_address. FIELD_ACCESSOR(v8::TryCatch*, try_catch_handler) // Get the address of the top C++ try catch handler or NULL if // none are registered. // // This method always returns an address that can be compared to // pointers into the JavaScript stack. When running on actual // hardware, try_catch_handler_address and TryCatchHandler return // the same pointer. When running on a simulator with a separate JS // stack, try_catch_handler_address returns a JS stack address that // corresponds to the place on the JS stack where the C++ handler // would have been if the stack were not separate. Address try_catch_handler_address() { return reinterpret_cast
( v8::TryCatch::JSStackComparableAddress(try_catch_handler())); } void Free(); Isolate* isolate_; // The context where the current execution method is created and for variable // lookups. Context* context_; ThreadId thread_id_; Object* pending_exception_; // TODO(kschimpf): Change this to a stack of caught exceptions (rather than // just innermost catching try block). Object* wasm_caught_exception_; // Communication channel between Isolate::FindHandler and the CEntryStub. Context* pending_handler_context_; Code* pending_handler_code_; intptr_t pending_handler_offset_; Address pending_handler_fp_; Address pending_handler_sp_; // Communication channel between Isolate::Throw and message consumers. bool rethrowing_message_; Object* pending_message_obj_; // Use a separate value for scheduled exceptions to preserve the // invariants that hold about pending_exception. We may want to // unify them later. Object* scheduled_exception_; bool external_caught_exception_; SaveContext* save_context_; // Stack. Address c_entry_fp_; // the frame pointer of the top c entry frame Address handler_; // try-blocks are chained through the stack Address c_function_; // C function that was called at c entry. // Throwing an exception may cause a Promise rejection. For this purpose // we keep track of a stack of nested promises and the corresponding // try-catch handlers. PromiseOnStack* promise_on_stack_; #ifdef USE_SIMULATOR Simulator* simulator_; #endif Address js_entry_sp_; // the stack pointer of the bottom JS entry frame // the external callback we're currently in ExternalCallbackScope* external_callback_scope_; StateTag current_vm_state_; // Call back function to report unsafe JS accesses. v8::FailedAccessCheckCallback failed_access_check_callback_; private: void InitializeInternal(); v8::TryCatch* try_catch_handler_; }; #if USE_SIMULATOR #define ISOLATE_INIT_SIMULATOR_LIST(V) \ V(bool, simulator_initialized, false) \ V(base::CustomMatcherHashMap*, simulator_i_cache, NULL) \ V(Redirection*, simulator_redirection, NULL) #else #define ISOLATE_INIT_SIMULATOR_LIST(V) #endif #ifdef DEBUG #define ISOLATE_INIT_DEBUG_ARRAY_LIST(V) \ V(CommentStatistic, paged_space_comments_statistics, \ CommentStatistic::kMaxComments + 1) \ V(int, code_kind_statistics, AbstractCode::NUMBER_OF_KINDS) #else #define ISOLATE_INIT_DEBUG_ARRAY_LIST(V) #endif #define ISOLATE_INIT_ARRAY_LIST(V) \ /* SerializerDeserializer state. */ \ V(int32_t, jsregexp_static_offsets_vector, kJSRegexpStaticOffsetsVectorSize) \ V(int, bad_char_shift_table, kUC16AlphabetSize) \ V(int, good_suffix_shift_table, (kBMMaxShift + 1)) \ V(int, suffix_table, (kBMMaxShift + 1)) \ ISOLATE_INIT_DEBUG_ARRAY_LIST(V) typedef std::vector DebugObjectCache; #define ISOLATE_INIT_LIST(V) \ /* Assembler state. */ \ V(FatalErrorCallback, exception_behavior, nullptr) \ V(OOMErrorCallback, oom_behavior, nullptr) \ V(LogEventCallback, event_logger, nullptr) \ V(AllowCodeGenerationFromStringsCallback, allow_code_gen_callback, nullptr) \ V(ExtensionCallback, wasm_module_callback, &NoExtension) \ V(ExtensionCallback, wasm_instance_callback, &NoExtension) \ V(ApiImplementationCallback, wasm_compile_streaming_callback, nullptr) \ V(ExternalReferenceRedirectorPointer*, external_reference_redirector, \ nullptr) \ /* State for Relocatable. */ \ V(Relocatable*, relocatable_top, nullptr) \ V(DebugObjectCache*, string_stream_debug_object_cache, nullptr) \ V(Object*, string_stream_current_security_token, nullptr) \ V(ExternalReferenceTable*, external_reference_table, nullptr) \ V(const intptr_t*, api_external_references, nullptr) \ V(AddressToIndexHashMap*, external_reference_map, nullptr) \ V(HeapObjectToIndexHashMap*, root_index_map, nullptr) \ V(int, pending_microtask_count, 0) \ V(CompilationStatistics*, turbo_statistics, nullptr) \ V(CodeTracer*, code_tracer, nullptr) \ V(uint32_t, per_isolate_assert_data, 0xFFFFFFFFu) \ V(PromiseRejectCallback, promise_reject_callback, nullptr) \ V(const v8::StartupData*, snapshot_blob, nullptr) \ V(int, code_and_metadata_size, 0) \ V(int, bytecode_and_metadata_size, 0) \ /* true if being profiled. Causes collection of extra compile info. */ \ V(bool, is_profiling, false) \ /* true if a trace is being formatted through Error.prepareStackTrace. */ \ V(bool, formatting_stack_trace, false) \ /* Perform side effect checks on function call and API callbacks. */ \ V(bool, needs_side_effect_check, false) \ /* Current code coverage mode */ \ V(debug::Coverage::Mode, code_coverage_mode, debug::Coverage::kBestEffort) \ V(debug::TypeProfile::Mode, type_profile_mode, debug::TypeProfile::kNone) \ V(int, last_stack_frame_info_id, 0) \ V(int, last_console_context_id, 0) \ ISOLATE_INIT_SIMULATOR_LIST(V) #define THREAD_LOCAL_TOP_ACCESSOR(type, name) \ inline void set_##name(type v) { thread_local_top_.name##_ = v; } \ inline type name() const { return thread_local_top_.name##_; } #define THREAD_LOCAL_TOP_ADDRESS(type, name) \ type* name##_address() { return &thread_local_top_.name##_; } class Isolate { // These forward declarations are required to make the friend declarations in // PerIsolateThreadData work on some older versions of gcc. class ThreadDataTable; class EntryStackItem; public: ~Isolate(); // A thread has a PerIsolateThreadData instance for each isolate that it has // entered. That instance is allocated when the isolate is initially entered // and reused on subsequent entries. class PerIsolateThreadData { public: PerIsolateThreadData(Isolate* isolate, ThreadId thread_id) : isolate_(isolate), thread_id_(thread_id), stack_limit_(0), thread_state_(NULL), #if USE_SIMULATOR simulator_(NULL), #endif next_(NULL), prev_(NULL) { } ~PerIsolateThreadData(); Isolate* isolate() const { return isolate_; } ThreadId thread_id() const { return thread_id_; } FIELD_ACCESSOR(uintptr_t, stack_limit) FIELD_ACCESSOR(ThreadState*, thread_state) #if USE_SIMULATOR FIELD_ACCESSOR(Simulator*, simulator) #endif bool Matches(Isolate* isolate, ThreadId thread_id) const { return isolate_ == isolate && thread_id_.Equals(thread_id); } private: Isolate* isolate_; ThreadId thread_id_; uintptr_t stack_limit_; ThreadState* thread_state_; #if USE_SIMULATOR Simulator* simulator_; #endif PerIsolateThreadData* next_; PerIsolateThreadData* prev_; friend class Isolate; friend class ThreadDataTable; friend class EntryStackItem; DISALLOW_COPY_AND_ASSIGN(PerIsolateThreadData); }; static void InitializeOncePerProcess(); // Returns the PerIsolateThreadData for the current thread (or NULL if one is // not currently set). static PerIsolateThreadData* CurrentPerIsolateThreadData() { return reinterpret_cast( base::Thread::GetThreadLocal(per_isolate_thread_data_key_)); } // Returns the isolate inside which the current thread is running. INLINE(static Isolate* Current()) { DCHECK(base::Relaxed_Load(&isolate_key_created_) == 1); Isolate* isolate = reinterpret_cast( base::Thread::GetExistingThreadLocal(isolate_key_)); DCHECK_NOT_NULL(isolate); return isolate; } // Usually called by Init(), but can be called early e.g. to allow // testing