// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_ #define UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_ #include "ui/views/views_export.h" namespace views { // An interface implemented/managed by a view which uses the // SelectionController. class VIEWS_EXPORT SelectionControllerDelegate { public: // Returns the associated RenderText instance to be used for selection. virtual gfx::RenderText* GetRenderTextForSelectionController() = 0; // Methods related to properties of the associated view. // Returns true if the associated text view is read only. virtual bool IsReadOnly() const = 0; // Returns whether the associated view supports drag-and-drop. virtual bool SupportsDrag() const = 0; // Returns whether there is a drag operation originating from the associated // view. virtual bool HasTextBeingDragged() const = 0; // Sets whether text is being dragged from the associated view. Called only if // the delegate supports drag. virtual void SetTextBeingDragged(bool value) = 0; // Returns the height of the associated view. virtual int GetViewHeight() const = 0; // Returns the width of the associated view. virtual int GetViewWidth() const = 0; // Returns the drag selection timer delay. This is the duration after which a // drag selection is updated when the event location is outside the text // bounds. virtual int GetDragSelectionDelay() const = 0; // Called before a pointer action which may change the associated view's // selection and/or text. Should not be called in succession and must always // be followed by an OnAfterPointerAction call. virtual void OnBeforePointerAction() = 0; // Called after a pointer action. |text_changed| and |selection_changed| can // be used by subclasses to make any necessary updates like redraw the text. // Must always be preceeded by an OnBeforePointerAction call. virtual void OnAfterPointerAction(bool text_changed, bool selection_changed) = 0; // Pastes the text from the selection clipboard at the current cursor // position. Always called within a pointer action for a non-readonly view. // Returns true if some text was pasted. virtual bool PasteSelectionClipboard() = 0; // Updates the selection clipboard with the currently selected text. Should // empty the selection clipboard if no text is currently selected. // NO-OP if the associated text view is obscured. Since this does not modify // the render text instance, it may be called outside of a pointer action. virtual void UpdateSelectionClipboard() = 0; protected: virtual ~SelectionControllerDelegate() = default; }; } // namespace views #endif // UI_VIEWS_SELECTION_CONTROLLER_DELEGATE_H_