// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INSPECTOR_V8DEBUGGER_H_ #define V8_INSPECTOR_V8DEBUGGER_H_ #include #include #include #include "src/base/macros.h" #include "src/debug/debug-interface.h" #include "src/inspector/protocol/Debugger.h" #include "src/inspector/protocol/Forward.h" #include "src/inspector/protocol/Runtime.h" #include "src/inspector/v8-debugger-script.h" #include "src/inspector/wasm-translation.h" #include "include/v8-inspector.h" namespace v8_inspector { class AsyncStackTrace; class StackFrame; class V8Debugger; class V8DebuggerAgentImpl; class V8InspectorImpl; class V8StackTraceImpl; struct V8StackTraceId; using protocol::Response; using ScheduleStepIntoAsyncCallback = protocol::Debugger::Backend::ScheduleStepIntoAsyncCallback; class V8Debugger : public v8::debug::DebugDelegate { public: V8Debugger(v8::Isolate*, V8InspectorImpl*); ~V8Debugger(); bool enabled() const; v8::Isolate* isolate() const { return m_isolate; } void setBreakpointsActive(bool); v8::debug::ExceptionBreakState getPauseOnExceptionsState(); void setPauseOnExceptionsState(v8::debug::ExceptionBreakState); bool canBreakProgram(); void breakProgram(int targetContextGroupId); void continueProgram(int targetContextGroupId); void breakProgramOnAssert(int targetContextGroupId); void setPauseOnNextStatement(bool, int targetContextGroupId); void stepIntoStatement(int targetContextGroupId, bool breakOnAsyncCall); void stepOverStatement(int targetContextGroupId); void stepOutOfFunction(int targetContextGroupId); void scheduleStepIntoAsync( std::unique_ptr callback, int targetContextGroupId); void pauseOnAsyncCall(int targetContextGroupId, uintptr_t task, const String16& debuggerId); Response continueToLocation(int targetContextGroupId, V8DebuggerScript* script, std::unique_ptr, const String16& targetCallFramess); // Each script inherits debug data from v8::Context where it has been // compiled. // Only scripts whose debug data matches |contextGroupId| will be reported. // Passing 0 will result in reporting all scripts. void getCompiledScripts(int contextGroupId, std::vector>&); void enable(); void disable(); bool isPaused() const { return m_pausedContextGroupId; } bool isPausedInContextGroup(int contextGroupId) const; int maxAsyncCallChainDepth() { return m_maxAsyncCallStackDepth; } void setAsyncCallStackDepth(V8DebuggerAgentImpl*, int); std::shared_ptr currentAsyncParent(); V8StackTraceId currentExternalParent(); std::shared_ptr symbolize(v8::Local v8Frame); std::unique_ptr createStackTrace(v8::Local); std::unique_ptr captureStackTrace(bool fullStack); v8::MaybeLocal internalProperties(v8::Local, v8::Local); v8::Local queryObjects(v8::Local context, v8::Local prototype); void asyncTaskScheduled(const StringView& taskName, void* task, bool recurring); void asyncTaskCanceled(void* task); void asyncTaskStarted(void* task); void asyncTaskFinished(void* task); void allAsyncTasksCanceled(); V8StackTraceId storeCurrentStackTrace(const StringView& description); void externalAsyncTaskStarted(const V8StackTraceId& parent); void externalAsyncTaskFinished(const V8StackTraceId& parent); uintptr_t storeStackTrace(std::shared_ptr stack); void muteScriptParsedEvents(); void unmuteScriptParsedEvents(); V8InspectorImpl* inspector() { return m_inspector; } WasmTranslation* wasmTranslation() { return &m_wasmTranslation; } void setMaxAsyncTaskStacksForTest(int limit); void dumpAsyncTaskStacksStateForTest(); v8_inspector::V8StackTraceId scheduledAsyncCall() { return