// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/snapshot/snapshot_async.h" #include "base/bind.h" #include "base/location.h" #include "base/numerics/safe_conversions.h" #include "base/task/post_task.h" #include "base/task/thread_pool.h" #include "skia/ext/image_operations.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/gfx/image/image.h" #include "ui/gfx/image/image_skia.h" #include "ui/gfx/skbitmap_operations.h" namespace ui { namespace { void OnFrameScalingFinished(GrabWindowSnapshotAsyncCallback callback, const SkBitmap& scaled_bitmap) { std::move(callback).Run(gfx::Image::CreateFrom1xBitmap(scaled_bitmap)); } SkBitmap ScaleBitmap(const SkBitmap& input_bitmap, const gfx::Size& target_size) { return skia::ImageOperations::Resize(input_bitmap, skia::ImageOperations::RESIZE_GOOD, target_size.width(), target_size.height(), static_cast(NULL)); } } // namespace void SnapshotAsync::ScaleCopyOutputResult( GrabWindowSnapshotAsyncCallback callback, const gfx::Size& target_size, std::unique_ptr result) { auto scoped_bitmap = result->ScopedAccessSkBitmap(); auto bitmap = scoped_bitmap.GetOutScopedBitmap(); if (!bitmap.readyToDraw()) { std::move(callback).Run(gfx::Image()); return; } // TODO(sergeyu): Potentially images can be scaled on GPU before reading it // from GPU. Image scaling is implemented in content::GlHelper, but it's can't // be used here because it's not in content/public. Move the scaling code // somewhere so that it can be reused here. base::ThreadPool::PostTaskAndReplyWithResult( FROM_HERE, {base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN}, base::BindOnce(ScaleBitmap, bitmap, target_size), base::BindOnce(&OnFrameScalingFinished, std::move(callback))); } void SnapshotAsync::RunCallbackWithCopyOutputResult( GrabWindowSnapshotAsyncCallback callback, std::unique_ptr result) { auto scoped_bitmap = result->ScopedAccessSkBitmap(); auto bitmap = scoped_bitmap.GetOutScopedBitmap(); if (!bitmap.readyToDraw()) { std::move(callback).Run(gfx::Image()); return; } std::move(callback).Run(gfx::Image::CreateFrom1xBitmap(bitmap)); } } // namespace ui