components that require logging but not the whole // isolate. // // Safe to call more than once. void InitializeLoggingAndCounters(); bool InitializeCounters(); // Returns false if already initialized. bool Init(StartupDeserializer* des); // True if at least one thread Enter'ed this isolate. bool IsInUse() { return entry_stack_ != NULL; } // Destroys the non-default isolates. // Sets default isolate into "has_been_disposed" state rather then destroying, // for legacy API reasons. void TearDown(); void ReleaseManagedObjects(); static void GlobalTearDown(); void ClearSerializerData(); // Find the PerThread for this particular (isolate, thread) combination // If one does not yet exist, return null. PerIsolateThreadData* FindPerThreadDataForThisThread(); // Find the PerThread for given (isolate, thread) combination // If one does not yet exist, return null. PerIsolateThreadData* FindPerThreadDataForThread(ThreadId thread_id); // Discard the PerThread for this particular (isolate, thread) combination // If one does not yet exist, no-op. void DiscardPerThreadDataForThisThread(); // Returns the key used to store the pointer to the current isolate. // Used internally for V8 threads that do not execute JavaScript but still // are part of the domain of an isolate (like the context switcher). static base::Thread::LocalStorageKey isolate_key() { return isolate_key_; } // Returns the key used to store process-wide thread IDs. static base::Thread::LocalStorageKey thread_id_key() { return thread_id_key_; } static base::Thread::LocalStorageKey per_isolate_thread_data_key(); // Mutex for serializing access to break control structures. base::RecursiveMutex* break_access() { return &break_access_; } Address get_address_from_id(IsolateAddressId id); // Access to top context (where the current function object was created). Context* context() { return thread_local_top_.context_; } inline void set_context(Context* context); Context** context_address() { return &thread_local_top_.context_; } THREAD_LOCAL_TOP_ACCESSOR(SaveContext*, save_context) // Access to current thread id. THREAD_LOCAL_TOP_ACCESSOR(ThreadId, thread_id) // Interface to pending exception. inline Object* pending_exception(); inline void set_pending_exception(Object* exception_obj); inline void clear_pending_exception(); // Interface to wasm caught exception. inline Object* get_wasm_caught_exception(); inline void set_wasm_caught_exception(Object* exception); inline void clear_wasm_caught_exception(); THREAD_LOCAL_TOP_ADDRESS(Object*, pending_exception) inline bool has_pending_exception(); THREAD_LOCAL_TOP_ADDRESS(Context*, pending_handler_context) THREAD_LOCAL_TOP_ADDRESS(Code*, pending_handler_code) THREAD_LOCAL_TOP_ADDRESS(intptr_t, pending_handler_offset) THREAD_LOCAL_TOP_ADDRESS(Address, pending_handler_fp) THREAD_LOCAL_TOP_ADDRESS(Address, pending_handler_sp) THREAD_LOCAL_TOP_ACCESSOR(bool, external_caught_exception) v8::TryCatch* try_catch_handler() { return thread_local_top_.try_catch_handler(); } bool* external_caught_exception_address() { return &thread_local_top_.external_caught_exception_; } THREAD_LOCAL_TOP_ADDRESS(Object*, scheduled_exception) inline void clear_pending_message(); Address pending_message_obj_address() { return reinterpret_cast
(&thread_local_top_.pending_message_obj_); } inline Object* scheduled_exception(); inline bool has_scheduled_exception(); inline void clear_scheduled_exception(); bool IsJavaScriptHandlerOnTop(Object* exception); bool IsExternalHandlerOnTop(Object* exception); inline bool is_catchable_by_javascript(Object* exception); bool is_catchable_by_wasm(Object* exception); // JS execution stack (see frames.h). static Address c_entry_fp(ThreadLocalTop* thread) { return thread->c_entry_fp_; } static Address handler(ThreadLocalTop* thread) { return thread->handler_; } Address c_function() { return