// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/branch-elimination.h" #include "src/base/small-vector.h" #include "src/compiler/js-graph.h" #include "src/compiler/node-properties.h" namespace v8 { namespace internal { namespace compiler { BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph, Zone* zone, Phase phase) : AdvancedReducerWithControlPathState(editor, zone, js_graph->graph()), jsgraph_(js_graph), dead_(js_graph->Dead()), phase_(phase) {} BranchElimination::~BranchElimination() = default; Reduction BranchElimination::Reduce(Node* node) { switch (node->opcode()) { case IrOpcode::kDead: return NoChange(); case IrOpcode::kDeoptimizeIf: case IrOpcode::kDeoptimizeUnless: return ReduceDeoptimizeConditional(node); case IrOpcode::kMerge: return ReduceMerge(node); case IrOpcode::kLoop: return ReduceLoop(node); case IrOpcode::kBranch: return ReduceBranch(node); case IrOpcode::kIfFalse: return ReduceIf(node, false); case IrOpcode::kIfTrue: return ReduceIf(node, true); case IrOpcode::kTrapIf: case IrOpcode::kTrapUnless: return ReduceTrapConditional(node); case IrOpcode::kStart: return ReduceStart(node); default: if (node->op()->ControlOutputCount() > 0) { return ReduceOtherControl(node); } else { return NoChange(); } } } void BranchElimination::SimplifyBranchCondition(Node* branch) { // Try to use a phi as a branch condition if the control flow from the branch // is known from previous branches. For example, in the graph below, the // control flow of the second_branch is predictable because the first_branch // use the same branch condition. In such case, create a new phi with constant // inputs and let the second branch use the phi as its branch condition. From // this transformation, more branch folding opportunities would be exposed to // later passes through branch cloning in effect-control-linearizer. // // condition condition // | \ | // | first_branch first_branch // | / \ / \ // | / \ / \ // |first_true first_false first_true first_false // | \ / \ / // | \ / \ / // | first_merge ==> first_merge // | | / | // second_branch 1 0 / | // / \ \ | / | // / \ phi | // second_true second_false \ | // second_branch // / \ // / \ // second_true second_false // DCHECK_EQ(IrOpcode::kBranch, branch->opcode()); Node* merge = NodeProperties::GetControlInput(branch); if (merge->opcode() != IrOpcode::kMerge) return; Node* condition = branch->InputAt(0); Graph* graph = jsgraph()->graph(); base::SmallVector phi_inputs; Node::Inputs inputs = merge->inputs(); int input_count = inputs.count(); for (int i = 0; i != input_count; ++i) { Node* input = inputs[i]; ControlPathConditions from_input = GetState(input); BranchCondition branch_condition = from_input.LookupState(condition); if (!branch_condition.IsSet()) return; bool condition_value = branch_condition.is_true; if (phase_ == kEARLY) { phi_inputs.emplace_back(condition_value ? jsgraph()->TrueConstant() : jsgraph()->FalseConstant()); } else { phi_inputs.emplace_back( condition_value ? graph->NewNode(jsgraph()->common()->Int32Constant(1)) : graph->NewNode(jsgraph()->common()->Int32Constant(0))); } } phi_inputs.emplace_back(merge); Node* new_phi = graph->NewNode( common()->Phi(phase_ == kEARLY ? MachineRepresentation::kTagged : MachineRepresentation::kWord32, input_count), input_count + 1, &phi_inputs.at(0)); // Replace the branch condition with the new phi. NodeProperties::ReplaceValueInput(branch, new_phi, 0); } Reduction BranchElimination::ReduceBranch(Node* node) { Node* condition = node->InputAt(0); Node* control_input = NodeProperties::GetControlInput(node, 0); if (!IsReduced(control_input)) return NoChange(); ControlPathConditions from_input = GetState(control_input); // If we know the condition we can discard the branch. BranchCondition branch_condition = from_input.LookupState(condition); if (branch_condition.IsSet()) { bool condition_value = branch_condition.is_true; for (Node* const use : node->uses()) { switch (use->opcode()) { case IrOpcode::kIfTrue: Replace(use, condition_value ? control_input : dead()); break; case IrOpcode::kIfFalse: Replace(use, condition_value ? dead() : control_input); break; default: UNREACHABLE(); } } return Replace(dead()); } SimplifyBranchCondition(node); // Trigger revisits of the IfTrue/IfFalse projections, since they depend on // the branch condition. for (Node* const use : node->uses()) { Revisit(use); } return TakeStatesFromFirstControl(node); } Reduction BranchElimination::ReduceTrapConditional(Node* node) { DCHECK(node->opcode() == IrOpcode::kTrapIf || node->opcode() == IrOpcode::kTrapUnless); bool trapping_condition = node->opcode() == IrOpcode::kTrapIf; Node* condition = node->InputAt(0); Node* control_input = NodeProperties::GetControlInput(node, 0); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (!IsReduced(control_input)) return NoChange(); ControlPathConditions from_input = GetState(control_input); BranchCondition branch_condition = from_input.LookupState(condition); if (branch_condition.IsSet()) { bool condition_value = branch_condition.is_true; if (condition_value == trapping_condition) { // This will always trap. Mark its outputs as dead and connect it to // graph()->end(). ReplaceWithValue(node, dead(), dead(), dead()); Node* control = graph()->NewNode(common()->Throw(), node, node); NodeProperties::MergeControlToEnd(graph(), common(), control); Revisit(graph()->end()); return Changed(node); } else { // This will not trap, remove it by relaxing effect/control. RelaxEffectsAndControls(node); Node* control = NodeProperties::GetControlInput(node); node->Kill(); return Replace(control); // Irrelevant argument } } return UpdateStatesHelper(node, from_input, condition, node, !trapping_condition, false); } Reduction BranchElimination::ReduceDeoptimizeConditional(Node* node) { DCHECK(node->opcode() == IrOpcode::kDeoptimizeIf || node->opcode() == IrOpcode::kDeoptimizeUnless); bool condition_is_true = node->opcode() == IrOpcode::kDeoptimizeUnless; DeoptimizeParameters p = DeoptimizeParametersOf(node->op()); Node* condition = NodeProperties::GetValueInput(node, 0); Node* frame_state = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (!IsReduced(control)) { return NoChange(); } ControlPathConditions conditions = GetState(control); BranchCondition branch_condition = conditions.LookupState(condition); if (branch_condition.IsSet()) { // If we know the condition we can discard the branch. bool condition_value = branch_condition.is_true; if (condition_is_true == condition_value) { // We don't update the conditions here, because we're replacing {node} // with the {control} node that already contains the right information. ReplaceWithValue(node, dead(), effect, control); } else { control = graph()->NewNode(common()->Deoptimize(p.reason(), p.feedback()), frame_state, effect, control); // TODO(bmeurer): This should be on the AdvancedReducer somehow. NodeProperties::MergeControlToEnd(graph(), common(), control); Revisit(graph()->end()); } return Replace(dead()); } return UpdateStatesHelper(node, conditions, condition, node, condition_is_true, false); } Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) { // Add the condition to the list arriving from the input branch. Node* branch = NodeProperties::GetControlInput(node, 0); ControlPathConditions from_branch = GetState(branch); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (!IsReduced(branch)) { return NoChange(); } Node* condition = branch->InputAt(0); return UpdateStatesHelper(node, from_branch, condition, branch, is_true_branch, true); } Reduction BranchElimination::ReduceLoop(Node* node) { // Here we rely on having only reducible loops: // The loop entry edge always dominates the header, so we can just use // the information from the loop entry edge. return TakeStatesFromFirstControl(node); } Reduction BranchElimination::ReduceMerge(Node* node) { // Shortcut for the case when we do not know anything about some // input. Node::Inputs inputs = node->inputs(); for (Node* input : inputs) { if (!IsReduced(input)) { return NoChange(); } } auto input_it = inputs.begin(); DCHECK_GT(inputs.count(), 0); ControlPathConditions conditions = GetState(*input_it); ++input_it; // Merge the first input's conditions with the conditions from the other // inputs. auto input_end = inputs.end(); for (; input_it != input_end; ++input_it) { // Change the current condition block list to a longest common tail of this // condition list and the other list. (The common tail should correspond to // the list from the common dominator.) conditions.ResetToCommonAncestor(GetState(*input_it)); } return UpdateStates(node, conditions); } Reduction BranchElimination::ReduceStart(Node* node) { return UpdateStates(node, ControlPathConditions(zone())); } Reduction BranchElimination::ReduceOtherControl(Node* node) { DCHECK_EQ(1, node->op()->ControlInputCount()); return TakeStatesFromFirstControl(node); } Graph* BranchElimination::graph() const { return jsgraph()->graph(); } Isolate* BranchElimination::isolate() const { return jsgraph()->isolate(); } CommonOperatorBuilder* BranchElimination::common() const { return jsgraph()->common(); } // Workaround a gcc bug causing link errors. // Related issue: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105848 template bool DefaultConstruct(Zone* zone); } // namespace compiler } // namespace internal } // namespace v8