m_scheduledAsyncCall; } std::pair debuggerIdFor(int contextGroupId); std::pair debuggerIdFor( const String16& serializedDebuggerId); std::shared_ptr stackTraceFor(int contextGroupId, const V8StackTraceId& id); private: void clearContinueToLocation(); bool shouldContinueToCurrentLocation(); static void v8OOMCallback(void* data); void handleProgramBreak( v8::Local pausedContext, v8::Local exception, const std::vector& hitBreakpoints, bool isPromiseRejection = false, bool isUncaught = false); enum ScopeTargetKind { FUNCTION, GENERATOR, }; v8::MaybeLocal getTargetScopes(v8::Local, v8::Local, ScopeTargetKind); v8::MaybeLocal functionScopes(v8::Local, v8::Local); v8::MaybeLocal generatorScopes(v8::Local, v8::Local); void asyncTaskScheduledForStack(const String16& taskName, void* task, bool recurring); void asyncTaskCanceledForStack(void* task); void asyncTaskStartedForStack(void* task); void asyncTaskFinishedForStack(void* task); void asyncTaskCandidateForStepping(void* task, bool isLocal); void asyncTaskStartedForStepping(void* task); void asyncTaskFinishedForStepping(void* task); void asyncTaskCanceledForStepping(void* task); // v8::debug::DebugEventListener implementation. void PromiseEventOccurred(v8::debug::PromiseDebugActionType type, int id, bool isBlackboxed) override; void ScriptCompiled(v8::Local script, bool is_live_edited, bool has_compile_error) override; void BreakProgramRequested( v8::Local paused_context, v8::Local, v8::Local, const std::vector& break_points_hit) override; void ExceptionThrown(v8::Local paused_context, v8::Local, v8::Local exception, v8::Local promise, bool is_uncaught) override; bool IsFunctionBlackboxed(v8::Local script, const v8::debug::Location& start, const v8::debug::Location& end) override; int currentContextGroupId(); v8::Isolate* m_isolate; V8InspectorImpl* m_inspector; int m_enableCount; int m_breakpointsActiveCount = 0; int m_ignoreScriptParsedEventsCounter; bool m_scheduledOOMBreak = false; bool m_scheduledAssertBreak = false; int m_targetContextGroupId = 0; int m_pausedContextGroupId = 0; int m_continueToLocationBreakpointId; String16 m_continueToLocationTargetCallFrames; std::unique_ptr m_continueToLocationStack; using AsyncTaskToStackTrace = protocol::HashMap>; AsyncTaskToStackTrace m_asyncTaskStacks; protocol::HashSet m_recurringTasks; int m_maxAsyncCallStacks; int m_maxAsyncCallStackDepth; std::vector m_currentTasks; std::vector> m_currentAsyncParent; std::vector m_currentExternalParent; void collectOldAsyncStacksIfNeeded(); int m_asyncStacksCount = 0; // V8Debugger owns all the async stacks, while most of the other references // are weak, which allows to collect some stacks when there are too many. std::list> m_allAsyncStacks; std::unordered_map> m_framesCache; protocol::HashMap m_maxAsyncCallStackDepthMap; void* m_taskWithScheduledBreak = nullptr; String16 m_taskWithScheduledBreakDebuggerId; std::unique_ptr m_stepIntoAsyncCallback; bool m_breakRequested = false; v8::debug::ExceptionBreakState m_pauseOnExceptionsState; bool m_pauseOnAsyncCall = false; v8_inspector::V8StackTraceId m_scheduledAsyncCall; using StackTraceIdToStackTrace = protocol::HashMap>; StackTraceIdToStackTrace m_storedStackTraces; uintptr_t m_lastStackTraceId = 0; protocol::HashMap> m_contextGroupIdToDebuggerId; protocol::HashMap> m_serializedDebuggerIdToDebuggerId; WasmTranslation m_wasmTranslation; DISALLOW_COPY_AND_ASSIGN(V8Debugger); }; } // namespace v8_inspector #endif // V8_INSPECTOR_V8DEBUGGER_H_