thread_local_top_.c_function_; } inline Address* c_entry_fp_address() { return &thread_local_top_.c_entry_fp_; } inline Address* handler_address() { return &thread_local_top_.handler_; } inline Address* c_function_address() { return &thread_local_top_.c_function_; } // Bottom JS entry. Address js_entry_sp() { return thread_local_top_.js_entry_sp_; } inline Address* js_entry_sp_address() { return &thread_local_top_.js_entry_sp_; } // Returns the global object of the current context. It could be // a builtin object, or a JS global object. inline Handle global_object(); // Returns the global proxy object of the current context. inline Handle global_proxy(); static int ArchiveSpacePerThread() { return sizeof(ThreadLocalTop); } void FreeThreadResources() { thread_local_top_.Free(); } // This method is called by the api after operations that may throw // exceptions. If an exception was thrown and not handled by an external // handler the exception is scheduled to be rethrown when we return to running // JavaScript code. If an exception is scheduled true is returned. V8_EXPORT_PRIVATE bool OptionalRescheduleException(bool is_bottom_call); // Push and pop a promise and the current try-catch handler. void PushPromise(Handle promise); void PopPromise(); // Return the relevant Promise that a throw/rejection pertains to, based // on the contents of the Promise stack Handle GetPromiseOnStackOnThrow(); // Heuristically guess whether a Promise is handled by user catch handler bool PromiseHasUserDefinedRejectHandler(Handle promise); class ExceptionScope { public: // Scope currently can only be used for regular exceptions, // not termination exception. inline explicit ExceptionScope(Isolate* isolate); inline ~ExceptionScope(); private: Isolate* isolate_; Handle pending_exception_; }; void SetCaptureStackTraceForUncaughtExceptions( bool capture, int frame_limit, StackTrace::StackTraceOptions options); void SetAbortOnUncaughtExceptionCallback( v8::Isolate::AbortOnUncaughtExceptionCallback callback); enum PrintStackMode { kPrintStackConcise, kPrintStackVerbose }; void PrintCurrentStackTrace(FILE* out); void PrintStack(StringStream* accumulator, PrintStackMode mode = kPrintStackVerbose); void PrintStack(FILE* out, PrintStackMode mode = kPrintStackVerbose); Handle StackTraceString(); // Stores a stack trace in a stack-allocated temporary buffer which will // end up in the minidump for debugging purposes. NO_INLINE(void PushStackTraceAndDie(unsigned int magic1, void* ptr1, void* ptr2, unsigned int magic2)); NO_INLINE(void PushStackTraceAndDie(unsigned int magic1, void* ptr1, void* ptr2, void* ptr3, void* ptr4, void* ptr5, void* ptr6, void* ptr7, void* ptr8, unsigned int magic2)); NO_INLINE(void PushCodeObjectsAndDie(unsigned int magic, void* ptr1, void* ptr2, void* ptr3, void* ptr4, void* ptr5, void* ptr6, void* ptr7, void* ptr8, unsigned int magic2)); Handle CaptureCurrentStackTrace( int frame_limit, StackTrace::StackTraceOptions options); Handle CaptureSimpleStackTrace(Handle error_object, FrameSkipMode mode, Handle caller); MaybeHandle CaptureAndSetDetailedStackTrace( Handle error_object); MaybeHandle CaptureAndSetSimpleStackTrace( Handle error_object, FrameSkipMode mode, Handle caller); Handle GetDetailedStackTrace(Handle error_object); // Returns if the given context may access the given global object. If // the result is false, the pending exception is guaranteed to be // set. bool MayAccess(Handle accessing_context, Handle receiver); void SetFailedAccessCheckCallback(v8::FailedAccessCheckCallback callback); void ReportFailedAccessCheck(Handle receiver); // Exception throwing support. The caller should use the result // of Throw() as its return value. Object* Throw(Object* exception, MessageLocation* location = NULL); Object* ThrowIllegalOperation(); template MUST_USE_RESULT MaybeHandle Throw(Handle