// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gpu_switching_manager.h" namespace ui { // static GpuSwitchingManager* GpuSwitchingManager::GetInstance() { return base::Singleton::get(); } GpuSwitchingManager::GpuSwitchingManager() {} GpuSwitchingManager::~GpuSwitchingManager() {} void GpuSwitchingManager::AddObserver(GpuSwitchingObserver* observer) { base::AutoLock auto_lock(lock_); observer_list_.AddObserver(observer); } void GpuSwitchingManager::RemoveObserver(GpuSwitchingObserver* observer) { base::AutoLock auto_lock(lock_); observer_list_.RemoveObserver(observer); } void GpuSwitchingManager::NotifyGpuSwitched( gl::GpuPreference active_gpu_heuristic) { base::AutoLock auto_lock(lock_); for (GpuSwitchingObserver& observer : observer_list_) observer.OnGpuSwitched(active_gpu_heuristic); } void GpuSwitchingManager::NotifyDisplayAdded() { base::AutoLock auto_lock(lock_); for (GpuSwitchingObserver& observer : observer_list_) observer.OnDisplayAdded(); } void GpuSwitchingManager::NotifyDisplayRemoved() { base::AutoLock auto_lock(lock_); for (GpuSwitchingObserver& observer : observer_list_) observer.OnDisplayRemoved(); } void GpuSwitchingManager::NotifyDisplayMetricsChanged() { base::AutoLock auto_lock(lock_); for (GpuSwitchingObserver& observer : observer_list_) observer.OnDisplayMetricsChanged(); } } // namespace ui