exception, MessageLocation* location = NULL) { Throw(*exception, location); return MaybeHandle(); } void set_console_delegate(debug::ConsoleDelegate* delegate) { console_delegate_ = delegate; } debug::ConsoleDelegate* console_delegate() { return console_delegate_; } // Re-throw an exception. This involves no error reporting since error // reporting was handled when the exception was thrown originally. Object* ReThrow(Object* exception); // Find the correct handler for the current pending exception. This also // clears and returns the current pending exception. Object* UnwindAndFindHandler(); // Tries to predict whether an exception will be caught. Note that this can // only produce an estimate, because it is undecidable whether a finally // clause will consume or re-throw an exception. enum CatchType { NOT_CAUGHT, CAUGHT_BY_JAVASCRIPT, CAUGHT_BY_EXTERNAL, CAUGHT_BY_DESUGARING, CAUGHT_BY_PROMISE, CAUGHT_BY_ASYNC_AWAIT }; CatchType PredictExceptionCatcher(); void ScheduleThrow(Object* exception); // Re-set pending message, script and positions reported to the TryCatch // back to the TLS for re-use when rethrowing. void RestorePendingMessageFromTryCatch(v8::TryCatch* handler); // Un-schedule an exception that was caught by a TryCatch handler. void CancelScheduledExceptionFromTryCatch(v8::TryCatch* handler); void ReportPendingMessages(); // Return pending location if any or unfilled structure. MessageLocation GetMessageLocation(); // Promote a scheduled exception to pending. Asserts has_scheduled_exception. Object* PromoteScheduledException(); // Attempts to compute the current source location, storing the // result in the target out parameter. The source location is attached to a // Message object as the location which should be shown to the user. It's // typically the top-most meaningful location on the stack. bool ComputeLocation(MessageLocation* target); bool ComputeLocationFromException(MessageLocation* target, Handle exception); bool ComputeLocationFromStackTrace(MessageLocation* target, Handle exception); Handle CreateMessage(Handle exception, MessageLocation* location); // Out of resource exception helpers. Object* StackOverflow(); Object* TerminateExecution(); void CancelTerminateExecution(); void RequestInterrupt(InterruptCallback callback, void* data); void InvokeApiInterruptCallbacks(); // Administration void Iterate(RootVisitor* v); void Iterate(RootVisitor* v, ThreadLocalTop* t); char* Iterate(RootVisitor* v, char* t); void IterateThread(ThreadVisitor* v, char* t); // Returns the current native context. inline Handle native_context(); inline Context* raw_native_context(); // Returns the native context of the calling JavaScript code. That // is, the native context of the top-most JavaScript frame. Handle GetCallingNativeContext(); Handle GetIncumbentContext(); void RegisterTryCatchHandler(v8::TryCatch* that); void UnregisterTryCatchHandler(v8::TryCatch* that); char* ArchiveThread(char* to); char* RestoreThread(char* from); static const int kUC16AlphabetSize = 256; // See StringSearchBase. static const int kBMMaxShift = 250; // See StringSearchBase. // Accessors. #define GLOBAL_ACCESSOR(type, name, initialvalue) \ inline type name() const { \ DCHECK(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \ return name##_; \ } \ inline void set_##name(type value) { \ DCHECK(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \ name##_ = value; \ } ISOLATE_INIT_LIST(GLOBAL_ACCESSOR) #undef GLOBAL_ACCESSOR #define GLOBAL_ARRAY_ACCESSOR(type, name, length) \ inline type* name() { \ DCHECK(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \ return &(name##_)[0]; \ } ISOLATE_INIT_ARRAY_LIST(GLOBAL_ARRAY_ACCESSOR) #undef GLOBAL_ARRAY_ACCESSOR #define NATIVE_CONTEXT_FIELD_ACCESSOR(index, type, name) \ inline Handle name(); \ inline bool is_##name(type* value); NATIVE_CONTEXT_FIELDS(NATIVE_CONTEXT_FIELD_ACCESSOR) #undef NATIVE_CONTEXT_FIELD_ACCESSOR Bootstrapper* bootstrapper() { return bootstrapper_; } // Use for updating counters on a foreground thread. Counters* counters() { return async_counters().get(); } // Use for updating counters on a background thread. const std::shared_ptr& async_counters() { // Make sure InitializeCounters() has been called. DCHECK_NOT_NULL(async_counters_.get()); return async_counters_; } RuntimeProfiler* runtime_profiler() { return runtime_profiler_; } CompilationCache* compilation_cache() { return compilation_cache_; } Logger* logger() { // Call InitializeLoggingAndCounters() if logging is needed before // the isolate is fully initialized. DCHECK_NOT_NULL(logger_); return logger_; } StackGuard* stack_guard() { return &stack_guard_; } Heap* heap() { return &heap_; } StubCache* load_stub_cache() { return load_stub_cache_; } StubCache* store_stub_cache() { return store_stub_cache_; } DeoptimizerData* deoptimizer_data() { return deoptimizer_data_; } bool deoptimizer_lazy_throw() const { return deoptimizer_lazy_throw_; } void set_deoptimizer_lazy_throw(bool value) { deoptimizer_lazy_throw_ = value; } ThreadLocalTop* thread_local_top() { return &thread_local_top_; } MaterializedObjectStore* materialized_object_store() { return materialized_object_store_; } ContextSlotCache* context_slot_cache() { return context_slot_cache_; } DescriptorLookupCache* descriptor_lookup_cache() { return descriptor_lookup_cache_; } HandleScopeData* handle_scope_data() { return &handle_scope_data_; } HandleScopeImplementer* handle_scope_implementer() { DCHECK(handle_scope_implementer_); return handle_scope_implementer_; } UnicodeCache* unicode_cache() { return unicode_cache_; } InnerPointerToCodeCache* inner_pointer_to_code_cache() { return inner_pointer_to_code_cache_; } GlobalHandles* global_handles() { return global_handles_; } EternalHandles* eternal_handles() { return eternal_handles_; } ThreadManager* thread_manager() { return thread_manager_; } unibrow::Mapping* jsregexp_uncanonicalize() { return &jsregexp_uncanonicalize_; } unibrow::Mapping* jsregexp_canonrange() { return &jsregexp_canonrange_; } RuntimeState* runtime_state() { return &runtime_state_; } Builtins* builtins() { return &builtins_; } unibrow::Mapping* regexp_macro_assembler_canonicalize() { return ®exp_macro_assembler_canonicalize_; } RegExpStack* regexp_stack() { return regexp_stack_; } size_t total_regexp_code_generated() { return total_regexp_code_generated_; } void IncreaseTotalRegexpCodeGenerated(int size) { total_regexp_code_generated_ += size; } std::vector* regexp_indices() { return ®exp_indices_; } unibrow::Mapping* interp_canonicalize_mapping() { return ®exp_macro_assembler_canonicalize_; } Debug* debug() { return debug_; } bool* is_profiling_address() { return &is_profiling_; } CodeEventDispatcher* code_event_dispatcher() const { return code_event_dispatcher_.get(); } HeapProfiler* heap_profiler() const { return heap_profiler_; } #ifdef DEBUG HistogramInfo* heap_histograms() { return heap_histograms_; } JSObject::SpillInformation* js_spill_information() { return &js_spill_information_; } #endif Factory* factory() { return reinterpret_cast(this); } static const int kJSRegexpStaticOffsetsVectorSize = 128; THREAD_LOCAL_TOP_ACCESSOR(ExternalCallbackScope*, external_callback_scope) THREAD_LOCAL_TOP_ACCESSOR(StateTag, current_vm_state) void SetData(uint32_t slot, void* data) { DCHECK(slot < Internals::kNumIsolateDataSlots); embedder_data_[slot] = data; } void* GetData(uint32_t slot) { DCHECK(slot < Internals::kNumIsolateDataSlots); return embedder_data_[slot]; } bool serializer_enabled() const { return serializer_enabled_; } void set_serializer_enabled_for_test(bool serializer_enabled) { serializer_enabled_ = serializer_enabled; } bool snapshot_available() const { return snapshot_blob_ != NULL && snapshot_blob_->raw_size != 0; } bool IsDead() { return has_fatal_error_; } void SignalFatalError() { has_fatal_error_ = true; } bool use_optimizer(); bool initialized_from_snapshot() { return initialized_from_snapshot_; } bool NeedsSourcePositionsForProfiling() const; bool is_best_effort_code_coverage() const { return code_coverage_mode() == debug::Coverage::kBestEffort; } bool is_precise_count_code_coverage() const { return code_coverage_mode() == debug::Coverage::kPreciseCount; } bool is_precise_binary_code_coverage() const { return code_coverage_mode() == debug::Coverage::kPreciseBinary; } bool is_block_count_code_coverage() const { return code_coverage_mode() == debug::Coverage::kBlockCount; } bool is_block_binary_code_coverage() const { return code_coverage_mode() == debug::Coverage::kBlockBinary; } bool is_block_code_coverage() const { return is_block_count_code_coverage() || is_block_binary_code_coverage(); } bool is_collecting_type_profile() const { return type_profile_mode() == debug::TypeProfile::kCollect; } void SetCodeCoverageList(Object* value); double time_millis_since_init() { return heap_.MonotonicallyIncreasingTimeInMs() - time_millis_at_init_; } DateCache* date_cache() { return date_cache_; } void set_date_cache(DateCache* date_cache) { if (date_cache != date_cache_) { delete date_cache_; } date_cache_ = date_cache; } static const int kProtectorValid = 1; static const int kProtectorInvalid = 0; inline bool IsArrayConstructorIntact(); // The version with an explicit context parameter can be used when // Isolate::context is not set up, e.g. when calling directly into C++ from // CSA. bool IsFastArrayConstructorPrototypeChainIntact(Context* context); bool IsFastArrayConstructorPrototypeChainIntact(); inline bool IsArraySpeciesLookupChainIntact(); bool IsIsConcatSpreadableLookupChainIntact(); bool IsIsConcatSpreadableLookupChainIntact(JSReceiver* receiver); inline bool IsStringLengthOverflowIntact(); inline bool IsArrayIteratorLookupChainIntact(); // Avoid deopt loops if fast Array Iterators migrate to slow Array Iterators. inline bool IsFastArrayIterationIntact(); // Make sure we do check for neutered array buffers. inline bool IsArrayBufferNeuteringIntact(); // On intent to set an element in object, make sure that appropriate // notifications occur if the set is on the elements of the array or // object prototype. Also ensure that changes to prototype chain between // Array and Object fire notifications. void UpdateArrayProtectorOnSetElement(Handle object); void UpdateArrayProtectorOnSetLength(Handle object) { UpdateArrayProtectorOnSetElement(object); } void UpdateArrayProtectorOnSetPrototype(Handle object) { UpdateArrayProtectorOnSetElement(object); } void UpdateArrayProtectorOnNormalizeElements(Handle object) { UpdateArrayProtectorOnSetElement(object); } void InvalidateArrayConstructorProtector(); void InvalidateArraySpeciesProtector(); void InvalidateIsConcatSpreadableProtector(); void InvalidateStringLengthOverflowProtector(); void InvalidateArrayIteratorProtector(); void InvalidateArrayBufferNeuteringProtector(); // Returns true if array is the initial array prototype in any native context. bool IsAnyInitialArrayPrototype(Handle array); V8_EXPORT_PRIVATE CallInterfaceDescriptorData* call_descriptor_data( int index); AccessCompilerData* access_compiler_data() { return access_compiler_data_; } void IterateDeferredHandles(RootVisitor* visitor); void LinkDeferredHandles(DeferredHandles* deferred_handles); void UnlinkDeferredHandles(DeferredHandles* deferred_handles); #ifdef DEBUG bool IsDeferredHandle(Object** location); #endif // DEBUG bool concurrent_recompilation_enabled() { // Thread is only available with flag enabled. DCHECK(optimizing_compile_dispatcher_ == NULL || FLAG_concurrent_recompilation); return optimizing_compile_dispatcher_ != NULL; } OptimizingCompileDispatcher* optimizing_compile_dispatcher() { return optimizing_compile_dispatcher_; } int id() const { return static_cast(id_); } CompilationStatistics* GetTurboStatistics(); CodeTracer* GetCodeTracer(); void DumpAndResetStats(); FunctionEntryHook function_entry_hook() { return function_entry_hook_; } void set_function_entry_hook(FunctionEntryHook function_entry_hook) { function_entry_hook_ = function_entry_hook; } void* stress_deopt_count_address() { return &stress_deopt_count_; } V8_EXPORT_PRIVATE base::RandomNumberGenerator* random_number_generator(); // Generates a random number that is non-zero when masked // with the provided mask. int GenerateIdentityHash(uint32_t mask); // Given an address occupied by a live code object, return that object. Code* FindCodeObject(Address a); int NextOptimizationId() { int id = next_optimization_id_++; if (!Smi::IsValid(next_optimization_id_)) { next_optimization_id_ = 0; } return id; } void AddCallCompletedCallback(CallCompletedCallback callback); void RemoveCallCompletedCallback(CallCompletedCallback callback); void FireCallCompletedCallback(); void AddBeforeCallEnteredCallback(BeforeCallEnteredCallback callback); void RemoveBeforeCallEnteredCallback(BeforeCallEnteredCallback callback); inline void FireBeforeCallEnteredCallback(); void AddMicrotasksCompletedCallback(MicrotasksCompletedCallback callback); void RemoveMicrotasksCompletedCallback(MicrotasksCompletedCallback callback); inline void FireMicrotasksCompletedCallback(); void SetPromiseRejectCallback(PromiseRejectCallback callback); void ReportPromiseReject(Handle promise, Handle value, v8::PromiseRejectEvent event); void PromiseReactionJob(Handle info, MaybeHandle* result, MaybeHandle* maybe_exception); void PromiseResolveThenableJob(Handle info, MaybeHandle* result, MaybeHandle* maybe_exception); void EnqueueMicrotask(Handle microtask); void RunMicrotasks(); bool IsRunningMicrotasks() const { return is_running_microtasks_; } Handle SymbolFor(Heap::RootListIndex dictionary_index, Handle name, bool private_symbol); void SetUseCounterCallback(v8::Isolate::UseCounterCallback callback); void CountUsage(v8::Isolate::UseCounterFeature feature); BasicBlockProfiler* GetOrCreateBasicBlockProfiler(); BasicBlockProfiler* basic_block_profiler() { return basic_block_profiler_; } std::string GetTurboCfgFileName(); #if V8_SFI_HAS_UNIQUE_ID int GetNextUniqueSharedFunctionInfoId() { return next_unique_sfi_id_++; } #endif Address promise_hook_or_debug_is_active_address() { return reinterpret_cast
(&promise_hook_or_debug_is_active_); } void DebugStateUpdated(); void SetPromiseHook(PromiseHook hook); void RunPromiseHook(PromiseHookType type, Handle promise, Handle parent); void AddDetachedContext(Handle context); void CheckDetachedContextsAfterGC(); std::vector* partial_snapshot_cache() { return &partial_snapshot_cache_; } void set_array_buffer_allocator(v8::ArrayBuffer::Allocator* allocator) { array_buffer_allocator_ = allocator; } v8::ArrayBuffer::Allocator* array_buffer_allocator() const { return array_buffer_allocator_; } FutexWaitListNode* futex_wait_list_node() { return &futex_wait_list_node_; } CancelableTaskManager* cancelable_task_manager() { return cancelable_task_manager_; } wasm::CompilationManager* wasm_compilation_manager() { return wasm_compilation_manager_.get(); } const AstStringConstants* ast_string_constants() const { return ast_string_constants_; } interpreter::Interpreter* interpreter() const { return interpreter_; } AccountingAllocator* allocator() { return allocator_; } CompilerDispatcher* compiler_dispatcher() const { return compiler_dispatcher_; } bool IsInAnyContext(Object* object, uint32_t index); void SetHostImportModuleDynamicallyCallback( HostImportModuleDynamicallyCallback callback); MaybeHandle RunHostImportModuleDynamicallyCallback( Handle